{
  "profileCredits": "Profiles provided by Antonio Andrino (HYBERIAS on Reddit) and Alex Hurcomb (AHCreates90).",
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    "contentVersion": "2026.09.25.27"
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  "appVersion": 2,
  "update": {
    "manifestUrl": "https://nowforwrath.github.io/data2024.update.json",
    "contentVersion": "2026.09.22.1"
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  "disallowMultipleFactions": true,
  "colors": {
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  },
  "testProperty": "test",
  "encyclopedia": {
    "dataTabs": [
      {
        "dataSource": "heroes",
        "label": "Heroes",
        "filters": [
          {
            "kind": "child",
            "dataSource": "keywords",
            "property": "specialRules",
            "label": "Special Rule"
          },
          {
            "kind": "child",
            "dataSource": "magicalPowers",
            "property": "magicalPowers",
            "label": "Magical Power"
          }
        ]
      },
      {
        "dataSource": "warriors",
        "label": "Warriors"
      },
      {
        "dataSource": "gear",
        "label": "Wargear"
      },
      {
        "dataSource": "magicalPowers",
        "label": "Magical Powers"
      },
      {
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        "label": "Special Rules"
      },
      {
        "dataSource": "armyBonuses",
        "label": "Army Bonuses",
        "filters": [
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            "kind": "parent",
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          }
        ]
      }
    ],
    "rulebook": {
      "title": "Rulebook",
      "sections": [
        {
          "id": "heroic-actions",
          "title": "Heroic Actions",
          "sections": [
            {
              "id": "universal-heroic-actions",
              "title": "Universal Heroic Actions",
              "blocks": [
                {
                  "type": "paragraph",
                  "text": "Some Heroic Actions can be used by any Hero in the game, regardless of who (or what) they are – so long as they have Might Points remaining, of course! Every Hero can use the following three Heroic Actions:"
                }
              ],
              "sections": [
                {
                  "id": "heroic-move",
                  "title": "Heroic Move (Move Phase) (63)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "A Heroic Move enables a Hero to Activate before other models – essentially defying the usual Priority system. The Hero can then Activate exactly as normal and do anything they would normally be able to do when they Activate. The Hero cannot then be Activated again later in the Move Phase."
                    },
                    {
                      "type": "paragraph",
                      "text": "This Heroic Action can prove extremely valuable, and often when the player without Priority declares a Heroic Move their opponent will also declare one in order to try to keep the initiative."
                    },
                    {
                      "type": "paragraph",
                      "text": "If a Hero who has declared a Heroic Move is Charged and Engaged in Combat, or rendered unable to Activate in some other way, then their Heroic Move is cancelled and the Might Point spent is lost."
                    }
                  ],
                  "sections": [
                    {
                      "id": "with-me",
                      "title": "With Me",
                      "blocks": [
                        {
                          "type": "paragraph",
                          "text": "A Hero who is performing a Heroic Move may choose to shout “With Me” as soon as they are Activated. If they do, note their starting position before they Activate. All friendly models within 6\" of the Hero when they shout With Me are automatically affected, and after the Hero has finished their Activation, they must choose to do one of two things:"
                        },
                        {
                          "type": "unorderedList",
                          "items": [
                            "Activate as normal in an order chosen by their controlling player. Any model that Activates as part of a With Me must finish their Activation within 6\" of the Hero that shouted With Me. If the model attempts to finish their Activation within 6\" of the Hero, but fails a roll (such as a Courage Test, Jump Test or Climb Test) that makes this impossible, they simply stop where they are.",
                            "Forego their Activation, in which case they do not Activate and cannot do so later in the Move Phase. A model that cannot finish its Activation within 6\" of the Hero that shouted With Me must choose this option."
                          ]
                        },
                        {
                          "type": "paragraph",
                          "text": "In either case, the affected models cannot be Activated again later in the Move Phase for any reason."
                        },
                        {
                          "type": "paragraph",
                          "text": "A Hero that shouts With Me doesn’t have to Move as part of their Activation, and as With Me is shouted at the start of their Activation, if anything would render them unable to Move as part of their Activation (such as failing a Courage Test to Charge an enemy with the Terror special rule) then they will still shout With Me. However, should the Hero be removed as a casualty for any reason (such as fleeing or suffering Falling Damage) then their Heroic Move and With Me will immediately be cancelled."
                        },
                        {
                          "type": "paragraph",
                          "text": "If two friendly Hero models within 6\" of each other both declare a Heroic Move, and the one that goes first shouts With Me, the second Hero has two options:"
                        },
                        {
                          "type": "unorderedList",
                          "items": [
                            "Activate as normal for a model affected by With Me, in which case their Heroic Move will be cancelled.",
                            "Forego their Activation, in which case they do not Activate later in the Move Phase and their Heroic Move will be cancelled."
                          ]
                        },
                        {
                          "type": "paragraph",
                          "text": "If a Hero who shouted With Me Moves off the board, then any friendly models who are affected by their With Me may also Move off the board if able; however, if they cannot then they must choose to forego their Activation. If a model is affected by a Hero model’s With Me, then they can only Move off the board if that Hero also does so."
                        }
                      ]
                    }
                  ]
                },
                {
                  "id": "heroic-shoot",
                  "title": "Heroic Shoot (Shoot Phase)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "A Heroic Shoot allows a Hero to Shoot before all other models in the Shoot Phase. A Hero does not need to have a Missile Weapon to declare a Heroic Shoot, but they cannot declare a Heroic Shoot if they are Engaged in Combat."
                    }
                  ],
                  "sections": [
                    {
                      "id": "loose",
                      "title": "Loose",
                      "blocks": [
                        {
                          "type": "paragraph",
                          "text": "A Hero who is performing a Heroic Shoot may choose to shout “Loose”. The Hero does not need to Shoot first (or at all if they don’t wish to) when they shout Loose."
                        },
                        {
                          "type": "paragraph",
                          "text": "If they do, all friendly models within 6\" of the Hero when they shout Loose are automatically affected, and may also Shoot at the same time as the Hero – in an order chosen by their controlling player."
                        },
                        {
                          "type": "paragraph",
                          "text": "Friendly models affected by the Loose of a friendly Hero do not need to target the same enemy model, and may Shoot as normal. However, any model affected by a friendly Hero model’s Loose that chooses not to Shoot as part of it cannot then do so later that Shoot Phase."
                        }
                      ]
                    }
                  ]
                },
                {
                  "id": "heroic-combat",
                  "title": "Heroic Combat (Fight Phase) (64)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "When a Hero declares a Heroic Combat, their Combat is resolved first before any others. In addition, if the Hero wins their Combat and all enemy models involved in that Combat are removed as a casualty, then the Hero and any friendly models that were involved in that Combat (with the exception of any War Beast or Chariot models) may immediately Move in the same way as they would during the Move Phase – however, the only things they may do is to Move or Charge. If they Charge, then they will fight again in the ordinary way – i.e., in an order chosen by the player with Priority."
                    },
                    {
                      "type": "paragraph",
                      "text": "If models Charge during this Move, then the way the Combats should be divided may be altered. In this situation, the player with Priority will Pair Off Combats again after each successful Heroic Combat."
                    },
                    {
                      "type": "paragraph",
                      "text": "A model may only benefit from one Heroic Combat per turn; so, if a model that was involved in one Heroic Combat Moves to join another Combat that is also a Heroic Combat, which is then itself successful, the model may then not Move again as part of the second Heroic Combat."
                    },
                    {
                      "type": "paragraph",
                      "text": "There may be a situation where two opposing Hero models in the same Combat both declare a Heroic Combat. When this happens, if either side causes all enemy models to be removed as a casualty, then they are considered to have made a successful Heroic Combat and may Move as described above, regardless of which player’s choice of Heroic Combat it was."
                    }
                  ]
                }
              ]
            },
            {
              "id": "specialised-heroic-actions",
              "title": "Specialised Heroic Actions",
              "blocks": [
                {
                  "type": "paragraph",
                  "text": "Some Heroic Actions can only be declared by certain Hero models. In each Hero model’s profile there will be a section listing the additional Heroic Actions that Hero can declare. These Heroic Actions are described here:"
                }
              ],
              "sections": [
                {
                  "id": "heroic-channelling",
                  "title": "Heroic Channelling (Move Phase)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "A Hero who declares Heroic Channelling will count the result of their next Casting Test this turn as a 6. As a result, they do not need to roll the dice for the Casting Test but will still need to spend a Will Point to Cast the Magical Power as normal."
                    }
                  ]
                },
                {
                  "id": "heroic-march",
                  "title": "Heroic March (Move Phase) (65)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "A Hero who declares a Heroic March adds 3\" to their Move Value for the duration of the Move Phase if they have the Infantry, Chariot or War Beast keyword; if they have the Cavalry keyword or have the Fly special rule, then they add 5\" to their Move Value instead. Additionally, the Hero may not Charge under any circumstances during the same Move Phase."
                    },
                    {
                      "type": "paragraph",
                      "text": "If a Hero who has declared a Heroic March is Charged and Engaged in Combat, or rendered unable to Activate in some other way, then their Heroic March is cancelled and the Might Point spent is lost."
                    }
                  ],
                  "sections": [
                    {
                      "id": "at-the-double",
                      "title": "At the Double",
                      "blocks": [
                        {
                          "type": "paragraph",
                          "text": "A Hero who is performing a Heroic March may choose to shout “At the Double” as soon as they are Activated. If they do, note their starting position before they Activate. All friendly models within 6\" of the Hero when they shout At the Double are automatically affected and, after the Hero model has Activated, gain the following benefit: A model affected by At the Double adds 3\" to their Move Value for the duration of the Move Phase if they have the Infantry, Chariot or War Beast keyword; if they have the Cavalry keyword or have the Fly special rule, then they add 5\" to their Move Value instead. Additionally, the model may not Charge under any circumstances during the same Move Phase."
                        },
                        {
                          "type": "paragraph",
                          "text": "Models affected by At the Double must finish their Activation within 6\" of the Hero that shouted At the Double. If the model attempts to finish their Activation within 6\" of the Hero, but fails a roll (such as a Courage Test, Jump Test or Climb Test) that makes this impossible, they simply stop where they are. A model that cannot finish their Activation within 6\" of the Hero who shouted At the Double must forego their Activation, and cannot be Activated later on in the same Move Phase. Models can choose not to Activate when affected by a Heroic March, in which case they will also forego their Activation."
                        },
                        {
                          "type": "paragraph",
                          "text": "Should the Hero be removed as a casualty for any reason (such as fleeing or suffering Falling Damage) then their Heroic March and At the Double will immediately be cancelled."
                        },
                        {
                          "type": "paragraph",
                          "text": "Models can only ever be affected by one Hero model’s At the Double each turn – you can’t stack multiple Heroic Marches together!"
                        },
                        {
                          "type": "paragraph",
                          "text": "If a Hero who shouted At the Double Moves off the board, then any friendly models who are affected by their At the Double may also Move off the board if able; however, if they cannot then they must choose to forego their Activation. If a model is affected by a Hero model’s At the Double, then they can only Move off the board if that Hero also does so."
                        }
                      ]
                    }
                  ]
                },
                {
                  "id": "heroic-resolve",
                  "title": "Heroic Resolve (Move Phase) (66)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "When a Hero declares a Heroic Resolve it has two effects, the first of which is resolved as soon as the Heroic Action is declared. Friendly models within 6\" of a Hero who declared a Heroic Resolve gain an additional free dice when making Resist Tests until the End Phase of the turn. Note that for models that have no Will Points (or none remaining), this allows them to make a Resist Test on one dice rather than none."
                    },
                    {
                      "type": "paragraph",
                      "text": "Additionally, a Hero who declares a Heroic Resolve will automatically pass any Courage Tests they are required to make that turn as a result of their Army being Broken. If a Hero who has declared a Heroic Resolve is Charged and Engaged in Combat before they are able to Activate, they are still able to Activate solely in order to provide a Stand Fast even though they would not normally be able to (though this is the only thing they can do in this Activation). However, a Hero who has been rendered unable to Activate by some other means (such as being Transfixed) still cannot provide a Stand Fast as normal."
                    }
                  ]
                },
                {
                  "id": "heroic-accuracy",
                  "title": "Heroic Accuracy (Shoot Phase) (67)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "When a Hero declares a Heroic Accuracy, they gain the Sharpshooter special rule until the End Phase of the turn if they don’t already have it. Additionally, the Hero may re-roll any failed In The Way Tests when making a Shooting Attack. This includes any failed In The Way Tests when targeting a Cavalry model with a Shooting Attack to determine whether the target part of the model has been hit."
                    },
                    {
                      "type": "paragraph",
                      "text": "A Hero may not declare a Heroic Accuracy if they are Engaged in Combat or otherwise rendered unable to Activate."
                    }
                  ],
                  "sections": [
                    {
                      "id": "take-aim",
                      "title": "Take Aim",
                      "blocks": [
                        {
                          "type": "paragraph",
                          "text": "A Hero who is performing a Heroic Accuracy may choose to shout “Take Aim”. The Hero does not need to Shoot first (or at all if they don’t wish to) when they shout Take Aim."
                        },
                        {
                          "type": "paragraph",
                          "text": "If they do, all friendly models within 6\" of the Hero when they shout Take Aim are automatically affected, and may also re-roll any failed In The Way Tests when making a Shooting Attack. This includes any failed In The Way Tests when targeting a Cavalry model with a Shooting Attack to determine whether the target part of the model (usually the rider) has been hit."
                        },
                        {
                          "type": "paragraph",
                          "text": "Friendly models affected by the Take Aim of a friendly Hero do not need to target the same enemy model, and may Shoot as normal."
                        }
                      ]
                    }
                  ]
                },
                {
                  "id": "heroic-challenge",
                  "title": "Heroic Challenge (Fight Phase) (68, 69)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "When a Hero declares a Heroic Challenge they must also declare an enemy Hero within 6\" of them, with the same Heroic Tier or higher, to be the target of the Heroic Challenge. If there is no enemy Hero within 6\" with the same Heroic Tier or higher, then the Hero cannot declare a Heroic Challenge."
                    },
                    {
                      "type": "paragraph",
                      "text": "Whilst Engaged in Combat with their target, the Hero gains a bonus of +1 Attack (both in the Duel Roll and when making Strikes) and a bonus of +1 To Wound when making Strikes against their target. Additionally, if they slay their target (i.e., they inflict the final Wound that causes them to be removed as a casualty) then the Hero immediately gains 1 Might Point, though this cannot take them above their starting limit."
                    },
                    {
                      "type": "paragraph",
                      "text": "The target of the Heroic Challenge can choose to either accept or decline the challenge. If they accept, then they get the same benefits as the Hero who declared the Heroic Challenge as listed above (as if the Hero who declared the Heroic Challenge was their target). Additionally, if the target chooses to accept, then when either Hero Activates, they must Charge each other if possible. A Hero who accepts a Heroic Challenge cannot declare a Heroic Challenge themselves until the Hero who challenged them is slain. If a Hero accepts a Heroic Challenge, no other Hero may declare a Heroic Challenge against either Hero involved in the Heroic Challenge until one of them has been slain."
                    },
                    {
                      "type": "paragraph",
                      "text": "If the target declines, then they gain none of the benefits listed; though the Hero who declared the Heroic Challenge will still gain them. Additionally, if the target declines, they cannot then themselves declare a Heroic Challenge against the Hero who they declined against."
                    },
                    {
                      "type": "paragraph",
                      "text": "A Hero who has already issued a Heroic Challenge against a target cannot declare another Heroic Challenge until their target has been removed as a casualty."
                    }
                  ]
                },
                {
                  "id": "heroic-defence",
                  "title": "Heroic Defence (Fight Phase)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "A Hero model that declares a Heroic Defence will only suffer a Wound on the roll of a natural 6 in the ensuing Fight Phase, regardless of any special rules, modifiers, Brutal Power Attacks or the use of Might. If the Hero would normally be wounded on a 6+/4+, 6+/5+ or 6+/6+, then they will only be wounded if both rolls are a natural 6. Heroic Defence does not confer to a Hero model’s Mount if it has one."
                    }
                  ]
                },
                {
                  "id": "heroic-strength",
                  "title": "Heroic Strength (Fight Phase)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "A Hero that declares a Heroic Strength will count their Strength characteristic as double (to a maximum of 10) when making Strikes until the End Phase of the turn."
                    }
                  ]
                },
                {
                  "id": "heroic-strike",
                  "title": "Heroic Strike (Fight Phase)",
                  "blocks": [
                    {
                      "type": "paragraph",
                      "text": "A Hero that declares a Heroic Strike will add D3 to their Fight Value for the duration of the Fight Phase (to a maximum of 10). This D3 is rolled at the start of the first Combat that the Hero is involved in that Fight Phase, and will last for the duration of the Fight Phase. This bonus is always applied after any other effects that would affect a model’s Fight Value."
                    }
                  ]
                }
              ]
            }
          ]
        },
        {
          "id": "brutal-power-attacks",
          "title": "Brutal Power Attacks",
          "blocks": [
            {
              "type": "paragraph",
              "text": "If a Monster wins a Combat, its controlling player may decide for the Monster to not make Strikes and instead use a Brutal Power Attack. There are three Brutal Power Attacks that can be used by any Monster, though some may have their own unique ones in their profile."
            },
            {
              "type": "paragraph",
              "text": "It’s worth pointing out that Brutal Power Attacks are not Strikes, and therefore are not affected by any special rules, Heroic Actions or other rules that will affect a model’s Strikes (e.g., Heroic Strength, a model being Trapped, a Morgul blade, Venom, etc.). Monster models that are Supporting cannot make Brutal Power Attacks."
            },
            {
              "type": "paragraph",
              "text": "A Monster model can only ever make a single Brutal Power Attack per turn, and should a Monster wish to use a Brutal Power Attack then it must do so before any other models in the Combat resolve any Strikes."
            },
            {
              "type": "paragraph",
              "text": "In the situation where there are multiple Monster models on the same side in the same Combat, and both wish to use a Brutal Power Attack, then the order in which these are resolved is chosen by their controlling player. However, there may be situations where as a result of a Brutal Power Attack, the other Monster will find themselves unable to use one of their own – these situations will be described where relevant."
            }
          ],
          "sections": [
            {
              "id": "rend",
              "title": "Rend (75)",
              "blocks": [
                {
                  "type": "paragraph",
                  "text": "When a Monster uses this Brutal Power Attack, they must nominate one enemy model involved in the Combat to Rend (if this is a Cavalry model, you must choose either the rider or the Mount). The Monster makes a number of To Wound Rolls equal to its Attacks characteristic (including any modifiers to its Attacks) against the nominated model. When resolving these To Wound Rolls, use the nominated model’s Strength characteristic instead of their Defence when using the To Wound Chart."
                }
              ]
            },
            {
              "id": "barge",
              "title": "Barge",
              "blocks": [
                {
                  "type": "paragraph",
                  "text": "When a Monster wishes to use this Brutal Power Attack, enemy models do not Back Away as normal. Instead, all enemy models involved in the Combat, plus any enemy models that were Supporting, must Back Away 3\" rather than 1\". The order and direction that these models Back Away is chosen by the Monster model’s controlling player. Models may still Make Way for losing models (which will be decided by the Monster model’s controlling player) and, if they do, may Back Away up to 3\" rather than usual 1\" in a direction chosen by the Monster model’s controlling player. When a model Makes Way in this manner, it will only do so the minimum amount it needs to in order to allow the model Backing Away to Back Away 3\". It won’t be forced to Make Way a full 3\" if only Making Way 1\" would suffice to allow the Barged model to Back Away 3\", for example, and won’t be automatically knocked Prone if it is able to Make Way the required amount."
                },
                {
                  "type": "paragraph",
                  "text": "Any models that cannot Back Away or Make Way the full 3\" are moved as far as possible and then knocked Prone. When doing this, if it is possible for a Monster to choose a direction for a model to Back Away or Make Way so that it goes the full 3\", then it must choose that direction – it can’t force a model to Back Away or Make Way less than 3\" and be knocked Prone if there was a way for it to Back Away the full 3\"."
                },
                {
                  "type": "paragraph",
                  "text": "Once a Monster model has used a Barge, the Combat immediately ends and no further Strikes or Brutal Power Attacks can be made."
                },
                {
                  "type": "paragraph",
                  "text": "Once all models have Backed Away, the Monster that made the Barge can then Move D3+3\" in any direction, following all the usual rules for Moving a model. It can even Charge again if it wishes, in which case it will fight again that Fight Phase in the ordinary way – i.e., in an order chosen by the player with Priority."
                },
                {
                  "type": "paragraph",
                  "text": "A Monster cannot Barge in the same turn in which it participates in a Heroic Combat."
                }
              ]
            },
            {
              "id": "hurl",
              "title": "Hurl (76)",
              "blocks": [
                {
                  "type": "paragraph",
                  "text": "When a Monster wishes to use this Brutal Power Attack, it must nominate a single enemy model involved in the Combat before models Back Away – this is the model that will be Hurled. A Monster cannot nominate a model to be Hurled that has a Strength equal to or higher than their own. Then, all other enemy models (not the nominated model) Back Away as normal. The Monster will then Hurl the nominated model."
                },
                {
                  "type": "paragraph",
                  "text": "To Hurl a model, follow the steps below:"
                },
                {
                  "type": "orderedList",
                  "items": [
                    "The Monster rolls a D3 and adds the difference in Strength between the Monster and the nominated model – this is the Hurl Distance.",
                    "The Monster must then take an Intelligence Test (if the Monster is also a Mount, it may use the Intelligence of its rider if it is better).",
                    "If the test is passed, the Monster chooses an enemy model it can draw Line of Sight to, and within the Hurl Distance from itself, to Hurl the nominated model at – this is the target. A model can only be chosen as the target of a Hurl once per turn. If the test was failed, the opposing player may choose one of their models in Line of Sight of the Monster, and within the Hurl Distance, to be the target instead.",
                    "The Hurled model suffers two Strength 6 hits (if it is a Cavalry model then both rider and Mount will suffer these hits), and if it was a Cavalry model then it is also Knocked Flying unless either the rider and/or Mount have a Strength of 6 or higher. If it is slain, skip the next step and move straight to step 6.",
                    "If it survives, place it in base contact with the target model as close to the Monster as possible. If this is not possible, place the model in base contact with the target as close to the position it should have been in as possible. If there is nowhere to place the model in base contact with the target, move other models the minimum distance to make this possible. The Hurled model is then knocked Prone.",
                    "The target model is then knocked Prone, if it has a Strength of 5 or less, and will suffer one Strength 6 hit (if it is a Cavalry model then both rider and Mount will suffer these hits). If it is a Cavalry model then it is also Knocked Flying.",
                    "If there are no enemy models eligible to be the target, then the Monster may choose a point on the battlefield it can draw Line of Sight within the Hurl Distance instead. Place the Hurled model on the chosen point; it is then knocked Prone and suffers two Strength 6 hits."
                  ]
                },
                {
                  "type": "paragraph",
                  "text": "Once a Monster model has used a Hurl, the Combat immediately ends and no further Strikes or Brutal Power Attacks can be made."
                },
                {
                  "type": "paragraph",
                  "text": "A Monster cannot Hurl in the same turn in which it participates in a Heroic Combat."
                }
              ]
            },
            {
              "id": "brutal-power-attacks-faq",
              "title": "FAQ",
              "blocks": [
                {
                  "type": "definitionList",
                  "items": [
                    {
                      "term": "Q: If a model fighting a Monster is being Supported by a model with a pike, who is then themselves being Supported by another model with a pike, and the Monster slays the model it is in Combat with, does the Monster get to make its free Strike on each of the pikes that were Supporting? (p.89)",
                      "text": "A: Yes."
                    },
                    {
                      "term": "Q: Can a Monster choose to make a Brutal Power Attack if there is no possibility of making Strikes? For example: if a Monster was prone and wins a Combat, normally they would not be allowed to make Strikes as they have stood up, but could they make a Brutal Power Attack? Or, if the Monster is Transfixed and wins a Combat? (p.90)",
                      "text": "A: No. A Monster may only perform a Brutal Power Attack if they would be able to make Strikes."
                    },
                    {
                      "term": "Q: Do models with Monstrous Charge still knock to the ground if they are using a Brutal Power Attack? (p.128)",
                      "text": "A: Yes. Note that while a Monster that uses the Rend Brutal Power Attack makes a number of To Wound Rolls equal to its Attacks characteristic (including any modifiers to its Attacks) against a nominated model, they do not make Strikes so will not double the number of Strikes they make against a Prone target."
                    }
                  ]
                }
              ]
            }
          ]
        },
        {
          "id": "invisible",
          "title": "Invisible",
          "blocks": [
            {
              "type": "paragraph",
              "text": "A model that is Invisible cannot be targeted by Magical Powers, Shooting Attacks or special rules and other models cannot draw Line of Sight to it."
            },
            {
              "type": "paragraph",
              "text": "An Invisible model has no Control Zone, and models (from either side) may Move through them as if they were not there, though they cannot finish their Move overlapping the Invisible model. An Invisible model may Move through other models (from either side) and may ignore enemy Control Zones; however, it may not end its Move overlapping another model."
            },
            {
              "type": "paragraph",
              "text": "If a model wishes to Charge an Invisible model, they must take an Intelligence Test, suffering a -1 penalty to the test for every full 1\" that the Invisible model is away from them. If this Intelligence Test is failed, the model may not Charge the Invisible model at all that turn, but may Charge a different target if they wish."
            },
            {
              "type": "paragraph",
              "text": "An Invisible model may declare Heroic Actions, but friendly models may never benefit from their Heroic Actions. So, an Invisible model cannot shout With Me, At the Double, Loose or Take Aim, and if they declare a Heroic Combat, other friendly models cannot Move as part of it. An Invisible model also cannot provide a Stand Fast."
            },
            {
              "type": "paragraph",
              "text": "During the Fight Phase, if an Invisible model is Engaged in Combat and has no other friendly models as part of the Combat, they will halve the Fight Value of all enemy models they are Engaged in Combat with. A friendly model cannot Support an Invisible model, and models cannot Support a model that is only fighting an Invisible model."
            },
            {
              "type": "paragraph",
              "text": "**None** of the above applies to Sauron or Ringwraith models –see the Will of Evil special rule for further details."
            }
          ]
        }
      ]
    }
  },
  "credit": [
    {
      "type": "text",
      "text": "Profiles and Armies created by the community. Join us on Reddit "
    },
    {
      "type": "url",
      "text": "Here!",
      "url": "https://www.reddit.com/r/MiddleEarthMiniatures/s/wKiMi0UAVK"
    },
    {
      "type": "text",
      "text": " or over on Discord "
    },
    {
      "type": "url",
      "text": "Here!",
      "url": "https://discord.gg/hhJ2A9jrW"
    },
    {
      "type": "text",
      "text": "."
    }
  ],
  "game": "MESBG24 Custom Lists by HYBERIAS, AHCreates90 & Wardens",
  "toggles": [
    {
      "property": "siegeEquipment",
      "label": "Siege Equipment",
      "default": false
    }
  ],
  "scenarios": [
    "Domination",
    "To the Death!",
    "Hold Ground",
    "Destroy the Supplies",
    "Reconnoitre",
    "Fog of War",
    "Capture & Control",
    "Breakthrough",
    "Stake a Claim",
    "Lords of Battle",
    "Assassination",
    "Contest of Champions",
    "Heirloom of Ages Past",
    "Sites of Power",
    "Command the Battlefield",
    "Retrieval",
    "Seize the Prizes",
    "Treasure Hoard",
    "Storm the Camp",
    "Divide & Conquer",
    "Escort the Wounded",
    "Clash By Moonlight",
    "Lead from the Front",
    "Convergence",
    "No Escape",
    "Total Conquest",
    "Take & Hold",
    "Clash of Champions",
    "Cornered",
    "Duel of Wits"
  ],
  "scenarioScoring": [
    {
      "name": "Domination",
      "points": [
        [
          {
            "text": "Objectives with more models within 3\" than your opponent.",
            "points": 1,
            "increment": true,
            "max": 5
          }
        ],
        [
          {
            "text": "Objectives with at least twice as many models as your opponent within 3\" than your opponent.",
            "points": 2,
            "increment": true,
            "max": 5
          }
        ],
        [
          {
            "text": "Objectives where you are the only player within 3\".",
            "points": 3,
            "increment": true,
            "max": 5
          }
        ],
        [
          {
            "text": "The enemy general was wounded.",
            "points": 1
          },
          {
            "text": "The enemy general was killed.",
            "points": 2
          }
        ],
        [
          {
            "text": "The enemy Army is Broken.",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not.",
            "points": 3
          }
        ]
      ]
    },
    {
      "name": "To the Death!",
      "points": [
        [
          {
            "text": "The enemy General was wounded.",
            "points": 1,
            "increment": false
          },
          {
            "text": "The enemy General was wounded and only has a single Wound remaining.",
            "points": 3,
            "increment": false
          },
          {
            "text": "The enemy General was removed as a casualty.",
            "points": 5,
            "increment": false
          }
        ],
        [
          {
            "text": "The enemy Army is Broken.",
            "points": 3,
            "increment": false
          },
          {
            "text": "The enemy Army is Broken and your Army is not.",
            "points": 5,
            "increment": false
          }
        ],
        [
          {
            "text": "Your opponent has no banners remaining.",
            "points": 2,
            "increment": false
          }
        ],
        [
          {
            "text": "You have at least one banner remaining.",
            "points": 1,
            "increment": false
          },
          {
            "text": "You have more banners remaining than your opponent.",
            "points": 2,
            "increment": false
          }
        ],
        [
          {
            "text": "The enemy Army has been reduced to 25% of its starting models.",
            "points": 3,
            "increment": false
          }
        ],
        [
          {
            "text": "Enemy Hero models that have been removed as a casualty (max 3).",
            "points": 1,
            "increment": true,
            "max": 3
          }
        ]
      ]
    },
    {
      "name": "Hold Ground",
      "points": [
        [
          {
            "text": "You have more models within 6\" of the objective than your opponent.",
            "points": 4
          },
          {
            "text": "You have twice as many models within 6\" of the objective than your opponent.",
            "points": 8
          },
          {
            "text": "You have three times as many models within 6\" of the objective than your opponent, or you are the only player to have models within 6\" of the objective.",
            "points": 12
          }
        ],
        [
          {
            "text": "The enemy General was wounded.",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty.",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy Army is Broken.",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not.",
            "points": 3
          }
        ],
        [
          {
            "text": "Your opponent has no banners remaining (if they didn't have a banner to start with, you automatically score this).",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Destroy the Supplies",
      "points": [
        [
          {
            "text": "Each enemy Supply Marker that has been destroyed",
            "points": 3,
            "increment": true,
            "max": 3
          }
        ],
        [
          {
            "text": "Each enemy Supply Marker not destroyed, but you have more models within 3\" than your opponent",
            "points": 1,
            "increment": true,
            "max": 3
          }
        ],
        [
          {
            "text": "You have destroyed more Supply Markers than your opponent",
            "points": 1
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "Your opponent has no banners remaining (if they didn't have a banner to start with, you automatically score this)",
            "points": 2
          }
        ],
        [
          {
            "text": "You have at least one banner remaining",
            "points": 1
          },
          {
            "text": "You have more banners remaining than your opponent",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Reconnoitre",
      "points": [
        [
          {
            "text": "More of your models have escaped the battlefield via your opponent's board edge than vice versa",
            "points": 4
          },
          {
            "text": "At least two of your models and twice as many models as your opponent have escaped the board",
            "points": 8
          },
          {
            "text": "At least three of your models, and three times as many models as your opponent have escaped the board",
            "points": 12
          }
        ],
        [
          {
            "text": "Each of your Hero models that escapes the board (max 3)",
            "points": 1,
            "increment": true,
            "max": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 2
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ]
      ]
    },
    {
      "name": "Fog of War",
      "points": [
        [
          {
            "text": "Your secretly nominated Hero is still alive",
            "points": 1
          },
          {
            "text": "Your secretly nominated Hero is still alive and has suffered no Wounds",
            "points": 3
          },
          {
            "text": "Your secretly nominated Hero is still alive, has suffered no Wounds, and spent no Fate Points",
            "points": 5
          }
        ],
        [
          {
            "text": "You caused one or more Wounds on your secretly nominated opponent's Hero",
            "points": 1
          },
          {
            "text": "Your secretly nominated opponent's Hero was removed as a casualty",
            "points": 3
          },
          {
            "text": "Your secretly nominated opponent's Hero was removed as a casualty as a result of one of your models Wounding them in Combat",
            "points": 5
          }
        ],
        [
          {
            "text": "You have more models than your opponent on or in base contact with your secretly chosen terrain piece",
            "points": 1
          },
          {
            "text": "You have at least two models and twice as many as your opponent on or in base contact with your secretly chosen terrain piece",
            "points": 3
          },
          {
            "text": "Your opponent has no models on or in base contact with your secretly chosen terrain piece and you have at least two",
            "points": 5
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 2
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ]
      ]
    },
    {
      "name": "Capture & Control",
      "points": [
        [
          {
            "text": "Each Objective Marker under your control",
            "points": 3,
            "increment": true,
            "max": 5
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Breakthrough",
      "points": [
        [
          {
            "text": "More friendly models than enemy models within 3\" of the Objective Marker in your own deployment zone",
            "points": 1
          }
        ],
        [
          {
            "text": "For each Objective Marker on the centreline, more friendly models than enemy models within 3\"",
            "points": 1,
            "increment": true,
            "max": 2
          }
        ],
        [
          {
            "text": "For each Objective Marker on the centreline, at least one friendly model and no enemy models within 3\"",
            "points": 3,
            "increment": true,
            "max": 2
          }
        ],
        [
          {
            "text": "More friendly models than enemy models within 3\" of the Objective Marker in your opponent's deployment zone",
            "points": 3
          },
          {
            "text": "At least one friendly model and no enemy models within 3\" of the Objective Marker in your opponent's deployment zone",
            "points": 5
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 2
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 2
          }
        ],
        [
          {
            "text": "Your opponent has no banners remaining (if they didn't have a banner to start with, you automatically score this)",
            "points": 2
          }
        ],
        [
          {
            "text": "The model with the highest points cost in your opponent's army (not their General) was wounded",
            "points": 1
          },
          {
            "text": "The model with the highest points cost in your opponent's army (not their General) was removed as a casualty",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Stake a Claim",
      "points": [
        [
          {
            "text": "Fortification Points",
            "points": 0,
            "increment": true,
            "max": 100
          }
        ],
        [
          {
            "text": "You scored more Fortification Points than your opponent",
            "points": 4
          },
          {
            "text": "You scored at least twice as many Fortification Points as your opponent",
            "points": 8
          },
          {
            "text": "You scored at least three times as many Fortification Points as your opponent",
            "points": 12
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "You control the most Objective Markers",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Lords of Battle",
      "points": [
        [
          {
            "text": "Your Wound Tally is greater than your opponent's",
            "points": 4
          },
          {
            "text": "Your Wound Tally is at least twice as large as your opponent's",
            "points": 8
          },
          {
            "text": "Your Wound Tally is at least three times as large as your opponent's, or your opponent has no models left on the board",
            "points": 12
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "Each enemy Hero model that has been removed as a casualty (max 2)",
            "points": 1,
            "increment": true,
            "max": 2
          }
        ]
      ]
    },
    {
      "name": "Assassination",
      "points": [
        [
          {
            "text": "Your target has suffered one or more Wounds",
            "points": 3
          },
          {
            "text": "Your target has suffered one or more Wounds, and your Assassin caused at least one of those Wounds",
            "points": 6
          },
          {
            "text": "Your target has been slain",
            "points": 9
          },
          {
            "text": "Your target has been slain, and your Assassin caused the fatal Wound",
            "points": 12
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "Your Assassin is still alive",
            "points": 1
          }
        ],
        [
          {
            "text": "The model your opponent chose as their target is still alive",
            "points": 1
          }
        ]
      ]
    },
    {
      "name": "Contest of Champions",
      "points": [
        [
          {
            "text": "Your Champion has killed more models than your opponent's Champion",
            "points": 4
          },
          {
            "text": "Your Champion has killed at least two models and at least twice as many as your opponent's Champion",
            "points": 8
          },
          {
            "text": "Your Champion has killed at least three models and at least three times as many as your opponent's Champion",
            "points": 12
          }
        ],
        [
          {
            "text": "Your Champion kills the opposing Champion",
            "points": 2
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "Your General is alive",
            "points": 1
          },
          {
            "text": "Your General is alive and has suffered no Wounds",
            "points": 3
          }
        ]
      ]
    },
    {
      "name": "Heirlooms of Ages Past",
      "points": [
        [
          {
            "text": "Your Army is in possession of the Heirloom",
            "points": 8
          },
          {
            "text": "No model from either Army is in possession of the Heirloom, but you have more models within 3\" of the Heirloom than your opponent",
            "points": 4
          }
        ],
        [
          {
            "text": "Each Objective Marker your Army has uncovered which has been revealed to be a decoy",
            "points": 1,
            "increment": true,
            "max": 5
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 2
          }
        ],
        [
          {
            "text": "You have at least one banner remaining",
            "points": 1
          },
          {
            "text": "You have more banners remaining than your opponent",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Sites of Power",
      "points": [
        [
          {
            "text": "For each Objective Marker, you have more models within 3\" than your opponent",
            "points": 1,
            "increment": true,
            "max": 4
          }
        ],
        [
          {
            "text": "For each Objective Marker, you have at least twice as many models within 3\" as your opponent",
            "points": 2,
            "increment": true,
            "max": 4
          }
        ],
        [
          {
            "text": "For each Objective Marker, you are the only player to have models within 3\"",
            "points": 3,
            "increment": true,
            "max": 4
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "The model with the highest points cost in your opponent's army (not their General) was wounded",
            "points": 1
          },
          {
            "text": "The most expensive model that is not their General was removed as a casualty",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Command the Battlefield",
      "points": [
        [
          {
            "text": "For each quarter of the board, you have more friendly models wholly within it than enemy models",
            "points": 1,
            "increment": true,
            "max": 4
          }
        ],
        [
          {
            "text": "For each quarter of the board, you have at least double the number of friendly models wholly within it than enemy models",
            "points": 2,
            "increment": true,
            "max": 4
          }
        ],
        [
          {
            "text": "For each quarter of the board, only friendly models and no enemy models wholly within it",
            "points": 3,
            "increment": true,
            "max": 4
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy Army has been reduced to 25% of its starting models",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Retrieval",
      "points": [
        [
          {
            "text": "Your opponent's Relic has moved from its original position",
            "points": 3
          },
          {
            "text": "You have retrieved your opponent's Relic",
            "points": 6
          },
          {
            "text": "You have retrieved your opponent's Relic and the model holding it is in your deployment zone",
            "points": 9
          },
          {
            "text": "You have retrieved your opponent's Relic and moved it off the board via either of the board edges in your deployment zone",
            "points": 12
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 2
          }
        ],
        [
          {
            "text": "Each enemy Hero model that has been removed as a casualty (max 3)",
            "points": 1,
            "increment": true,
            "max": 3
          }
        ]
      ]
    },
    {
      "name": "Seize the Prizes",
      "points": [
        [
          {
            "text": "Each Artefact carried by one of your models within your own board half",
            "points": 2,
            "increment": true,
            "max": 3
          },
          {
            "text": "Each Artefact carried by one of your models within your opponent's board half",
            "points": 3,
            "increment": true,
            "max": 3
          },
          {
            "text": "Each Artefact carried off the board via your opponent's board edge",
            "points": 4,
            "increment": true,
            "max": 3
          }
        ],
        [
          {
            "text": "For each Artefact still on the board but not in possession of any model, you have the most models within 3\" of the Artefact",
            "points": 1,
            "increment": true,
            "max": 3
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "You have at least one banner remaining",
            "points": 1
          },
          {
            "text": "You have more banners remaining than your opponent",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Treasure Hoard",
      "points": [
        [
          {
            "text": "Each Artefact in the possession of a friendly model",
            "points": 2,
            "increment": true,
            "max": 6
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "At least one model wholly within 12\" of your opponent's board edge",
            "points": 1
          },
          {
            "text": "At least three models wholly within 12\" of your opponent's board edge",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Storm the Camp",
      "points": [
        [
          {
            "text": "Your Army captured your opponent's camp",
            "points": 5
          },
          {
            "text": "Your Army captured your opponent's camp and you have a Hero model in your opponent's camp",
            "points": 7
          },
          {
            "text": "Your Army captured your opponent's camp and you have a model with a banner in your opponent's camp",
            "points": 10
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 2
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "Each model you have in your opponent's camp (max 5)",
            "points": 1,
            "increment": true,
            "max": 5
          }
        ]
      ]
    },
    {
      "name": "Divide & Conquer",
      "points": [
        [
          {
            "text": "More friendly models than enemy models within 3\" of the central objective",
            "points": 3
          },
          {
            "text": "At least one friendly model and no enemy models within 3\" of the central objective",
            "points": 6
          }
        ],
        [
          {
            "text": "For each other objective, more friendly models than enemy models within 3\"",
            "points": 1,
            "increment": true,
            "max": 2
          },
          {
            "text": "For each other objective, at least one friendly model and no enemy models within 3\"",
            "points": 3,
            "increment": true,
            "max": 2
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "At the end of the game your General is within 3\" of the central objective",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Escort the Wounded",
      "points": [
        [
          {
            "text": "Each wounded ally being carried by a friendly model in your opponent's board half",
            "points": 2,
            "increment": true,
            "max": 3
          },
          {
            "text": "Each wounded ally that has been rescued",
            "points": 4,
            "increment": true,
            "max": 3
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "Your opponent has no banners remaining (if they didn't have a banner to start with, you automatically score this)",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Clash By Moonlight",
      "points": [
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 4
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 4
          }
        ],
        [
          {
            "text": "Your opponent has no banners remaining (if they didn't have a banner to start with, you automatically score this)",
            "points": 2
          }
        ],
        [
          {
            "text": "You have at least one banner remaining",
            "points": 1
          },
          {
            "text": "You have more banners remaining than your opponent",
            "points": 2
          }
        ],
        [
          {
            "text": "Each enemy Hero model that has been removed as a casualty (max 4)",
            "points": 1,
            "increment": true,
            "max": 4
          }
        ],
        [
          {
            "text": "You have more models within 3\" of the objective than your opponent",
            "points": 1
          },
          {
            "text": "You have twice as many models within 3\" of the objective than your opponent or you are the only player with models within 3\" of the objective",
            "points": 4
          }
        ]
      ]
    },
    {
      "name": "Lead from the Front",
      "points": [
        [
          {
            "text": "Each Objective Marker with both friendly and enemy Hero models within 3\", but only if any friendly Hero model is of a higher Heroic Tier than any enemy Hero model",
            "points": 2,
            "increment": true,
            "max": 3
          }
        ],
        [
          {
            "text": "Each Objective Marker with a friendly Hero model and no enemy Hero models within 3\"",
            "points": 4,
            "increment": true,
            "max": 3
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ],
        [
          {
            "text": "Your opponent has no banners remaining (if they didn't have a banner to start with, you automatically score this)",
            "points": 2
          }
        ]
      ]
    },
    {
      "name": "Convergence",
      "points": [
        [
          {
            "text": "Each Heirloom held by a friendly model",
            "points": 1,
            "increment": true,
            "max": 4
          }
        ],
        [
          {
            "text": "Each Heirloom held by a friendly model within 6\" of the centre of the battlefield",
            "points": 3,
            "increment": true,
            "max": 4
          }
        ],
        [
          {
            "text": "You have more models within 6\" of the centre of the battlefield than your opponent",
            "points": 2
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 3
          }
        ],
        [
          {
            "text": "The enemy General was wounded",
            "points": 1
          },
          {
            "text": "The enemy General was removed as a casualty",
            "points": 3
          }
        ]
      ]
    },
    {
      "name": "No Escape",
      "points": [
        [
          {
            "text": "The enemy Leader was wounded during the game",
            "points": 1
          },
          {
            "text": "The enemy Leader has been wounded, and only has a single Wound remaining",
            "points": 3
          },
          {
            "text": "The enemy Leader was removed as a casualty",
            "points": 5
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 3
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 5
          }
        ],
        [
          {
            "text": "The opposing team has no banners remaining",
            "points": 2
          }
        ],
        [
          {
            "text": "Your Army has at least one banner remaining",
            "points": 1
          },
          {
            "text": "Your army has more banners remaining than the opposing team",
            "points": 2
          }
        ],
        [
          {
            "text": "You killed the General of the Secondary Force",
            "points": 3
          }
        ],
        [
          {
            "text": "Each Hero model within 3\" of the centre of the board",
            "points": 1,
            "increment": true,
            "max": 3
          }
        ]
      ]
    },
    {
      "name": "Total Conquest",
      "points": [
        [
          {
            "text": "Each Objective Marker with more models within 3\" than the opposing team",
            "points": 1,
            "increment": true
          }
        ],
        [
          {
            "name": "Each Objective Marker with at least twice as many models as the opposing team within 3\"",
            "points": 2,
            "increment": true
          }
        ],
        [
          {
            "text": "Each Objective Marker where your team is the only team with models within 3\"",
            "points": 3,
            "increment": true
          }
        ],
        [
          {
            "text": "The enemy Army is Broken",
            "points": 1
          },
          {
            "text": "The enemy Army is Broken and your Army is not",
            "points": 2
          }
        ],
        [
          {
            "text": "The enemy leader was wounded",
            "points": 1
          },
          {
            "text": "The enemy leader was removed as a casualty",
            "points": 3
          }
        ]
      ]
    }
  ],
  "stats": [
    {
      "name": "Movement",
      "abbreviation": "Mv",
      "trail": "\"",
      "excludeFromQuiz": true
    },
    {
      "name": "Fight",
      "abbreviation": "FV"
    },
    {
      "name": "Shoot",
      "abbreviation": "SV",
      "trail": "+",
      "isHighWorse": true
    },
    {
      "name": "Strength",
      "abbreviation": "S"
    },
    {
      "name": "Defence",
      "abbreviation": "D"
    },
    {
      "name": "Attack",
      "abbreviation": "A"
    },
    {
      "name": "Wounds",
      "abbreviation": "W",
      "expendable": true,
      "onlyExpendableIfGreaterThanOne": true
    },
    {
      "name": "Courage",
      "abbreviation": "C",
      "trail": "+",
      "isHighWorse": true
    },
    {
      "name": "Intelligence",
      "abbreviation": "I",
      "trail": "+",
      "isHighWorse": true
    },
    {
      "name": "",
      "abbreviation": "|",
      "showIf": "Might"
    },
    {
      "name": "Might",
      "abbreviation": "M",
      "expendable": true
    },
    {
      "name": "Will",
      "abbreviation": "W",
      "expendable": true
    },
    {
      "name": "Fate",
      "abbreviation": "F",
      "expendable": true
    }
  ],
  "dataTableKeys": [
    "heroes",
    "warriors"
  ],
  "quiz": {
    "seedKey": "mesbg-2024",
    "sources": [
      "heroes",
      "warriors"
    ],
    "questionsPerDay": 10,
    "minStatsOnUnit": 5,
    "timezone": "UTC",
    "epoch": "2026-07-29-no-zero-stats",
    "excludeStatsBySource": {
      "warriors": [
        "Attack",
        "Wounds"
      ]
    }
  },
  "limits": [
    {
      "type": "bow",
      "property": "warriors",
      "byFaction": true,
      "maximumPercentage": 33.33,
      "roundUp": true,
      "label": "warrior bows"
    },
    {
      "type": "throwingWeapon",
      "property": "warriors",
      "byFaction": true,
      "maximumPercentage": 33.33,
      "roundUp": true,
      "label": "warrior throwing weapons"
    }
  ],
  "counts": [
    "bow",
    {
      "property": "throwingWeapon",
      "label": "throwing weapon"
    }
  ],
  "calculations": [
    {
      "label": "Broken",
      "property": "models",
      "percentage": 50.00001,
      "roundup": true,
      "suffix": " killed"
    },
    {
      "label": "Quartered",
      "property": "models",
      "percentage": 25,
      "roundup": false,
      "suffix": " remaining"
    },
    {
      "label": "Might",
      "properties": [
        "might"
      ]
    }
  ],
  "validations": [
    {
      "type": "propertyPerTier",
      "property": "keywords",
      "value": [
        "Siege Engine",
        "Siege Weapon"
      ],
      "maxPer": 1,
      "tier": 3,
      "message": "You must have one hero of at least Hero of Fortitude for each Siege keyword."
    },
    {
      "type": "disallowedCombination",
      "value": [
        "Men of the West",
        "Gwaihir",
        "Armoured Horse"
      ],
      "message": "If your army includes any Cavalry models, then it cannot include any Eagle models, and vice versa."
    },
    {
      "type": "disallowedCombination",
      "value": [
        "Men of the West",
        "Gwaihir",
        "Shadowfax"
      ],
      "message": "If your army includes any Cavalry models, then it cannot include any Eagle models, and vice versa."
    },
    {
      "type": "disallowedCombination",
      "value": [
        "Men of the West",
        "Gwaihir",
        "Horse"
      ],
      "message": "If your army includes any Cavalry models, then it cannot include any Eagle models, and vice versa."
    }
  ],
  "leaderConfig": {
    "elementPropertyName": "heroes",
    "usesProperty": "heroicTier"
  },
  "additionalPrint": [
    {
      "propertyName": "wargear",
      "label": "Wargear",
      "dataSource": "gear"
    },
    {
      "propertyName": "heroicActions",
      "label": "Heroic Actions"
    },
    {
      "propertyName": "specialRules",
      "label": "Special Rules",
      "dataSource": "keywords"
    }
  ],
  "additionalDb": [
    {
      "propertyName": "magicalPowers",
      "label": "Magical Powers"
    }
  ],
  "elements": [
    {
      "propertyName": "factions",
      "label": "Faction",
      "type": "faction",
      "dataSource": "factions",
      "removeWhenNotPrimary": [
        "armyBonus"
      ],
      "divisionProperty": "alignment",
      "divisions": [
        "Good",
        "Evil"
      ],
      "children": [
        {
          "propertyName": "additionalRules",
          "label": "Additional Rules: ",
          "type": "static",
          "bullet": true
        },
        {
          "propertyName": "armyBonuses",
          "label": "",
          "type": "static",
          "dataSource": "armyBonuses"
        },
        {
          "propertyName": "specialRules",
          "type": "static",
          "label": "Related Special Rules: ",
          "bullet": true,
          "dataSource": "keywords"
        },
        {
          "propertyName": "options",
          "label": "House of the Dwarves",
          "type": "checkbox",
          "dataSource": "options"
        },
        {
          "propertyName": "heroes",
          "dataSource": "heroes",
          "label": "Hero",
          "type": "main",
          "tierProperty": "heroicTier",
          "tierData": "heroicTiers",
          "tiers": [
            {
              "name": "Hero of Legend - Sauron",
              "maximumChildren": {
                "warriors": 24
              },
              "rank": 1
            },
            {
              "name": "Hero of Legend",
              "maximumChildren": {
                "warriors": 18
              },
              "rank": 1
            },
            {
              "name": "Hero of Valour",
              "maximumChildren": {
                "warriors": 15
              },
              "rank": 2
            },
            {
              "name": "Hero of Fortitude",
              "maximumChildren": {
                "warriors": 12
              },
              "rank": 3
            },
            {
              "name": "Minor Hero",
              "maximumChildren": {
                "warriors": 6
              },
              "rank": 4
            },
            {
              "name": "Independent Hero",
              "maximumChildren": {
                "warriors": 0
              },
              "canBeChild": true,
              "rank": 5
            }
          ],
          "children": [
            {
              "singleKey": "warrior",
              "dataSource": "warriors",
              "propertyName": "warriors",
              "label": "Model",
              "searchLabel": "Warrior",
              "type": "list",
              "children": [
                {
                  "propertyName": "magicalPowers",
                  "label": "Magical Powers",
                  "type": "static",
                  "dataSource": "magicalPowers",
                  "stats": [
                    {
                      "name": "Magical Power",
                      "propertyName": "name"
                    },
                    {
                      "name": "Range",
                      "propertyName": "range",
                      "trail": "\"",
                      "definedOnUnit": true
                    },
                    {
                      "name": "Casting",
                      "propertyName": "casting",
                      "trail": "+",
                      "definedOnUnit": true
                    },
                    {
                      "name": "Duration",
                      "propertyName": "duration",
                      "inTooltip": true,
                      "printDisplay": "parentheses"
                    },
                    {
                      "name": "Definition",
                      "propertyName": "definition",
                      "inTooltip": true
                    }
                  ]
                },
                {
                  "propertyName": "options",
                  "type": "checkbox",
                  "dataSource": "gear",
                  "disallowedMultiples": [
                    "bow",
                    "mount",
                    "armour",
                    "shield"
                  ]
                },
                {
                  "propertyName": "wargear",
                  "label": "Wargear",
                  "type": "static",
                  "dataSource": "gear",
                  "disallowedMultiples": [
                    "bow",
                    "mount",
                    "armour",
                    "shield"
                  ],
                  "children": [
                    {
                      "propertyName": "wargear",
                      "label": "Wargear",
                      "type": "static",
                      "dataSource": "gear"
                    },
                    {
                      "label": "Special Rules",
                      "propertyName": "specialRules",
                      "type": "static",
                      "dataSource": "keywords"
                    },
                    {
                      "propertyName": "race",
                      "label": "Race",
                      "type": "static"
                    },
                    {
                      "propertyName": "faction",
                      "label": "Faction",
                      "type": "static"
                    },
                    {
                      "propertyName": "unitType",
                      "label": "Unit Type",
                      "type": "static"
                    },
                    {
                      "propertyName": "baseSize",
                      "label": "Base Size",
                      "type": "static"
                    }
                  ]
                },
                {
                  "propertyName": "specialRules",
                  "type": "static",
                  "label": "Special Rules",
                  "dataSource": "keywords",
                  "children": [
                    {
                      "label": "Special Rules",
                      "propertyName": "specialRules",
                      "type": "static",
                      "dataSource": "keywords"
                    }
                  ]
                },
                {
                  "propertyName": "heroicActions",
                  "label": "Heroic Actions",
                  "type": "static"
                },
                {
                  "propertyName": "race",
                  "label": "Race",
                  "type": "static"
                },
                {
                  "propertyName": "faction",
                  "label": "Faction",
                  "type": "static"
                },
                {
                  "propertyName": "unitType",
                  "label": "Unit Type",
                  "type": "static"
                },
                {
                  "propertyName": "baseSize",
                  "label": "Base Size",
                  "type": "static"
                }
              ],
              "subtitleProperty": "title"
            },
            {
              "propertyName": "wargear",
              "label": "Wargear",
              "type": "static",
              "dataSource": "gear",
              "disallowedMultiples": [
                "bow",
                "mount",
                "armour",
                "shield"
              ]
            },
            {
              "propertyName": "options",
              "type": "checkbox",
              "dataSource": "gear",
              "disallowedMultiples": [
                "bow",
                "mount",
                "armour",
                "shield"
              ],
              "children": [
                {
                  "label": "Special Rules",
                  "propertyName": "specialRules",
                  "type": "static",
                  "dataSource": "keywords"
                },
                {
                  "propertyName": "race",
                  "label": "Race",
                  "type": "static"
                },
                {
                  "propertyName": "faction",
                  "label": "Faction",
                  "type": "static"
                },
                {
                  "propertyName": "unitType",
                  "label": "Unit Type",
                  "type": "static"
                },
                {
                  "propertyName": "baseSize",
                  "label": "Base Size",
                  "type": "static"
                },
                {
                  "propertyName": "heroicActions",
                  "label": "Heroic Actions",
                  "type": "static"
                },
                {
                  "propertyName": "wargear",
                  "label": "Wargear",
                  "type": "static",
                  "dataSource": "gear"
                }
              ]
            },
            {
              "propertyName": "specialRules",
              "label": "Special Rules",
              "type": "static",
              "dataSource": "keywords",
              "children": [
                {
                  "label": "Special Rules",
                  "propertyName": "specialRules",
                  "type": "static",
                  "dataSource": "keywords"
                }
              ]
            },
            {
              "propertyName": "heroicActions",
              "label": "Heroic Actions",
              "type": "static"
            },
            {
              "propertyName": "range",
              "label": "Range",
              "type": "static"
            },
            {
              "propertyName": "race",
              "label": "Race",
              "type": "static"
            },
            {
              "propertyName": "faction",
              "label": "Faction",
              "type": "static"
            },
            {
              "propertyName": "unitType",
              "label": "Unit Type",
              "type": "static"
            },
            {
              "propertyName": "baseSize",
              "label": "Base Size",
              "type": "static"
            },
            {
              "propertyName": "magicalPowers",
              "label": "Magical Powers",
              "type": "static",
              "dataSource": "magicalPowers",
              "stats": [
                {
                  "name": "Magical Power",
                  "propertyName": "name"
                },
                {
                  "name": "Range",
                  "propertyName": "range",
                  "trail": "\"",
                  "definedOnUnit": true
                },
                {
                  "name": "Casting",
                  "propertyName": "casting",
                  "trail": "+",
                  "definedOnUnit": true
                },
                {
                  "name": "Duration",
                  "propertyName": "duration",
                  "inTooltip": true,
                  "printDisplay": "parentheses"
                },
                {
                  "name": "Definition",
                  "propertyName": "definition",
                  "inTooltip": true
                }
              ]
            }
          ],
          "subtitleProperty": "title",
          "tierFilterChips": true
        },
        {
          "propertyName": "siegeEquipment",
          "dataSource": "siegeEquipment",
          "label": "Siege Equipment",
          "type": "main",
          "ignoreFactionFilter": true,
          "excludeFromModelCount": true,
          "excludeFromTiers": true,
          "allowIncrement": true,
          "tierProperty": "siegeRole",
          "tierSource": "root",
          "tierFilterChips": true,
          "groupArmyByTier": true,
          "prettyViewSortByTier": true,
          "prettyViewStyle": "pills",
          "tiers": [
            {
              "name": "Attacker Equipment",
              "rank": 1
            },
            {
              "name": "Defender Equipment",
              "rank": 2
            }
          ],
          "children": [
            {
              "propertyName": "specialRules",
              "label": "Special Rules",
              "type": "static",
              "dataSource": "keywords"
            }
          ]
        }
      ]
    }
  ],
  "data": {
    "factions": [
      {
        "name": "Exiles of the Noldor (AHCreate90)",
        "alignment": "good",
        "additionalRules": [
          "An Exiles of the **Noldor** Army must always include Gildor Inglorion, who is always the Army's General.",
          "All **Elf** models in this Army replace their Faction keyword with **Noldor**.",
          "All friendly **Noldor** models in this Army increase their Move Characteristic to 8\".",
          "An Exiles of the **Noldor** Army may have up to 50% throwing weapons.",
          "While part of this Army, Erestor replaces his heavy armour — reducing his Defence to 5 — with an Elven cloak.",
          "A Noldorin Captain may only take a Fëanorian Lamp if they have at least 8 followers."
        ],
        "armyBonuses": [
          "The Lineage of Fëanor",
          "Campfires and Songs"
        ],
        "requiredChildren": [
          {
            "name": "Gildor Inglorion",
            "points": 70,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ],
        "side": "good",
        "collection": "Exiles of the Noldor (AHCreate90)",
        "adjustLimits": [
          {
            "type": "throwingWeapon",
            "percentage": 50
          }
        ]
      },
      {
        "name": "King Thengel's Company (AHCreate90)",
        "alignment": "good",
        "additionalRules": [
          "A King Thengel's Company Army must always include King Thengel, who must be your Army's General.",
          "A King Thengel's Company Army must always include Thorongil, Eagle of the Star.",
          "One Captain of **Rohan** may take the Royal Standard of **Rohan** for 40 points.",
          "**Elf** **Warrior** models can only be taken in a Warband led by Thorongil or Elladan & Elrohir."
        ],
        "armyBonuses": [
          "Lord of the Calenardhon",
          "Swift Fletched Onslaught",
          "Lend Me Your Spear"
        ],
        "requiredChildren": [
          {
            "name": "King Thengel",
            "points": 75,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          },
          {
            "name": "Thorongil, Eagle of the Star",
            "points": 120,
            "elementPropertyName": "heroes"
          }
        ],
        "side": "good",
        "collection": "Travels of Thorongil",
        "childMatchesRequired": [
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Peredhel",
            "childElementPropertyName": "warriors"
          }
        ]
      },
      {
        "name": "The Eagle and The White Tree (AHCreate90)",
        "alignment": "good",
        "additionalRules": [
          "The **Eagle** and The White Tree Army must always include Ecthelion II, Steward of **Gondor**, who must be your Army's General.",
          "The **Eagle** and The White Tree Army must always include Thorongil, Eagle of the Star.",
          "This Army must not contain more than 33% Dúnedain models."
        ],
        "armyBonuses": [
          "Noble Steward",
          "Living Among Men",
          "Preservation of Gondor's Strength"
        ],
        "requiredChildren": [
          {
            "name": "Ecthelion II, Steward of Gondor",
            "points": 75,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          },
          {
            "name": "Thorongil, Eagle of the Star",
            "points": 120,
            "elementPropertyName": "heroes"
          }
        ],
        "side": "good",
        "collection": "Travels of Thorongil",
        "counts": [
          {
            "propertyName": "faction",
            "value": "Dunedain",
            "limitPercentage": 33,
            "roundUp": true,
            "fromProperties": [
              "heroes",
              "warriors"
            ]
          }
        ]
      },
      {
        "name": "Shadow of Imladris (AHCreate90)",
        "alignment": "good",
        "additionalRules": [
          "A Shadow of Imladris Army must always include Thorongil, who must be your Army's General.",
          "This Army cannot include more than 33% Dúnedain models."
        ],
        "armyBonuses": [
          "Not Yet United",
          "Wardens of Imladris",
          "They Come Down From the Mountains"
        ],
        "requiredChildren": [
          {
            "name": "Thorongil, Eagle of the Star",
            "points": 120,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ],
        "side": "good",
        "collection": "Travels of Thorongil",
        "counts": [
          {
            "propertyName": "faction",
            "value": "Dunedain",
            "limitPercentage": 33,
            "roundUp": true,
            "fromProperties": [
              "heroes",
              "warriors"
            ]
          }
        ]
      },
      {
        "name": "Watchers of the Carrock (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Watchers of the Carrock Army must include Grimbeorn, who is always the Army's General."
        ],
        "armyBonuses": [
          "The Old Bear",
          "Roar of the Bear",
          "Counsel of the Brown Wizard",
          "On the watch"
        ],
        "requiredChildren": [
          {
            "name": "Grimbeorn",
            "points": 200,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Denizens of the Drúadan Forest (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Denizens of the Drúadan Forest Army must always include Ghân-buri-Ghân, who is always the Army's General.",
          "Warbands from this Army do not need a **Hero** to lead them if they number eight or more models. Instead, one **Warrior** model within the Warband takes on the role of the Warband's Captain for the purposes of deployment. Warbands without a **Hero** model leading them may not include more than 12 models.",
          "Each of the Rites of the Drúadan special rules may be purchased for 100 points."
        ],
        "armyBonuses": [
          "Warriors of the Forest",
          "The Drúadan Forest",
          "Rites of the Drúadan"
        ],
        "requiredChildren": [
          {
            "name": "Ghan-buri-Ghan",
            "points": 65,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Helm's Guard (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Helm's Guard Army must always include Helm, who is always the Army's General.",
          "A Helm's Guard Army may have up to 50% of its **Warrior** models armed with throwing spears rather than the usual 33%."
        ],
        "armyBonuses": [
          "To the King!",
          "Death to the Dunlendings!",
          "The Legend of the Hammerhand",
          "The King's court"
        ],
        "requiredChildren": [
          {
            "name": "Helm Hammerhand, King of Rohan​",
            "points": 160,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ],
        "adjustLimits": [
          {
            "type": "throwingWeapon",
            "percentage": 50
          }
        ]
      },
      {
        "name": "Defenders of Aglarond (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Defenders of Aglarond Army must include Gimli and Erkenbrand. Gimli must always be the Army's General.",
          "A Defenders of Aglarond Army may have up to 50% of its **Warrior** models armed with Throwing Spears rather than the usual 33%.",
          "Only a maximum of 33% of the models in this Army may have the **Dwarf** keyword."
        ],
        "armyBonuses": [
          "The Lord of the Westfold",
          "The Lord of Aglarond",
          "Brothers in arms"
        ],
        "requiredChildren": [
          {
            "name": "Gimli, Lord of Aglarond",
            "points": 100,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          },
          {
            "name": "Erkenbrand, Captain of Rohan",
            "points": 90,
            "elementPropertyName": "heroes"
          }
        ],
        "counts": [
          {
            "propertyName": "race",
            "value": "Dwarf",
            "limitPercentage": 33,
            "roundUp": true,
            "fromProperties": [
              "heroes",
              "warriors"
            ]
          }
        ],
        "adjustLimits": [
          {
            "type": "throwingWeapon",
            "percentage": 50
          }
        ]
      },
      {
        "name": "Host of Eärnur (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Host of Eärnur Army must include Eärnur, who is always the Army's General."
        ],
        "armyBonuses": [
          "Protect the King",
          "The Last King of Gondor",
          "The charge of Gondor"
        ],
        "requiredChildren": [
          {
            "name": "Earnur, Last King of Gondor​",
            "points": 110,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Defenders of Cair Andros (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Defenders of Cair Andros Army must always contain a Captain of Minas Tirith, who is always the Army's General.",
          "A Defenders of Cair Andros Army must always contain only one **Gondor** Battlecry Trebuchet.",
          "Rangers of **Gondor** can only be included in Anborn's and Mablung's Warband.",
          "Rangers of **Gondor** do not count towards this Army's Bow Limit."
        ],
        "armyBonuses": [
          "Reinforcements from Osgiliath",
          "Commander of Cair Andros",
          "Old Rattle-Hirwen"
        ],
        "requiredChildren": [
          {
            "name": "Commander of Cair Andros",
            "points": 60,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          },
          {
            "name": "Gondor Battlecry Trebuchet",
            "points": 100,
            "elementPropertyName": "heroes",
            "quantity": 1
          }
        ],
        "childMatchesRequired": [
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Cair Andros Ranger",
            "childElementPropertyName": "warriors"
          }
        ]
      },
      {
        "name": "Remnants of Arnor (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Remnants of **Arnor** Army must include Aranarth, who is always the Army's General."
        ],
        "armyBonuses": [
          "Legacy of the fallen Kingdom",
          "\"They’re dangerous folk, wandering the wilds\"",
          "Veterans of Fornost"
        ],
        "requiredChildren": [
          {
            "name": "Aranarth, First Chieftain of the Dunedain",
            "points": 80,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "The Dead of Dunharrow (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Dead of **Dunharrow** Army must include The King of the Dead, who is always the Army's General."
        ],
        "armyBonuses": [
          "Broken Vows of Erech",
          "Visions of Terror",
          "Pennants of Dunharrow"
        ],
        "requiredChildren": [
          {
            "name": "The King of the Dead",
            "points": 100,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Army of Eryn Lasgalen (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "An Army of Eryn Lasgalen Army must always contain Celeborn or Thranduil.",
          "**Mirkwood** **Warrior** models can only be included in the Warband of a **Mirkwood** **Hero**.",
          "**Lothlórien** **Warrior** models can only be included in the Warband of a **Lothlórien** **Hero**."
        ],
        "armyBonuses": [
          "The Lord of Lórien",
          "Wrath of the Elvenking",
          "The Last Stand of the Eldar"
        ],
        "childMatchesRequired": [
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Mirkwood",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Lothlorien",
            "childElementPropertyName": "warriors"
          }
        ]
      },
      {
        "name": "Waywardens of Eriador (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Waywardens of Eriador Army must include Gildor Inglorion, who is always the Army's General."
        ],
        "armyBonuses": [
          "Wandering Noldor",
          "The Passing of the Elves",
          "Of the House of Finrod",
          "The Sons of Peredhel"
        ],
        "requiredChildren": [
          {
            "name": "Gildor Inglorion​",
            "points": 70,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Brigands of Breeland (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Brigands of Breeland Army must always include Sid Briarthorn, who is always the Army's General.",
          "This Army may include Warbands of 10-12 Ruffians without a **Hero** to lead them. Nominate one **Warrior** model as the Warband's Captain for deployment. Such Warbands may only be included after all other available **Ruffian** **Hero** models have been included.",
          "**Ruffian** **Hero** models may lead up to one Crebain in their Warbands.",
          "**Hero**-less **Ruffian** Warbands and their sequencing restriction remain displayed as Army rules because this builder schema has no proven mechanism for **Warrior**-led Warbands.",
          "This Army may include Warbands of 10-12 Ruffians without a **Hero** to lead them. In these Warbands, nominate a single **Warrior** model to count as the Warband's Captain for the purpose of deployment. These Warbands may only be included after all other available **Ruffian** **Hero** models have been included in the Army."
        ],
        "armyBonuses": [
          "Strength in Numbers",
          "Secret Agent of Sharkey",
          "On the Hunt for Ring-lore",
          "Greenway Robbery"
        ],
        "requiredChildren": [
          {
            "name": "Sid Briarthorn",
            "points": 50,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Assault upon Minas Tirith (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "An Assault upon Minas Tirith Army must always include Goroth, who is always the Army's General."
        ],
        "armyBonuses": [
          "Seize the advantage",
          "Monstrous Breakthrough",
          "Flight of the Nazgûl"
        ],
        "requiredChildren": [
          {
            "name": "Goroth, Captain of the Morannon",
            "points": 85,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Raiders from the Ered Nimras (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Raiders from the Ered Nimras Army must always include Shank and Wrot. Shank must always be the Army's General."
        ],
        "armyBonuses": [
          "Orcish Cunning",
          "Scourge of the Vales",
          "Mountain Raiders",
          "Loot them All!"
        ],
        "requiredChildren": [
          {
            "name": "Shank & Wrot, Orc Scavengers​",
            "points": 150,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Dread from the Barrow-downs (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Dread from the Barrow-downs Army must always include The Tainted or The Dwimmerlaik."
        ],
        "armyBonuses": [
          "Whispers in the mist",
          "March of the Dead",
          "Looming mist",
          "Terror and Decay"
        ]
      },
      {
        "name": "Terrors of Fornost (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Terrors of Fornost Army must always include Gûlavhar, who is always the Army's General."
        ],
        "armyBonuses": [
          "Ambushed in the Ruins",
          "The Scavenger in the dark",
          "The Shadow of Fornost"
        ],
        "requiredChildren": [
          {
            "name": "Gulavhar, The Terror of Arnor​",
            "points": 200,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Host of the Black Easterling (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Host of the Black **Easterling** Army must always include Khamûl, who is always the Army's General."
        ],
        "armyBonuses": [
          "No quarter was asked...",
          "Zealous Warriors",
          "The Black Easterling"
        ],
        "requiredChildren": [
          {
            "name": "Khamûl the Easterling",
            "points": 130,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "The Dragon Legion (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A **Dragon** Legion Army must always include Rutabi, who is always the Army's General."
        ],
        "armyBonuses": [
          "No quarter was asked...",
          "Vanguard of the East"
        ],
        "requiredChildren": [
          {
            "name": "Rutabi, General of the Dragon Legion",
            "points": 120,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "The Wainriders (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Wainriders Army must include an **Easterling** Kataphrakt Captain, who is always the Army's General. The **Easterling** Kataphrakt Captain that is your General is treated as a **Hero** of Valour.",
          "A Wainriders Army must always contain a Khandish King. No other Khandish Kings can be taken.",
          "**Easterling** **Warrior** models can only be included in the Warband of an **Easterling** **Hero**.",
          "**Khand** **Warrior** models can only be included in the Warband of a **Khand** **Hero**.",
          "Only a maximum of 33% of the models in this Army may have the **Khand** keyword."
        ],
        "armyBonuses": [
          "Warlord of the Wainriders",
          "Tribal rivalry",
          "The Wagon Camps"
        ],
        "requiredChildren": [
          {
            "name": "Easterling Kataphrakt Captain — Wainrider Warlord",
            "points": 90,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          },
          {
            "name": "Khandish King​",
            "points": 100,
            "elementPropertyName": "heroes"
          }
        ],
        "counts": [
          {
            "propertyName": "faction",
            "value": "Khand",
            "limitPercentage": 33,
            "roundUp": true,
            "fromProperties": [
              "heroes",
              "warriors"
            ]
          }
        ],
        "childMatchesRequired": [
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Easterling",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Khand",
            "childElementPropertyName": "warriors"
          }
        ]
      },
      {
        "name": "Host of the Golden King (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Host of the Golden King Army must always contain the Golden King of Abrakhân, who is always the Army's General.",
          "A Host of the Golden King Army may have up to 50% of its **Warrior** models armed with bows rather than the usual 33%."
        ],
        "armyBonuses": [
          "Riches beyond Imagination",
          "By the Order of the Golden Throne",
          "Spoils of Battle"
        ],
        "requiredChildren": [
          {
            "name": "The Golden King of Abrakhan",
            "points": 130,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ],
        "adjustLimits": [
          {
            "type": "bow",
            "percentage": 50
          }
        ]
      },
      {
        "name": "Tyranny from the Southlands (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Tyranny from the Southlands Army must always include the Knight of **Umbar**, who is always the Army's General."
        ],
        "armyBonuses": [
          "The Dark Knight",
          "Lords of Umbar",
          "Shifting sands",
          "Númenórean Formation"
        ],
        "requiredChildren": [
          {
            "name": "The Knight of Umbar​",
            "points": 130,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Council of the Istari (AHCreate90)",
        "alignment": "good",
        "side": "good",
        "collection": "Blue Wizards",
        "additionalRules": [
          "A Council of the Istari Army must always contain Saruman the White.",
          "Each model in this Army is deployed as a separate single Warband."
        ],
        "armyBonuses": [
          "Emissaries of the Valar",
          "Magic of the Istari",
          "A Wizard is Never Late...",
          "Ancient Power"
        ],
        "requiredChildren": [
          {
            "name": "Saruman the White",
            "points": 170,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Free People of the East (AHCreate90)",
        "alignment": "good",
        "side": "good",
        "collection": "Blue Wizards",
        "additionalRules": [
          "A Free People of the East Army must always contain either Alatar or Pallando.",
          "**Easterling** and **Khand** models can only be included in a Warband led by a **Wizard**.",
          "**Dwarf** **Warrior** models can only be included in a Warband led by a **Dwarf** **Hero**.",
          "**Easterling** and **Khand** models are considered to be Good models when part of this Army."
        ],
        "armyBonuses": [
          "The Eastern Houses of the Dwarves",
          "Strife and Confusion",
          "Adept Miners",
          "There are the two Blue Wizards..."
        ],
        "childMatchesRequired": [
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Easterling",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Khand",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Stonefoots",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Ironfists",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Stiffbeards",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Blacklocks",
            "childElementPropertyName": "warriors"
          }
        ],
        "options": [
          {
            "name": "Stonefoots",
            "chooseOneKey": "dwarfHouse",
            "id": "stonefoots"
          },
          {
            "name": "Ironfists",
            "chooseOneKey": "dwarfHouse",
            "id": "ironfists"
          },
          {
            "name": "Stiffbeards",
            "chooseOneKey": "dwarfHouse",
            "id": "stiffbeards"
          },
          {
            "name": "Blacklocks",
            "chooseOneKey": "dwarfHouse",
            "id": "blacklocks"
          }
        ],
        "heroes": [
          "Dwarf Captain​",
          "Dwarf Captain‌",
          "Dwarf Captain‍",
          "Dwarf Captain⁠",
          "Dwarf King​",
          "Dwarf King‌",
          "Dwarf King‍",
          "Dwarf King⁠",
          "Alatar the Blue​",
          "Alatar the Blue‌",
          "Alatar the Blue‍",
          "Alatar the Blue⁠",
          "Pallando the Blue​",
          "Pallando the Blue‌",
          "Pallando the Blue‍",
          "Pallando the Blue⁠"
        ],
        "warriors": [
          "Khandish Horseman",
          "Khandish Warrior",
          "Dwarf Warrior​",
          "Dwarf Warrior‌",
          "Dwarf Warrior‍",
          "Dwarf Warrior⁠",
          "Dwarf Ranger​",
          "Dwarf Ranger‌",
          "Dwarf Ranger‍",
          "Dwarf Ranger⁠",
          "Easterling Warrior"
        ]
      },
      {
        "name": "Fall of Dol Guldur (AHCreate90)",
        "alignment": "good",
        "additionalRules": [
          "A Fall of **Dol Guldur** Army must include Celeborn, The Silver Lord, who is always the Army's General.",
          "**Lothlórien** **Warrior** models can only be included in the Warband of a **Lothlórien** **Hero**.",
          "**Mirkwood** **Warrior** models can only be included in the Warband of a **Mirkwood** **Hero**."
        ],
        "armyBonuses": [
          "Elven Lords Unleashed"
        ],
        "requiredChildren": [
          {
            "name": "Celeborn, The Silver Lord",
            "points": 150,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ],
        "childMatchesRequired": [
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Lothlorien",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "faction",
            "value": "Mirkwood",
            "childElementPropertyName": "warriors"
          }
        ],
        "side": "good",
        "collection": "Expansion of Middle-earth"
      },
      {
        "name": "Ash and Ivory (AHCreate90)",
        "alignment": "evil",
        "additionalRules": [
          "An Ash and Ivory Army must include at least one **Great Beast** of Gorgoroth. Choose one Commander of a **Great Beast** of Gorgoroth to become your Army's General.",
          "Your Army does not count as Broken until all Great Beasts of Gorgoroth have been slain.",
          "Each **Great Beast** of Gorgoroth may choose one **Great Beast** Upgrade and one Howdah Upgrade. **Mordor** War-Banner and Siege Drum may each only be taken once per Army."
        ],
        "armyBonuses": [
          "Mordor Beastmaster",
          "Daring Leap",
          "The Forges of Mordor"
        ],
        "requiredChildren": [
          {
            "name": "Great Beast of Gorgoroth​",
            "points": 175,
            "elementPropertyName": "heroes",
            "quantity": 1,
            "mustBeLeader": true
          }
        ],
        "side": "evil",
        "collection": "Expansion of Middle-earth"
      },
      {
        "name": "Host from the North (AHCreate90)",
        "alignment": "evil",
        "additionalRules": [
          "A Host from the North Army must always include at least one Captain model.",
          "**Man** **Warrior** models can only be included in the Warband of a **Man** **Hero**.",
          "No more than 33% of your models may have the Carn Dûm keyword.",
          "Your Army must include exactly one Captain (General) profile. That model is your Army's General and already includes the +1 Might and +1 Fate from Remnants of a Once Great Host. The chosen General determines which associated profiles are available."
        ],
        "armyBonuses": [
          "Remnants of a Once Great Host",
          "\"The combined might of these hosts was terrible to behold.\""
        ],
        "childMatchesRequired": [
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "race",
            "value": "Man",
            "childElementPropertyName": "warriors"
          }
        ],
        "side": "evil",
        "collection": "Expansion of Middle-earth"
      },
      {
        "name": "Battle of Eregion (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Battle of Eregion Army must always contain Elrond, who is always the Army's General.",
          "Elf Warrior models can only be included in the Warband of an Elf Hero.",
          "Dwarf Warrior models can only be included in the Warband of a Dwarf Hero."
        ],
        "armyBonuses": [
          "Old Allies (Battle of Eregion)",
          "Herald of the High King (Battle of Eregion)"
        ],
        "requiredChildren": [
          {
            "name": "Elrond, Master of Rivendell",
            "points": 170,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ],
        "heroes": [
          "Dwarf Captain"
        ],
        "childMatchesRequired": [
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "race",
            "value": "Elf",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "race",
            "value": "Dwarf",
            "childElementPropertyName": "warriors"
          }
        ]
      },
      {
        "name": "Kingdom of the Ered Luin (Hyberias)",
        "alignment": "good",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "If a Dwarf King is your General, they gain the Leader (Khazad Guard) special rule."
        ],
        "armyBonuses": [
          "Treasures from times long past",
          "Ancient Will (Ered Luin)",
          "Wondrous Engines"
        ]
      },
      {
        "name": "Battle of Moria (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Battle of Moria Army must always include Azog, who is always the Army's General."
        ],
        "armyBonuses": [
          "Savage Onslaught",
          "Fury of the Pale Orc",
          "Occupants of Moria",
          "The Pale Orc's Demands"
        ],
        "requiredChildren": [
          {
            "name": "Azog, the Defiler",
            "points": 175,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Grishnákh's Horde (Hyberias)",
        "alignment": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Grishnákh's Horde Army must always include Grishnákh, who is always the Army's General.",
          "Grishnákh and Snaga replace their Isengard keyword with the Mordor keyword."
        ],
        "armyBonuses": [
          "Captain of Lugbúrz",
          "Second in command",
          "Orders from Barad-dûr",
          "Go get em, maggots!"
        ],
        "requiredChildren": [
          {
            "name": "Grishnakh, Orc Captain​",
            "points": 55,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Ride to Ravenhill (Wardens)",
        "alignment": "good",
        "collection": "Wardens Supplement",
        "additionalRules": [
          "A Ride to Ravenhill Army must always include Thorin Oakenshield, King Under the Mountain, who is always the Army's General.",
          "All heroes in a Ride to Ravenhill Army (apart from Bofur) are always deployed as a single Warband."
        ],
        "armyBonuses": [
          "Sons of Durin",
          "Cut the tracers. Ride them to Ravenhill!",
          "Fury of the King",
          "Hang on lads, I'm coming!",
          "Aim at his jambags!"
        ],
        "requiredChildren": [
          {
            "name": "Thorin Oakenshield, King Under the Mountain​",
            "points": 150,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ]
      },
      {
        "name": "Wraiths Upon the Road (AHCreate90)",
        "alignment": "evil",
        "side": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Wraiths Upon the Road Army must include at least one Twilight Ringwraith, who is your Army's General.",
          "Orc Warrior models can only be included in the Warband of an Orc Hero.",
          "Man Warrior models can only be included in the Warband of a Man Hero."
        ],
        "armyBonuses": [
          "The Witch-King Uncloaked",
          "Servants, Spies and Brigands",
          "Dread of the Unseen"
        ],
        "requiredChildren": [
          {
            "name": "Twilight Ringwraith⁢",
            "points": 90,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ],
        "childMatchesRequired": [
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "race",
            "value": "Orc",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "race",
            "value": "Man",
            "childElementPropertyName": "warriors"
          }
        ]
      },
      {
        "name": "Shadows in the Barrows (AHCreate90)",
        "alignment": "evil",
        "side": "evil",
        "collection": "Legends of Middle-earth",
        "additionalRules": [
          "A Shadows in the Barrows Army must include at least one Twilight Ringwraith, who is your Army's General.",
          "**Spirit** **Warrior** models can only be included in the Warband of a **Spirit** **Hero**.",
          "**Warg** **Warrior** models can only be included in the Warband of a **Warg** **Hero**."
        ],
        "armyBonuses": [
          "The Twilight King",
          "Breath of the Barrows",
          "Gift of the Unseen"
        ],
        "requiredChildren": [
          {
            "name": "Twilight Ringwraith⁢",
            "points": 70,
            "elementPropertyName": "heroes",
            "mustBeLeader": true
          }
        ],
        "childMatchesRequired": [
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "race",
            "value": "Spirit",
            "childElementPropertyName": "warriors"
          },
          {
            "elementPropertyName": "heroes",
            "matchPropertyName": "race",
            "value": "Warg",
            "childElementPropertyName": "warriors"
          }
        ]
      }
    ],
    "heroicTiers": [
      {
        "name": "Hero of Legend - Sauron"
      },
      {
        "name": "Hero of Legend"
      },
      {
        "name": "Hero of Valour"
      },
      {
        "name": "Hero of Fortitude"
      },
      {
        "name": "Minor Hero"
      },
      {
        "name": "Independent Hero"
      }
    ],
    "heroes": [
      {
        "name": "The Spider Queen",
        "factions": [],
        "points": 120,
        "movement": 10,
        "fight": 6,
        "shoot": 6,
        "strength": 6,
        "defence": 4,
        "attack": 2,
        "wounds": 3,
        "courage": 6,
        "intelligence": 6,
        "might": 3,
        "will": 3,
        "fate": 0,
        "race": [
          "Spider"
        ],
        "faction": [
          "Dol Guldur"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Monster",
          "Beast",
          "Unique"
        ],
        "baseSize": [
          "60mm"
        ],
        "heroicActions": [
          "Heroic Defence",
          "Heroic Strike"
        ],
        "specialRules": [
          "Dominant (3)",
          "Monstrous Charge",
          "Swift Movement",
          "Terror",
          "Venom",
          "Progeny"
        ],
        "wargear": [
          "Large venomous fangs (hand weapons)"
        ],
        "options": [],
        "requiredChildren": [
          {
            "elementPropertyName": "warriors",
            "name": "Broodling",
            "ignoreModels": true,
            "quantity": 0,
            "points": 0,
            "hideFromPrint": true,
            "lockedChildren": true
          }
        ]
      },
      {
        "name": "Golfimbul, Orc Captain",
        "factions": [],
        "points": 45,
        "movement": 6,
        "fight": 4,
        "shoot": 4,
        "strength": 4,
        "defence": 5,
        "attack": 2,
        "wounds": 2,
        "courage": 6,
        "intelligence": 8,
        "might": 2,
        "will": 2,
        "fate": 0,
        "race": [
          "Orc"
        ],
        "faction": [
          "Angmar"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic Challenge",
          "Heroic Strike"
        ],
        "specialRules": [
          "Impressive Girth"
        ],
        "wargear": [
          "Armour",
          "Hand-and-a-half weapon"
        ],
        "options": [
          {
            "name": "Warg",
            "points": 20
          }
        ]
      },
      {
        "name": "Muzgûr, Orc Shaman",
        "factions": [],
        "points": 70,
        "movement": 6,
        "fight": 4,
        "shoot": 4,
        "strength": 4,
        "defence": 5,
        "attack": 2,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 2,
        "will": 4,
        "fate": 1,
        "race": [
          "Orc"
        ],
        "faction": [
          "Mordor"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic Channelling",
          "Heroic Defence"
        ],
        "specialRules": [
          "Power from Death"
        ],
        "wargear": [
          "Armour",
          "Hand weapon",
          "Spear"
        ],
        "magicalPowers": [
          {
            "name": "Drain Courage",
            "range": 12,
            "casting": 3
          },
          {
            "name": "Wither",
            "range": 12,
            "casting": 3
          },
          {
            "name": "Transfix",
            "range": 12,
            "casting": 4
          }
        ],
        "options": []
      },
      {
        "name": "Razgush, War Leader of the North",
        "factions": [],
        "points": 120,
        "movement": 6,
        "fight": 6,
        "shoot": 4,
        "strength": 4,
        "defence": 7,
        "attack": 3,
        "wounds": 3,
        "courage": 5,
        "intelligence": 5,
        "might": 3,
        "will": 3,
        "fate": 1,
        "race": [
          "Orc"
        ],
        "faction": [
          "Mordor"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic Strength",
          "Heroic Strike"
        ],
        "specialRules": [
          "Elfbane",
          "Hatred (Elf)",
          "The Beasts of Mirkwood",
          "War Leader of the North",
          "Bone-breakers"
        ],
        "wargear": [
          "Heavy armour",
          "Bone-breaker",
          "Shield"
        ],
        "options": []
      },
      {
        "name": "Khandish Chieftain",
        "factions": [
          {
            "name": "The Wainriders (Hyberias)",
            "heroicTier": "Hero of Fortitude"
          }
        ],
        "points": 55,
        "unlimited": true,
        "movement": 6,
        "fight": 5,
        "shoot": 4,
        "strength": 4,
        "defence": 5,
        "attack": 2,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 2,
        "will": 1,
        "fate": 1,
        "race": [
          "Man"
        ],
        "faction": [
          "Khand"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic March"
        ],
        "specialRules": [],
        "wargear": [
          "Armour",
          "Hand-and-a-half weapon",
          "Bow"
        ],
        "options": [
          {
            "name": "Horse",
            "points": 20
          }
        ]
      },
      {
        "name": "Khandish King‌",
        "factions": [],
        "points": 100,
        "movement": 6,
        "fight": 5,
        "shoot": 4,
        "strength": 4,
        "defence": 6,
        "attack": 3,
        "wounds": 2,
        "courage": 5,
        "intelligence": 5,
        "might": 3,
        "will": 2,
        "fate": 1,
        "race": [
          "Man"
        ],
        "faction": [
          "Khand"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic March",
          "Heroic Resolve",
          "Heroic Strike"
        ],
        "specialRules": [
          "Commanding Presence"
        ],
        "wargear": [
          "Heavy armour",
          "Hand-and-a-half weapon",
          "Bow"
        ],
        "options": [
          {
            "name": "Khandish Chariot",
            "points": 35
          }
        ],
        "title": "Leader"
      },
      {
        "name": "Khandish King",
        "factions": [],
        "points": 100,
        "unlimited": false,
        "movement": 6,
        "fight": 5,
        "shoot": 4,
        "strength": 4,
        "defence": 6,
        "attack": 3,
        "wounds": 2,
        "courage": 5,
        "intelligence": 5,
        "might": 2,
        "will": 2,
        "fate": 1,
        "race": [
          "Man"
        ],
        "faction": [
          "Khand"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic March",
          "Heroic Resolve",
          "Heroic Strike"
        ],
        "specialRules": [
          "Commanding Presence"
        ],
        "wargear": [
          "Heavy armour",
          "Hand-and-a-half weapon",
          "Bow"
        ],
        "options": [
          {
            "name": "Khandish Chariot",
            "points": 35
          }
        ]
      },
      {
        "name": "Mahûd Tribesmaster",
        "factions": [],
        "points": 55,
        "unlimited": true,
        "movement": 6,
        "fight": 4,
        "shoot": 3,
        "strength": 5,
        "defence": 5,
        "attack": 2,
        "wounds": 2,
        "courage": 7,
        "intelligence": 7,
        "might": 2,
        "will": 1,
        "fate": 1,
        "race": [
          "Man"
        ],
        "faction": [
          "Harad",
          "Mahûd"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic March",
          "Heroic Strength"
        ],
        "specialRules": [
          "Poisoned Attacks (blowpipe)"
        ],
        "wargear": [
          "Armour",
          "Hand weapon"
        ],
        "options": [
          {
            "name": "War Camel",
            "points": 25
          },
          {
            "name": "Blowpipe",
            "points": 5
          },
          {
            "name": "Shield",
            "points": 5
          },
          {
            "name": "War spear",
            "points": 5
          }
        ]
      },
      {
        "name": "Mahûd King",
        "factions": [],
        "points": 70,
        "unlimited": true,
        "movement": 6,
        "fight": 5,
        "shoot": 3,
        "strength": 5,
        "defence": 6,
        "attack": 3,
        "wounds": 2,
        "courage": 5,
        "intelligence": 6,
        "might": 2,
        "will": 2,
        "fate": 1,
        "race": [
          "Man"
        ],
        "faction": [
          "Harad",
          "Mahûd"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic Strength",
          "Heroic Strike"
        ],
        "specialRules": [],
        "wargear": [
          "Armour",
          "Hand weapon",
          "Shield"
        ],
        "options": [
          {
            "name": "War Camel",
            "points": 25
          }
        ]
      },
      {
        "name": "The Golden King of Abrakhan",
        "factions": [
          {
            "name": "Host of the Golden King (Hyberias)",
            "heroicTier": "Hero of Legend"
          }
        ],
        "points": 130,
        "movement": 6,
        "fight": 5,
        "shoot": 4,
        "strength": 4,
        "defence": 5,
        "attack": 4,
        "wounds": 4,
        "courage": 6,
        "intelligence": 5,
        "might": 2,
        "will": 6,
        "fate": 2,
        "race": [
          "Man"
        ],
        "faction": [
          "Harad"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "50mm"
        ],
        "heroicActions": [
          "Heroic Resolve"
        ],
        "specialRules": [
          "Burly",
          "Riches Beyond Renown",
          "The Lure of Wealth",
          "The Golden Throne"
        ],
        "wargear": [
          "Two-handed weapon",
          "The Golden Throne"
        ],
        "options": []
      },
      {
        "name": "Haradrim King",
        "factions": [],
        "points": 70,
        "unlimited": true,
        "movement": 6,
        "fight": 5,
        "shoot": 4,
        "strength": 4,
        "defence": 5,
        "attack": 2,
        "wounds": 2,
        "courage": 5,
        "intelligence": 5,
        "might": 2,
        "will": 2,
        "fate": 2,
        "race": [
          "Man"
        ],
        "faction": [
          "Harad"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic March",
          "Heroic Strength"
        ],
        "specialRules": [
          "Bane of Kings",
          "Tribal King"
        ],
        "wargear": [
          "Armour",
          "Hand weapon"
        ],
        "options": [
          {
            "name": "Horse",
            "points": 20
          }
        ]
      },
      {
        "name": "Castellan of Dol Guldur",
        "factions": [],
        "points": 50,
        "unlimited": true,
        "movement": 6,
        "fight": 5,
        "shoot": 4,
        "strength": 5,
        "defence": 6,
        "attack": 2,
        "wounds": 1,
        "courage": 4,
        "intelligence": 7,
        "might": 0,
        "will": 10,
        "fate": 0,
        "race": [
          "Spirit"
        ],
        "faction": [
          "Dol Guldur"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Terror",
          "Will of Evil",
          "Automatons",
          "Will of the Necromancer",
          "Bound in Shadow",
          "Morgul Blade"
        ],
        "wargear": [
          "Armour",
          "Hand weapon",
          "Morgul Blade"
        ],
        "options": []
      },
      {
        "name": "Dunlending Chieftain",
        "factions": [],
        "points": 55,
        "unlimited": true,
        "movement": 6,
        "fight": 4,
        "shoot": 4,
        "strength": 5,
        "defence": 5,
        "attack": 2,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 2,
        "will": 1,
        "fate": 1,
        "race": [
          "Man"
        ],
        "faction": [
          "Dunland"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic March"
        ],
        "specialRules": [],
        "wargear": [
          "Armour",
          "Hand weapon",
          "Two-handed weapon"
        ],
        "options": []
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          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Wall of Blades"
        ],
        "wargear": [
          "Heavy armour",
          "Shield",
          "Spear",
          "Hand weapon"
        ],
        "options": []
      },
      {
        "name": "Déorwine, Chief of the King's Knights",
        "factions": [],
        "points": 70,
        "movement": 6,
        "fight": 5,
        "shoot": 4,
        "strength": 4,
        "defence": 7,
        "attack": 2,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 2,
        "will": 2,
        "fate": 2,
        "heroicActions": [
          "Heroic March",
          "Heroic Strike"
        ],
        "race": [
          "Man"
        ],
        "faction": [
          "Rohan"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Expert Rider",
          "Horse Lord",
          "Leader (Rohan Royal Guard)",
          "Sworn Protector (Théoden)",
          "For Théoden!"
        ],
        "requiredChildren": [
          {
            "name": "Horse",
            "points": 20,
            "elementPropertyName": "options",
            "in": [
              [
                "Paths of the Druadan"
              ]
            ]
          }
        ],
        "wargear": [
          "Heavy armour",
          "Shield",
          "Hand weapon"
        ],
        "options": [
          {
            "name": "Horse",
            "points": 20
          }
        ]
      },
      {
        "name": "Elfhelm, Captain of Rohan",
        "factions": [],
        "points": 60,
        "movement": 6,
        "fight": 4,
        "shoot": 3,
        "strength": 4,
        "defence": 6,
        "attack": 3,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 2,
        "will": 1,
        "fate": 2,
        "heroicActions": [
          "Heroic Accuracy",
          "Heroic Defence",
          "Heroic March"
        ],
        "race": [
          "Man"
        ],
        "faction": [
          "Rohan"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "requiredChildren": [
          {
            "name": "Horse",
            "points": 20,
            "elementPropertyName": "options",
            "in": [
              [
                "Paths of the Druadan"
              ]
            ]
          }
        ],
        "specialRules": [
          "Expert Rider",
          "Horse Lord",
          "Pinpoint Accuracy"
        ],
        "wargear": [
          "Armour",
          "Shield",
          "Hand weapon",
          "Throwing spears"
        ],
        "options": [
          {
            "name": "Horse",
            "points": 20
          }
        ]
      },
      {
        "name": "Moria Goblin Shaman",
        "factions": [],
        "points": 45,
        "unlimited": true,
        "movement": 5,
        "fight": 3,
        "shoot": 5,
        "strength": 3,
        "defence": 4,
        "attack": 1,
        "wounds": 2,
        "courage": 7,
        "intelligence": 7,
        "might": 1,
        "will": 3,
        "fate": 1,
        "heroicActions": [
          "Heroic Channelling"
        ],
        "race": [
          "Goblin"
        ],
        "faction": [
          "Moria"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Cave Dweller"
        ],
        "wargear": [
          "Armour",
          "Spear",
          "Hand weapon"
        ],
        "magicalPowers": [
          {
            "name": "Fury (Moria Goblin)",
            "range": "Self",
            "casting": 3
          },
          {
            "name": "Instill Fear",
            "range": "Self",
            "casting": 4
          },
          {
            "name": "Transfix",
            "range": 12,
            "casting": 5
          }
        ],
        "options": []
      },
      {
        "name": "Durbûrz, Goblin-King of Moria",
        "factions": [],
        "points": 75,
        "movement": 5,
        "fight": 4,
        "shoot": 5,
        "strength": 4,
        "defence": 6,
        "attack": 2,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 3,
        "will": 2,
        "fate": 2,
        "heroicActions": [
          "Heroic Defence",
          "Heroic Resolve",
          "Heroic Strike"
        ],
        "race": [
          "Goblin"
        ],
        "faction": [
          "Moria"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Cave Dweller",
          "Iron Fist",
          "Callous Leadership"
        ],
        "wargear": [
          "Heavy armour",
          "Hand weapon"
        ],
        "options": []
      },
      {
        "name": "Drúzhag the Beastcaller",
        "factions": [],
        "points": 80,
        "movement": 5,
        "fight": 3,
        "shoot": 5,
        "strength": 3,
        "defence": 4,
        "attack": 1,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 2,
        "will": 5,
        "fate": 2,
        "heroicActions": [
          "Heroic Channelling",
          "Heroic Defence"
        ],
        "race": [
          "Goblin"
        ],
        "faction": [
          "Moria"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Cave Dweller",
          "Master of the Dark Wild"
        ],
        "wargear": [
          "Armour",
          "Hand weapon"
        ],
        "magicalPowers": [
          {
            "name": "Enrage Beast",
            "range": 6,
            "casting": 3
          },
          {
            "name": "Fury (Beast)",
            "range": "Self",
            "casting": 3
          },
          {
            "name": "Writhing Vines",
            "range": "Self",
            "casting": 4
          }
        ],
        "options": []
      },
      {
        "name": "Húrin the Tall, Warden of the Keys",
        "factions": [],
        "points": 80,
        "movement": 6,
        "fight": 5,
        "shoot": 4,
        "strength": 4,
        "defence": 6,
        "attack": 2,
        "wounds": 2,
        "courage": 5,
        "intelligence": 5,
        "might": 3,
        "will": 1,
        "fate": 1,
        "heroicActions": [
          "Heroic Resolve",
          "Heroic Strength",
          "Heroic Strike"
        ],
        "race": [
          "Man"
        ],
        "faction": [
          "Gondor"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "In Defence of the King (Hurin)",
          "Line of Command",
          "The Warden's Sword"
        ],
        "wargear": [
          "Heavy armour",
          "The Warden's Sword"
        ],
        "options": [
          {
            "name": "Horse",
            "points": 20
          }
        ]
      },
      {
        "name": "Delgamar, Gatemaster of Umbar",
        "factions": [],
        "points": 75,
        "movement": 6,
        "fight": 5,
        "shoot": 3,
        "strength": 4,
        "defence": 5,
        "attack": 3,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 3,
        "will": 1,
        "fate": 1,
        "heroicActions": [
          "Heroic Strength"
        ],
        "race": [
          "Man"
        ],
        "faction": [
          "Corsair",
          "Umbar"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Ruthless Commander"
        ],
        "wargear": [
          "Armour",
          "Hand weapon",
          "Throwing weapons",
          "Whip"
        ],
        "options": []
      },
      {
        "name": "Lotho Sackville-Baggins",
        "factions": [],
        "points": 30,
        "movement": 4,
        "fight": 2,
        "shoot": 3,
        "strength": 2,
        "defence": 3,
        "attack": 1,
        "wounds": 1,
        "courage": 7,
        "intelligence": 6,
        "might": 1,
        "will": 4,
        "fate": 1,
        "heroicActions": [],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Resistant to Magic",
          "Throw Stones (range 8\", Strength 1)",
          "Family Rivalry",
          "Considerable Wealth"
        ],
        "wargear": [
          "Hand weapon"
        ],
        "options": []
      },
      {
        "name": "Holfoot Bracegirdle, Shirriff-Leader",
        "factions": [],
        "points": 40,
        "movement": 4,
        "fight": 3,
        "shoot": 3,
        "strength": 2,
        "defence": 3,
        "attack": 2,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 2,
        "will": 1,
        "fate": 1,
        "heroicActions": [
          "Heroic March"
        ],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Leader (Hobbit Shirriff)",
          "Resistant to Magic",
          "Throw Stones (range 8\", Strength 1)",
          "Head Shirriff"
        ],
        "wargear": [
          "Hand-and-a-half weapon"
        ],
        "options": []
      },
      {
        "name": "Robin Smallburrow, Hobbit Shirriff",
        "factions": [],
        "points": 25,
        "movement": 4,
        "fight": 3,
        "shoot": 3,
        "strength": 2,
        "defence": 3,
        "attack": 1,
        "wounds": 2,
        "courage": 7,
        "intelligence": 7,
        "might": 1,
        "will": 1,
        "fate": 1,
        "heroicActions": [
          "Heroic March"
        ],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Leader (Hobbit Shirriff)",
          "Resistant to Magic",
          "Throw Stones (range 8\", Strength 1)",
          "A nose for shortcuts"
        ],
        "wargear": [
          "Hand-and-a-half weapon"
        ],
        "options": []
      },
      {
        "name": "Goldberry",
        "factions": [],
        "points": 80,
        "movement": 6,
        "fight": 0,
        "shoot": 0,
        "strength": 0,
        "defence": 0,
        "attack": 0,
        "wounds": 0,
        "courage": 0,
        "intelligence": 0,
        "might": 0,
        "will": 8,
        "fate": 0,
        "heroicActions": [],
        "race": [
          "Spirit"
        ],
        "faction": [
          "None"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "River-daughter",
          "Sing a Jolly Song (Goldberry)",
          "Goldberry is waiting"
        ],
        "wargear": [
          "Unarmed"
        ],
        "options": []
      },
      {
        "name": "Frodo of the Nine Fingers",
        "factions": [],
        "points": 70,
        "movement": 4,
        "fight": 3,
        "shoot": 3,
        "strength": 2,
        "defence": 6,
        "attack": 1,
        "wounds": 2,
        "courage": 4,
        "intelligence": 5,
        "might": 1,
        "will": 3,
        "fate": 1,
        "heroicActions": [
          "Heroic Defence"
        ],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Cavalry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Resistant to Magic",
          "It will never really heal",
          "Home is the Hero"
        ],
        "wargear": [
          "Mithril Coat",
          "Pony",
          "Unarmed"
        ],
        "options": [
          {
            "name": "Elven cloak",
            "points": 5
          }
        ]
      },
      {
        "name": "Folco Boffin",
        "factions": [],
        "points": 25,
        "movement": 4,
        "fight": 2,
        "shoot": 3,
        "strength": 2,
        "defence": 3,
        "attack": 1,
        "wounds": 1,
        "courage": 7,
        "intelligence": 8,
        "might": 0,
        "will": 3,
        "fate": 1,
        "heroicActions": [],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Resistant to Magic",
          "Throw Stones (range 8\", Strength 1)",
          "A Helpful Sort",
          "High Spirits"
        ],
        "wargear": [
          "Unarmed"
        ],
        "options": []
      },
      {
        "name": "Farmer Tolman Cotton",
        "factions": [],
        "points": 35,
        "movement": 4,
        "fight": 2,
        "shoot": 3,
        "strength": 2,
        "defence": 3,
        "attack": 1,
        "wounds": 2,
        "courage": 5,
        "intelligence": 6,
        "might": 2,
        "will": 1,
        "fate": 1,
        "heroicActions": [
          "Heroic Challenge",
          "Heroic Resolve"
        ],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Resistant to Magic",
          "Throw Stones (range 8\", Strength 1)",
          "This is our country"
        ],
        "wargear": [
          "Pitchfork"
        ],
        "options": []
      },
      {
        "name": "Baldo Tulpenny",
        "factions": [],
        "points": 40,
        "movement": 4,
        "fight": 3,
        "shoot": 3,
        "strength": 2,
        "defence": 3,
        "attack": 1,
        "wounds": 2,
        "courage": 6,
        "intelligence": 5,
        "might": 1,
        "will": 1,
        "fate": 2,
        "heroicActions": [
          "Heroic Accuracy"
        ],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Resistant to Magic",
          "Sharpshooter",
          "Throw Stones (range 8\", Strength 1)",
          "Champion Stone Skipper",
          "Master of Traps"
        ],
        "wargear": [
          "Hand weapon"
        ],
        "options": []
      },
      {
        "name": "Will Whitfoot, Mayor of Michel Delving",
        "factions": [],
        "points": 40,
        "movement": 4,
        "fight": 2,
        "shoot": 3,
        "strength": 2,
        "defence": 3,
        "attack": 1,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 1,
        "will": 3,
        "fate": 1,
        "heroicActions": [
          "Heroic Resolve"
        ],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Leader (Hobbit Shirriff)",
          "Resistant to Magic",
          "Throw Stones (range 8\", Strength 1)",
          "Mayor of Michel Delving"
        ],
        "wargear": [
          "Hand weapon"
        ],
        "options": []
      },
      {
        "name": "Samwise the Brave",
        "factions": [],
        "points": 60,
        "movement": 4,
        "fight": 3,
        "shoot": 3,
        "strength": 2,
        "defence": 3,
        "attack": 2,
        "wounds": 2,
        "courage": 4,
        "intelligence": 5,
        "might": 2,
        "will": 2,
        "fate": 3,
        "heroicActions": [
          "Heroic Resolve",
          "Heroic Strike"
        ],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Cavalry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Resistant to Magic",
          "Sworn Protector (Frodo)",
          "Sworn Protector (Rosie)",
          "Throw Stones (range 8\", Strength 1)",
          "There's some good in this world, Mr Frodo, and it's worth fighting for"
        ],
        "wargear": [
          "Sting",
          "Pony"
        ],
        "options": [
          {
            "name": "Elven cloak",
            "points": 5
          }
        ]
      },
      {
        "name": "Meriadoc Brandybuck, Captain of the Shire",
        "factions": [],
        "points": 60,
        "movement": 4,
        "fight": 4,
        "shoot": 3,
        "strength": 2,
        "defence": 4,
        "attack": 2,
        "wounds": 2,
        "courage": 5,
        "intelligence": 6,
        "might": 2,
        "will": 2,
        "fate": 2,
        "heroicActions": [
          "Heroic Challenge",
          "Heroic March",
          "Heroic Strike"
        ],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Cavalry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Resistant to Magic",
          "Throw Stones (range 8\", Strength 1)"
        ],
        "wargear": [
          "Armour",
          "Hand weapon",
          "Pony",
          "Horn of the Riddermark"
        ],
        "options": [
          {
            "name": "Elven cloak",
            "points": 5
          },
          {
            "name": "Shield",
            "points": 5
          }
        ],
        "additionalRules": "If your Army includes Merry, you may upgrade any number of Hobbit Militia in his Warband to Battlin' Brandybucks at the cost of +1 point per model. Battlin' Brandybucks have a Strength of 3."
      },
      {
        "name": "Peregrin Took, Captain of the Shire",
        "factions": [],
        "points": 60,
        "movement": 4,
        "fight": 4,
        "shoot": 3,
        "strength": 2,
        "defence": 4,
        "attack": 2,
        "wounds": 2,
        "courage": 5,
        "intelligence": 6,
        "might": 2,
        "will": 2,
        "fate": 2,
        "heroicActions": [
          "Heroic Accuracy",
          "Heroic March",
          "Heroic Strike"
        ],
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Shire"
        ],
        "unitType": [
          "Hero",
          "Cavalry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Resistant to Magic",
          "Throw Stones (range 8\", Strength 1)",
          "Against all odds"
        ],
        "wargear": [
          "Armour",
          "Hand weapon",
          "Pony"
        ],
        "options": [
          {
            "name": "Elven cloak",
            "points": 5
          }
        ],
        "additionalRules": "If your Army includes Pippin, you may upgrade any number of Hobbit Archers in his Warband to Tookish Hunters at the cost of +1 point per model. Tookish Hunters may re-roll To Wound Rolls of a 1 when making Shooting Attacks."
      },
      {
        "name": "Rúmil, Warden of Caras Galadhon",
        "factions": [],
        "points": 85,
        "movement": 6,
        "fight": 6,
        "shoot": 3,
        "strength": 4,
        "defence": 7,
        "attack": 2,
        "wounds": 2,
        "courage": 4,
        "intelligence": 4,
        "might": 2,
        "will": 1,
        "fate": 2,
        "heroicActions": [
          "Heroic Defence"
        ],
        "race": [
          "Elf"
        ],
        "faction": [
          "Lothlorien"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Woodland Creature",
          "Swift Parry"
        ],
        "wargear": [
          "Heavy armour",
          "Shield",
          "Elven hand weapon"
        ],
        "options": []
      },
      {
        "name": "Orophin, Galadhrim Captain",
        "factions": [],
        "points": 85,
        "movement": 6,
        "fight": 6,
        "shoot": 3,
        "strength": 4,
        "defence": 6,
        "attack": 3,
        "wounds": 2,
        "courage": 4,
        "intelligence": 4,
        "might": 2,
        "will": 1,
        "fate": 1,
        "heroicActions": [
          "Heroic Strength"
        ],
        "race": [
          "Elf"
        ],
        "faction": [
          "Lothlorien"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Woodland Creature",
          "Whirl of Blades"
        ],
        "wargear": [
          "Heavy armour",
          "Elven hand weapons"
        ],
        "options": []
      },
      {
        "name": "No Hero",
        "excludeFromQuiz": true,
        "factions": [],
        "unlimited": true,
        "points": 0,
        "movement": 0,
        "fight": 0,
        "shoot": 0,
        "strength": 0,
        "defence": 0,
        "attack": 0,
        "wounds": 0,
        "courage": 0,
        "intelligence": 0,
        "might": 0,
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        "wargear": [],
        "decreaseModelCount": 1,
        "specialText": "Warband must have 10-12 ruffians.",
        "title": "Sharkey"
      },
      {
        "name": "No Hero​",
        "excludeFromQuiz": true,
        "factions": [],
        "unlimited": true,
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        "decreaseModelCount": 1,
        "specialText": "Warband must have at least 6 warriors.",
        "title": "Spider"
      },
      {
        "name": "Tom Bombadil",
        "excludeFromQuiz": true,
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          "Spirit"
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          "None"
        ],
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          "Hero",
          "Infantry",
          "Unique"
        ],
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          "25mm"
        ],
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          "Tom is Master",
          "Sing a Jolly Song (Tom)",
          "Tom has his house to mind"
        ],
        "wargear": [
          "Unarmed"
        ],
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      },
      {
        "name": "Ghan-buri-Ghan",
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            "name": "Denizens of the Drúadan Forest (Hyberias)",
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        ],
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          "Heroic March"
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          "Man"
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          "Druadan"
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          "Unique"
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          "Hatred (Orc)",
          "Hatred (Uruk-hai)",
          "Poisoned Attacks (blowpipe)",
          "Stalk Unseen",
          "Woodland Creature",
          "Forest Stalker"
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        "wargear": [
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          "Spear",
          "Blowpipe"
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            "name": "Assault at Night",
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          },
          {
            "name": "Defenders of the Woods",
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          },
          {
            "name": "Ghosts of the Woods",
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          },
          {
            "name": "Guidance of the Chief",
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          },
          {
            "name": "Traps of the Drúadan",
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              "Denizens of the Drúadan Forest (Hyberias)"
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            "usesDefinition": "Traps of the Drúadan"
          },
          {
            "name": "The Faithful Stone",
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            "usesDefinition": "The Faithful Stone"
          }
        ],
        "leaderPriority": 100
      },
      {
        "name": "Angbor the Fearless",
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          "Heroic Strike"
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          "Man"
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          "Gondor",
          "Lamedon"
        ],
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          "Hero",
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          "Unique"
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          "25mm"
        ],
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          "Mighty Blow",
          "Chief of Lamedon"
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          "Two-handed weapon"
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        "options": []
      },
      {
        "name": "Duinhir, Lord of the Blackroot Vale",
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          "Blackroot Vale"
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          "Unique"
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          "25mm"
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          "Mountain Dweller",
          "Sharpshooter",
          "Go for the eyes!",
          "Lord of the Blackroot Vale"
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          "Hand weapon",
          "Spear",
          "Bow"
        ],
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      },
      {
        "name": "Captain of Dol Amroth",
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          "Man"
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          "Dol Amroth"
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          "25mm"
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          "Hand weapon"
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              "The Grief of Eomer",
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          }
        ]
      },
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          "Hand weapon",
          "Spear",
          "The Horn of Lossarnach"
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      },
      {
        "name": "Raza, Fang of the Serpent",
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          "Unique"
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          "Sworn Protector (Suladan)",
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          "Spear"
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      {
        "name": "Hasharin",
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            "name": "Host of the Golden King (Hyberias)",
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        ],
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          "Heroic Strike"
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          "Umbar"
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          "Stalk Unseen",
          "Preternatural Agility"
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        "wargear": [
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          "Throwing weapons",
          "Blowpipe"
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      },
      {
        "name": "Elladan",
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            "name": "King Thengel's Company (AHCreate90)",
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            "name": "Shadow of Imladris (AHCreate90)",
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        ],
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          "Peredhel"
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          "Unique"
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            "name": "Horses",
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              "Shadow of Imladris (AHCreate90)"
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        ],
        "specialRules": [
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          "Twin Elven Blades",
          "Strength of Brotherhood (Elladan)"
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        "wargear": [
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          "Elven hand weapons"
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      },
      {
        "name": "Elrohir",
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          "Strength of Brotherhood (Elrohir)"
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        "wargear": [
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          "Elven hand weapons"
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      },
      {
        "name": "Brand, King of Dale",
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          "Heroic Strike"
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          "Unique"
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          "Hand weapon"
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      },
      {
        "name": "Dalamyr, Fleetmaster of Umbar",
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          "Smoke Bombs"
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        "name": "Suladan, The Serpent Lord",
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          "Heroic Strike"
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          "The Serpent Banner"
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            "name": "Armoured Horse",
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        ]
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      {
        "name": "Mardin, the King's Ward",
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        "wargear": [
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      {
        "name": "Durin, King of Khazad-dum",
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          "Heroic Strike"
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          "The Horn of Zirakzigil"
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      {
        "name": "Easterling War Priest",
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            "name": "Host of the Black Easterling (Hyberias)",
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          {
            "name": "The Dragon Legion (Hyberias)",
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          {
            "name": "The Wainriders (Hyberias)",
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        ],
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          "Easterling Halberd"
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        "options": [
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            "name": "Armoured Horse",
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        ],
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            "name": "Bladewrath",
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          {
            "name": "Fury (Easterling)",
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          {
            "name": "Enchant Blades",
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        ]
      },
      {
        "name": "The Dragon Emperor of Rhun",
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          "Black Dragon"
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          "Fighting from the Palanquin",
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          "In the name of the Dragon Emperor"
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        "wargear": [
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          "The Dragon Emperor's Glaive"
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      {
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          "Heroic Strike"
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          "The Gleaming Horde",
          "Herald of Victory",
          "The Lord of Blades"
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        "wargear": [
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          "Durtuz, the Silver Falchion"
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      },
      {
        "name": "Brorgir the Conjurer",
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            "name": "The Dragon Legion (Hyberias)",
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            "name": "Great Elk",
            "points": 30,
            "in": [
              [
                "Army of Eryn Lasgalen (Hyberias)"
              ]
            ]
          }
        ]
      },
      {
        "name": "Smaug",
        "factions": [],
        "points": 700,
        "movement": 12,
        "fight": 9,
        "shoot": 2,
        "strength": 9,
        "defence": 9,
        "attack": 4,
        "wounds": 20,
        "courage": 4,
        "intelligence": 4,
        "might": 3,
        "will": 6,
        "fate": 0,
        "race": [
          "Dragon"
        ],
        "faction": [
          "Erebor"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Monster",
          "Unique"
        ],
        "baseSize": [
          "231x133mm Oval"
        ],
        "heroicActions": [
          "Heroic Challenge"
        ],
        "options": [],
        "specialRules": [
          "Ancient Enemies (Dwarf)",
          "Dominant (20)",
          "Fearless",
          "Fly",
          "Harbinger of Evil (18\")",
          "Large Target",
          "Monstrous Charge",
          "Resistant to Magic",
          "Terror",
          "Breathe Fire (Smaug)",
          "Immovable Object",
          "Missing Scale",
          "Unstoppable Momentum",
          "I am fire, I am death",
          "Colossal Frame",
          "Desolator of the North"
        ],
        "wargear": [
          "Razor-sharp teeth and massive talons (hand weapons)"
        ],
        "magicalPowers": [
          {
            "name": "Compel",
            "range": 12,
            "casting": 3
          },
          {
            "name": "Transfix",
            "range": 12,
            "casting": 4
          },
          {
            "name": "Foil Magic",
            "range": 12,
            "casting": 5
          }
        ]
      },
      {
        "name": "Legolas Greenleaf, Prince of Mirkwood",
        "factions": [],
        "points": 105,
        "movement": 6,
        "fight": 6,
        "shoot": 2,
        "strength": 4,
        "defence": 5,
        "attack": 2,
        "wounds": 2,
        "courage": 4,
        "intelligence": 4,
        "might": 3,
        "will": 2,
        "fate": 3,
        "race": [
          "Elf"
        ],
        "faction": [
          "Mirkwood"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic Accuracy",
          "Heroic Strike"
        ],
        "requiredChildren": [
          {
            "name": "Orcrist",
            "points": 0,
            "elementPropertyName": "options",
            "in": [
              [
                "Assault on Ravenhill"
              ]
            ]
          }
        ],
        "options": [
          {
            "name": "Elven Cloak",
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            "availableIn": [
              "Halls of Thranduil",
              "Rangers of Mirkwood",
              "The Battle of Five Armies"
            ]
          },
          {
            "name": "Horse",
            "points": 20,
            "availableIn": [
              "Halls of Thranduil",
              "The Battle of Five Armies"
            ]
          },
          {
            "name": "Orcrist",
            "points": 10,
            "availableIn": [
              "Halls of Thranduil",
              "The Battle of Five Armies"
            ]
          },
          {
            "name": "Orcrist",
            "points": 0,
            "availableIn": [
              "Assault on Ravenhill"
            ]
          }
        ],
        "specialRules": [
          "Leader (Palace Guard)",
          "Sharpshooter",
          "Woodland Creature",
          "Deadly Shot",
          "Pinpoint Shot"
        ],
        "wargear": [
          "Elf Bow",
          "Elven-made daggers",
          "Armour"
        ]
      },
      {
        "name": "Tauriel, Ranger of Mirkwood",
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        "movement": 6,
        "fight": 6,
        "shoot": 3,
        "strength": 4,
        "defence": 5,
        "attack": 3,
        "wounds": 2,
        "courage": 4,
        "intelligence": 4,
        "might": 3,
        "will": 2,
        "fate": 3,
        "race": [
          "Elf"
        ],
        "faction": [
          "Mirkwood"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic Accuracy",
          "Heroic Strike"
        ],
        "options": [
          {
            "name": "Elf Bow",
            "points": 5,
            "availableIn": [
              "Halls of Thranduil",
              "Rangers of Mirkwood",
              "The Battle of Five Armies",
              "Army of Lake-town"
            ]
          }
        ],
        "specialRules": [
          "Expert Shot",
          "Sharpshooter",
          "Woodland Creature",
          "Blade Mistress",
          "Vengeful Fury"
        ],
        "wargear": [
          "Armour",
          "Elven hand weapons",
          "Elven Cloak"
        ]
      },
      {
        "name": "Palace Guard Captain",
        "factions": [
          {
            "name": "Fall of Dol Guldur (AHCreate90)",
            "heroicTier": "Hero of Fortitude"
          }
        ],
        "unlimited": true,
        "points": 80,
        "movement": 6,
        "fight": 6,
        "shoot": 3,
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        "defence": 6,
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        "wounds": 2,
        "courage": 4,
        "intelligence": 4,
        "might": 2,
        "will": 1,
        "fate": 1,
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          "Elf"
        ],
        "faction": [
          "Mirkwood"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic March"
        ],
        "options": [
          {
            "name": "Shield",
            "points": 5,
            "availableIn": [
              "Halls of Thranduil",
              "Fall of Dol Guldur (AHCreate90)"
            ]
          }
        ],
        "specialRules": [
          "Bodyguard",
          "Leader (Palace Guard)",
          "Woodland Creature",
          "The King's Guard"
        ],
        "wargear": [
          "Elven-made hand-and-a-half sword",
          "Heavy Armour"
        ]
      },
      {
        "name": "Mirkwood Elf Captain",
        "factions": [
          {
            "name": "Army of Eryn Lasgalen (Hyberias)",
            "heroicTier": "Hero of Fortitude"
          },
          {
            "name": "Fall of Dol Guldur (AHCreate90)",
            "heroicTier": "Hero of Fortitude"
          }
        ],
        "unlimited": true,
        "points": 75,
        "movement": 6,
        "fight": 6,
        "shoot": 3,
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        "wounds": 2,
        "courage": 4,
        "intelligence": 5,
        "might": 2,
        "will": 1,
        "fate": 1,
        "race": [
          "Elf"
        ],
        "faction": [
          "Mirkwood"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic March"
        ],
        "options": [],
        "specialRules": [
          "Woodland Creature"
        ],
        "wargear": [
          "Elven Glaive",
          "Heavy Armour"
        ]
      },
      {
        "name": "Mirkwood Ranger Captain",
        "factions": [],
        "unlimited": true,
        "points": 75,
        "movement": 6,
        "fight": 6,
        "shoot": 3,
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        "wounds": 2,
        "courage": 4,
        "intelligence": 5,
        "might": 2,
        "will": 1,
        "fate": 1,
        "race": [
          "Elf"
        ],
        "faction": [
          "Mirkwood"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
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          "25mm"
        ],
        "heroicActions": [
          "Heroic Accuracy"
        ],
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          "Sharpshooter",
          "Woodland Creature",
          "Knife Fighter"
        ],
        "wargear": [
          "Elven hand weapon",
          "Elf bow",
          "Elven cloak"
        ]
      },
      {
        "name": "Gondor Avenger Bolt Thrower",
        "factions": [],
        "points": 60,
        "unlimited": true,
        "range": [
          "0-36\""
        ],
        "movement": 0,
        "fight": 0,
        "shoot": 0,
        "strength": 7,
        "defence": 9,
        "wounds": 3,
        "baseSize": [
          "40mm"
        ],
        "race": [
          "Siege Engine"
        ],
        "faction": [
          "Gondor"
        ],
        "unitType": [
          "Small Siege Engine"
        ],
        "keywords": [
          "Siege Weapon"
        ],
        "includes": [
          {
            "name": "Minas Tirith Siege Veteran",
            "dataSource": "heroes"
          }
        ],
        "increaseMaximumChildren": {
          "warriors": -4
        },
        "requiredChildren": [
          {
            "elementPropertyName": "warriors",
            "name": "Minas Tirith Siege Crew",
            "quantity": 2,
            "points": 0,
            "hideFromPrint": true,
            "lockedChildren": true
          }
        ],
        "specialRules": [
          "Rapid Fire (Bolt Thrower)"
        ],
        "options": [
          {
            "name": "Swift Reload",
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          }
        ],
        "composition": "A Gondor Avenger Bolt Thrower is a Small Siege Engine, and is crewed by three Minas Tirith Siege Crew, one of which is a Siege Veteran, which use the profile below:"
      },
      {
        "name": "Gondor Battlecry Trebuchet",
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          {
            "name": "Defenders of Cair Andros (Hyberias)",
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        ],
        "unlimited": false,
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        "might": 0,
        "will": 0,
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          "12\"-96\""
        ],
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          "120mm oval"
        ],
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          "Siege Engine"
        ],
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          {
            "name": "Minas Tirith Siege Veteran",
            "dataSource": "heroes"
          }
        ],
        "increaseMaximumChildren": {
          "warriors": -4
        },
        "options": [
          {
            "name": "Flaming Ammunition",
            "points": 10
          }
        ],
        "specialRules": [
          "Arcing Shot",
          "Static",
          "Area Effect",
          "Wall-breaker"
        ],
        "wargear": [],
        "requiredChildren": [
          {
            "elementPropertyName": "warriors",
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            "hideFromPrint": true,
            "lockedChildren": true
          }
        ]
      },
      {
        "name": "The Wild Man Oathmaker",
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        "fight": 4,
        "shoot": 4,
        "strength": 4,
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        "intelligence": 6,
        "might": 3,
        "will": 1,
        "fate": 1,
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          "Man"
        ],
        "faction": [
          "Dunland",
          "Isengard"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
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          "25mm"
        ],
        "heroicActions": [
          "Heroic Strength"
        ],
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          "Fearless",
          "Hatred (Rohan)",
          "Bloodoath",
          "We Will Die For Saruman"
        ],
        "wargear": [
          "Hand weapon"
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      },
      {
        "name": "The Balrog",
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        "movement": 8,
        "fight": 10,
        "shoot": 3,
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        "wounds": 10,
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        "intelligence": 5,
        "might": 0,
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        "heroicActions": [],
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          "Spirit"
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          "Moria"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Monster",
          "Unique"
        ],
        "baseSize": [
          "60mm"
        ],
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          "Dominant (10)",
          "Fearless",
          "Harbinger of Evil (18\")",
          "Large Target",
          "Resistant to Magic",
          "Terror",
          "Goblin Mastery",
          "Flame of Udun",
          "Demon of the Ancient World"
        ],
        "wargear": [
          "Giant flaming hand weapon",
          "Fiery Lash"
        ]
      },
      {
        "name": "Moria Goblin Captain",
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        "unlimited": true,
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        "movement": 5,
        "fight": 3,
        "shoot": 5,
        "strength": 4,
        "defence": 5,
        "attack": 2,
        "wounds": 2,
        "courage": 7,
        "intelligence": 7,
        "might": 2,
        "will": 1,
        "fate": 1,
        "race": [
          "Goblin"
        ],
        "faction": [
          "Moria"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic March"
        ],
        "options": [
          {
            "name": "Orc Bow",
            "points": 5
          }
        ],
        "specialRules": [
          "Cave Dweller"
        ],
        "wargear": [
          "Armour",
          "Hand weapon"
        ]
      },
      {
        "name": "Dale Siege Veteran",
        "factions": [],
        "autoAddOnly": true,
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        "movement": 6,
        "fight": 4,
        "shoot": 4,
        "strength": 3,
        "defence": 4,
        "attack": 1,
        "wounds": 1,
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        "intelligence": 7,
        "will": 1,
        "might": 1,
        "fate": 1,
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        "specialRules": [],
        "wargear": [
          "Armour",
          "Sword"
        ]
      },
      {
        "name": "The Watcher in the Water",
        "factions": [],
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        "movement": 4,
        "fight": 6,
        "shoot": 3,
        "strength": 6,
        "defence": 6,
        "attack": 6,
        "wounds": 6,
        "courage": 6,
        "intelligence": 7,
        "might": 1,
        "will": 5,
        "fate": 1,
        "race": [
          "Kraken"
        ],
        "faction": [
          "Moria"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Monster",
          "Unique"
        ],
        "baseSize": [
          "130mm"
        ],
        "heroicActions": [],
        "options": [],
        "specialRules": [
          "Dominant (6)",
          "Harbinger of Evil (12\")",
          "Large Target",
          "Resistant to Magic",
          "Terror",
          "Many Tentacles",
          "Water Dweller",
          "From the Deep",
          "Grasping Tentacles",
          "Dragged to the Depths"
        ],
        "wargear": [
          "Tentacles (hand weapon)"
        ]
      },
      {
        "name": "Radagast the Brown",
        "factions": [
          {
            "name": "Watchers of the Carrock (Hyberias)",
            "heroicTier": "Hero of Legend"
          },
          {
            "name": "Council of the Istari (AHCreate90)",
            "heroicTier": "Hero of Valour"
          }
        ],
        "points": 145,
        "movement": 6,
        "fight": 5,
        "shoot": 4,
        "strength": 4,
        "defence": 5,
        "attack": 2,
        "wounds": 3,
        "courage": 3,
        "intelligence": 4,
        "might": 3,
        "will": 6,
        "fate": 3,
        "race": [
          "Wizard"
        ],
        "faction": [
          "Thorin's Company"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic Channelling",
          "Heroic Defence"
        ],
        "requiredChildren": [
          {
            "name": "Exchange Staff of Power for Great Eagle",
            "points": 55,
            "elementPropertyName": "options",
            "in": [
              [
                "The Battle of Five Armies"
              ]
            ]
          }
        ],
        "options": [
          {
            "name": "Exchange Staff of Power for Great Eagle",
            "points": 55,
            "usesDefinition": "Great Eagle",
            "availableIn": [
              "The Battle of Five Armies",
              "Radagast's Alliance"
            ],
            "chooseOneKey": "a"
          },
          {
            "name": "Sleigh",
            "points": 35,
            "chooseOneKey": "a",
            "availableIn": [
              "The White Council",
              "Watchers of the Carrock (Hyberias)"
            ]
          }
        ],
        "specialRules": [
          "Mountain Dweller",
          "Stalk Unseen",
          "Woodland Creature",
          "Master of Birds"
        ],
        "wargear": [
          "Staff of Power",
          "Hand weapon",
          "Sebastian"
        ],
        "magicalPowers": [
          {
            "name": "Panic Steed",
            "range": 12,
            "casting": 3
          },
          {
            "name": "Terrifying Aura",
            "casting": 3
          },
          {
            "name": "Renew",
            "range": 12,
            "casting": 4
          },
          {
            "name": "Transfix",
            "range": 12,
            "casting": 4
          },
          {
            "name": "Aura of Dismay",
            "casting": 5
          },
          {
            "name": "Nature's Wrath",
            "range": 3,
            "casting": 5
          },
          {
            "name": "Writhing Vines",
            "casting": 5
          }
        ]
      },
      {
        "name": "Master of Lake-town",
        "factions": [],
        "leaderPriority": 2,
        "points": 70,
        "movement": 6,
        "fight": 3,
        "shoot": 5,
        "strength": 3,
        "defence": 4,
        "attack": 1,
        "wounds": 2,
        "courage": 8,
        "intelligence": 7,
        "might": 2,
        "will": 4,
        "fate": 2,
        "race": [
          "Man"
        ],
        "faction": [
          "Lake-town"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic Defence"
        ],
        "options": [],
        "specialRules": [
          "Fearful",
          "Moneybags",
          "Price of Greed",
          "Save the Gold!"
        ],
        "wargear": [
          "Unarmed"
        ]
      },
      {
        "name": "Iron Hills Captain",
        "factions": [],
        "unlimited": true,
        "points": 80,
        "movement": 5,
        "fight": 5,
        "shoot": 4,
        "strength": 4,
        "defence": 8,
        "attack": 2,
        "wounds": 2,
        "courage": 5,
        "intelligence": 5,
        "might": 2,
        "will": 1,
        "fate": 1,
        "race": [
          "Dwarf"
        ],
        "faction": [
          "Iron Hills"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic March"
        ],
        "options": [
          {
            "name": "Iron Hills Chariot",
            "points": 170,
            "availableIn": [
              "The Iron Hills"
            ]
          },
          {
            "name": "Exchange Shield and Spear for Mattock",
            "points": 0
          }
        ],
        "specialRules": [
          "Master of Battle (5+)",
          "Shieldwall"
        ],
        "wargear": [
          "Heavy Armour",
          "Shield",
          "Spear",
          "Hand weapon"
        ]
      },
      {
        "name": "Mordor War Catapult",
        "factions": [],
        "includes": [
          {
            "dataSource": "heroes",
            "name": "Mordor Orc Siege Veteran"
          }
        ],
        "increaseMaximumChildren": {
          "warriors": -3
        },
        "unlimited": true,
        "points": 150,
        "movement": 0,
        "fight": 0,
        "shoot": 0,
        "strength": 10,
        "defence": 10,
        "attack": 0,
        "wounds": 4,
        "courage": 0,
        "might": 0,
        "will": 0,
        "fate": 0,
        "heroicActions": [],
        "range": [
          "12\"-96\""
        ],
        "baseSize": [
          "120mm oval"
        ],
        "keywords": [
          "Siege Engine"
        ],
        "options": [
          {
            "name": "Flaming Ammunition",
            "points": 10
          },
          {
            "name": "Severed Heads",
            "points": 20
          }
        ],
        "specialRules": [
          "Arcing Shot",
          "Troll Loader",
          "Area Effect",
          "Wall-breaker"
        ],
        "wargear": [],
        "requiredChildren": [
          {
            "elementPropertyName": "warriors",
            "name": "Mordor Orc Siege Crew",
            "quantity": 2,
            "points": 0,
            "lockedChildren": true
          },
          {
            "elementPropertyName": "warriors",
            "name": "Mordor Troll​",
            "quantity": 1,
            "points": 0,
            "lockedChildren": true
          }
        ]
      },
      {
        "name": "Mordor Siege Bow",
        "factions": [],
        "includes": [
          {
            "dataSource": "heroes",
            "name": "Mordor Orc Siege Veteran"
          }
        ],
        "increaseMaximumChildren": {
          "warriors": -4
        },
        "unlimited": true,
        "points": 50,
        "movement": 0,
        "fight": 0,
        "shoot": 0,
        "strength": 8,
        "defence": 9,
        "attack": 0,
        "wounds": 3,
        "courage": 0,
        "might": 0,
        "will": 0,
        "fate": 0,
        "heroicActions": [],
        "range": [
          "6\"-48\""
        ],
        "baseSize": [
          "40mm"
        ],
        "options": [
          {
            "name": "Flaming Ammunition",
            "points": 10
          }
        ],
        "specialRules": [
          "Direct Shot",
          "Accurate",
          "Piercing Shot"
        ],
        "wargear": [],
        "requiredChildren": [
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            "name": "Lance",
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          {
            "name": "Writhing Vines",
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          "Elven cloak"
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      {
        "name": "Elrohir​",
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      {
        "name": "Knight of the White Tower​",
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            "name": "Host of Eärnur (Hyberias)",
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          "White Sword of Gondor"
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        "name": "Earnur, Last King of Gondor​",
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        "title": "Host of Eärnur"
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      {
        "name": "Captain of Minas Tirith​",
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      {
        "name": "Mordor Orc Shaman​",
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            "name": "Raiders from the Ered Nimras (Hyberias)",
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            "name": "Transfix",
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      {
        "name": "Wild Warg Chieftain​",
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            "name": "Raiders from the Ered Nimras (Hyberias)",
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      {
        "name": "Shank & Wrot, Orc Scavengers​",
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            "name": "Raiders from the Ered Nimras (Hyberias)",
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        "increaseMaximumChildren": {
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        "specialText": "Shank is the Captain of this Warband; Wrot and the Snow **Troll** are his Followers. No other models may be part of Shank's Warband.",
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      {
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        "name": "Wild Warg Chieftain‌",
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      {
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          "25mm"
        ],
        "wargear": [
          "Hand weapon"
        ],
        "specialRules": [
          "Put 'em in chains!",
          "At 'em, Lads!"
        ],
        "options": [
          {
            "name": "Bow",
            "points": 1,
            "chooseOneKey": "a"
          },
          {
            "name": "Whip",
            "points": 1,
            "chooseOneKey": "a"
          }
        ],
        "unavailableIn": [
          [
            "Ted Sandyman"
          ]
        ],
        "title": "Wraiths Upon the Road"
      },
      {
        "name": "Mordor Warg Rider‌",
        "factions": [
          "Wraiths Upon the Road (AHCreate90)"
        ],
        "points": 11,
        "movement": 6,
        "fight": 3,
        "shoot": 5,
        "strength": 3,
        "defence": 4,
        "attack": 1,
        "wounds": 1,
        "courage": 8,
        "intelligence": 8,
        "race": [
          "Orc"
        ],
        "faction": [
          "Mordor"
        ],
        "unitType": [
          "Warrior",
          "Cavalry"
        ],
        "baseSize": [
          "25mm"
        ],
        "options": [
          {
            "name": "Shield and throwing spears",
            "points": 2,
            "requireChooseOneKey": "a"
          },
          {
            "name": "Orc bow",
            "points": 1,
            "requireChooseOneKey": "a"
          },
          {
            "name": "Shield",
            "points": 1,
            "requireChooseOneKey": "a"
          },
          {
            "name": "Throwing spears",
            "points": 1,
            "requireChooseOneKey": "a"
          }
        ],
        "specialRules": [],
        "wargear": [
          "Armour",
          "Hand weapon",
          "Warg"
        ],
        "title": "Wraiths Upon the Road"
      }
    ],
    "siegeEquipment": [
      {
        "name": "Siege Ladder",
        "points": 5,
        "siegeEquipment": true,
        "unlimited": true,
        "siegeRole": 1,
        "specialRules": [
          "Siege Ladder"
        ],
        "factions": []
      },
      {
        "name": "Battering Ram",
        "points": 15,
        "siegeEquipment": true,
        "unlimited": true,
        "siegeRole": 1,
        "specialRules": [
          "Battering Ram"
        ],
        "factions": []
      },
      {
        "name": "Siege Tower",
        "points": 40,
        "siegeEquipment": true,
        "unlimited": true,
        "siegeRole": 1,
        "specialRules": [
          "Siege Tower"
        ],
        "factions": []
      },
      {
        "name": "Barricade",
        "points": 5,
        "siegeEquipment": true,
        "unlimited": true,
        "siegeRole": 2,
        "specialRules": [
          "Barricade"
        ],
        "factions": []
      },
      {
        "name": "Spiked Barricade",
        "points": 10,
        "siegeEquipment": true,
        "unlimited": true,
        "siegeRole": 2,
        "specialRules": [
          "Spiked Barricade"
        ],
        "factions": []
      },
      {
        "name": "Rallying Point",
        "points": 25,
        "siegeEquipment": true,
        "unlimited": true,
        "siegeRole": 2,
        "specialRules": [
          "Rallying Point"
        ],
        "factions": []
      },
      {
        "name": "Rocks",
        "points": 5,
        "siegeEquipment": true,
        "unlimited": true,
        "siegeRole": 2,
        "specialRules": [
          "Rocks"
        ],
        "factions": []
      },
      {
        "name": "Boiling Oil",
        "points": 25,
        "siegeEquipment": true,
        "unlimited": true,
        "siegeRole": 2,
        "specialRules": [
          "Boiling Oil"
        ],
        "factions": []
      }
    ],
    "gear": [
      {
        "name": "Umbrella",
        "definition": "This is a hand weapon. If Lobelia wins a Combat, she may not make Strikes."
      },
      {
        "name": "Exchange shield for war drum",
        "definition": "A model with a war drum may use it during the Declare Heroic Actions step of each Move Phase to declare a Heroic March for free, without spending a Might Point, even if they are not a **Hero**. This free Heroic March has the following exceptions:\n        • A model with a war drum that declares a Heroic March must always shout At the Double.\n        • The range of this At the Double is 12\" rather than 6\". Additionally, friendly models must finish their Activation within 12\" rather than 6\".\n        • The Heroic March declared when a model uses a war drum will only affect friendly models with the same keywords as the ones shown in brackets after the war drum. So if a model has a war drum (**Mordor**) then it will only affect models with the **Mordor** keyword.\n        As a war drum allows a model to declare a free Heroic March, models cannot be affected by both a war drum and a normal Heroic March in the same turn.",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": -1
          }
        ]
      },
      {
        "name": "The One Ring (Sauron)",
        "tag": "Passive",
        "definition": "Sauron does not follow the normal rules for the One Ring. Instead, each time Sauron would lose his last Wound and be removed as a casualty, roll a D6. On a 2+, the power of the One Ring sustains him and instead of being removed as a casualty he will remain on the board with 1 Wound remaining. If during a Combat Sauron suffers multiple wounds that would cause him to removed as a casualty, he will make this roll for each of them. Sauron may use Might to improve this roll."
      },
      {
        "name": "Kalazâl",
        "definition": "This is a **Unique** hand weapon. Múrin gains a bonus of +1 To Wound when making Strikes against **Orc**, **Goblin** or **Uruk-hai** models."
      },
      {
        "name": "White Sword of Gondor",
        "definition": "This is a two-handed weapon. Additionally, Strikes made with a White Sword of **Gondor** have the Mighty Blow special rule.",
        "tag": "Active"
      },
      {
        "name": "Exchange hand-and-a-half weapon for bow",
        "type": "bow",
        "definition": "24\" Range, 2 Strength"
      },
      {
        "name": "Exchange two-handed weapon for crossbow",
        "type": "bow",
        "definition": "24\" Range, 4 Strength"
      },
      {
        "name": "Exchange spear for crossbow",
        "type": "bow",
        "definition": "24\" Range, 4 Strength"
      },
      {
        "name": "Bone-breaker",
        "definition": "This is a **Unique** hand weapon. Enemy models with an Elven weapon Engaged in Combat with, or supporting a model Engaged in Combat with, Razgush do not receive the bonus to the roll-off should the Duel Roll result in a Drawn Combat.",
        "tag": "Active"
      },
      {
        "name": "The Golden Throne",
        "definition": "This is a **Unique** banner. The Golden King does not suffer the -1 penalty to his Duel Rolls for carrying a banner.",
        "tag": "Passive"
      },
      {
        "name": "Westfold Redshield",
        "definition": "Westfold Redshields treat Erkenbrand as a banner."
      },
      {
        "name": "Mithril Crown",
        "definition": "This is a **Unique** piece of wargear. Friendly **Moria** **Goblin** models within 3\" of Gróblog gain the Dominant (2) special rule.",
        "tag": "Active"
      },
      {
        "name": "Durin's Axe",
        "definition": "This is a **Unique** Master-forged two-handed weapon. Additionally, this model may re-roll a single D6 when making a Duel Roll.",
        "tag": "Active"
      },
      {
        "name": "Noldorin Daggers",
        "definition": "These are Elven hand weapons, which Erestor may also use as Elven throwing weapons. Erestor may re-roll To Wound rolls of a natural 1 when making Strikes or when making Shooting Attacks with these weapons.",
        "tag": "Active"
      },
      {
        "name": "Helmingas",
        "definition": "Helmingas have a Strength of 4, rather than 3.",
        "modifiesStats": [
          {
            "stat": "strength",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Horn of the Hammerhand (Erkenbrand)",
        "definition": "This is a **Unique** war horn. Additionally, once per game at the start of any Move Phase, Erkenbrand can unleash a fearsome blow of the Horn of the Hammerhand. Until the End Phase of the turn, enemy models within 24\" of Erkenbrand suffer a -1 penalty to any Courage Test they are required to make.",
        "tag": "Active"
      },
      {
        "name": "Pavise",
        "tag": "Passive",
        "definition": "This is a shield that provides the bearer +3 Defence rather than +1. However, a model with a Pavise cannot gain this bonus to their Defence whilst Engaged in Combat."
      },
      {
        "name": "Whip",
        "type": "throwingWeapon",
        "definition": "A whip counts as a throwing weapon with a Strength of l and a range of 2\". It can also be used as a hand weapon in a Combat."
      },
      {
        "name": "Swift Reload",
        "tag": "Active",
        "definition": "When firing the **Gondor** Avenger Bolt Thrower, you may roll two dice and pick the highest result when determining how many shots it may make."
      },
      {
        "name": "Barazantathûl",
        "tag": "Active",
        "definition": "This is a **Unique** Master-forged two-handed weapon."
      },
      {
        "name": "Battlin' Brandybuck",
        "modifiesStats": [
          {
            "stat": "strength",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Tookish Hunter",
        "definition": "Tookish Hunters may re-roll To Wound Rolls of a 1 when making Shooting Attacks."
      },
      {
        "name": "The Warden's Sword",
        "tag": "Active",
        "definition": "This is a Master-forged hand-and-a-half weapon."
      },
      {
        "name": "Pitchfork",
        "tag": "Passive",
        "definition": "A Pitchfork can either be used as a spear or a two-handed weapon."
      },
      {
        "name": "Horn of the Riddermark",
        "tag": "Active",
        "definition": "This is a **Unique** war horn. Additionally, Merry gains the Fearless special rule."
      },
      {
        "name": "Torozul",
        "definition": "This is a **Unique** Foe Spear with the Trollbane special rule. Additionally, Mardin gains an additional bonus of +1 To Wound when making Strikes against **Monster** models.",
        "tag": "Active"
      },
      {
        "name": "The Horn of Lossarnach",
        "tag": "Active",
        "definition": "This is a **Unique** war horn. Additionally, once per game at the beginning of his Activation, Forlong may let out a blast on his horn. If he does, then friendly models within 12\" of Forlong count as having the Terror special rule until the end of the turn."
      },
      {
        "name": "Axe of Lossarnach",
        "tag": "Active",
        "definition": "An Axe of **Lossarnach** can be used either as a spear or a two-handed weapon."
      },
      {
        "name": "Smoke Bombs",
        "tag": "Active",
        "definition": "These are throwing weapons with a Strength of 1. Any model hit, but not slain, by these weapons must immediately expend a Will Point or suffer the effects of the Transfix Magical Power and have their Fight Value halved until the End Phase of the turn. Should Dalamyr ever roll a 1 To Hit with his Smoke Bombs then his supply has run out and he cannot use them for the remainder of the game."
      },
      {
        "name": "The Serpent Banner",
        "tag": "Active",
        "definition": "The Serpent Banner is a **Unique** banner with a range of 6\". Suladan never suffers the -1 penalty to his Duel Rolls for carrying a banner."
      },
      {
        "name": "Breathe Fire",
        "definition": "The **Dragon** can Breathe Fire as a shooting attack during the Shoot Phase; treat this as a bow with a range of 12\". If the shot hits, then the model that is hit suffers a Strength 10 hit and if they suffer a Wound from this hit, which is not prevented, they are automatically slain. Additionally, all other models (friend and foe) within 2\" are immediately Set Ablaze – though they will not be automatically slain if wounded. This is a firebased attack.",
        "tag": "Active"
      },
      {
        "name": "Fly",
        "definition": "The **Dragon** gains the Fly special rule and increases its Move Value to 12\" whilst using the Fly special rule.",
        "tag": "Active"
      },
      {
        "name": "Superior Intellect",
        "definition": "The **Dragon** automatically passes any Intelligence Tests it is required to take. Additionally, each time the **Dragon** spends a Might Point, roll a D6. On a 4+, the Might Point is free and does not reduce the **Dragon**'s store of Might.",
        "tag": "Passive"
      },
      {
        "name": "Tough Hide",
        "definition": "The **Dragon** increases its Wounds and Defence to 9 each.",
        "tag": "Passive",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 2
          },
          {
            "stat": "wounds",
            "modifier": 2
          }
        ]
      },
      {
        "name": "Wyrm Magic",
        "definition": "The **Dragon** gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost. The **Dragon** may also cast the following Magical Powers.\n                Compel (Range 12\", Casting Value 3+)\n                Transfix (Range 12\", Casting Value 3+)\n                Foil Magic (Range 12\", Casting Value 4+)",
        "tag": "Active",
        "additionalDefinitions": [
          {
            "dataSource": "magicalPowers",
            "name": "Transfix",
            "elementPropertyName": "magicalPowers",
            "range": 12,
            "casting": 3
          },
          {
            "dataSource": "magicalPowers",
            "name": "Compel",
            "elementPropertyName": "magicalPowers"
          },
          {
            "dataSource": "magicalPowers",
            "name": "Foil Magic",
            "elementPropertyName": "magicalPowers"
          }
        ]
      },
      {
        "name": "Exquisite Mithril Armour",
        "definition": "This is a set of **Unique** Mithril Armour that will add 4 to Durin's Defence rather than the usual 3 (already included in his profile).",
        "tag": "Passive"
      },
      {
        "name": "The Ring of Durin",
        "definition": "This is a **Unique** piece of wargear. Once per game during the Priority Phase, after the roll for Priority has taken place, the bearer of the Ring of Durin can re-roll their side's Priority Roll.",
        "tag": "Passive"
      },
      {
        "name": "The Crown of Kings",
        "definition": "This is a **Unique** piece of wargear. Whenever Durin suffers a Wound, roll a D6. On a natural 6, the Wound is prevented and is ignored.",
        "tag": "Passive"
      },
      {
        "name": "The Horn of Zirakzigil",
        "definition": "This is a **Unique** war horn, which also gives Durin the Terror special rule.",
        "tag": "Active"
      },
      {
        "name": "Hearthguard",
        "type": "upgrade",
        "modifiesStats": [],
        "definition": "Hearthguard have the Burly special rule."
      },
      {
        "name": "Royal Palanquin",
        "type": "mount",
        "move": 6,
        "fight": 4,
        "shoot": 4,
        "strength": 3,
        "defence": 6,
        "attacks": 0,
        "wounds": 6,
        "courage": 6,
        "inttelligence": 6,
        "race": [
          "Man"
        ],
        "faction": [
          "Easterling"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "80mm"
        ],
        "wargear": [
          "Heavy armour",
          "Shields",
          "Hand weapons"
        ],
        "specialRules": []
      },
      {
        "name": "Easterling Halberd",
        "definition": "This can be used as either a pike or a two-handed weapon.",
        "tag": "Active"
      },
      {
        "name": "Helm of the Dragon Emperor",
        "definition": "This is a **Unique** piece of wargear which grants the **Dragon** Emperor the Resistant to Magic special rule.",
        "tag": "Passive"
      },
      {
        "name": "The Dragon Emperor's Glaive",
        "definition": "This is a **Unique** Elven spear. Additionally, the **Dragon** Emperor may use it to use the Shielding rule even though he does not have a shield. The **Dragon** Emperor cannot Support whilst mounted upon his Royal Palanquin.",
        "tag": "Active"
      },
      {
        "name": "Durtuz, the Silver Falchion",
        "definition": "This is a **Unique** Elven hand-and-a-half weapon. Additionally, when making Strikes against an enemy **Hero** model, a roll of a natural 5+ will always Wound the target, regardless of the **Hero** model's Defence",
        "tag": "Active"
      },
      {
        "name": "War Drum (Mordor Orc)",
        "definition": "A model with a war drum may use it during the Declare Heroic Actions step of each Move Phase to declare a Heroic March for free, without spending a Might Point, even if they are not a **Hero**. This free Heroic March has the following exceptions:\n                • A model with a war drum that declares a Heroic March must always shout At the Double.\n                • The range of this At the Double is 12\" rather than 6\". Additionally, friendly models must finish their Activation within 12\" rather than 6\".\n                • The Heroic March declared when a model uses a war drum will only affect friendly models with the same keywords as the ones shown in brackets after the war drum. So if a model has a war drum (**Mordor**) then it will only affect models with the **Mordor** keyword.\n                As a war drum allows a model to declare a free Heroic March, models cannot be affected by both a war drum and a normal Heroic March in the same turn."
      },
      {
        "name": "War Drum (Easterling)",
        "definition": "A model with a war drum may use it during the Declare Heroic Actions step of each Move Phase to declare a Heroic March for free, without spending a Might Point, even if they are not a **Hero**. This free Heroic March has the following exceptions:\n                • A model with a war drum that declares a Heroic March must always shout At the Double.\n                • The range of this At the Double is 12\" rather than 6\". Additionally, friendly models must finish their Activation within 12\" rather than 6\".\n                • The Heroic March declared when a model uses a war drum will only affect friendly models with the same keywords as the ones shown in brackets after the war drum. So if a model has a war drum (**Mordor**) then it will only affect models with the **Mordor** keyword.\n                As a war drum allows a model to declare a free Heroic March, models cannot be affected by both a war drum and a normal Heroic March in the same turn."
      },
      {
        "name": "War Drum (Mordor)",
        "definition": "A model with a war drum may use it during the Declare Heroic Actions step of each Move Phase to declare a Heroic March for free, without spending a Might Point, even if they are not a **Hero**. This free Heroic March has the following exceptions:\n                • A model with a war drum that declares a Heroic March must always shout At the Double.\n                • The range of this At the Double is 12\" rather than 6\". Additionally, friendly models must finish their Activation within 12\" rather than 6\".\n                • The Heroic March declared when a model uses a war drum will only affect friendly models with the same keywords as the ones shown in brackets after the war drum. So if a model has a war drum (**Mordor**) then it will only affect models with the **Mordor** keyword.\n                As a war drum allows a model to declare a free Heroic March, models cannot be affected by both a war drum and a normal Heroic March in the same turn."
      },
      {
        "name": "War Drum (Uruk-hai)",
        "definition": "A model with a war drum may use it during the Declare Heroic Actions step of each Move Phase to declare a Heroic March for free, without spending a Might Point, even if they are not a **Hero**. This free Heroic March has the following exceptions:\n                • A model with a war drum that declares a Heroic March must always shout At the Double.\n                • The range of this At the Double is 12\" rather than 6\". Additionally, friendly models must finish their Activation within 12\" rather than 6\".\n                • The Heroic March declared when a model uses a war drum will only affect friendly models with the same keywords as the ones shown in brackets after the war drum. So if a model has a war drum (**Mordor**) then it will only affect models with the **Mordor** keyword.\n                As a war drum allows a model to declare a free Heroic March, models cannot be affected by both a war drum and a normal Heroic March in the same turn."
      },
      {
        "name": "Palantir",
        "tag": "Active",
        "definition": "Once per game, during the Priority Phase but before the roll for Priority, Saruman can use the Palantir to automatically win the roll to choose who has Priority for that turn. If both sides have a special rule allowing them to do this and both with to use it in the same turn, players roll of as normal and both special rules count as being used."
      },
      {
        "name": "Pike",
        "definition": "Pikes function in much the same way as spears, and allow models to Support in exactly the same way as those armed with a spear.\n                Additionally, a model armed with a pike can Support another friendly model armed with a pike that is Supporting a friendly model Engaged in Combat - essentially giving two Supports to the same model.\n                A pike requires two hands to use, and so a model armed with a pike will suffer a -1 penalty to their Duel Rolls if they are armed with a shield or a Missile Weapon.\n                As models armed with pikes can effectively Support at three models deep (one Engaged in Combat and two Supporting), it can be very easy to cause your own models to be Trapped, as only one model may Back Away not two. This is the risk of Supporting in such depth.\n                Additionally, if a **Cavalry** model Charges a model armed with a pike, then the model with a pike will gain a bonus of +l To Wound when making Strikes against the **Mount** in the ensuing Combat."
      },
      {
        "name": "Guardian of the King",
        "modifiesStats": [
          {
            "stat": "strength",
            "modifier": 1
          }
        ]
      },
      {
        "name": "The One Ring",
        "tag": "Active",
        "definition": "A model who carries the One Ring is referred to as the Ringbearer.\nWEARING THE RING\nA Ringbearer can put on the One Ring at any point during their Activation. As soon as they do they benefit from the Invisible special rule (see page 127). A Ringbearer who is unable to Activate (such as if they are Engaged in Combat) cannot put on the Ring.\nIf a model puts on the Ring whilst they are mounted, then their **Mount** will immediately bolt and flee the battlefield (the **Mount** is therefore removed), and the model must immediately take a Thrown Rider Test.\nSAURON'S WILL\nIf a Ringbearer begins its Activation wearing the One Ring, then their controlling player must test to see if the model can overcome the call of the Ring. To do this, the Ringbearer's controlling player rolls a D6 before doing anything else for the Ringbearer during their Activation. A **Hero** may use Might to improve this roll. On a 3+, the Ringbearer is able to keep control and may Activate as normal. However, on a 1-2 the opposing player may Move the Ringbearer during their Activation, and may even make them Charge – in this case, the model passes all Courage Tests for the Terror special rule. The opposing player cannot make the Ringbearer remove the Ring when they Move them.\nThe opposing player cannot make the Ringbearer pick up or put down items, perform anything that may bring the Ringbearer to harm (such as Jumping off a cliff or making a Leap Test), or make them leave the board in Scenarios that allow it.\nIt's important to note that even when an opposing player gets to Move the Ringbearer in this manner, they are still part of their controlling player's Army, and all other actions such as Shooting, fighting in Combat, or anything else the Ringbearer can do remains under the control of their controlling player.\nREMOVING THE RING\nSuch is the hold of the Ring, that any model who is wearing it and wants to remove it must take a Courage Test. This can be done at any point in the model's Activation, though after making the roll for Sauron's Will (if applicable). If the model fails this Courage Test then they cannot take the Ring off this turn and must wait until the following turn to try again.\nMY PRECIOUS!\nDuring a Matched Play game, if the Ringbearer is the only model left on their side and is Invisible (i.e., they are wearing the Ring), then they succumb to the call of the Ring and are removed as a casualty. If the opposing side's objective is to kill the Ringbearer, then this is still achieved if the Ringbearer is removed in this manner.\nThere may be the odd occasions in Matched Play games where there is more than one model on the battlefield who can carry the One Ring. As the One Ring is unique, there is a hierarchy as to who carries the One Ring in the case of multiple Ringbearers. The model closest to the top of the hierarchy table below will get to use the Ring – the other will not be a Ringbearer at all for that battle.\n1 The Dark Lord Sauron\n2 Isildur\n3 Bilbo Baggins or Bilbo Baggins, Master Burglar\n4 Frodo Baggins\n5 Bilbo Baggins, Ageing **Hobbit**\n6 Gollum\nIn the rare situation where both players have a Ringbearer, and both are at the same highest point on the hierarchy table, then both may carry the One Ring – though one of them is clearly a fake, and only the winner can claim that theirs was the real One Ring"
      },
      {
        "name": "Shield and Spear",
        "includes": [
          {
            "name": "Shield",
            "dataSource": "gear"
          },
          {
            "name": "Spear",
            "dataSource": "gear"
          }
        ]
      },
      {
        "name": "Banner and Shield",
        "includes": [
          {
            "name": "Shield",
            "dataSource": "gear"
          },
          {
            "name": "Banner",
            "dataSource": "gear"
          }
        ]
      },
      {
        "name": "Shield and Elven spear",
        "includes": [
          {
            "name": "Shield",
            "dataSource": "gear"
          },
          {
            "name": "Elven spear",
            "dataSource": "gear"
          }
        ]
      },
      {
        "name": "War horn and Shield",
        "includes": [
          {
            "name": "War horn",
            "dataSource": "gear"
          },
          {
            "name": "Shield",
            "dataSource": "gear"
          }
        ]
      },
      {
        "name": "Ring of Barahir",
        "tag": "Passive",
        "definition": "This is a **Unique** piece of Wargear. Whenever Aragorn is affected by a Magical Power, after any Resist Tests have been made (if able), he may roll a D6. On a natural 6, Aragorn is not affected by that Magical Power."
      },
      {
        "name": "Flaming Brand",
        "tag": "Passive",
        "definition": "A model with a flaming brand has the Terror (**Cavalry**) and Terror (**Beast**) special rules. Additionally, a model with a flaming brand counts as 2 models rather than 1 when working out how many models are within range of an Objective Marker."
      },
      {
        "name": "Severed Heads",
        "definition": "If a **Mordor** War Catapult chooses to fire Severed Heads, determine the actual target as normal. Then, instead of rolling To Wound, the actual target and any enemy model within 3\" of them must each take a Courage Test. If the test is failed, the model flees and is removed as a casualty."
      },
      {
        "name": "Flaming Ammunition",
        "definition": "A **Siege Engine** upgraded with Flaming Ammunition may re-roll any failed To Wound rolls against a Siege Target"
      },
      {
        "name": "Horse",
        "type": "mount",
        "race": [
          "Horse"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "movement": 10,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 4,
        "attack": 0,
        "wounds": 1,
        "courage": 7,
        "intelligence": 7
      },
      {
        "name": "Khandish Chariot",
        "type": "mount",
        "race": [
          "Horse"
        ],
        "faction": [
          "Khand"
        ],
        "unitType": [
          "Chariot"
        ],
        "baseSize": [
          "60mm"
        ],
        "movement": 10,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 7,
        "attack": 1,
        "wounds": 3,
        "courage": 7,
        "intelligence": 7,
        "specialRules": [
          "Dominant (3)",
          "Chariot Charge (Khand)"
        ]
      },
      {
        "name": "War Camel",
        "type": "mount",
        "race": [
          "Camel"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "movement": 10,
        "fight": 2,
        "shoot": 6,
        "strength": 4,
        "defence": 4,
        "attack": 0,
        "wounds": 1,
        "courage": 8,
        "intelligence": 8,
        "specialRules": [
          "Impaler"
        ]
      },
      {
        "name": "Brego",
        "type": "mount",
        "movement": 10,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 4,
        "attack": 0,
        "wounds": 1,
        "courage": 6,
        "intelligence": 6,
        "specialRules": [
          "Sure-footed Steed"
        ]
      },
      {
        "name": "Galadhrim Steed",
        "type": "mount",
        "race": [
          "Horse"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "movement": 10,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 5,
        "attack": 0,
        "wounds": 1,
        "courage": 7,
        "intelligence": 7,
        "definition": "This is an armoured horse that also has the Woodland Creature special rule.",
        "specialRules": [
          "Woodland Creature"
        ]
      },
      {
        "name": "Gandalf's Cart",
        "type": "mount",
        "movement": 8,
        "fight": 1,
        "shoot": 6,
        "strength": 3,
        "defence": 3,
        "attack": 0,
        "wounds": 3,
        "courage": 8,
        "intelligence": 8,
        "race": [
          "Horse"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "60mm"
        ],
        "specialRules": [
          "Gandalf's Rockets"
        ]
      },
      {
        "name": "Scythe Gauntlets",
        "tag": "Active",
        "definition": "A **Gundabad** **Troll** armed with Scythe Gauntlets increases its Attacks to 4.",
        "modifiesStats": [
          {
            "stat": "attack",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Crushing Club",
        "tag": "Active",
        "definition": "Any Strikes made by a **Gundabad** **Troll** armed with a Crushing Club count as having the Mighty Blow special rule. Additionally, any model struck by a Crushing Club and not slain must roll a D6 at the end of the Combat. On a 3+, the model is immediately knocked Prone."
      },
      {
        "name": "Armoured horse",
        "type": "mount",
        "race": [
          "Horse"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "movement": 10,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 5,
        "attack": 0,
        "wounds": 1,
        "courage": 7,
        "intelligence": 7
      },
      {
        "name": "Spectral Steed",
        "type": "mount",
        "movement": 12,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 6,
        "attack": 0,
        "wounds": 1,
        "courage": 5,
        "intelligence": 7,
        "race": [
          "Spirit"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "specialRules": [
          "Spectral Walk",
          "Terror"
        ]
      },
      {
        "name": "Warg",
        "type": "mount",
        "movement": 10,
        "fight": 3,
        "shoot": 6,
        "strength": 4,
        "defence": 4,
        "attack": 1,
        "wounds": 1,
        "courage": 8,
        "intelligence": 8,
        "race": [
          "Warg"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ]
      },
      {
        "name": "Fell Warg",
        "type": "mount",
        "movement": 10,
        "fight": 3,
        "shoot": 6,
        "strength": 4,
        "defence": 4,
        "attack": 1,
        "wounds": 1,
        "courage": 8,
        "intelligence": 7,
        "race": [
          "Warg"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "specialRules": [
          "Fell Sight"
        ]
      },
      {
        "name": "Shadowfax",
        "type": "mount",
        "movement": 12,
        "fight": 3,
        "shoot": 6,
        "strength": 4,
        "defence": 5,
        "attack": 0,
        "wounds": 1,
        "courage": 5,
        "intelligence": 5,
        "might": 0,
        "will": 2,
        "fate": 1,
        "race": [
          "Horse"
        ],
        "unitType": [
          "Hero",
          "Mount"
        ],
        "faction": [
          "See Rider"
        ],
        "baseSize": [
          "40mm"
        ],
        "specialRules": [
          "Lord of the Mearas"
        ]
      },
      {
        "name": "Pippin",
        "movement": 4,
        "fight": 3,
        "shoot": 3,
        "strength": 2,
        "defence": 4,
        "attack": 1,
        "wounds": 2,
        "courage": 5,
        "intelligence": 6,
        "might": 1,
        "will": 1,
        "fate": 2,
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Gondor"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic Defence"
        ],
        "specialRules": [
          "Resistant to Magic",
          "Throw Stones (range 8\", Strength 1)"
        ],
        "wargear": [
          "Armour",
          "Hand weapon"
        ],
        "definition": "If Gandalf is upgraded to take Pippin, then Pippin will be treated as a Passenger on Shadowfax. Pippin uses the Peregrin Took, Guard of the Citadel profile (see page 54) and will always count as an Independent **Hero** in this instance. Pippin will still count as a model towards the Army's total number of models and Break Point, though will not take up a space in Gandalf's Warband. Whilst Pippin is mounted on Shadowfax, Gandalf gains a Resistant to Magic special rule, may re-roll To Wound rolls of a natural 1 when making Strikes, and can spend Pippin's Might, Will and Fate Points as if they were his own."
      },
      {
        "name": "The White Warg",
        "type": "mount",
        "movement": 10,
        "fight": 5,
        "shoot": 6,
        "strength": 5,
        "defence": 5,
        "attack": 2,
        "wounds": 2,
        "courage": 6,
        "intelligence": 6,
        "might": 2,
        "will": 1,
        "fate": 1,
        "race": [
          "Warg"
        ],
        "faction": [
          "Gundabad"
        ],
        "unitType": [
          "Hero",
          "Mount"
        ],
        "baseSize": [
          "50mm"
        ],
        "wargear": [
          "Claws and teeth (hand weapons)"
        ],
        "keyword": [
          "Warg",
          "Infantry",
          "Hero"
        ],
        "specialRules": [
          "Fearless",
          "Fell Sight",
          "Terror",
          "Pack Master"
        ]
      },
      {
        "name": "Moria Goblin Drum (Drum)",
        "type": "mount",
        "movement": 0,
        "fight": 0,
        "shoot": 0,
        "strength": 0,
        "defence": 10,
        "attack": 0,
        "wounds": 3,
        "courage": 0,
        "keyword": [
          "Warg",
          "Infantry",
          "Hero"
        ],
        "specialRules": []
      },
      {
        "name": "Fell beast",
        "type": "mount",
        "movement": 12,
        "fight": 5,
        "shoot": 6,
        "strength": 6,
        "defence": 6,
        "attack": 2,
        "wounds": 3,
        "courage": 7,
        "intelligence": 8,
        "race": [
          "Fell Beast"
        ],
        "faction": [
          "Mordor"
        ],
        "unitType": [
          "Mount",
          "Monster"
        ],
        "baseSize": [
          "60mm"
        ],
        "wargear": [
          "Claws and teeth (hand weapons)"
        ],
        "keyword": [
          "Monster",
          "Cavalry"
        ],
        "specialRules": [
          "Dominant (3)",
          "Fly",
          "Large Target",
          "Monstrous Charge",
          "Terror",
          "Feral"
        ]
      },
      {
        "name": "Armoured Fell beast",
        "type": "mount",
        "movement": 12,
        "fight": 5,
        "shoot": 6,
        "strength": 6,
        "defence": 7,
        "attack": 2,
        "wounds": 3,
        "courage": 7,
        "intelligence": 8,
        "race": [
          "Fell Beast"
        ],
        "faction": [
          "Mordor"
        ],
        "unitType": [
          "Mount",
          "Monster"
        ],
        "baseSize": [
          "60mm"
        ],
        "wargear": [
          "Claws and teeth (hand weapons)"
        ],
        "keyword": [
          "Monster",
          "Cavalry"
        ],
        "specialRules": [
          "Dominant (3)",
          "Fly",
          "Large Target",
          "Monstrous Charge",
          "Terror",
          "Feral"
        ]
      },
      {
        "name": "Pony",
        "type": "mount",
        "movement": 8,
        "fight": 1,
        "shoot": 6,
        "strength": 3,
        "defence": 3,
        "attack": 0,
        "wounds": 1,
        "courage": 8,
        "intelligence": 7,
        "race": [
          "Horse"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "specialRules": [
          "Timid"
        ]
      },
      {
        "name": "War boar",
        "type": "mount",
        "movement": 8,
        "fight": 4,
        "shoot": 6,
        "strength": 4,
        "defence": 6,
        "attack": 0,
        "wounds": 2,
        "courage": 7,
        "intelligence": 9,
        "race": [
          "Board"
        ],
        "baseSize": [
          "40mm"
        ],
        "unitType": [
          "Mount"
        ]
      },
      {
        "name": "War goat",
        "type": "mount",
        "movement": 8,
        "fight": 2,
        "shoot": 6,
        "strength": 4,
        "defence": 5,
        "attack": 0,
        "wounds": 1,
        "courage": 7,
        "intelligence": 7,
        "faction": [
          "See Rider"
        ],
        "race": [
          "Goat"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "specialRules": [
          "Mountain Dweller",
          "Devastating Charge"
        ]
      },
      {
        "name": "Elk",
        "type": "mount",
        "movement": 10,
        "fight": 4,
        "shoot": 5,
        "strength": 4,
        "defence": 5,
        "attack": 0,
        "wounds": 2,
        "courage": 4,
        "specialRules": [
          "Thranduil's Elk"
        ]
      },
      {
        "name": "Sleigh",
        "type": "mount",
        "movement": 10,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 3,
        "attack": 2,
        "wounds": 4,
        "courage": 8,
        "intelligence": 8,
        "race": [
          "Rabbit"
        ],
        "unitType": [
          "Chariot"
        ],
        "baseSize": [
          "120mm oval"
        ],
        "specialRules": [
          "Dominant (3)",
          "Woodland Creature",
          "Chariot Charge (Sleigh)"
        ]
      },
      {
        "name": "Cart",
        "type": "mount",
        "movement": 8,
        "fight": 0,
        "shoot": 0,
        "strength": 3,
        "defence": 5,
        "attack": 0,
        "wounds": 3,
        "courage": 3,
        "specialRules": [],
        "definition": "At the start of every friendly Shoot phase, select a single enemy model within 6\" of the cart and roll a D6. On a 4+, that model suffers one Strength 2 hit."
      },
      {
        "name": "Great Eagle",
        "type": "mount",
        "movement": 12,
        "fight": 7,
        "shoot": 4,
        "strength": 6,
        "defence": 8,
        "attack": 2,
        "wounds": 3,
        "courage": 4,
        "intelligence": 4,
        "race": [
          "Eagle"
        ],
        "faction": [
          "Misty Mountain"
        ],
        "unitType": [
          "Warrior",
          "Mount",
          "Monster"
        ],
        "baseSize": [
          "60mm"
        ],
        "wargear": [
          "Claws and beak (hand weapon)"
        ],
        "specialRules": [
          "Dominant (3)",
          "Fly",
          "Large Target",
          "Monstrous Charge",
          "Terror"
        ],
        "specialText": "Additionally, if Radagast dismounts from the Great Eagle it will automatically pass its Courage Test for being a Separated Mount."
      },
      {
        "name": "Armour",
        "type": "armour",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Heavy Armour",
        "type": "armour",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 2
          }
        ]
      },
      {
        "name": "Light Armour",
        "definition": "A model wearing Light Armour will add 1 to their Defence characteristic against Shooting Attacks. If a model is wearing light armour then the Defence improvement will not have been added onto their profile."
      },
      {
        "name": "Exchange armour and bow for heavy armour",
        "type": "armour",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 1
          }
        ],
        "replaceProperties": [
          [
            {
              "property": "wargear",
              "value": [
                "Hand weapon"
              ]
            }
          ]
        ]
      },
      {
        "name": "Dwarf Armour",
        "type": "armour",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 2
          }
        ]
      },
      {
        "name": "Heavy Dwarf Armour",
        "type": "armour",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 3
          }
        ]
      },
      {
        "name": "Shield",
        "type": "shield",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 1,
            "cancelledBy": {
              "type": "bow",
              "uncancelledByKeyword": "Expert Rider"
            }
          }
        ]
      },
      {
        "name": "Shield (Without Bow)",
        "type": "shield",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Bow",
        "type": "bow",
        "definition": "24\" Range, 2 Strength"
      },
      {
        "name": "Elf Bow",
        "type": "bow",
        "definition": "24\" Range, 3 Strength"
      },
      {
        "name": "Longbow",
        "type": "bow",
        "definition": "24\" Range, 3 Strength"
      },
      {
        "name": "Esgaroth Bow",
        "type": "bow",
        "definition": "24\" Range, 3 Strength"
      },
      {
        "name": "Great Bow",
        "type": "bow",
        "definition": "24\" Range, 4 Strength"
      },
      {
        "name": "Short Bow",
        "type": "bow",
        "definition": "18\" Range, 2 Strength"
      },
      {
        "name": "Orc Bow",
        "type": "bow",
        "definition": "18\" Range, 2 Strength"
      },
      {
        "name": "Dwarf Bow",
        "type": "bow",
        "definition": "18\" Range, 3 Strength"
      },
      {
        "name": "Dwarf Longbow",
        "type": "bow",
        "definition": "24\" Range, 3 Strength"
      },
      {
        "name": "Crossbow",
        "type": "bow",
        "definition": "24\" Range, 4 Strength. A model with a crossbow may not fire in the same turn that it has moved."
      },
      {
        "name": "Exchange Shield for Banner",
        "type": "banner",
        "definition": "A banner provides a single re-roll to friendly models who are involved in a Fight within 3\". Any model carrying a banner is encumbered by its weight, and suffers a -1 penalty to their Duel rolls.",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": -1
          }
        ]
      },
      {
        "name": "Swap shield for war drum (Isengard)",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": -1
          }
        ],
        "definition": "A model with a war drum may use it during the Declare Heroic Actions step of each Move Phase to declare a Heroic March for free, without spending a Might Point, even if they are not a **Hero**. This free Heroic March has the following exceptions:\n        • A model with a war drum that declares a Heroic March must always shout At the Double.\n        • The range of this At the Double is 12\" rather than 6\". Additionally, friendly models must finish their Activation within 12\" rather than 6\".\n        • The Heroic March declared when a model uses a war drum will only affect friendly models with the same keywords as the ones shown in brackets after the war drum. So if a model has a war drum (**Mordor**) then it will only affect models with the **Mordor** keyword.\n        As a war drum allows a model to declare a free Heroic March, models cannot be affected by both a war drum and a normal Heroic March in the same turn."
      },
      {
        "name": "Uruk-Hai Bow",
        "type": "bow",
        "definition": "18\" Range, 3 Strength"
      },
      {
        "name": "Blowpipe",
        "type": "blowpipe",
        "definition": "12\" Range, 2 Strength. Benefits from the Poisoned Weapons special rule (re-roll 1s to wound). "
      },
      {
        "name": "Wood Elf Spear",
        "type": "weapon",
        "definition": "This is an Elven spear. Additionally, a model armed with a Wood **Elf** Spear may use the Shielding rule even though they do not have a shield."
      },
      {
        "name": "War Horn",
        "type": "horn",
        "definition": "Models within 24\" of a friendly model with a war horn gain a bonus of +1 to any Courage Tests they take. Additionally, a model with a war horn gains the Dominant (2) special rule and can use it once per game to increase the range of a friendly **Hero** model's Stand Fast by 3\", so long as the model with the war horn is in range of the **Hero** model's Stand Fast before this increase. If a **Hero** model has a war horn themselves, they may use it to increase the range of their own Stand Fast by 3\" instead. A war horn is treated as an Active ability."
      },
      {
        "name": "Banner",
        "type": "banner",
        "definition": "A banner provides a single re-roll to friendly models who are involved in a Fight within 3\". Any model carrying a banner is encumbered by its weight, and suffers a -1 penalty to their Duel rolls."
      },
      {
        "name": "War horn, shield, and throwing spears",
        "type": "throwingWeapon",
        "definition": "8\" Range, 3 Strength",
        "includes": [
          {
            "name": "Shield",
            "dataSource": "gear"
          },
          {
            "name": "Throwing spears",
            "dataSource": "gear"
          }
        ]
      },
      {
        "name": "Two-handed weapon and throwing weapons",
        "type": "throwingWeapon",
        "definition": "6\" Range, 3 Strength"
      },
      {
        "name": "Shield and throwing spears",
        "type": "throwingWeapon",
        "definition": "8\" Range, 3 Strength",
        "includes": [
          {
            "name": "Shield",
            "dataSource": "gear"
          },
          {
            "name": "Throwing spears",
            "dataSource": "gear"
          }
        ]
      },
      {
        "name": "Shield & throwing spears",
        "type": "throwingWeapon",
        "definition": "8\" Range, 3 Strength",
        "includes": [
          {
            "name": "Shield",
            "dataSource": "gear"
          },
          {
            "name": "Throwing spears",
            "dataSource": "gear"
          }
        ]
      },
      {
        "name": "Horse and throwing spears",
        "type": "throwingWeapon",
        "definition": "8\" Range, 3 Strength"
      },
      {
        "name": "Throwing Spears",
        "type": "throwingWeapon",
        "definition": "8\" Range, 3 Strength"
      },
      {
        "name": "Throwing weapon",
        "type": "throwingWeapon",
        "definition": "6\" Range, 3 Strength"
      },
      {
        "name": "Elven throwing weapon",
        "type": "throwingWeapon",
        "definition": "6\" Range, 3 Strength"
      },
      {
        "name": "Elven throwing weapons",
        "type": "throwingWeapon",
        "definition": "6\" Range, 3 Strength"
      },
      {
        "name": "Throwing weapons",
        "type": "throwingWeapon",
        "definition": "6\" Range, 3 Strength"
      },
      {
        "name": "Throwing Axes",
        "type": "throwingWeapon",
        "definition": "6\" Range, 3 Strength"
      },
      {
        "name": "Troll Chain",
        "type": "throwingWeapon",
        "definition": "3\" Range, 5 Strength"
      },
      {
        "name": "Light shield and throwing weapons",
        "type": "throwingWeapon",
        "definition": "6\" Range, 3 Strength"
      },
      {
        "name": "Horse, Elf bow and Elven lance",
        "type": "bow",
        "definition": "24\" Range, 3 Strength"
      },
      {
        "name": "Bow & war spear",
        "type": "bow",
        "definition": "24\" Range, 2 Strength"
      },
      {
        "name": "Light Shield",
        "definition": "A model with a light shield does not gain a bonus to its Defence. However, it may use the Shielding special rule."
      },
      {
        "name": "Troll Spear",
        "type": "spear",
        "definition": "This is a spear. Additionally, if this model is not Supporting, any To Wound Rolls of a natural 6 it makes when making Strikes that are not prevented will deal 2 Wounds rather than 1."
      },
      {
        "name": "War spear",
        "type": "Spear",
        "definition": "Counts as a lance while mounted, and a spear while dismounted"
      },
      {
        "name": "Axe of Lossarnach",
        "type": "Weapon",
        "definition": "An Axe of **Lossarnach** can be used as either a spear or a two-handed axe."
      },
      {
        "name": "Broadsword",
        "type": "Weapon",
        "definition": "This is a two-handed sword. Additionally, if a model that is fighting with a broadsword scores a natural roll of a 6 in a Duel roll, they do not apply the penalty for using a two-handed weapon."
      },
      {
        "name": "Mattock",
        "type": "Two-handed weapon",
        "definition": "This is a two-handed weapon. Additionally, if a model wielding a Mattock wins a Duel Roll they may choose to try to knock down an enemy model instead of making Strikes. If they do, choose a single enemy model involved in the Combat. This model and the chosen model both roll a single D6 and add their Strength characteristic. If this model rolls equal to or higher than the chosen model, then the chosen model is immediately knocked Prone. This may be done before any other friendly models make their strikes."
      },
      {
        "name": "Exchange Shield and Spear for Mattock",
        "type": "Two-handed weapon",
        "definition": "This is a two-handed weapon. Additionally, if a model wielding a Mattock wins a Duel Roll they may choose to try to knock down an enemy model instead of making Strikes. If they do, choose a single enemy model involved in the Combat. This model and the chosen model both roll a single D6 and add their Strength characteristic. If this model rolls equal to or higher than the chosen model, then the chosen model is immediately knocked Prone. This may be done before any other friendly models make their strikes.",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": -1
          }
        ]
      },
      {
        "name": "Might",
        "type": "stat",
        "modifiesStats": [
          {
            "stat": "might",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Will",
        "type": "stat",
        "modifiesStats": [
          {
            "stat": "will",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Fate",
        "type": "stat",
        "modifiesStats": [
          {
            "stat": "fate",
            "modifier": 1
          }
        ]
      },
      {
        "name": "The Oakenshield",
        "type": "shield",
        "tag": "Active",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 1
          }
        ],
        "definition": "This is a **Unique** shield. Additionally, if Thorin elects to shield with the Oakenshield and wins the Combat, then he may inflict a single Strength 4 hit on one enemy model involved in the Combat."
      },
      {
        "name": "Crown of Morgul",
        "tag": "Passive",
        "definition": "This is a **Unique** piece of Wargear. Whilst wearing the Crown of Morgul, enemy models within 6\" of the Witch-king, or attempting to Charge the Witch-king, cannot benefit from special rules that would allow them to automatically pass Courage Tests, with the exception of Heroic Resolve. Additionally, once per game, at the start of any Fight Phase, the Witch-king can imbue its great power to ignite his hand weapon - until the end of the turn, any model that suffers a Wound from a Strike made by the Witch-king is Set Ablaze."
      },
      {
        "name": "Morgul Blade",
        "tag": "Active",
        "definition": "This is a hand weapon. Once per game, a model with a Morgul Blade can use it during a Combat instead of their normal hand weapon; this must be declared before strikes are made. If they do, all their Strikes must be resolved against a single enemy model, and if the target suffers a wound that is not prevented in some way, they will immediately lose all remaining Wounds and be removed as a casualty. If the model using the Morgul Blade is mounted, they must use the Strength and Attacks of the rider rather than their **Mount**."
      },
      {
        "name": "Might",
        "definition": "When buying the Witch-king for your\n                force, decide how many points of Might/Will/Fate to give\n                him, up to the maximums shown in his profile. At his\n                weakest, the Witch-king starts the game with no Might, no\n                Fate and 10 points of Will, and costs 70 points. Each extra\n                point of Might, Will or Fate costs an extra 5 points, so the\n                Witch-king with 3 Might, 3 Fate and 20 Will points will cost\n                150 points, before any upgrades."
      },
      {
        "name": "Will",
        "definition": "When buying the Witch-king for your\n                force, decide how many points of Might/Will/Fate to give\n                him, up to the maximums shown in his profile. At his\n                weakest, the Witch-king starts the game with no Might, no\n                Fate and 10 points of Will, and costs 70 points. Each extra\n                point of Might, Will or Fate costs an extra 5 points, so the\n                Witch-king with 3 Might, 3 Fate and 20 Will points will cost\n                150 points, before any upgrades."
      },
      {
        "name": "Fate",
        "definition": "When buying the Witch-king for your\n                force, decide how many points of Might/Will/Fate to give\n                him, up to the maximums shown in his profile. At his\n                weakest, the Witch-king starts the game with no Might, no\n                Fate and 10 points of Will, and costs 70 points. Each extra\n                point of Might, Will or Fate costs an extra 5 points, so the\n                Witch-king with 3 Might, 3 Fate and 20 Will points will cost\n                150 points, before any upgrades."
      },
      {
        "name": "Noldorian Exile",
        "type": "stat",
        "modifiesStats": [
          {
            "stat": "movement",
            "modifier": 2
          }
        ]
      },
      {
        "name": "Aiglos",
        "tag": "Active",
        "definition": "This is a **Unique** Elven spear. Additionally, a model wielding Aiglos gains a bonus of +l To Wound When making Strikes."
      },
      {
        "name": "Hadhafang",
        "definition": "This is a **Unique** Elven hand-and-a-half weapon. Additionally, a model wielding Hadhafang gains a bonus of +1 To Wound when making Strikes against a **Spirit** model."
      },
      {
        "name": "Vilya",
        "tag": "Passive",
        "definition": "Elrond, Master of **Rivendell** may re-roll his dice when using Fate points."
      },
      {
        "name": "Armour of Gondolin",
        "tag": "Passive",
        "definition": "This is **Unique** heavy armour. Additionally, whilst Glorfindel is wearing the armour of Gondolin, enemy **Monster** models Engaged in Combat with him cannot use Brutal Power Attacks.",
        "type": "armour",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 2
          }
        ]
      },
      {
        "name": "King's Guard",
        "type": "upgrade",
        "modifiesStats": [
          {
            "stat": "fight",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Lorien Guard",
        "type": "upgrade",
        "definition": "Lorien Guard may re-roll To Wound rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Anduril, Flame of the West",
        "tag": "Active",
        "definition": "Andúril is an Elven-made hand-and-a-half sword. Additionally, when making Strikes with Andúril, \n                Aragorn never requires more than a 4 for his To Wound rolls. Note that if Aragorn elects to use Andúril as a two-handed weapon, he will still get the +1 bonus To Wound meaning he will Wound on a 3+."
      },
      {
        "name": "Banner of Arwen Evenstar",
        "type": "Banner",
        "tag": "Passive",
        "definition": "This is a **Unique** banner with a range of 6\" rather than 3\", and Halbarad never suffers the -1 penalty to his Duel Rolls for carrying a banner. Additionally, friendly models within 6\" and Line of Sight of the Banner of Arwen Evenstar automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Horn of Gondor",
        "tag": "Active",
        "definition": "This is a **Unique** war horn. At the start of a Combat involving Boromir, if he is outnumbered in the combat then he may blow the Horn of **Gondor**. If he does, then one enemy model involved in the Combat (chosen by their controlling player) must take a Courage Test. If the Courage Test is passed then the combat is fought as normal. If the Courage Test is failed then no Duel Roll is made and Boromir automatically wins the Combat."
      },
      {
        "name": "Horn of the Hammerhand",
        "tag": "Active",
        "definition": "This is a **Unique** war horn. Additionally, once per game at the start of any Move Phase, Helm can unleash a fearsome blow of the Horn of the Hammerhand. Until the End Phase of the turn, enemy models within 24\" of Helm suffer a -1 penalty to any Courage Test they are required to make."
      },
      {
        "name": "Banner of Minas Tirith",
        "type": "Banner",
        "tag": "Passive",
        "definition": "This is a **Unique** banner with a range of 6\". Boromir does not suffer the -1 penalty to his Duel Roll for carrying a banner. Additionally, if a friendly **Gondor** **Warrior** model within range of the Banner of Minas Tirith is involved in a Drawn Combat, and the Combat is tied at the **Gondor** **Warrior** model's Fight Value (i.e. both sides have Fight Value 4 as their highest), then instead of rolling off to see who wins, the **Gondor** **Warrior** model wins instead. If both sides have a similar special rule, roll off as normal."
      },
      {
        "name": "Anduril, Flame of the West",
        "tag": "Active",
        "definition": "Andúril is an Elven-made hand-and-a-half sword. Additionally, when making Strikes with Andúril, Aragorn never requires more than a 4 for his To Wound rolls. Note that if Aragorn elects to use Andúril as a two-handed weapon, he will still get the +1 bonus To Wound meaning he will Wound on a 3+."
      },
      {
        "name": "Lance",
        "definition": "A **Cavalry** model using a lance receives a bonus when making Strikes in a turn that they have Charged; add 1 to their roll To Wound - thus, a score of 2 becomes 3, 4 becomes 5 and so on. Note, in cases where two rolls are required (e.g., 6/4+), this will affect both rolls. A **Cavalry** model using a lance even gets this bonus against other **Cavalry** models, as long as it has Charged, although not if it is within difficult terrain.\n                If a **Cavalry** model with a lance dismounts, or their steed is slain, they will ordinarily abandon their lance, resorting to using another hand weapon."
      },
      {
        "name": "Glamdring",
        "tag": "Active",
        "definition": "This is a **Unique** Elven hand-and-a-half weapon. A model gains a bonus of +1 to their Strength when making Strikes with Glamdring."
      },
      {
        "name": "Grasper & Keeper",
        "tag": "Active",
        "definition": "These are **Unique** hand weapons. Additionally, a model gains a bonus of +1 to its Attacks characteristic when using Grasper & Keeper, and any to Wound rolls of a natural 6 that are not prevented will deal 2 Wounds rather than 1."
      },
      {
        "name": "Herugrim",
        "tag": "Active",
        "definition": "This is a **Unique** hand weapon. Additionally, if a model armed with Herugrim is involved in a Drawn Combat where the Combat is tied at this model's Fight Value (i.e. both sides have Fight Value 5 as their highest, or whatever Fight Value Theoden reaches should he declare a Heroic Strike), then instead of rolling off to see who wins, this model wins instead. If both sides have a similar special rule, roll off as normal."
      },
      {
        "name": "Spyglass",
        "tag": "Active",
        "definition": "Hera may ignore the Stalk Unseen special rule of enemy models, and may therefore draw Line of Sight to them as normal."
      },
      {
        "name": "Hearing Trumpet",
        "tag": "Active",
        "definition": "Whenever an enemy **Hero** declares a Heroic Action within 6\" of Oin, you may roll a D6. On a 5+, Oin may immediately declare the same Heroic Action for free. However, on a natural 1, Oin immediately loses a Will Point. If he cannot lose a Will Point in this manner, then Oin cannot Move during that turn as he tries to fix his Hearing Trumpet."
      },
      {
        "name": "Narya",
        "tag": "Passive",
        "definition": "This is a **Unique** piece of Wargear. Gandalf may re-roll any failed Fate rolls."
      },
      {
        "name": "Staff of Power",
        "definition": "A Staff of Power is a hand-and-a-half weapon. Additionally, the wielder of a Staff of Power gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost."
      },
      {
        "name": "Pennant of the Dead",
        "definition": "Friendly **Dunharrow** models within 3\" of a model with the Pennant of the Dead count as having the Resistant to Magic special rule."
      },
      {
        "name": "Sting",
        "tag": "Active",
        "definition": "This is a **Unique** Elven hand weapon. A model gains a bonus of +1 to their Strength when making Strikes with Sting."
      },
      {
        "name": "Mithril Coat",
        "type": "armour",
        "tag": "Passive",
        "definition": "This is a **Unique** piece of Mithril armour. Models cannot use the Rend Brutal Power Attack against a model wearing Mithril Armour. Additionally, the wearer may re-roll Fate rolls of a 1.",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 3
          }
        ]
      },
      {
        "name": "Stone Flail",
        "tag": "Active",
        "definition": "This is a **Unique** two-handed weapon. If Azog uses the Stone Flail during a Combat, he gains the Mighty Blow special rule, though reduces his Fight Value to 6 for the duration of the Combat - even after a Heroic Strike. Additionally, any model that is struck by the Stone Flail and not slain will be Knocked Prone at the end of the Combat."
      },
      {
        "name": "Flail",
        "tag": "Active",
        "definition": "This is a hand-and-a-half weapon. Additionally, if the bearer wins a Duel Roll, then they can either make Strikes as normal or make a single Strike against each enemy model that was involved in the Combat."
      },
      {
        "name": "The Ring of Durin",
        "tag": "Passive",
        "definition": "Once per game during the Priority Phase, after the roll for Priority has taken place, the bearer of the Ring of Durin can re-roll their side's Priority Roll."
      },
      {
        "name": "The Arkenstone",
        "tag": "Passive",
        "definition": "This is a **Unique** piece of wargear. The bearer of the Arkenstone passes Fate Rolls on a 3+. Additionally, when making a Fate Roll, if the result is a 4 or better, then the Fate Point is free and is not spent."
      },
      {
        "name": "Easterling Halberd and shield",
        "type": "shield",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Foe Spear",
        "type": "Weapon",
        "tag": "Active",
        "definition": "This is a spear. Additionally, if a model with a Foe Spear is Supporting a model with an Iron Shield, they gain a bonus of +1 To Wound when making Strikes against **Monster** models."
      },
      {
        "name": "Fiery Lash",
        "type": "Weapon",
        "tag": "Active",
        "definition": "This is a throwing weapon with a range of 8\" and a Strength of 7. Additionally, a model that is hit by this weapon and not slain will be removed from the board and then placed anywhere in base contact with the Balrog, as chosen by the Balrog's controlling player. A **Cavalry** model that is hit will have the whole model dragged in this way. If for whatever reason, the model cannot be placed in base contact, then it is not moved at all. If a model placed in this way would end up in base contact with other enemy models in addition to the Balrog, then those models do not count as being Engaged in Combat with the placed model unless they subsequently charge the placed model. This is a fire-based attack so if a model is immune to fire-based attacks, they are immune to this attack."
      },
      {
        "name": "Elven Glaive",
        "type": "Weapon",
        "tag": "Active",
        "definition": "This is an Elven spear. Additionally, a model armed with this weapon that is Engaged in Combat and is not being Supported may either gain a bonus of +1 Attacks for their Duel Roll, or +1 Attacks when making Strikes. This must be decided before the Duel Roll takes place."
      },
      {
        "name": "Iron Shield",
        "type": "Shield",
        "tag": "Passive",
        "definition": "This is a shield that provides a bonus of +3 to a model's Defence rather than the usual +1. Additionally, a model carrying an Iron Shield suffers a -1 penalty to their Duel Rolls, unless they are supported by a model with a Foe Spear."
      },
      {
        "name": "Orcrist",
        "type": "Weapon",
        "tag": "Active",
        "definition": "This is a **Unique** Elven hand-and-a-half weapon. Orcrist has the Orcbane, Goblinbane and Uruk-haibane special rules. Additionally, the wielder of Orctrist has the Terror (**Orc**), Terror (**Goblin**) and Terror (**Uruk-hai**) special rules."
      },
      {
        "name": "The Oakenshield",
        "type": "Shield",
        "tag": "Active",
        "definition": "The Oakenshield is a shield. Additionally, should Thorin opt to use it for Shielding during a Fight and he wins, he may make a single Strike at his Strength (receiving no bonuses from any weapons)."
      },
      {
        "name": "Berserker Blade",
        "type": "Weapon",
        "tag": "Active",
        "definition": "This is a hand-and-a-half weapon. Additionally, if an **Uruk-hai** Berserker wins a Combat whilst using their Berserker Blade as a two-handed weapon, they may make a single Strike against every enemy model they were Engaged in Combat with."
      },
      {
        "name": "Narsil",
        "type": "Weapon",
        "tag": "Active",
        "definition": "This is a **Unique** Master-forged two-handed weapon. Additionally, a model wielding Narsil may declare a Heroic Combat during each Fight Phase for free."
      },
      {
        "name": "Mirror of Galadriel",
        "tag": "Passive",
        "definition": "The Mirror of Galadriel is a Heavy Object with a 40mm base, and has a Defence of 8 and 3 Wounds. It is deployed within 6\" of Galadriel at the start of the game, though for Scenarios in which models Move onto the board it can be carried onto the battlefield by two friendly models. During the Priority phase, after the roll for Priority has happened, if Galadriel or Celeborn is in base contact with the Mirror of Galadriel, then their controlling player may add 1 to their roll for Priority. Additionally, during the End Phase of each turn, one friendly **Hero** within 6\" of the Mirror of Galadriel may restore their Fate points to their starting value."
      },
      {
        "name": "Nenya",
        "tag": "Passive",
        "definition": "Galadriel can re-roll her dice when using Fate points."
      },
      {
        "name": "Windlance",
        "type": "siegeEngine",
        "strength": 10,
        "defence": 10,
        "wounds": 3,
        "range": [
          "6\"-60\""
        ],
        "baseSize": [
          "50mm"
        ],
        "keywords": [
          "Siege Engine"
        ],
        "specialRules": [
          "Direct Shot",
          "Accurate",
          "Piercing Shot (Windlance)"
        ]
      },
      {
        "name": "Wyrmtongue",
        "definition": "A **Dragon** with this ability can spend a single Will point each turn without reducing its own store of Will, so long as the Will point is used to cast Transfix or Compel. The controlling player may still spend extra Will points to increase the number of dice in the usual way.",
        "additionalDefinitions": [
          {
            "dataSource": "magicalPowers",
            "name": "Transfix",
            "elementPropertyName": "magicalPowers"
          },
          {
            "dataSource": "magicalPowers",
            "name": "Compel",
            "elementPropertyName": "magicalPowers"
          }
        ]
      },
      {
        "name": "Sebastian",
        "tag": "Active",
        "definition": "This is a **Unique** piece of Wargear. During a Combat, Radagast may roll an additional D6 in his Duel Roll, and may make an additional Strike if he wins the Combat. This additional D6 cannot be modified by Might, and is treated as being Strength 1 when making Strikes - roll a separate dice for Sebastian to make sure."
      },
      {
        "name": "The Light of Earendil",
        "tag": "Passive",
        "definition": "This is a **Unique** piece of Wargear. At any point during her Activation, Galadriel can use the Light of Earendil to roll a D6. On a 3+, Galadriel counts as having Cast the Blinding Light Magical Power. This does not prevent Galadriel from attempting to Cast another Magical Power during her Activation."
      },
      {
        "name": "Easterling Halberd",
        "tag": "Active",
        "definition": "This can be used as either a pike or a two-handed weapon."
      },
      {
        "name": "Long-bladed Spear",
        "tag": "Active",
        "definition": "This unusual weapon can be used as either a spear or a two-handed sword."
      },
      {
        "name": "Royal War Mumak",
        "tag": "Passive",
        "definition": "The Mûmak War Leader rides into battle upon his Royal War Mûmak. This is a War Mûmak of Far **Harad** with the Gnarled Hide, Sigils of Defiance and Tusk Weapons upgrades. Additionally, the Royal War Mûmak has a Fight Value of 5 rather than 4. The Mûmak War Leader replaces the **Mahûd** Beastmaster Chieftain and is placed in the same manner as the **Mahûd** Beastmaster Chieftain. Additionally, the Mûmak War Leader may include Haradrim Warriors in the Howdah, as if they were from the Far **Harad** army list, and not lose its Army Bonus."
      },
      {
        "name": "Gnarled Hide",
        "definition": "The **Mumak** has a Defence of 8 rather than 7.",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Foul Temperament",
        "definition": "The **Mumak** has 4 Attacks rather than 3; however, it suffers a -1 penalty to its Courage Test when seeing if it will Stampede.",
        "modifiesStats": [
          {
            "stat": "attack",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Rappelling Lines",
        "definition": "Models in the Howdah may attempt to dismount during their Activation by rolling a D6. On a 2+, the model successfully dismounts and is placed in base contact with the **Mumak**. However, on a 1 the model suffers Falling Damage - if it survives, place it in base contact with the **Mumak**. A model that successfully dismounts (though not if it rolld a 1) may then continue its activation as normal, even Charging if it wishes, though may not make a shooting attack that turn."
      },
      {
        "name": "Rocks",
        "definition": "Reduce the **Great Beast**'s Move to 6\". Shooting Attacks made with this model's **Orc** Archers are not resolved using **Orc** Bows; instead, they are made with Rocks with a range of 6\" and a Strength of 5."
      },
      {
        "name": "Sigils of Defiance",
        "definition": "The **Mumak** and any models in the Howdah gain the Resistant to Magic special rule, and whenever they suffer a wound they may roll a D6. On a natural 6, the Wound is prevented."
      },
      {
        "name": "Tusk Weapons",
        "definition": "When the **Mumak** Tramples, it will inflict 4 Strength 9 Impact Hits rather than 3."
      },
      {
        "name": "Campfire",
        "tag": "Passive",
        "definition": "After forces are deployed, but before the first turn begins, place the Campfire anywhere on the board outside of your opponent’s deployment area. Bill, Tom and Bert gain the Resistant to Magic special rule and a bonus of +1 to their Courage value whilst they are within 6\" of the Campfire."
      },
      {
        "name": "Boar spear",
        "tag": "Active",
        "definition": "This can be used as either a spear or a two-handed weapon."
      },
      {
        "name": "Catapult",
        "definition": "The Catapult on the back of the Catapult **Troll** can be fired in the same way as a normal **Siege Engine**; it has a range of 12\"-96\" and has a Strength of 10. The Catapult may still be fired even if the **Troll** has Moved, even up to its full Move Value; however, in either instance it will only ever hit on the roll of a natural 6. The Catapult may still be fired if the **Troll** is Engaged in Combat; however, if a natural 1 is rolled when rolling To Hit in this instance, the Catapult will malfunction and the **Troll** will suffer a Wound.\n                The Catapult does not have a conventional crew, and therefore can always be fired so long as the **Troll** is still alive. Additionally, other models can never fire this Catapult as Untrained Crew. Additionally, unlike other **Siege Engine** models, the Catapult cannot be destroyed by an enemy model spending an entire turn in base contact with it.\n                \n                The Catapult has the Arcing Shot special rule."
      },
      {
        "name": "Metal Gauntlets",
        "tag": "Active",
        "definition": "Any Strikes made by this model are resolved at Strength 10. Additionally, this model may re-roll the dice when determining the Hurl Distance when usign the Hurl Brutal Power Attack."
      },
      {
        "name": "Royal Standard of Rohan",
        "tag": "Passive",
        "definition": "This is a **Unique** banner with a range of 6\". Gamling does not suffer the -1 penalty to his Duel Roll for carrying a banner. Additionally, whenever a friendly **Rohan** **Hero** model within 6\" of the Royal Standard of **Rohan** spends a Might Point, they may roll a D6. On a natural 6, the Might Point is free and is not spent."
      },
      {
        "name": "Elven Cloak",
        "tag": "Passive",
        "definition": "A model wearing an Elven cloak has the Stalk Unseen special rule. Additionally, models targeting an **Infantry** model wearing an Elven cloak with a Shooting Attack suffer a -1 penalty when rolling To Hit."
      },
      {
        "name": "Guthwine",
        "definition": "This. is a **Unique** hand weapon. Additionally, each time a model armed with Guthwine rolls a natural 6 To Wound when making a Strike, they may immediately make a  single additional To Wound roll against the same target. If this additional To Wound roll is a natural 6, this will not benefit from this special rule."
      },
      {
        "name": "Merry",
        "tag": "Passive",
        "definition": "If Eowyn is upgraded to take Merry, then Merry will be treated as a Passenger on Eowyn's horse. Merry uses the Meriadoc Brandybuck, Esquire of **Rohan** profile (see page 35), has a shield, and will always count as an Independent **Hero** in this instance. Merry will still count towards the Army's total number of models and Break Point, though will not take up a space in Eowyn's Warband. Whilst Merry is mounted on Eowyn's horse, Eowyn gains the Resistant to Magic special rule, increases her Attacks characteristic to 3, and can spend Merry's Might, Will and Fate Points as if they were her own.",
        "movement": 4,
        "fight": 3,
        "shoot": 3,
        "strength": 2,
        "defence": 5,
        "attack": 1,
        "wounds": 2,
        "courage": 5,
        "intelligence": 6,
        "might": 1,
        "will": 1,
        "fate": 2,
        "race": [
          "Hobbit"
        ],
        "faction": [
          "Rohan"
        ],
        "unitType": [
          "Hero",
          "Infantry",
          "Unique"
        ],
        "baseSize": [
          "25mm"
        ],
        "heroicActions": [
          "Heroic Strike"
        ],
        "specialRules": [
          "Resistant to Magic",
          "Throw Stones (range 8\", Strength 1)"
        ],
        "wargear": [
          "Armour",
          "Hand weapon",
          "Shield"
        ]
      },
      {
        "name": "Mahud Beastmaster Chieftain",
        "movement": 6,
        "fight": 5,
        "shoot": 3,
        "strength": 5,
        "defence": 5,
        "attack": 2,
        "wounds": 2,
        "courage": 5,
        "intelligence": 6,
        "might": 2,
        "will": 2,
        "fate": 1,
        "heroicActions": [
          "Heroic March"
        ],
        "wargear": [
          "Armour",
          "Hand weapon",
          "War horn"
        ],
        "race": [
          "Man"
        ],
        "faction": [
          "Harad"
        ],
        "unitType": [
          "Hero",
          "Infantry"
        ],
        "baseSize": [
          "25mm"
        ],
        "specialRules": [
          "Mahud Beastmaster Chieftain"
        ],
        "modifiesStats": [
          {
            "stat": "might",
            "modifier": -2
          }
        ]
      },
      {
        "name": "Ashere",
        "type": "mount",
        "movement": 10,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 4,
        "attack": 0,
        "wounds": 1,
        "courage": 7,
        "intelligence": 7,
        "race": [
          "Horse"
        ],
        "faction": [
          "Rohan"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "specialRules": [
          "Swift Gallop"
        ]
      },
      {
        "name": "Firefoot",
        "type": "mount",
        "movement": 12,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 4,
        "attack": 0,
        "wounds": 1,
        "courage": 7,
        "intelligence": 7,
        "race": [
          "Horse"
        ],
        "faction": [
          "Rohan"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ]
      },
      {
        "name": "Great Elk",
        "type": "mount",
        "movement": 10,
        "fight": 4,
        "shoot": 6,
        "strength": 4,
        "defence": 5,
        "attack": 0,
        "wounds": 2,
        "courage": 6,
        "intelligence": 7,
        "race": [
          "Elk"
        ],
        "faction": [
          "Mirkwood"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "50mm"
        ],
        "specialRules": [
          "Woodland Creature",
          "Majestic Steed"
        ]
      },
      {
        "name": "Asfaloth",
        "type": "mount",
        "movement": 12,
        "fight": 3,
        "shoot": 6,
        "strength": 3,
        "defence": 4,
        "attack": 0,
        "wounds": 1,
        "courage": 6,
        "intelligence": 6,
        "might": 0,
        "will": 1,
        "fate": 1,
        "race": [
          "Horse"
        ],
        "unitType": [
          "Hero",
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "specialRules": [
          "Woodland Creature"
        ]
      },
      {
        "name": "Felarof",
        "type": "mount",
        "movement": 12,
        "fight": 3,
        "shoot": 6,
        "strength": 3,
        "defence": 5,
        "attack": 0,
        "wounds": 1,
        "courage": 7,
        "intelligence": 7,
        "race": [
          "Horse"
        ],
        "faction": [
          "Rohan"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "specialRules": []
      },
      {
        "name": "Troll Brute",
        "movement": 6,
        "fight": 5,
        "shoot": 6,
        "strength": 7,
        "defence": 6,
        "attack": 3,
        "wounds": 4,
        "courage": 6,
        "intelligence": 9,
        "race": [
          "Troll"
        ],
        "unitType": [
          "War Beast"
        ],
        "faction": [
          "Gundabad"
        ],
        "baseSize": [
          "80mm"
        ],
        "options": [],
        "specialRules": [
          "Dominant (5)",
          "Fearless",
          "Large Target",
          "Terror",
          "Trample (Troll Brute)"
        ],
        "wargear": [
          "Hand weapons"
        ]
      },
      {
        "name": "Firefoot with armour",
        "type": "mount",
        "movement": 12,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 5,
        "attack": 0,
        "wounds": 1,
        "courage": 7,
        "intelligence": 7,
        "race": [
          "Horse"
        ],
        "faction": [
          "Rohan"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ]
      },
      {
        "name": "Snowmane",
        "type": "mount",
        "movement": 10,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 4,
        "attack": 0,
        "wounds": 1,
        "courage": 7,
        "intelligence": 7,
        "race": [
          "Horse"
        ],
        "faction": [
          "Rohan"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "specialRules": [
          "Faithful Servant"
        ]
      },
      {
        "name": "Snowmane with armour",
        "type": "mount",
        "movement": 10,
        "fight": 2,
        "shoot": 6,
        "strength": 3,
        "defence": 5,
        "attack": 0,
        "wounds": 1,
        "courage": 7,
        "intelligence": 7,
        "race": [
          "Horse"
        ],
        "faction": [
          "Rohan"
        ],
        "unitType": [
          "Mount"
        ],
        "baseSize": [
          "40mm"
        ],
        "specialRules": [
          "Faithful Servant"
        ]
      },
      {
        "name": "Frying Pan",
        "tag": "Active",
        "definition": "Instead of making Strikes if he wins a Duel Roll, Sam may choose to use his Frying Pan as a weapon. Choose one enemy **Infantry** model involved in the Combat (with the exception of a **Monster**) and roll a D6. On a 4+, the chosen model is stunned by the hit and cannot Move during the following turn, but may otherwise act normally."
      },
      {
        "name": "Merry & Pippin",
        "definition": "If this option is taken, then both Merry and Pippin will ride into battle on Treebeard, and will use their profiles. They are still treated as individual models and will count towards the Army's total number of models and Break Point. Merry and Pippin are treated as Passengers (though this will not give Treebeard either the **Cavalry** or **Mount** keywords), with the exception that they cannot be targeted individually by shooting attacks, Magical Powers or special rules, and Strikes cannot be made against them in Combat. Any shooting attacks that hit Treebeard do not need to make In The Way Tests - they will automatically hit Treebeard. Whilst riding Treebeard, Merry and Pippin may still use their Throw Stones special rule and will never count as having Moved. THey can still do this even whilst Treebeard is Engaged in Combat. Unlike other Passengers, should Merry or Pippin dismount, they may remount Treebeard again by ending their Move in base contact with him.\n                So long as at least one of Merry and Pippin remaing on Treebeard, Treebeard has the Resistant to Magic special rule.",
        "includes": [
          {
            "name": "Meriadoc Brandybuck",
            "dataSource": "heroes"
          },
          {
            "name": "Peregrin Took",
            "dataSource": "heroes"
          }
        ]
      },
      {
        "name": "Beech",
        "definition": "The **Ent** may re-roll To Wound rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Oak",
        "definition": "The **Ent** improves its Wounds characteristic to 4.",
        "modifiesStats": [
          {
            "stat": "wounds",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Chestnut",
        "definition": "The **Ent** gains the Mighty Blow special rule.",
        "specialRules": [
          "Mighty Blow"
        ]
      },
      {
        "name": "Ash",
        "definition": "The **Ent** improves their Shoot Value to 3+ and can still use its Throw Stones special rule even if it has moved that turn (though not if it has Moved over half its Move Value)",
        "modifiesStats": [
          {
            "stat": "shoot",
            "modifier": -1
          }
        ]
      },
      {
        "name": "Rapid-fire Bolt Thrower",
        "tag": "Active",
        "definition": "This is a crossbow that fires D6 shots per turn rather than just one. A Rapid-fire Bolt Thrower only has a limited field of fire of 45° to its left or right, which can be measured by placing the **Chariot** Pivot Template with the X over the bolt thrower and the dotted line running down the wooden shaft connecting the goats - this is the **Chariot**'s filed of fire.\n                An **Iron Hills** **Chariot** may still shoot even if it has Moved that turn, and never suffers the -1 penalty for Moving and Shooting.\n                An **Iron Hills** **Chariot** may still Shoot even if it is Engaged in Combat, and does not need to take In The Way Tests for models it is in combat with."
      },
      {
        "name": "Full Bellies",
        "definition": "Bill, Bert, and Tom increase their starting Might, Will and Fate points to 3",
        "hideInTts": true,
        "modifiesStats": [
          {
            "stat": "will",
            "modifier": 2
          },
          {
            "stat": "fate",
            "modifier": 2
          }
        ]
      },
      {
        "name": "Full Bellies (Bert)",
        "definition": "Toggle this to include the Full Bellies bonus for Bert",
        "hideInTts": true,
        "modifiesStats": [
          {
            "stat": "might",
            "modifier": 1
          },
          {
            "stat": "fate",
            "modifier": 2
          },
          {
            "stat": "will",
            "modifier": 2
          }
        ]
      },
      {
        "name": "Full Bellies (Tom)",
        "definition": "Toggle this to include the Full Bellies bonus for Tom",
        "hideInTts": true,
        "modifiesStats": [
          {
            "stat": "might",
            "modifier": 2
          },
          {
            "stat": "fate",
            "modifier": 2
          }
        ]
      },
      {
        "name": "Stone Troll Endurance",
        "definition": "Each time Bill, Bert, or Tom is wounded, roll a D6. On a natural 6, the Wound is ignored.",
        "hideInTts": true
      },
      {
        "name": "Nothing like a warm fire",
        "definition": "The range of the Campfire's effects are increased from 6\" to 18\". Additionally, as long as there are no enemy models in base contact with the Campfire at the end fo the game, the Campfire will count as a banner for the purpose of Victory Points in Scenarios that award Victory Points for having a banner left alive.",
        "hideInTts": true
      },
      {
        "name": "Rumbling Momentum",
        "definition": "Bill, Bert, and Tom increase their Attacks to 4 on a turn in which they Charge.",
        "hideInTts": true
      },
      {
        "name": "Bowl them over",
        "definition": "Instead of using their Throw Stones special rule as normal, Bill, Bert, and Tom may use stones in the same way as a Throwing Weapon. These have a strength of 8 and a range of 12\". Additionally, Bill, Bert and Tom may re-roll the dice when determining the Hurl Distance when using the Hurl Brutal Power Attack.",
        "hideInTts": true
      },
      {
        "name": "Dominant presence",
        "definition": "Whilst either Bill, Bert, or Tom are within 3\" of an Objective Marker, they are automatically considered to be holding it and the opposition are considered to have no models within range of the Objective Marker. If models from both sides have a special rule that confers this effect, and the applicable models are within range of the same Objective Marker, then neither Army will get their corresponding special rule.",
        "hideInTts": true
      },
      {
        "name": "Savvy Fighters",
        "definition": "Bill, Bert, and Tom all gain Heroic Strike if they didn't already have it. Additionally, whenever an enemy model Engaged in Combat with Bill, Bert or Tom declares a Heroic Strike, roll a D6. On a 4+, the **Troll** in the same fight may declare a Heroic Strike for free.",
        "hideInTts": true
      },
      {
        "name": "Tasty Livestock",
        "definition": "After both sides have deployed, but before the first turn begins, a player using The Three Trolls may place four 25mm Livestock Markers on the board. Livestock Markers cannot be set up within 3\" of an enemy model or Objective Marker, and cannot be set up within 6\" of the edge of the board or another Livestock Marker. If, during their activation, Bill, Bert, or Tom are within 3\" of a friendly Livestock Marker they can remove it from the battlefield and immediately regain 1 Wound lost earlier in the battle.",
        "hideInTts": true
      },
      {
        "name": "Cover of Darkness",
        "definition": "At the start of each game using this Army List, you may choose for the Scenario to take place at night if you wish. Additionally, Bill, Bert, and Tom gain the Cave Dweller special rule",
        "specialRules": [
          "Cave Dweller"
        ],
        "hideInTts": true
      },
      {
        "name": "Troll Cunning",
        "definition": "Bill, Bert, and Tom can never be Trapped whilst still standing. Additionally, Bill, Bert and Tom may re-roill any failed To Wound rolls when making Strikes against a Trapped model.",
        "hideInTts": true
      },
      {
        "name": "Kitchen Utensils",
        "definition": "Bill, Bert, and Tom may re-roll any To Wound Rolls of a natural 1 when making Strikes",
        "hideInTts": true
      },
      {
        "name": "That's Mine That Is!",
        "definition": "At the start of their Activation, Bill, Bert, or Tom may place a single 25mm Stash Marker in base contact with themself. Each **Troll** may only have a single Stash Marker on the board at a time. If a Stash Marker is within range of an Objective Marker, then it will count as a single friendly **Warrior** model for the purpose of working out how many models control that Objective Marker. An enemy model may remove a Stash Marker if they are in base contact with it during the End Phase of any turn, provided they have not Cast any Magical Power, used a Missile Weapon, been Engaged in Combat, Supported a Combat, been rendered unable to Move that turn due to a special rule or result of a test (such as a Thrown Rider test) or been under the effects of an enemy Magical Power that turn.",
        "hideInTts": true
      },
      {
        "name": "Riding Dagger",
        "tag": "Active",
        "definition": "This is a hand weapon. Additionally, whenever an enemy model makes a Strike against Sharku (but not his **Warg**) and fails the To Wound roll, Sharku may immediately make a single Strength 4 hit against that model."
      },
      {
        "name": "Iron Hills Chariot",
        "factions": [
          "The Iron Hills"
        ],
        "points": 170,
        "movement": 8,
        "fight": 4,
        "shoot": 4,
        "strength": 4,
        "defence": 8,
        "attack": 2,
        "wounds": 4,
        "courage": 6,
        "intelligence": 6,
        "race": [
          "Dwarf"
        ],
        "faction": [
          "Iron Hills"
        ],
        "unitType": [
          "Warrior",
          "Chariot"
        ],
        "baseSize": [
          "170mmm oval"
        ],
        "options": [],
        "specialRules": [
          "Dominant (4)",
          "Chariot Charge",
          "Dwarven Crew"
        ],
        "wargear": [
          "Heavy armour",
          "Hand weapon",
          "Rapid-fire Bolt Thrower"
        ]
      },
      {
        "name": "Fëanorian Lamp",
        "definition": "Whilst the bearer is on the battlefield, the area within 3\" of them is always considered to be daylight. Additionally, enemy models that make a Shooting Attack that targets a model within 3\" of the bearer will only hit on a To Hit Roll of a 6. Models cannot benefit from this rule if there is a piece of Impassable Terrain, such as a wall or building, directly between all parts of the model and the bearer. Once per game, at the start of their Activation in the Move Phase, the bearer may focus the lamp’s light upon a single enemy model within 6\". If they do so, that model immediately counts as having been affected by a Transfix Magical Power cast with a result of 6."
      },
      {
        "name": "Ring of Barahir (Thorongil)",
        "tag": "Passive",
        "definition": "This is a **Unique** piece of Wargear. Whenever Thorongil is affected by a Magical Power, after any Resist Tests have been made (if able), he may roll a D6. On a natural 6, Thorongil is not affected by that Magical Power."
      },
      {
        "name": "Remnants of Arnor Veteran",
        "type": "upgrade",
        "definition": "In a Remnants of **Arnor** Army, Rangers of the North increase their Attacks to 2 and gain Hatred (**Angmar**).",
        "modifiesStats": [
          {
            "stat": "attack",
            "modifier": 1
          }
        ],
        "specialRules": [
          "Hatred (Angmar)"
        ]
      },
      {
        "name": "Of the House of Finrod (Waywardens)",
        "type": "upgrade",
        "definition": "In the Waywardens of Eriador, Gildor increases his Attacks and Wounds to 3 each.",
        "modifiesStats": [
          {
            "stat": "attack",
            "modifier": 1
          },
          {
            "stat": "wounds",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Lamp of Balar",
        "type": "upgrade",
        "definition": "A **Unique** piece of Wargear. At the start of each of Gildor’s Activations, roll a D6. On a 3+, Gildor counts as having Cast Blinding Light."
      },
      {
        "name": "The Sons of Peredhel (Waywardens)",
        "type": "upgrade",
        "definition": "In the Waywardens of Eriador, Elladan and Elrohir exchange heavy armour for an **Elf** bow and Elven cloak and increase their Move to 8\".",
        "modifiesStats": [
          {
            "stat": "movement",
            "modifier": 2
          },
          {
            "stat": "defence",
            "modifier": -2
          }
        ],
        "replaceProperties": [
          [
            {
              "property": "wargear",
              "value": [
                "Elven hand weapons",
                "Elf bow",
                "Elven cloak"
              ]
            }
          ]
        ]
      },
      {
        "name": "Looming Mist",
        "type": "upgrade",
        "definition": "In Dread from the Barrow-downs, friendly **Spirit** models gain +1 Attack.",
        "modifiesStats": [
          {
            "stat": "attack",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Terror and Decay (Ringwraith)",
        "type": "upgrade",
        "definition": "In Dread from the Barrow-downs, friendly **Ringwraith** models gain Blades of the Dead and Spectral Walk.",
        "specialRules": [
          "Blades of the Dead",
          "Spectral Walk"
        ]
      },
      {
        "name": "Mountain Raiders (Ered Nimras)",
        "type": "upgrade",
        "definition": "Friendly models in Raiders from the Ered Nimras gain Mountain Dweller.",
        "specialRules": [
          "Mountain Dweller"
        ]
      },
      {
        "name": "Ambushed in the Ruins (Fornost)",
        "type": "upgrade",
        "definition": "Friendly models in Terrors of Fornost gain Mountain Dweller.",
        "specialRules": [
          "Mountain Dweller"
        ]
      },
      {
        "name": "Helm’s Guard Training",
        "type": "upgrade",
        "definition": "Friendly **Rohan** models in Helm’s Guard gain Hatred (**Dunland**).",
        "specialRules": [
          "Hatred (Dunland)"
        ]
      },
      {
        "name": "The King’s Court — Captain",
        "type": "upgrade",
        "definition": "In Helm’s Guard, friendly Captains of **Rohan** gain Arise, Riders of **Rohan**!",
        "specialRules": [
          "Arise, Riders of Rohan!"
        ]
      },
      {
        "name": "The King’s Court — Huntsman",
        "type": "upgrade",
        "definition": "In Helm’s Guard, friendly King’s Huntsmen gain Expert Shot.",
        "specialRules": [
          "Expert Shot"
        ]
      },
      {
        "name": "Protect the King (Eärnur)",
        "type": "upgrade",
        "definition": "Friendly **Gondor** models in Host of Eärnur gain Sworn Protector (Eärnur).",
        "specialRules": [
          "Sworn Protector (Eärnur)"
        ]
      },
      {
        "name": "Lord of Aglarond (Gimli)",
        "type": "upgrade",
        "definition": "In Defenders of Aglarond, Gimli gains Mighty **Hero**.",
        "specialRules": [
          "Mighty Hero"
        ]
      },
      {
        "name": "Lords of Umbar Formation",
        "type": "upgrade",
        "definition": "Friendly models in Tyranny from the Southlands gain Shieldwall; the Army rule explains its mounted exception.",
        "specialRules": [
          "Shieldwall"
        ]
      },
      {
        "name": "Spear of Oromë",
        "type": "warspear",
        "definition": "This is a **Unique** (2) warspear. In addition, at the start of each turn, if the wielder is within 6” of another wielder of a Spear of Oromë, it gains a free Will Point. If this free Will Point is not spent by the end of the turn, it is lost."
      },
      {
        "name": "Circlet of the Greenwood",
        "definition": "Each time Oropher suffers a Wound, roll a D6. On a 3+, the Wound is ignored. For each enemy model in base contact with Oropher beyond the first, apply a -1 modifier to this roll."
      },
      {
        "name": "Iron-gaze Shackles",
        "definition": "This model's **Great Beast** gains the Fearless special rule."
      },
      {
        "name": "Spiked Horn",
        "definition": "This model may re-roll failed To Wound rolls of a 1 when it Tramples."
      },
      {
        "name": "Armoured Hide",
        "definition": "This model's **Great Beast** Defence is increased to 8.",
        "modifiesStats": [
          {
            "stat": "defence",
            "modifier": 1
          }
        ]
      },
      {
        "name": "Howdah Ropes",
        "definition": "Reduces the Defence value of the Howdah to 6. Models that enter play through the Daring Leap special rule may re-roll their Thrown Rider Test."
      },
      {
        "name": "Mordor War-Banner",
        "definition": "Reduce this model's Howdah's total Wounds to 7. This is a banner with a range of 12\". Once the Howdah's remaining Wounds are reduced to 0, this Banner is lost and cannot be picked up by another model."
      },
      {
        "name": "Siege Drum",
        "definition": "Reduce this model's Howdah's total Wounds to 7. This is a War Drum. Enemy models within 12\" suffer a -1 penalty to any Courage Tests they are required to take. Once the Howdah's remaining Wounds are reduced to 0, this Drum is lost."
      }
    ],
    "magicalPowers": [
      {
        "name": "Aura of Command",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Whilst this power is in effect, the caster and all friendly models within 6\" automatically pass all Courage tests they are required to make."
      },
      {
        "name": "Aura of Dismay",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Enemy models within 6\" of the caster suffer a -1 penalty to any Courage Tests they are required to take."
      },
      {
        "name": "Banishment",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy **Spirit** model within range. The target immediately suffers 1 Wound. If this Magical Power targets a **Cavalry** model, the caster must choose whether the rider or the mount is the target."
      },
      {
        "name": "Black Dart",
        "duration": "Instant",
        "definition": "This power targets one enemy model within range. The target immediately suffers one Strength 6 hit. If this Magical Power targets a **Cavalry** model, the caster must choose whether the rider or the mount is the target."
      },
      {
        "name": "Bladewrath",
        "duration": "Temporary",
        "definition": "This Magical Power targets one friendly model within range. In the ensuing Fight phase, all Strikes made by the target model are resolved at Strength 6, regardless of any other modifiers."
      },
      {
        "name": "Blessing of the Valar",
        "duration": "Instant",
        "definition": "This Magical Power targets one friendly model within range. The target immediately regains 1 Fate point spent earlier in the battle."
      },
      {
        "name": "Blinding Light",
        "duration": "Temporary",
        "definition": "This Magical Power targets the caster. Whilst the power is in effect, the area within 6\" of the caster is always considered to be daylight (perfect if you are playing a battle at night). Additionally, whilst this power is in effect, enemy models that make a Shooting Attack that targets a model within 6\" of the caster will only hit on a To Hit Roll of a 6. Models cannot benefit from this Magical Power if there is a piece of impassable terrain, such as a wall or building, directly between all parts of the model and the source of the light."
      },
      {
        "name": "Call Winds",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model within range. The target is immediately blown D3 + 3\" directly away from the caster in a straight line. If the model comes into contact with another model or piece of terrain, then it immediately stop. After it has been blown back, the target is knocked Prone. If the target was Engaged in Combat, the effect is the same and they can be blown out of Combat."
      },
      {
        "name": "Chill Soul",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model in range. The target model immediately suffers 1 Wound. If this Magical Power targets a **Cavalry** model, the caster must choose whether the rider or the mount is the target."
      },
      {
        "name": "Collapse Rocks",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model in range that is within a ruin, stone or brick building, cave, rock pile or some other piece of terrain where the caster could crack rocks either underfoot or overhead. The target suffers one Strength 7 hit and is knocked Prone. If the target was a **Cavalry** model, they will automatically count as suffering the Knocked Flying result on the Thrown Rider Chart."
      },
      {
        "name": "Compel",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model in range. The caster may Move the target up to half its maximum Move Value, even if the target has already Moved this turn. They cannot Move the target out of Combat, make them take a Jump, Climb, Leap or Swim Test, lie them down or make them dismount. They can, however, make them Move into Difficult Terrain or Charge an enemy model (if able), in which case no Courage Test would be required to Charge an enemy with the Terror special rule. They can make the target drop an Object they are carrying as part of a Scenario (but not Wargear) or put on the One Ring if they carry it. Once the target has been Moved, it cannot Move any further that turn for any reason but may otherwise act normally. If the model affected by this Magical Power would normally have to Charge as part of their Move, they are not forced to when under the influence of this Magical Power."
      },
      {
        "name": "Curse",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model in range. The target immediately loses 1 Fate point. If this Magical Power targets a **Cavalry** model, the caster must choose whether the rider or the mount is the target."
      },
      {
        "name": "Drain Courage",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model in range. The target immediately worsens their Courage value by 1 for the remainder of the game, so a model with a Courage of 5+ that is affected by this Magical Power would then have a Courage of 6+. A model can be affected by this Magical Power multiple times over the course of the battle, worsening its Courage value each time. If this Magical Power targets a **Cavalry** model, the caster must choose whether the rider or the **Mount** is the target."
      },
      {
        "name": "Enchant Blades",
        "duration": "Temporary",
        "definition": "This Magical Power targets one friendly model within range. In the ensuing Fight Phase, the target may re-roll all failed To Wound rolls when making Strikes."
      },
      {
        "name": "Enrage Beast",
        "duration": "Temporary",
        "definition": "This Magical Power targets one friendly **Beast** model within range. The target increases its Fight Value, Strength, and Attacks by 2, and gains the Fearless special rule, until the End Phase of the turn, at which point the target will immediately suffer 1 Wound."
      },
      {
        "name": "Flameburst",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model in range. The target immediately suffers one Strength 6 hit. This is a fire-based attack, so if a model is immune to fire-based attacks, they are immmune to this Magical Power."
      },
      {
        "name": "Fog of Disarray",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Enemy models within 6\" of the caster suffer a -1 penalty to any Intelligence Tests they are required to take."
      },
      {
        "name": "Foil Magic",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model within range. The caster may choose one Magical Power Cast by the target with the Exhaustion duration that is currently in play. That Magical Power immediately ends."
      },
      {
        "name": "Fortify Spirit",
        "duration": "Exhaustion",
        "definition": "This Magical Power may target one friendly model within range. Each time the target becomes the target of a Magical Power Cast by an enemy model, they gain an additional free dice to any Resist Test they would take. The free dice can still be rolled even if the target has no Will Points or chooses not to use any from their store."
      },
      {
        "name": "Fury",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Friendly models within 6\" of the caster who have the same keywords as those shown in brackets will automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Fury (Easterling)",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Friendly models within 6\" of the caster who have the same keywords as those shown in brackets will automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Fury (Moria Goblin)",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Friendly models within 6\" of the caster who have the same keywords as those shown in brackets will automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Fury (Mordor Orc)",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Friendly models within 6\" of the caster who have the same keywords as those shown in brackets will automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Fury (Isengard Orc)",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Friendly models within 6\" of the caster who have the same keywords as those shown in brackets will automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Fury (Isengard Uruk-hai)",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Friendly models within 6\" of the caster who have the same keywords as those shown in brackets will automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Fury (Beast)",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Friendly models within 6\" of the caster who have the same keywords as those shown in brackets will automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Fury (Spider)",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Friendly models within 6\" of the caster who have the same keywords as those shown in brackets will automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Immobilise",
        "duration": "Temporary",
        "definition": "(This is the definition for Transfix. Technically this spell does not exist.) This Magical Power targets one enemy model in range. Until the End Phase of the turn, the target cannot Activate, declare Heroic Actions, use Active Abilities, or make Shooting Attacks. If the target wins a Duel Roll, they may not make Strikes. if the target has a piece of wargear that has an Active ability, they still have that piece of wargear but cannot use the ability tied to it."
      },
      {
        "name": "Instill Fear",
        "duration": "Temporary",
        "definition": "This Magical Power targets the caster. Enemy models within 6\" of the caster are considered to have the Fearful special rule."
      },
      {
        "name": "Nature's Wrath",
        "duration": "Instant",
        "definition": "This Magical Power targets all enemy models within range, even if they are not in Line of Sight of the caster. All target models are immediately knocked Prone. **Cavalry** models are automatically treated as suffering a Knocked Flying result on the Thrown Rider Chart."
      },
      {
        "name": "Panic Steed",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy **Cavalry** model within range. The rider is immediately thrown and the **Mount** immediately flees and is removed as a casualty. The rider is automatically treated as suffering a Knocked Flying result on the Thrown Rider Chart."
      },
      {
        "name": "Paralyse",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets one enemy model in range. The target immediately becomes paralysed. A Paralysed model immediately becomes Prone and may do nothing until it recovers. This includes Activating, making Shooting Attacks, declaring Heroic Actions or using Active abilities. If a Paralysed model is Engaged in Combat, it may contribute no dice to the Duel Roll, and does not provide its Fight Value - it may also not make Strikes or stand up if its side wins. If a Paralysed model is the only model from its side involved in a Combat, then it automatically loses the Duel Roll - no dice are rolled.\n                \n                At the end of the End Phase of each turn, a Paralysed model may roll a D6. On a 6, the model immediately recovers (they may use Might to improve this roll). Additionally, after making this roll, any friendly model in base contact with a Paralysed model may roll a D6 one at a time. If any model rolls a 6, the Paralysed model immediately recovers (a **Hero** model may use their own Might to improve this roll.)\n                \n                If a Paralysed model is in a water feature at the end of the Move Phase, then it must take a Swim Test to see if it sinks."
      },
      {
        "name": "Protection of the Valar",
        "duration": "Temporary",
        "definition": "This Magical Power targets one friendly model within range. The target cannot be chosen as the target of an enemy Magical Power or enemy special rule that specifically targets a model. Additionally, enemy models that target the protected model with a Shooting attack will suffer a -1 penalty to the to hit Roll."
      },
      {
        "name": "Renew",
        "duration": "Instant",
        "definition": "This Magical Power targets one friendly model in range. The target immediately regains 1 Wound lost earlier in the battle.If this Magical Power targets a **Cavalry** model, the caster must choose whether the rider or the mount is the target."
      },
      {
        "name": "Sorcerous Blast",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model within range. The target immediately suffers one Strength 5 hit. If they survive, the target is immediately knocked Prone. If the target was a **Cavalry** model, they will automatically count as suffering the Knocked Flying result on the Thrown Rider Chart.\n                \n                If the target was Engaged in Combat, then any other model that is also engaged in the same Combat will also be knocked prone if it has a Strength of 5 or lower - make sure to Pair Off Combats before working out which models are knocked prone in this manner."
      },
      {
        "name": "Strengthen Will",
        "duration": "Instant",
        "definition": "This Magical Power targets one friendly model within range.The target immediately regains a single Will Point spent earlier in the battle. If this Magical Power targets a **Cavalry** model, the caster must choose whether the rider or the mount is the target."
      },
      {
        "name": "Terrifying Aura",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster themselves. Whilst this Magical Power is in effect, the caster has the Terror special rule."
      },
      {
        "name": "Transfix",
        "duration": "Temporary",
        "definition": "This Magical Power targets one enemy model in range. Until the End Phase of the turn, the target cannot Activate, declare Heroic Actions, use Active Abilities, or make Shooting Attacks. If the target wins a Duel Roll, they may not make Strikes. if the target has a piece of wargear that has an Active ability, they still have that piece of wargear but cannot use the ability tied to it."
      },
      {
        "name": "Tremor",
        "duration": "Instant",
        "definition": "Draw an imaginary 1mm line that extends D3+3\" directly away from the caster in a direction chosen by the caster. This Magical Power targets every model (friend of foe) that lies under the line. Each target immediately suffers one Strength 4 hit and is knocked Prone; if the target was a **Cavalry** model, they will automatically count as suffering the Knocked Flying result on the Thrown Rider Chart. If a target is Engaged in Combat, then all other models in the same Combat are also considered to be a target - make sure to Pair Off Combats before working out which models are a target.\n                \n                Models with the Fly special rule can never be a target of this Magical Power under any circumstances."
      },
      {
        "name": "Wither",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model in range. The target immediately reduces their Strength value by 1 for the remainder of the game. A model can be affected by this Magical Power multiple times over the course of the battle, reducing its Strength value each time. Should a model ever have its Strength reduced to 0, they are immediately slain and removed as a casualty. If this Magical Power targets a **Cavalry** model, the caster must choose whether the rider or the **Mount** is the target."
      },
      {
        "name": "Wrath of Bruinen",
        "duration": "Instant",
        "definition": "This Magical Power targets all enemy models within range, even if they are not in Line of Sight of the caster. All target models immediately suffer one Strength 2 hit and are knocked Prone. **Cavalry** models are automatically treated as suffering a Knocked Flying result on the Thrown Rider Chart. If a target is within a water feature, they will suffer one Strength 8 hit instead of one Strength 2 hit."
      },
      {
        "name": "Writhing Vines",
        "duration": "Temporary",
        "definition": "This Magical Power targets the caster. Place a 25mm Vine Marker wholly within 3\" of the caster. Enemy models treat the area within 3\" of the Vine Marker as Difficult Terrain. Remove the Vine Marker during the End Phase."
      },
      {
        "name": "Your Staff is Broken",
        "duration": "Instant",
        "definition": "This Magical Power targets one enemy model that has a Staff of Power within range. The target's Staff of Power is immediately destroyed - remove it from their wargear."
      },
      {
        "name": "Fury (Man)",
        "duration": "Exhaustion",
        "definition": "This Magical Power targets the caster. Friendly **Man** models within 6” of the caster automatically pass any Courage Tests they are required to take."
      }
    ],
    "keywords": [
      {
        "name": "High King of the South",
        "definition": "The range of the **Mumak** War Leader's Stand Fast is 12\" rather than 6\". Additionally, models in the **Mumak** War Leader's Warband can be deployed within 12\" rather than 6\" -- even outside the Howdah if they wish. measure this range from the base of the Royal War **Mumak**."
      },
      {
        "name": "Sigils of Defiance",
        "definition": "The **Mumak** and any models in the Howdah gain the Resistant to Magic special rule, and whenever they suffer a wound they may roll a D6. On a natural 6, the Wound is prevented."
      },
      {
        "name": "Static",
        "definition": "If a **Siege Engine** has the Static special rule, then it cannot be Moved or rotated."
      },
      {
        "name": "Siege Ladder",
        "definition": "A Siege Ladder is a Heavy Object, however, it is not mounted on a 25mm base and will simply use the template of the model when carried. If it is not being carried, a Siege Ladder can be shot at and attacked as normal; it counts as having a Defence of 8 and 2 Wounds. If any model that is carrying a Siege Ladder Moves into base contact with the walls of the fortress, the Siege Ladder is immediately raised; place it in position against the wall. Models may Move up a Siege Ladder in the same way as a normal ladder."
      },
      {
        "name": "Battering Ram",
        "definition": "A Battering Ram is a Heavy Object, however, it is not mounted on a 25mm base and will simply use the template of the model when carried. If it is not being carried, a Battering Ram can be shot and attacked as normal; it counts as having a Defence of 8 and 3 Wounds. A Battering Ram must always have a minimum of two models carrying it, otherwise it cannot be carried. To use a Battering Ram, it must be in base contact with a door or gate at the start of the Fight Phase. After any Heroic Combats have been resolved, but before any other Combats are resolved, a Battering Ram can be used against the doors or gates. It will automatically hit its target, and will make a single Strike against it. Note that as a door or gate is always considered Trapped, the Battering Ram will make two rolls To Wound as a result. The Strength of the Battering Ram is equal to the Strength of the strongest model helping to carry it, +1 for each additional model carrying it, to a maximum of 10. If a Battering Ram would have a Strength of higher than 10, then it may re-roll any failed To Wound Rolls."
      },
      {
        "name": "Siege Tower",
        "definition": "A Siege Tower should be tall enough for the ramp to reach the battlements of the fortress when lowered and should be no more than 4\" wide across the ramp. **Infantry** models may be deployed within or on top of a Siege Tower, with the exception of **Monster** models. A Siege Tower can be pushed by friendly models, and will Move 6\" when they do so. It requires six **Infantry** models to push a Siege Tower, with an additional **Infantry** model required for each model in or on the Siege Tower. **Monster** models count as six models for the purpose of pushing a Siege Tower. To count as pushing a Siege Tower, a model must be in base contact with either the rear or side of the Siege Tower, or in base contact with another model that is pushing from the rear. If a Siege Tower moves into base contact with the fortress in the Move Phase, then the ramp is immediately lowered. Models in the Siege Tower do not count as Moving whilst the Siege Tower is being pushed, unless they specifically Move within it. A Siege Tower can be shot at or attacked normally, has a Defence of 10 and 4 Wounds, and is a Battlefield Target. If a siege tower would be destroyed, all models in or on it will suffer Falling Damage."
      },
      {
        "name": "Barricade",
        "definition": "A Barricade should be no more than 3\" in length, 1\" in width and 1\" in height. A Barricade can be defended in the same way as a Barrier (see page 54), and can be Jumped over in the same way as an Obstacle. A Barricade has a Defence of 7 and 2 Wounds."
      },
      {
        "name": "Spiked Barricade",
        "definition": "A Spiked Barricade follows all the rules for a regular Barricade, with the following additions: Any model that attempts to Jump over a Spiked Barricade will suffer one Strength 3 hit after resolving their Jump Test, unless they rolled a 6. Any model that is fighting across a Spiked Barricade and accidentally Strikes it instead of their opponent immediately suffers one Strength 3 hit."
      },
      {
        "name": "Rallying Point",
        "definition": "A Rallying Point is represented by a 25mm base. Models may Move over a Rallying Point but cannot finish their Move overlapping it. Defending models treat a Rallying Point as a banner. Additionally, defending models within 6\" of a Rallying Point apply a +1 modifier to any Courage Tests they are required to take. If, during the End Phase of a turn, an enemy model is in base contact with a Rallying Point, that model hasn't done anything during that turn except Move (i.e., has not made a Shooting Attack, Cast a Magical Power, been Engaged in Combat), and that model was not affected by a Magical Power that turn, then it can destroy the Rallying Point – remove it from play."
      },
      {
        "name": "Boiling Oil",
        "definition": "A vat of Boiling Oil is a Heavy Object and is represented by a 40mm base. If two defending models are in base contact with the Boiling Oil, and are not Engaged in Combat, they can pour it on an attacker as a Shooting Attack. This Shooting Attack can only target enemy models within 1\" of the walls, or climbing a Siege Ladder, and has a range of 8\". Models making a Shooting Attack with Boiling Oil treat their Shoot Value as 4+ regardless of its actual value. Any model hit by Boiling Oil suffers one Strength 8 hit, and any model (friend or foe) within 2\" of the target suffers one Strength 4 hit. A model climbing a Siege Ladder that is hit must roll a D6, and on a 1-4 they will fall off and suffer Falling Damage. After making a Shooting Attack with Boiling Oil, the defender rolls a D6. On a 1, the supply of oil has run dry and that vat of Boiling Oil cannot be used for the remainder of the game."
      },
      {
        "name": "Plenty of Orcs",
        "tag": "Passive",
        "definition": "If the **Orc** Commander would lose its last Wound whilst riding the **Great Beast**, then the Howdah will suffer the Wound instead (this represents an **Orc** from the Howdah taking command). If the **Great Beast** is slain, then the **Orc** Commander will also be slain and removed as a casualty"
      },
      {
        "name": "Progeny",
        "definition": "At the beginning of her Activation, the **Spider** Queen may spend any number of Will Points she has remaining to summon a Broodling. For each Will Point spent, place a single Broodling anywhere within 3\" of the **Spider** Queen. Broodlings placed in this manner can never be placed in base contact with enemy models, but may be placed within the Control Zones of enemy models. Broodlings may be Activated on a turn in which they were summoned, though may not Activate as part of a Heroic Move or Heroic March declared by a friendly model that turn as they were not on the board when the Heroic Action was declared. Broodlings are never taken into account when working out if an Army is Broken or reduced to 25%.",
        "tag": "Active"
      },
      {
        "name": "The Beasts of Mirkwood",
        "definition": "Razgush may include **Bat** Swarms, **Mirkwood** Giant Spiders, **Mirkwood** Hunting Spiders and Fell Wargs in his Warband even if they are not listed in the Army List Razgush is included in.",
        "tag": "Passive"
      },
      {
        "name": "War Leader of the North",
        "definition": "The range of Razgush's Stand Fast is 12\" rather than 6\".",
        "tag": "Passive"
      },
      {
        "name": "Power from Death",
        "definition": "Whenever Muzgûr slays an enemy model in Combat, he immediately regains a Will Point spent earlier in the battle.",
        "tag": "Active"
      },
      {
        "name": "Impressive Girth",
        "definition": "Whenever Golfimbul suffers a Wound, roll a D6. On the roll of a 5+, the Wound is ignored. Golfimbul may use Might to influence this roll, though he may not use this special rule against Wounds caused by Magical Powers.",
        "tag": "Active"
      },
      {
        "name": "Mindless Killers",
        "definition": "If this model starts its Activation more than 6\" away from a friendly **Corsair** bo'sun, it must immediately take an Intelligence Test. If the test is passed, all is fine and this model acts as normal. If the test is failed, then you must choose another friendly model within 1\" of this model; the chosen model immediately suffers a Strength 3 hit and, after this Strength 3 hit has been resolved, this model must Charge an enemy model if able. If there are no other friendly models within 1\" of this model when it fails its Intelligence Test, then this model's Activation immediately ends. In a turn in which this model fails its Intelligence Test for this special rule, it must re-roll all failed To Wound rolls when making Strikes and gains a bonus of +1 To Wound when making Strikes.",
        "tag": "Active"
      },
      {
        "name": "Commanding Presence",
        "definition": "Friendly **Khand** models treat a Khandish King as a banner with a range of 6\".",
        "tag": "Passive"
      },
      {
        "name": "Chariot Charge (Khand)",
        "definition": "When a Khandish **Chariot** Moves via **Chariot** Charge, it will inflict 2 Strength 4 Impact Hits.",
        "tag": "Active"
      },
      {
        "name": "Impaler",
        "definition": "Each time this model Charges into Combat, it will inflict a single Strength 4 hit upon one model it has Charged (**Cavalry** models suffer this hit on both the rider and the **Mount**). If after this hit, this model is no longer Engaged in Combat, they may continue their Move in any way their controlling player wishes; stopping straight away, Charging another enemy model, or anything in between.",
        "tag": "Active"
      },
      {
        "name": "Twin Blades",
        "definition": "A Watcher of Kârna with Twin Blades increases its Attacks to 2.",
        "tag": "Active"
      },
      {
        "name": "Steely Nerve",
        "definition": "Watchers of Kârna gain a bonus of +2 to their Courage Test when attempting to Charge an enemy with the Terror special rule. Additionally, when an enemy model with the Blades of the Dead makes Strikes against this model, this model will treat its Courage value as 5+ rather than 7+ (before any modifiers are applied).",
        "tag": "Active"
      },
      {
        "name": "Impact Charge",
        "definition": "Each time this model Charges into Combat, it will inflict a single Strength 4 hit upon one model it has Charged (**Cavalry** models suffer the hit on both the rider and the **Mount**). If after this hit, this model is no longer Engaged in Combat, they may continue their Move in any way their controlling player wishes; stopping straight away, Charging another enemy model, or anything in between.",
        "tag": "Active"
      },
      {
        "name": "Riches Beyond Renown",
        "definition": "The Golden King can spend any number of Will Points when an enemy **Hero** within 12\" and Line of Sight takes a Courage Test. If he does, for each Will Point spent, the **Hero** model's Courage Test is reduced by 1. The Golden King may wait until after the Courage Test has been rolled to use this special rule. Affected **Hero** models may still use Might or Will Points to improve their Courage Test after the Golden King has used this special rule.",
        "tag": "Active"
      },
      {
        "name": "The Lure of Wealth",
        "definition": "If the Golden King loses a Duel Roll, he may immediately spend a Will Point to use this special rule. If he does, enemy models may not make Strikes against the Golden King for the duration of the Combat.",
        "tag": "Active"
      },
      {
        "name": "Automatons",
        "definition": "This model may never provide a Stand Fast to nearby **Warrior** models.",
        "tag": "Passive"
      },
      {
        "name": "Will of the Necromancer",
        "definition": "This model can spend its Will Points as if they were Fate Points.",
        "tag": "Passive"
      },
      {
        "name": "Bound in Shadow",
        "definition": "Whilst within 6\" of Sauron or a friendly **Ringwraith** model, this model automatically passes any Courage Tests it is required to take.",
        "tag": "Passive"
      },
      {
        "name": "Tribal King",
        "definition": "If this model is your General, it increases its Attacks characteristic to 3 and gains the General Hunter special rule.",
        "tag": "Passive"
      },
      {
        "name": "\"Slay their Horses!\"",
        "definition": "Whilst this model has the **Cavalry** keyword, it may re-roll To Wound rolls of a natural 1 when making Strikes against an enemy **Mount**.",
        "tag": "Active"
      },
      {
        "name": "Dunlending War Axe",
        "definition": "This can be used as either a spear or a two-handed weapon.",
        "tag": "Active"
      },
      {
        "name": "Favour of the War Chief",
        "definition": "If this model is Supporting a Combat, and is within 3\" of a friendly **Dunland** **Hero**, then this model gains a bonus of +1 to its Fight Value for the duration of the Combat.",
        "tag": "Active"
      },
      {
        "name": "Lord of Dunland",
        "definition": "The range of Thrydan's Stand Fast is 12\" rather than 6\".",
        "tag": "Passive"
      },
      {
        "name": "Ironskin",
        "definition": "If at the start of the Fight Phase Gorûlf is Engaged in Combat with an enemy **Hero** model, he may declare a Heroic Defence for free.",
        "tag": "Active"
      },
      {
        "name": "Readied Stance",
        "definition": "**Cavalry** models do not gain the Extra Attack and Knock to the Ground bonuses whilst Engaged in Combat with Frída, or Engaged in Combat with a model Frída is Supporting.",
        "tag": "Passive"
      },
      {
        "name": "\"Go for the Horse!\"",
        "definition": "Friendly **Dunland** models within 3\" of Frída may re-roll failed To Wound rolls when making Strikes against an enemy **Mount**.",
        "tag": "Active"
      },
      {
        "name": "Warg Marauder",
        "definition": "A **Warg** Marauder is an interesting **Cavalry** model that consists of three **Moria** **Goblin** Warriors riding a single **Warg** **Mount**. Two of the **Moria** **Goblin** Warriors are armed with an **Orc** bow, whilst the other is armed with a shield. This is treated as any other **Cavalry** model with the following exceptions:\n                \n                Whilst the **Moria** **Goblin** **Warrior** with shield remains alive, all parts of the **Cavalry** model gain the bonus of +1 to their Defence.\n                \n                The **Warg** Marauder only counts as a single model towards an Army’s Bow Limit.\n                \n                If one **Moria** **Goblin** **Warrior** wishes to dismount, then they must all do so together"
      },
      {
        "name": "On the Hunt",
        "definition": "During the Shoot Phase, a **Warg** Marauder can make a shooting attack with an **Orc** bow for each **Moria** **Goblin** **Warrior** with an **Orc** bow still alive upon the **Warg**. These shooting attacks can still be made even if the **Warg** Marauder has Moved further than half its Move Value that turn, and even if it is Engaged in Combat.",
        "tag": "Active"
      },
      {
        "name": "Lethal Union",
        "definition": "Whilst the Goblins remain mounted upon the **Warg**, the entire model gains the Terror special rule and gains a bonus of +1 to any Courage Tests it is required to take. Additionally, during a Combat a **Warg** Marauder gains an additional Attack for each **Goblin** after the first that is still mounted upon the **Warg**, provided they did not shoot during the Shoot Phase.",
        "tag": "Passive"
      },
      {
        "name": "Murderous Power",
        "definition": "Each time a Dweller in the Dark slays a model in Combat, it regains a single Wound lost earlier in the battle. These Wounds are regained at the end of the Combat. A Dweller in the Dark can only regain Wounds in this way by making Strikes, never by using a Brutal Power Attack.",
        "tag": "Active"
      },
      {
        "name": "Run and Drum",
        "definition": "The Drum is considered to be playing so long as both the Drummer and Drum Bearer are in base contact, and the Drummer is not Engaged in Combat.\n            \n            Whilst the Drum is being played it has the following effects:\n            • Friendly **Moria** **Goblin** models gain a bonus of +1 to any Courage Tests they are required to take.\n            • Enemy models suffer a -1 penalty to any Courage Tests they are required to take.\n            • Friendly **Moria** **Goblin** models within 18\" count as being in range of a banner.\n            • Whilst being played, the **Moria** Blackshield Drum counts as a banner for the purpose of Victory Points.",
        "tag": "Active"
      },
      {
        "name": "Take up the Drum (Blackshield)",
        "definition": "If the **Moria** Blackshield Drummer or **Moria** Blackshield Drum Bearer is slain, then they may pass on their wargear to a friendly **Moria** Blackshield **Warrior** within 1\" of them. The chosen model becomes a **Moria** Blackshield Drummer/Drum Bearer (as applicable) and exchanges their wargear for that of the slain model – replace the chosen model with the slain **Moria** Blackshield Drummer/Drum Bearer.",
        "tag": "Active"
      },
      {
        "name": "Death-touch",
        "definition": "Any model that Wounds Ashrak in Combat, or is Wounded by Ashrak in Combat, must immediately roll a D6. On a 4+ the model immediately suffers the effects of the Paralyse Magical Power; however, the effects will not immediately end should Ashrak have no Will Points or be slain.",
        "tag": "Active"
      },
      {
        "name": "Spider-kin",
        "definition": "Only **Spider** models may benefit from Ashrak's Stand Fast or Heroic Actions. Additionally, whilst within 3\" of a friendly **Spider** model, Ashrak gains the Terror special rule.",
        "tag": "Passive"
      },
      {
        "name": "Heart of Darkness",
        "definition": "At the start of the Move Phase, before the Declare Heroic Actions step, Kardûsh can choose a single friendly **Orc** **Warrior** model within 6\" of himself. If he does, the chosen model is removed as a casualty and Kardûsh immediately regains D3 Will Points spent earlier in the battle.",
        "tag": "Active"
      },
      {
        "name": "Shadow Pawn",
        "definition": "At the start of the Move Phase, before the Declare Heroic Actions step, Kardûsh's controlling player can choose to remove him from the battlefield as a casualty if he is within 6\" of a friendly **Ringwraith**. If they do, then a single friendly **Ringwraith** model within 6\" of where Kardûsh was immediately regains D6 Will Points spent earlier in the battle.",
        "tag": "Active"
      },
      {
        "name": "\"Come here maggot!\"",
        "definition": "Whenever Goroth suffers a Wound, before any Fate Rolls are made, he may roll a D6. On a 2+, he may choose a single friendly **Mordor** **Orc** model within 1\" to immediately suffer the Wound instead of him. Fate Rolls can then be made as normal.",
        "tag": "Active"
      },
      {
        "name": "Reckless Fighter",
        "definition": "At the start of any Combat involving Zagdush, before any dice are rolled, Zagdush may choose to reduce his Defence by 1 and increase his Strength by 1. This effect lasts until the Combat is resolved.",
        "tag": "Active"
      },
      {
        "name": "\"For the Dark Lord!\"",
        "definition": "Whilst there is at least one friendly **Ringwraith** on the battlefield, treat this model's Courage as 4+.",
        "tag": "Passive"
      },
      {
        "name": "Master of Poisons",
        "definition": "At the start of the Move Phase, before the Declare Heroic Actions step, the Betrayer may spend a Will Point to use this special rule. If he does, then until the End Phase of the turn, friendly models with the Poisoned Attacks special rule within 6\" of the Betrayer may re-roll all failed To Wound rolls for their Poisoned Attacks, rather than just To Wound rolls of a natural 1.",
        "tag": "Passive"
      },
      {
        "name": "Armour of the Sundered Land",
        "definition": "This is **Unique** heavy armour. Additionally, the Knight of **Umbar** only loses a Will Point for having been in a Combat, as per the Will of Evil special rule, if his side loses a Combat during the Fight Phase.",
        "tag": "Passive"
      },
      {
        "name": "Combat Mimicry",
        "definition": "At the start of the Fight Phase, before the Declare Heroic Actions step, the Knight of **Umbar** may spend a Will Point to use this special rule. If he does, he may immediately choose a single enemy model he is Engaged in Combat with. The Knight of **Umbar** can elect to use the Fight Value, Attacks and/or Strength characteristics of the chosen model (in any combination) until the End Phase of the turn.",
        "tag": "Active"
      },
      {
        "name": "Pall of Darkness",
        "definition": "At the start of the Move Phase, before the Declare Heroic Actions step, the Shadow Lord may spend a Will Point to use this special rule. If he does, then until the End Phase of the turn, Shooting Attacks that target the Shadow Lord, or any model within 6\" of him, will only ever hit on the roll of a 6.",
        "tag": "Active"
      },
      {
        "name": "Arcana Leech",
        "definition": "At the start of the Move Phase, before the Declare Heroic Actions step, the Undying may spend a Will Point to use this special rule. If he does, then until the End Phase of the turn, the Undying regains a Will Point spent earlier in the battle every time another model successfully casts a Magical Power within 6\".",
        "tag": "Active"
      },
      {
        "name": "Eternal Willpower",
        "definition": "The Undying can spend his Will Points as if they were Fate Points.",
        "tag": "Passive"
      },
      {
        "name": "Sap Fortitude",
        "definition": "At the start of the Move Phase, before the Declare Heroic Actions step, the Dwimmerlaik may spend a Will Point to use this special rule. If he does, then until the End Phase of the turn, whenever an enemy **Hero** model within 6\" of the Dwimmerlaik declares a Heroic Action, they must take an Intelligence Test. If the test is failed the Heroic Action is immediately cancelled, and the Might Point spent to declare it is lost.",
        "tag": "Active"
      },
      {
        "name": "Rule Through Fear",
        "definition": "At the start of the Fight Phase, before the Declare Heroic Actions step, the Dark Marshal may spend a Will Point to use this special rule. If he does, then until the End Phase of the turn, friendly **Warrior** models treat the Dark Marshal as a banner with a range of 6\".",
        "tag": "Active"
      },
      {
        "name": "Essence Leech",
        "definition": "Each time Khamûl slays an enemy model in Combat, he immediately regains a single Will Point spent earlier in the battle. Additionally, at the start of the Fight Phase, before the Declare Heroic Actions step, Khamûl may spend a Will Point to increase either his Fight Value, Strength or Attacks by 1 until the End Phase of the turn. Note this will only ever affect Khamûl, not any **Mount** he is riding.",
        "tag": "Active"
      },
      {
        "name": "Miasmatic Presence",
        "definition": "At the start of the Move Phase, before the Declare Heroic Actions step, the Tainted may spend a Will Point to use this special rule. If he does, then until the End Phase of the turn, all **Warrior** models (both friendly and enemy) within 6\" of the Tainted may not benefit from the Stand Fast rule, and may not take part in any Heroic Actions.",
        "tag": "Active"
      },
      {
        "name": "Seeping Decay",
        "definition": "At the start of the Fight Phase, before the Declare Heroic Actions step, roll a D6 for every non-**Spirit** model in base contact with the Tainted, both friendly and enemy. On the roll of a natural 6, the model immediately suffers a Wound. If the model in base contact is a **Cavalry** model, roll for both the rider and the **Mount** separately. If after this special rule has been resolved the Tainted is no longer in base contact with any enemy models, then he will not count as being Engaged in Combat that turn (unless he is subsequently Charged as a result of a Heroic Combat).",
        "tag": "Active"
      },
      {
        "name": "In Defence of the King",
        "definition": "During the Declare Heroic Actions step of the Fight Phase, if a friendly **Dwarf** General is Engaged in Combat and is within 6\" of this model, then this model may declare a free Heroic Combat. If this Heroic Combat is successful, then this model must use the following Move to join the friendly **Dwarf** General model's Combat if this is not possible, then this model must Move as close as possible to the **Dwarf** General. This model cannot use this special rule if it is in the same Combat as a friendly **Dwarf** General.",
        "tag": "Active"
      },
      {
        "name": "Longbeard",
        "definition": "During the Priority Phase, after the roll for Priority has taken place, Balin can spend a Will Point to allow his controlling player to re-roll their roll for Priority.",
        "tag": "Active"
      },
      {
        "name": "Loremaster",
        "definition": "At any point during his Activation, Flói can spend a Will Point to choose a single enemy model within 12\" and Line of Sight of himself. If he does, then for the remainder of the turn friendly models within 6\" of Flói gain a bonus of +1 To Wound against the chosen model both when making Strikes and when making Shooting Attacks.",
        "tag": "Active"
      },
      {
        "name": "The Living Lore",
        "definition": "Whenever a friendly model slays an enemy **Hero** or **Monster** model that Flói can draw Line of Sight to, Flói may regain a Will Point spent earlier in the battle.",
        "tag": "Passive"
      },
      {
        "name": "The Life Guard",
        "definition": "If the King’s Champion this Herald belongs to is Wounded, and this model is in base contact with it, this model may expend its Fate Points on behalf of the King’s Champion. Note that they cannot suffer Wounds on the King’s Champion’s behalf – they may only spend their Fate Points.",
        "tag": "Active"
      },
      {
        "name": "The Herald's Duty",
        "definition": "This model receives a bonus of +1 to its Defence for each other friendly model with this special rule it is in base contact with. If you have multiple King’s Champions in your Army, they will only get this bonus for being in base contact with models from their own Warband (i.e., a Herald from one King’s Champion cannot provide the bonus to a model from another King’s Champion)",
        "tag": "Active"
      },
      {
        "name": "Powers of Nature",
        "definition": "If this model rolls a natural 6 during its Casting Test, then upon completion of the Magical Power it regains a number of Will Points equal to the number of Will Points spent during the Casting Test.",
        "tag": "Passive"
      },
      {
        "name": "Legendary Hero",
        "definition": "The first time each turn Eorl spends a Might Point, roll a D6. On a 4+, the Might Point is free and does not reduce Eorl's store of Might.",
        "tag": "Active"
      },
      {
        "name": "Spear Mastery",
        "definition": "This model may use its throwing spears as a normal spear during the Fight Phase, so long as it hasn't made a shooting attack with it in either the preceding Move Phase or Shoot Phase.",
        "tag": "Active"
      },
      {
        "name": "Riders of Eorl",
        "definition": "Whilst within 6\" of Eorl the Young, this model gains a bonus of +1 to their Fight Value.",
        "tag": "Active"
      },
      {
        "name": "Vanguard",
        "definition": "This model may benefit from a friendly **Hero** model's Stand Fast regardless of range.",
        "tag": "Active"
      },
      {
        "name": "Master Archer",
        "definition": "This model only fails an In The Way Test on the roll of a natural 1. Additionally, if this model slays an enemy **Hero** or **Monster** model with a shooting attack, then you may restore this model's Might to its starting value.",
        "tag": "Active"
      },
      {
        "name": "Pride of Dol Amroth",
        "definition": "Whilst within 3\" of Prince Imrahil, this model gains a bonus of +1 to their Fight Value.",
        "tag": "Active"
      },
      {
        "name": "Birdcalls",
        "definition": "Mablung and any Rangers of **Gondor** (including Faramir, Madril, Damrod and Anborn) within 6\" of him gain the Stalk Unseen special rule. Additionally, Mablung and any Rangers of **Gondor** (including Faramir, Madril, Damrod and Anborn) within 6\" of him ignore the Stalk Unseen special rule of enemy models.",
        "tag": "Active"
      },
      {
        "name": "Boldest of the Bold",
        "definition": "Cirion gains a bonus of +2 to his Courage Test when attempting to Charge an enemy with the Terror special rule. Additionally, when an enemy model with the Blades of the Dead special rule makes Strikes against Cirion, he treats his Courage value as a 4+ rather than 6+ (before any modifiers are applied).",
        "tag": "Active"
      },
      {
        "name": "The Bladelord's Skill",
        "definition": "If this model is Engaged in Combat with an enemy **Hero**, it may re-roll a single D6 during the Duel Roll.",
        "tag": "Active"
      },
      {
        "name": "Lethal Aim",
        "definition": "Each turn, Anborn gains a free Might Point that can only be spent during a shooting attack on either a To Hit Roll, a To Wound Roll, or an In The Way Test. If this free Might Point is not spent by the end of the turn, it is lost.",
        "tag": "Active"
      },
      {
        "name": "Clean strike",
        "definition": "If Bandobras rolls a natural 6 To Wound when making a Strike, and the Wound is successful, then the target will suffer 2 Wounds rather than 1.",
        "tag": "Active"
      },
      {
        "name": "Goldberry is waiting",
        "tag": "Passive",
        "definition": "Goldberry may only be included in your Army if it includes Tom Bombadil. Goldberry must give up a WIll Point during the End Phase of any turn in which she was Engaged in Combat. Should Goldberry be reduced to 0 Will Points, or if there are no friendly models on the board other tahn herself and/or Tom Bombadil, then she will simply wander off back to her homestead. Remove Goldberry as a casualty."
      },
      {
        "name": "Whips of the Master",
        "tag": "Active",
        "definition": "Whenever a friendly **Hero** model within 6\" declares a Heroic Move, Heroic March or Heroic Shoot, roll a D6. On a 4+, the **Hero** does not spend the Might Point and the Heroic Action is free."
      },
      {
        "name": "Sing a Jolly Song (Tom)",
        "tag": "Active",
        "definition": "At any point during his Activation, Tom may spend a Will Point to sing one of the songs listed below to gain the relevant effect. Tom may sing any number of these songs during his Activation, and may sing each of these songs as many times as he wishes during his Activation unless otherwise stated. Every time Tom sings a song it will cost him a Will Point.\n        \n        • \"Hey! Come Merry Dol!\" - Choose a friendly model within 6\" of Tom Bombadil. The chosen model immediately regains a single Wound lost earlier in the battle. A model may only be chosen by this song once per turn.\n        \n        • \"Hop along, my hearties!\" - Until the end of the turn, friendly models that begin their Activation within 6\" of Tom Bombadil may add 3\" to their Move Value and will treat all areas of Difficult Terrain as Open Ground. A model may only be affected by this song once per turn. \n        \n        • \"Wake now my merry lads!\" - Choose a friendly model within 6\" of Tom Bombadil. The chosen model immediately recovers from the effects of any enemy Magical Powers currently cast upon them. Additionally, until the end of the turn, the chosen model cannot be chosen as the target of any enemy Magical Powers or special rules.\n        \n        • \"Ring a dong dillo!\" - Until the end of the turn, friendly models within 6\" of Tom Bombadil automatically pass any Courage Tests they are required to take.\n        \n        • \"Get out, you old Wight!\" - Choose an enemy **Spirit** model within 6\" of Tom Bombadil. The chosen model immediately suffers a Wound. This song may only be sung once per turn."
      },
      {
        "name": "Tom has his house to mind",
        "tag": "Passive",
        "definition": "Tom Bombadil must give up a Will Point during the End Phase of any turn in which he was Engaged in Combat. Should Tom be reduced to 0 Will Points, or if there are no friendly models on the board other than himself and/or Goldberry, then he will simply wander off back to his homestead. Remove Tom Bombadil as a casualty."
      },
      {
        "name": "Live to fight another day",
        "tag": "Active",
        "definition": "If Fredegar attempts to Charge an enemy model with the Terror special rule and fails the Courage Test, then Fredegar may still Move as normal; however, he may not Charge any model that turn."
      },
      {
        "name": "To me, Shire-folk!",
        "tag": "Active",
        "definition": "Paladin's Stand Fast has a range of 12\"; however, only friendly **Hobbit** models may benefit from Paladin's Stand Fast."
      },
      {
        "name": "For Tuckborough!",
        "tag": "Passive",
        "definition": "Friendly Tookish Hunters within 6\" of Paladin gain a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "Sharkey's Spy",
        "tag": "Passive",
        "definition": "At the beginning of the game, after both sides have deployed, Bill Ferny may choose one enemy **Hero** in your opponent's Army. Whilst Bill Ferny is within 12\" of, and has Line of Sight to, the chosen **Hero**, whenever the chosen **Hero** declares a Heroic Action they must roll a D6. On a 1-2, the Heroic Action is immediately cancelled and the Might Point is not spent. The chosen **Hero** may not then attempt to declare the same Heroic Action again that turn."
      },
      {
        "name": "Brawler",
        "tag": "Active",
        "definition": "If he is outnumbered in a Combat, then Sid may re-roll any rolls of a natural 1 in his Duel Roll. Additionally, Sid can never count as Unarmed."
      },
      {
        "name": "With me, lads!",
        "tag": "Passive",
        "definition": "Other friendly **Ruffian** models treat Sid as a banner."
      },
      {
        "name": "Put 'em in chains!",
        "tag": "Active",
        "definition": "If this model wins a Combat, then instead of making Strikes they may choose a single enemy **Hobbit** model they were Engaged in Combat with and roll a D6. If the score is higher than the chosen model's Strength then the chosen model is put in chains and suffers the effects of the Paralyse Magical Power; however, the effects will not immediately end should this model have no Will Points or be slain."
      },
      {
        "name": "Let 'em have it!",
        "tag": "Active",
        "definition": "At the start of the Fight Phase, during the Declare Heroic Actions step, Rowan may declare a Heroic Combat for free. If he does, and the Heroic Combat is successful, Rowan must use the ensuing Move to Charge an enemy **Hobbit** **Hero** model. If Rowan cannot Charge an enemy **Hobbit** **Hero** with this Move, then he cannot use this special rule."
      },
      {
        "name": "Burn it down!",
        "tag": "Active",
        "definition": "Once per game, if Rowan ends his Move within 1\" of a single building or a single piece of Woodland Terrain and is not Engaged in Combat, then he can try to set it alight; roll a D6. On a 3+, the selected terrain piece is set on fire. Any model that is within, or in base contact with, the terrain piece during the End Phase of any turn in which it is on fire must roll a D6. On a 4+, the model is immediately Set Ablaze."
      },
      {
        "name": "Broken Loyalties",
        "tag": "Passive",
        "definition": "If at the beginning of any turn Sharkey has been reduced to 1 Wound and has no Fate Points remaining, Worm immediately becomes an enemy model for the remainder of the game. Additionally, after this condition has been met, if when Worm Activates he can Charge Sharkey then he must do so. If Sharkey is slain, then at the beginning of the next turn, Worm reverts back to being a friendly model."
      },
      {
        "name": "When He Sneaks",
        "tag": "Active",
        "definition": "Before making a Duel Roll for Worm, check to see if any enemy models, with the exception of any models he is Engaged in Combat with, can see him. If no other enemy models can see him, then Worm increases his Fight Value to 4 and his Attacks to 3 for the duration of the Combat."
      },
      {
        "name": "Whoever strikes me shall be accursed",
        "tag": "Passive",
        "definition": "After a model has resolved all of its Strikes against Sharkey during a Combat, they must take a Courage Test. If the Courage Test is failed, the model immediately suffers a single Strength 4 hit."
      },
      {
        "name": "A Bad Influence",
        "tag": "Passive",
        "definition": "Ted Sandyman may only include **Hobbit** models in his Warband. Additionally, friendly **Hobbit** models within 3\" of Ted Sandyman gain a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "At 'em, Lads!",
        "tag": "Active",
        "definition": "Whilst Engaged in Combat with an enemy **Hobbit** model, this model gains a bonus of +1 to their Fight Value."
      },
      {
        "name": "Venerable",
        "tag": "Passive",
        "definition": "Whenever Dáin has to take a Jump, Climb or Leap Test, he rolls two D6 and chooses the lowest result."
      },
      {
        "name": "King Under the Mountain",
        "tag": "Active",
        "definition": "Dáin's Stand Fast will cover the entire battlefield, regardless of range. Additionally, friendly **Erebor** **Dwarf** **Hero** models may benefit from Dáin's Stand Fast."
      },
      {
        "name": "Cool-headed",
        "tag": "Active",
        "definition": "Whenever Thorin declares a Heroic Action, roll a D6. On a 5+, the Heroic Action is free and no Might Points are spent. Additionally, if Thorin declares a Heroic Action and an enemy model subsequently declares a Heroic Action, Thorin may choose to change the type of Heroic Action he has declared if he wishes."
      },
      {
        "name": "For Théoden!",
        "tag": "Active",
        "definition": "During the Declare Heroic Actions step of the Fight Phase, if Théoden is Engaged in Combat and is within 6\" of Déorwine, then Déorwine may declare a free Heroic Combat. If this Heroic Combat is successful, then Déorwine must use the following Move to join Théoden's Combat. If this is not possible, then Déorwine must Move as close as possible to Théoden. Déorwine cannot use this special rule if he is in the same Combat as Théoden."
      },
      {
        "name": "Pinpoint Accuracy",
        "tag": "Active",
        "definition": "Elfhelm never suffers the -1 penalty for Moving and Shooting when using his throwing spears. Additionally, when throwing his throwing spears, Elfhelm may re-roll any failed To Hit, To Wound or In The Way Rolls when making that shooting attack."
      },
      {
        "name": "Blinding Swarm",
        "tag": "Active",
        "definition": "Enemy models Engaged in Combat with a **Bat** **Swarm** halve their Fight Value."
      },
      {
        "name": "Moria Goblin Drum",
        "tag": "Active",
        "definition": "A **Moria** **Goblin** Drum is always on a 25mm base and must be deployed in base contact with one of its **Moria** **Goblin** Drummers during deployment. A **Moria** **Goblin** Drum is a Heavy Object that can be shot at normally; it has a Defence of 10 and 3 Wounds. If, during the End Phase of a turn, an enemy model is in base contact with the **Moria** **Goblin** Drum, that model hasn't done anything during that turn except Move (i.e., has not made a shooting attack, cast a Magical Power, been Engaged in Combat), and that model was not affected by a Magical Power that turn, then it can remove the **Moria** **Goblin** Drum from play."
      },
      {
        "name": "Drums in the Deep",
        "tag": "Active",
        "definition": "For the Drum to be played, at least one **Moria** **Goblin** Drummer must be in base contact with it, have not Moved that turn, and not be Engaged in Combat. Whilst the Drum is being played it has the following effects:\n    • Friendly **Moria** **Goblin** models gain a bonus of +1 to any Courage Tests they are required to take.\n    • Enemy models suffer a -1 penalty to any Courage Tests they are required to take.\n    • Friendly **Moria** **Goblin** models within 18\" count as being in range of a banner.\n    • Whilst being played, the **Moria** **Goblin** Drum counts as a banner for the purpose of Victory Points."
      },
      {
        "name": "Take up the Drum",
        "tag": "Active",
        "definition": "If a **Moria** **Goblin** Drummer is slain, then they may pass on their wargear to a friendly **Moria** **Goblin** **Warrior** within 1\" of them. The chosen model becomes a **Moria** **Goblin** Drummer and exchanges their wargear for that of the slain model – replace the chosen model with the slain **Moria** **Goblin** Drummer."
      },
      {
        "name": "Iron Fist",
        "tag": "Active",
        "definition": "The range of Durbûrz's Stand Fast is 12\" rather than 6\"."
      },
      {
        "name": "Callous Leadership",
        "tag": "Active",
        "definition": "Once per game, at the start of any Fight Phase, before the Declare Heroic Actions Step, Durbûrz can declare he is using this ability. Until the End Phase of the turn, friendly **Goblin** models within 6\" of Durbûrz gain a bonus of +1 To Wound when making Strikes. However, any other friendly **Goblin** model within 6\" that loses a Duel Roll (not including Supporting models) must roll a D6 after any Strikes have been made against them. On the roll of a 1, the model suffers a Wound."
      },
      {
        "name": "Master of the Dark Wild",
        "tag": "Passive",
        "definition": "Friendly **Beast** models within 12\" of Drúzhag may use his Courage or Intelligence values instead of their own when making a Courage Test or an Intelligence Test. Additionally, whenever Drúzhag suffers a Wound, before any Fate Rolls are made, he may roll a D6. On a 2+, he may choose a single friendly **Beast** model within 2\" to immediately suffer the Wound instead of him. Fate Rolls can then be made as normal."
      },
      {
        "name": "In Defence of the King (Hurin)",
        "tag": "Active",
        "definition": "Whilst he is within 3\" of your General, so long as your General has the **Gondor** Keyword, Húrin automatically passes any Courage Tests he is required to take and may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Line of Command",
        "tag": "Passive",
        "definition": "Whilst Húrin is alive and on the battlefield, your opponent cannot gain any Victory Points for Wounding or slaying the enemy General, as long as your General has the **Gondor** Keyword."
      },
      {
        "name": "Ruthless Commander",
        "tag": "Active",
        "definition": "Friendly **Corsair** **Warrior** models within 3\" of Delgamar may choose to re-roll a single D6 during a Duel Roll, after any other re-rolls from other sources have been used. However, if a **Corsair** **Warrior** makes this re-roll and fails to win the Duel Roll, they immediately suffer a Strength 2 hit. Only a single **Corsair** **Warrior** can use this special rule in each Combat."
      },
      {
        "name": "Enchanting Song",
        "tag": "Active",
        "definition": "During their Activation, a Wood **Elf** Sentinel may sing one of the following songs to gain the relevant effect:\n        \n        • Hymn of Elbereth – Choose a friendly model within 12\". Until the End Phase of the turn, the chosen model automatically passes any Courage Tests they are required to take.\n        • Lay of Gondolin – Until the End Phase of the turn, this model and all friendly models within 3\" of them gain the Terror special rule.\n        • Eldamar Madrigal – Choose an enemy model within 12\" that is not Engaged in Combat; the chosen model must immediately take an Intelligence Test. If the test is failed, then you may immediately Move that model as if it was that model's Activation; however, the only thing they can do is Move. A model made to Move in this manner cannot enter an enemy model's Control Zone, dismount, lie down, be forced to make a Climb, Jump, Leap or Swim Test, and cannot Move in any way that would cause it direct harm (such as attempting to jump off a cliff). A model affected by this song cannot be Activated later in the turn."
      },
      {
        "name": "Family Rivalry",
        "tag": "Passive",
        "definition": "Lotho may not take part in any Heroic Actions declared by either Bilbo Baggins or Frodo Baggins."
      },
      {
        "name": "Considerable Wealth",
        "tag": "Active",
        "definition": "Lotho may spend his Will Points to pay off models around him in the following ways:\n        \n        • At the start of a Fight Phase, before the Declare Heroic Actions step, Lotho can spend a Will Point to use this ability. If he does, until the End Phase of the turn, friendly **Hobbit** models within 3\" of Lotho gain a +1 bonus to their Fight Value.\n        • At the start of a Move Phase, before the Declare Heroic Actions step, Lotho can spend a Will Point to use this ability. If he does, until the End Phase of the turn, friendly **Ruffian** models within 3\" of Lotho count as having the Fearless special rule.\n        • When an enemy model attempts to Charge Lotho, Lotho may spend a Will Point to use this ability. If he does, roll a D6. On a 2+, the enemy model stops 1\" away from Lotho instead of Charging him and their Activation immediately ends."
      },
      {
        "name": "Head Shirriff",
        "tag": "Passive",
        "definition": "Holfoot, and any **Hobbit** Shirriffs (including Robin Smallburrow) within 3\" of him, do not suffer the -1 penalty to their Duel Roll for using their hand-and-a-half weapon as a two-handed weapon."
      },
      {
        "name": "A nose for shortcuts",
        "tag": "Passive",
        "definition": "In Scenarios where you roll for Warbands to arrive, or ones where you roll to see which part of the board you deploy a Warband in (though not when rolling to choose deployment zones), you may choose the result instead of rolling, even if Robin is not on the battlefield. Robin may only use this special rule if his Warband only contains **Hobbit** Shirriffs."
      },
      {
        "name": "River-daughter",
        "tag": "Passive",
        "definition": "Goldberry treats all kinds of terrain as Open Ground and always treats the result of any Climb, Leap, Jump and Swim Tests as a 6. Goldberry cannot be targeted by any abilities, special rules, Magical Powers, Brutal Power Attacks or shooting attacks, either friendly or enemy. This means that any Magical Powers that would target Goldberry will automatically be resisted, even if they would target multiple models. If Goldberry is hit by a missile weapon as a result of a failed In The Way Test, the shot will automatically disappear and have no effect. Goldberry does not have a Control Zone. Enemy models cannot Move into base contact with Goldberry for any reason, unless Goldberry's controlling player explicitly allows it. If a model would be forced into base contact with Goldberry, then they will stop just before moving into base contact. Goldberry may Charge enemy models as normal, and her side will automatically win any Combat that Goldberry is involved in; however, when they do, friendly models may not make Strikes in that Combat. Goldberry may never carry Objectives under any circumstances and may never be chosen in Scenarios that require a player to choose a specific **Hero** model."
      },
      {
        "name": "Sing a Jolly Song (Goldberry)",
        "tag": "Active",
        "definition": "At any point during her Activation, Goldberry may spend a Will Point to sing one of the songs listed below to gain the relevant effect. Goldberry may sing any number of these songs during her Activation, and may sing each of these songs as many times as she wishes during her Activation unless otherwise stated. Every time Goldberry sings a song it will cost her a Will Point.\n        \n        • \"Supper is Ready\" - Choose a friendly model within 6\" of Goldberry. The chosen model immediately regains a single Wound lost earlier in the battle. A model may only be chosen by this song once per turn.\n        • \"Have Peace Now\" - Choose an enemy model within 6\" of Goldberry. The chosen model may not be Activated during their player's Activation Phase this turn, but may otherwise act normally in all other Phases. This song may only be sung once per turn.\n        • \"Heed no Nightly Noises\" - Choose a friendly model within 6\" of Goldberry. Untilt he end of the turn, the chosen model automatically passes any Courage Tests it is required to take. Additionally, if the chosen model Charges an enemy model, the chosen model will increase their Fight Value by 1 until the End Phase of the turn. A model may only be chosen by this song once per turn."
      },
      {
        "name": "It will never really heal",
        "tag": "Passive",
        "definition": "Frodo may never Charge enemy models under any circumstances. Additionally, Frodo may never make Strikes if his side wins a Combat."
      },
      {
        "name": "Home is the Hero",
        "tag": "Passive",
        "definition": "Friendly **Hobbit** models treat Frodo as a banner with a range of 6\"."
      },
      {
        "name": "A Helpful Sort",
        "tag": "Active",
        "definition": "If Folco is within 3\" of Frodo, then Frodo can spend Folco's Will Points to declare a Heroic Move instead of using one of his own Might Points."
      },
      {
        "name": "High Spirits",
        "tag": "Passive",
        "definition": "Whenever a friendly **Hobbit** model within 6\" of Folco spends a Might Point, they may roll a D6. On a natural 6, the Might Point spent is free and does not reduce the model's store of Might."
      },
      {
        "name": "This is our country",
        "tag": "Passive",
        "definition": "Friendly **Hobbit** models within 3\" of Farmer Cotton may re-roll any rolls of a 1 when making a Duel Roll."
      },
      {
        "name": "Champion Stone Skipper",
        "tag": "Active",
        "definition": "Baldo may re-roll failed To Hit Rolls when throwing stones. Additionally, if Baldo rolls a natural 6 when rolling To Hit, do not take any In The Way Tests and do not roll To Wound. Baldo's target automatically suffers a Wound."
      },
      {
        "name": "Master of Traps",
        "tag": "Active",
        "definition": "At the start of the game, after both sides have deployed, Baldo may place eight 25mm Trap Markers face-down on the board; two each of Snare Traps, Tripwire Traps, Pitfall Traps, and Dummy Traps. These cannot be deployed in the enemy's deployment zone, within 3\" of another Trap Marker or an Objective Marker, or within an enemy model's Control Zone. When an enemy model Moves within 1\" of a Trap Marker, they immediately stop Moving and flip the Trap Marker; after resolving its effects, the model's Activation immediately ends. **Monster**, **War Beast**, **Swarm** and **Chariot** models are completely unaffected by Trap Markers, and will instead simply remove them from play if they Move within 1\" of them. Once a Trap has been resolved and any affected models are no longer affected, remove that Trap Marker from play. The effects of each Trap Marker are explained below:\n        \n        • Tripwire Trap – When this is revealed, Baldo's player rolls a D6. On a 2+, the model that revealed the trap suffers a Strength 2 hit and is placed Prone. **Cavalry** models that reveal a trap are only affected on a 4+. However, they will also be Knocked Flying in addition to the other effects.\n        • Pitfall Trap – When this is revealed, Baldo's player rolls a D6. On a 2+, the model that revealed the trap falls into the hole. Whilst in a hole, a model may not Move and always counts as Trapped. If a model begins its Move in a hole, they must roll a D6; on a 4+, the model clambers out of the hole and their Move immediately ends. **Cavalry** models that reveal a trap are only affected on a 4+. However, they will also be Knocked Flying in addition to the other effects.\n        • Snare Trap – When this is revealed, Baldo's player rolls a D6. On a 2+, the model that revealed the trap suffers a Strength 1 hit, is placed Prone and is now caught in the Snare Trap. A model caught in a Snare Trap cannot Activate and will always count as Trapped. During the End Phase, a model caught in a Snare Trap must roll a D6; if the roll is equal to or less than their Strength, then they are freed from the Snare Trap. **Cavalry** models that reveal a trap are only affected on a 4+. However, they will also be Knocked Flying in addition to the other effects.\n        • Dummy Trap – When this is revealed, the Activation of the model that revealed the Trap Marker immediately ends. There are no additional effects."
      },
      {
        "name": "Mayor of Michel Delving",
        "tag": "Active",
        "definition": "At the beginning of a Fight Phase, before the Declare Heroic Actions step, Will Whitfoot can spend a Will Point to use this special rule. If he does, friendly **Hobbit** **Warrior** models within 3\" of him gain a bonus of +1 to their Fight Value until the End Phase of the turn."
      },
      {
        "name": "There's some good in this world, Mr Frodo, and it's worth fighting for",
        "tag": "Active",
        "definition": "During the Declare Heroic Actions step of the Fight Phase, if Frodo and/or Rosie are Engaged in Combat and are within 6\" of Sam, then Sam may declare a free Heroic Combat. If this Heroic Combat is successful, then Sam must use the following Move to join either Frodo's or Rosie's Combat, as chosen by Sam's controlling player. If this is not possible, then Sam must Move as close as possible to either Frodo or Rosie. Sam cannot use this special rule if he is in the same Combat as either Frodo or Rosie."
      },
      {
        "name": "Against all odds",
        "tag": "Active",
        "definition": "Pippin may re-roll any failed To Wound Rolls when making Strikes against **Hero** or **Monster** models."
      },
      {
        "name": "Whirl of Blades",
        "tag": "Active",
        "definition": "If Orophin rolls a natural 6 when making a Duel Roll, then he will make double the number of Strikes he would normally make. Note that if the model he is fighting is Trapped, these Strikes will not also gain the benefit for Striking a Trapped model."
      },
      {
        "name": "Caras Galadhon Fighting Style",
        "tag": "Active",
        "definition": "This model may use the Shielding rule with their Elven pike. All of the usual rules for Shielding still apply, chiefly that a model using the Shielding rule cannot be Supported by another model, not even another Guard of the Galadhrim Court."
      },
      {
        "name": "Swift Parry",
        "tag": "Active",
        "definition": "Rúmil may force one enemy model involved in the same Combat as him to re-roll a single D6 for their Duel Roll. This must be done before all other re-rolls, and before any Might Points are spent."
      },
      {
        "name": "Tom is Master",
        "tag": "Passive",
        "definition": "Tom Bombadil treats all kinds of terrain as Open Ground and always treats the result of any Climb, Leap, Jump and Swim Tests as a 6. Tom cannot be targeted by any abilities, special rules, Magical Powers, Brutal Power Attacks or shooting attacks, either friendly or enemy. This means that any Magical Powers that would target Tom will automatically be resisted, even if they would target multiple models. If Tom is hit by a missile weapon as a result of a failed In The Way Test, the shot will automatically disappear and have no effect. Tom Bombadil does not have a Control Zone. Enemy models cannot Move into base contact with Tom for any reason, unless Tom's controlling player explicitly allows it. If a model would be forced into base contact with Tom, then they will stop just before moving into base contact. Tom may Charge enemy models as normal, and his side will automatically win any Combat that Tom is involved in; however, when they do, friendly models may not make Strikes in that Combat. Tom Bombadil may never carry Objectives under any circumstances, and may never be chosen in Scenarios that require a player to choose a specific **Hero** model."
      },
      {
        "name": "Rapid Fire (Bolt Thrower)",
        "tag": "Active",
        "definition": "A **Gondor** Avenger Bolt Thrower doesn't shoot like a normal **Siege Engine**. Instead, it may make D6 shooting attacks in the same way as a normal Missile Weapon. No Scatter is required for these shots; they will either hit or miss. Each shot may be fully resolved before determining the target of the next one. Shots fired by a **Gondor** Avenger Bolt Thrower do not kill their targets outright if they Wound them."
      },
      {
        "name": "Skin-changer (Grimbeorn Bear to Man)",
        "tag": "Active",
        "definition": "At the beginning of his Activation, Grimbeorn the **Bear** can change his form from **Bear** to **Man**. If he does, place the **Man** model in base contact with the **Bear** model, and then remove the **Bear** model from play. If there is no space to place the **Man** model, then Grimbeorn cannot transform. Once he has transformed, Grimbeorn may continue his Activation as normal, including Charging in which case check the Line of Sight from the newly placed **Man** model to determine whether Grimbeorn can Charge. Once Grimbeorn the **Bear** has transformed, he uses the Grimbeorn profile – though his Wounds, Might, Will and Fate Points remain the same between both profiles."
      },
      {
        "name": "Skin-changer (Grimbeorn Man to Bear)",
        "tag": "Active",
        "definition": "At the beginning of his Activation, Grimbeorn can change his form from **Man** to **Bear**. If he does, place the **Bear** model in base contact with the **Man** model, and then remove the **Man** model from play. If there is no space to place the **Bear** model, then Grimbeorn cannot transform. Once he has transformed, Grimbeorn the **Bear** may continue his Activation as normal, including Charging in which case check the Line of Sight from the newly placed **Bear** model to determine whether Grimbeorn can Charge. Once Grimbeorn has transformed, he uses the Grimbeorn the **Bear** profile - though his Wounds, Might, Will, and Fate points remain the same between both profiles."
      },
      {
        "name": "Skin-changer (Beorn Bear to Man)",
        "tag": "Active",
        "definition": "At the beginning of his Activation, Beorn the **Bear** can change his form from **Bear** to **Man**. If he does, place the **Man** model in base contact with the **Bear** model, and then remove the **Bear** model from play. If there is no space to place the **Man** model, then Beorn cannot transform. Once he has transformed, Beorn may continue his Activation as normal, including Charging in which case check the Line of Sight from the newly placed **Man** model to determine whether Beorn can Charge. Once Beorn the **Bear** has transformed, he uses the Beorn profile – though his Wounds, Might, Will and Fate Points remain the same between both profiles."
      },
      {
        "name": "Skin-changer (Beorn Man to Bear)",
        "tag": "Active",
        "definition": "At the beginning of his Activation, Beorn can change his form from **Man** to **Bear**. If he does, place the **Bear** model in base contact with the **Man** model, and then remove the **Man** model from play. If there is no space to place the **Bear** model, then Beorn cannot transform. Once he has transformed, Beorn the **Bear** may continue his Activation as normal, including Charging in which case check the Line of Sight from the newly placed **Bear** model to determine whether Beorn can Charge. Once Beorn has transformed, he uses the Beorn the **Bear** profile - though his Wounds, Might, Will, and Fate points remain the same between both profiles."
      },
      {
        "name": "Leader of the Beornings",
        "tag": "Passive",
        "definition": "Only **Beorning** models can benefit from Grimbeorn's Heroic Actions or Stand Fast."
      },
      {
        "name": "Crushing Strength (Grimbeorn)",
        "tag": "Brutal Power Attack",
        "definition": "If Grimbeorn wins a Duel Roll he can choose to use this Brutal Power Attack. If he does, choose a single enemy model involved in the Combat. The chosen model immediately suffers a Strength 10 hit. If the To Wound Roll is successful (even if the Wound is prevented), the model immediately suffers another Strength 10 hit, and so on until either Grimbeorn fails a To Wound Roll, or the chosen model is slain and removed as a casualty."
      },
      {
        "name": "Mountain Fighters",
        "tag": "Active",
        "definition": "This model gains a bonus of +1 To Wound when making Strikes against a model that is within a piece of difficult terrain, such as a piece of rocky terrain, or a ruin."
      },
      {
        "name": "Durin's Protector",
        "definition": "During the Declare Heroic Actions step of the Fight Phase, if Durin is Engaged in Combat and is within 6\" of Mardin, then Mardin may declare a free Heroic Combat. If this Heroic Combat is successful, then Mardin must use the following Move to join Durin's Combat. If this is not possible, then Mardin must Move as close as possible to Durin. Mardin cannot use this special rule if he is in the same Combat as Durin."
      },
      {
        "name": "Forest Stalker",
        "tag": "Passive",
        "definition": "Whenever a friendly **Druadan** model within 6\" of Ghan-buri-Ghan that is within a piece of woodland terrain suffers a Wound, roll a D6. On the roll of a natural 6, the Wound is ignored."
      },
      {
        "name": "Go for the eyes!",
        "tag": "Active",
        "definition": "Duinhir may re-roll failed To Hit Rolls when shooting at an enemy **Monster** model. Additionally, if Duinhir successfully Wounds an enemy **Monster** model with a shooting attack (i.e., a Wound is caused and is not prevented), it will deal D3 Wounds rather than 1."
      },
      {
        "name": "Lord of the Blackroot Vale",
        "tag": "Passive",
        "definition": "Other friendly **Blackroot Vale** models within 3\" of Duinhir may re-roll To Hit Rolls of a 1 when making a shooting attack in the Shoot Phase, provided they did not Move in the preceding Move Phase."
      },
      {
        "name": "Dead-eye Shot",
        "tag": "Active",
        "definition": "When benefiting from a Heroic Shoot, this model may re-roll failed To Wound Rolls when making shooting attacks."
      },
      {
        "name": "Chief of Lamedon",
        "tag": "Passive",
        "definition": "Other friendly **Lamedon** models within 3\" of Angbor automatically pass any Courage tests they are required to take."
      },
      {
        "name": "The Honour of Lamedon",
        "tag": "Passive",
        "definition": "Whilst within 3\" of a friendly **Lamedon** **Hero** model, this model may re-roll any rolls of a natural 1 when making a Duel Roll."
      },
      {
        "name": "Pride of Dol Amroth",
        "tag": "Active",
        "definition": "Whilst within 3\" of Prince Imrahil, this model gains a bonus of +1 to their Fight Value."
      },
      {
        "name": "Lord of Lossarnach",
        "tag": "Passive",
        "definition": "Other friendly **Lossarnach** models within 3\" of Forlong the Fat may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Resolute Fighter",
        "tag": "Passive",
        "definition": "Ingold and friendly **Gondor** **Warrior** models within 3\" of him do not Back Away if they lose a Combat - their opponent must Back Away instead. It is important to note that models benefitting from this special rule can still be Trapped as normal, and a player should check to see if the model would be Trapped under normal circumstances should their side lose the Combat. If the model would be Trapped then opposing models will apply the effects of being Trapped, such as any of their special rules for making Strikes against a Trapped model, and will still make two To Wound Rolls for each Strike as they would against any other Trapped model."
      },
      {
        "name": "An Unlikely Friendship",
        "tag": "Active",
        "definition": "Whilst within 3\" of a friendly Pippin, Beregond may re-roll any failed To Wound Rolls when making Strikes."
      },
      {
        "name": "The Serpent's Weapon",
        "tag": "Active",
        "definition": "At the beginning of the game, after both sides have been deployed, secretly select a single **Hero** model in your opponent's Army to be Raza's target. At the start of a Combat where Raza is Engaged in Combat with his target, after any Heroic Actions have been resolved, reveal Raza's target. Raza gains a bonus of +2 to his Fight Value whilst Engaged in Combat with his target."
      },
      {
        "name": "Unbreakable Bond (Elladan)",
        "tag": "Active",
        "definition": "If Elrohir is slain, make a note of the model that killed him; for the remainder of the game, Elladan increases his Strength by 1. Additionally, for the remainder of the game, whenever Elladan Activates if he can Charge an enemy model then he must do so; if he is able to Charge the enemy model that killed Elladan, then he must prioritise that model to Charge. If Elladan is Engaged in Combat with the model that killed Elladan, and that model is a **Hero**, he must declare a free Heroic Challenge against them. This may still be done even though Elladan cannot normally declare a Heroic Challenge, and even if the **Hero** has a lower Heroic Tier than Elladan."
      },
      {
        "name": "Unbreakable Bond (Elrohir)",
        "tag": "Active",
        "definition": "If Elladan is slain, make a note of the model that killed him; for the remainder of the game, Elrohir increases his Strength by 1. Additionally, for the remainder of the game, whenever Elrohir Activates if he can Charge an enemy model then he must do so; if he is able to Charge the enemy model that killed Elladan, then he must prioritise that model to Charge. If Elrohir is Engaged in Combat with the model that killed Elladan, and that model is a **Hero**, he must declare a free Heroic Challenge against them. This may still be done even though Elrohir cannot normally declare a Heroic Challenge, and even if the **Hero** has a lower Heroic Tier than Elrohir."
      },
      {
        "name": "Twin Elven Blades",
        "tag": "Active",
        "definition": "Whilst he has the **Infantry** Keyword, this model can choose to fight in one of the three following ways. He must declare which way he is fighting at the start of a Combat, before any dice are rolled:\n        • This model can fight with 3 Attacks rather than 2.\n        • This model can use his Elven weapons as Elven hand-and-half weapons.\n        • This model can use his Elven weapons to parry, which counts as Shielding."
      },
      {
        "name": "Strength of Brotherhood (Elladan)",
        "tag": "Active",
        "definition": "Whilst within 3\" of Elrohir, Elladan gains the Dominant (2) special rule and may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Strength of Brotherhood (Elrohir)",
        "tag": "Active",
        "definition": "Whilst within 3\" of Elladan, Elrohir gains the Dominant (2) special rule and may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Visage of Terror",
        "tag": "Passive",
        "definition": "If an enemy model attempts to Charge this model and fails its Courage Test as a result of the Terror special rule, then their Activation will immediately end rather than them just not being able to Move that turn. Models affected by this special rule cannot Shoot in the Shoot Phase, and cannot Move in the Fight Phase if part of a successful Heroic Combat, but may otherwise act normally in those phases."
      },
      {
        "name": "Lord of Dale",
        "tag": "Active",
        "definition": "The range of Brand's Stand Fast is 12\" rather than 6\"."
      },
      {
        "name": "Stoic Fighter",
        "tag": "Active",
        "definition": "At the start of any Combat involving Brand, check to see if Brand would be considered to be Trapped should he lose the Duel Roll. If Brand would be considered to be Trapped, then he may re-roll a single D6 during the Duel Roll and re-roll a single D6 when rolling To Wound."
      },
      {
        "name": "Preternatural Agility",
        "tag": "Active",
        "definition": "This model can never count as Trapped whilst still standing."
      },
      {
        "name": "Ascendent",
        "tag": "Active",
        "definition": "The range of Suladan's Stand Fast is 12\" rather than 6\"."
      },
      {
        "name": "Stoic Fighter",
        "tag": "Active",
        "definition": "At the start of any Combat involving Brand, check to see if Brand would be considered to be Trapped should he lose the Duel Roll. If Brand would be considered to be Trapped, then he may re-roll a single D6 during the Duel Roll and re-roll a single D6 when rolling To Wound."
      },
      {
        "name": "Protect the Nest",
        "definition": "At the beginning of the game, after both sides have deployed, you may place a single 25mm Nest Marker anywhere on the board. Whilst within 3\" of a friendly Nest Marker, a Cave **Drake** has the Fearless special rule.",
        "tag": "Active"
      },
      {
        "name": "Cornered Beast",
        "definition": "If a Cave **Drake** loses a Duel Roll and is Trapped, then after any Strikes have been made against it the Cave **Drake** will lash out. When a Cave **Drake** lashes out, any models (friend or foe) that were Engaged in Combat with it, or are within 1\" of it, will immediately suffer a Strength 4 hit.",
        "tag": "Active"
      },
      {
        "name": "Gaping Maw",
        "tag": "Brutal Power Attack",
        "definition": "Instead of making Strikes, a Cave **Drake** may choose a single enemy model on a 25mm base that was involved in the same combat and roll a D6. On a 2+, the chosen model suffers a wound and, if this Wound is not prevented, the model is swallowed whole and removed as a casualty. If the Cave **Drake** slays a model wtih this Brutal Power Attack, they may immediately regain a Wound lost earlier in the battle."
      },
      {
        "name": "The Palanquin",
        "definition": "The Royal Palanquin is a **Mount**, however, it does not act like a **Cavalry** model and does not provide the **Cavalry** keyword to the **Dragon** Emperor. Instead, the whole model is treated as an **Infantry** model.\n\nIf a special rule or Magical Power would affect a **Cavalry** model, and will affect both the rider and the **Mount** of a model, then this will still affect both the **Dragon** Emperor and the Palanquin as normal. If a special rule or Magical Power would affect a **Cavalry** model, and will affect either the rider or the **Mount** of a model, then the player using the special rule or Magical Power may still choose either the **Dragon** Emperor or the Palanquin to be affected.\n\nWhilst the Palanquin has 3 or more Wounds remaining it will Move as normal. If it is reduced to 2 Wounds, then its Move Value is reduced to 3\". If it only has a single Wound remaining then it cannot Move at all.\nWhen the Palanquin is hit by a shooting attack, the shooter must take an In The Way Test to see if the **Dragon** Emperor or the Palanquin itself are hit. However, for this In The Way Test a roll of a 1-4 will hit the Royal Palanquin and a 5+ will hit the **Dragon** Emperor. A model with the Sharpshooter special rule may still target either rider or **Mount** as normal.\n\nThe Palanquin is always treated as a single **Mount**, rather than multiple single models. If the **Dragon** Emperor dismounts from the Palanquin, or is slain whilst riding the Palanquin, then replace the Palanquin with a number of **Black Dragon** Warriors with shield equal to the number of Wounds the Palanquin currently has remaining – they do not need to take Courage Tests as a result of being a Separated **Mount**. These models should be placed within the footprint of the Palanquin.\n\nThe Royal Palanquin cannot be knocked Prone for any reason, with the exception of if it is hit by the Direct Hit of a **Siege Engine**.\n\nThe Royal Palanquin, and any model riding it, cannot be affected by the Hurl or Barge Brutal Power Attacks, and cannot be forced back by Magical Powers (such as Call Winds) or by being flung back by the effects of a **Siege Engine**.\n\nThe Royal Palanquin has the Dominant (X) special rule, where X is the number of Wounds it has remaining.",
        "tag": "Passive"
      },
      {
        "name": "Fighting from the Palanquin",
        "definition": "Unlike a normal **Mount**, the **Dragon** Emperor does not use any of the characteristics of the Palanquin; instead, he always uses his own, even if the Palanquin's are better. If the **Dragon** Emperor wins a Duel roll, except when Shielding, then after all of his own Strikes have been fully resolved, the Palanquin may make a number of Strikes equal to its remaining Wounds. These Strikes cannot benefit from the target being Trapped (i.e., they will not roll two dice against a Trapped model) and the **Dragon** Emperor cannot use Might to improve the result of these Strikes.",
        "tag": "Active"
      },
      {
        "name": "Standards of the Emperor",
        "definition": "The Royal Palanquin is adorned with the banners of the **Dragon** Emperor, inspiring the Easterlings to fight all the harder when his colours are flying.\n\nThe Royal Palanquin is a banner with a range of 6\". As these banners are attached to the Royal Palanquin, the **Dragon** Emperor never suffers the -1 penalty to his Duel Rolls for carrying a banner.",
        "tag": "Passive"
      },
      {
        "name": "In the name of the Dragon Emperor",
        "definition": "The very presence of the **Dragon** Emperor fuels the Easterlings to fight with renewed vigour in his glorious name.\n\nFriendly **Easterling** models within 6\" of the Royal Palanquin who can draw Line of Sight to it, may re-roll To Wound Rolls of a natural 1 when making Strikes.",
        "tag": "Passive"
      },
      {
        "name": "Supreme Agility",
        "definition": "This model gains a +2 bonus to any Climb, Jump or Leap Tests they take. Additionally, this model automatically passes all In the Way Tests when making Strikes against a model that is defending a barrier or a doorway.",
        "tag": "Active"
      },
      {
        "name": "Warrior of the Dragon Cult",
        "definition": "This model may only be included in the Warband of a **Black Dragon** **Hero**. Additionally, whilst within 3\" of a **Black Dragon** **Hero**, this model gains a bonus of +1 to their Fight Value."
      },
      {
        "name": "Emperor of the Easterlings",
        "definition": "The **Dragon** Emperor's Stand Fast wil cover the entire battlefield, regardless of range. Additionally, friendly **Easterling** **Hero** models may benefit from the **Dragon** Emperor's Stand Fast.",
        "tag": "Active"
      },
      {
        "name": "Herald of Victory",
        "definition": "Friendly **Easterling** models treat Amdur as a banner. If Amdur slays the enemy General, then friendly **Easterling** models treat Amdur as a banner with a range of 6\".",
        "tag": "Passive"
      },
      {
        "name": "The Lord of Blades",
        "definition": "Whenever an enemy **Hero** model Engaged in Combat with Amdur declares a Heroic Strike, Amdur may declare a Heroic Strike for free. If Amdur has already declared a Heroic Action during the Fight Phase, then he may change his declared Heroic Action to a Heroic Strike, though any Might Points spent will be lost.",
        "tag": "Active"
      },
      {
        "name": "Sorcerous Adept",
        "definition": "Each time Brorgir rolls one or more natural 6s when making a Casting Test, he will regain a single Will Point after resolving the effects of the Magical Power.",
        "tag": "Active"
      },
      {
        "name": "Show no mercy",
        "definition": "Rutabi may re-roll failed To Wound Rolls when making Strikes against a Trapped model.",
        "tag": "Active"
      },
      {
        "name": "Shield of Blades",
        "definition": "A **Dragon** Knight may use the Shielding rule even though they do not have a shield.",
        "tag": "Active"
      },
      {
        "name": "Leader of the Dragon Cult",
        "definition": "This model may only include **Black Dragon** **Warrior** models in their Warband.",
        "tag": "Passive"
      },
      {
        "name": "The Gleaming Horde",
        "definition": "This model gains the Shieldwall special rule whilst they have the **Cavalry** keyword, and may still benefit from the special rule whilst mounted. The bonus of +1 Defence is applied to both rider and **Mount**. **Hero** models with this special rule that do not have a shield will still benefit from this special rule.",
        "tag": "Active"
      },
      {
        "name": "Slow-acting Venom",
        "definition": "Any model that suffers a Wound from a War **Drake** of Rhun which isn't prvented, and is not slain, will reduce their Fight Value and Attacks by 1 (to a minimum of 1) for the remainder of the game. A model can only be affected by this special rule once per game, even if Wounded multiple times or by different models with this special rule.",
        "tag": "Passive"
      },
      {
        "name": "Set Ablaze",
        "definition": "A model can be Set Ablaze through a number of means. During the End Phase of a turn, any model that is Set Ablaze will immediately suffer one Strength 5 hit. A model that Is Set Ablaze can extinguish the flames either by Lying Down and Crawling 1\", or by entering a water feature. If either of these things happen, the model is no longer considered to be Set Ablaze. If a model Is Immune to fire-based attacks, they cannot be Set Ablaze under any circumstances."
      },
      {
        "name": "Expert Rider",
        "tag": "Active",
        "definition": "A **Cavalry** model with this special rule may re-roll the dice on any Jump, Swim, or Thrown Rider Tests, and can pick up Light Objects without having to dismount.\n                Additionally, a model with this special rule that is carrying both a bow and a shield will still get the +1 bonus to their Defence for having a shield whilst they remain mounted."
      },
      {
        "name": "Horse Lord",
        "tag": "Passive",
        "definition": "Whenever the **Mount** of a model with this special rule suffers a Wound, roll a D6 - on a natural 6, the Wound is ignored. Additionally, a model with this special rule can use their own Fate Points to prevent Wounds inflicted upon their **Mount**."
      },
      {
        "name": "The will of men is easily corrupted",
        "tag": "Passive",
        "definition": "Whilst Grima Wormtongue is within 6\" of Theoden, Theoden reduces his Fight Value to 3, cannot declare Heroic Actions, and cannot spend Will Points."
      },
      {
        "name": "Forth, and Fear no Darkness",
        "tag": "Active",
        "definition": "The range of Theoden's Stand Fast is 12\" rather than 6\"."
      },
      {
        "name": "The Price of Grief",
        "tag": "Active",
        "definition": "If Theoden or Eowyn are in the same Army as Eomer, and either (or both) are removed as a casualty, then for the remainder of-the game Eomer must re-roll all failed To Wound rolls when making Strikes. Additionally, for the remainder of the game, when Eomer Moves he must Charge an enemy model if possible."
      },
      {
        "name": "Sworn Protector (Durin)",
        "tag": "Active",
        "definition": "Whilst Durin is alive and on the battlefield, this model passes all Courage tests."
      },
      {
        "name": "Sworn Protector (Frodo)",
        "tag": "Active",
        "definition": "Whilst Frodo is alive and on the battlefield, this model passes all Courage tests."
      },
      {
        "name": "Sworn Protector (Rosie)",
        "tag": "Active",
        "definition": "Whilst Rosie is alive and on the battlefield, this model passes all Courage tests."
      },
      {
        "name": "Sworn Protector (Suladan)",
        "tag": "Active",
        "definition": "Whilst Suladan is alive and on the battlefield, this model passes all Courage tests."
      },
      {
        "name": "Sworn Protector (Thorin Oakenshield, King Under the Mountain)",
        "tag": "Active",
        "definition": "Whilst Thorin Oakenshield is alive and on the battlefield, this model passes all Courage tests."
      },
      {
        "name": "Sworn Protector (Hera)",
        "tag": "Passive",
        "definition": "Models with this special rule will have a specific model listed in brackets as part of the special rule. Whilst the named model is alive and on the battlefield, this model automatically passes all Courage Tests it is required to make."
      },
      {
        "name": "Sworn Protector (Theodred)",
        "tag": "Passive",
        "definition": "Models with this special rule will have a specific model listed in brackets as part of the special rule. Whilst the named model is alive and on the battlefield, this model automatically passes all Courage Tests it is required to make."
      },
      {
        "name": "Sworn Protector (Theoden)",
        "tag": "Passive",
        "definition": "Models with this special rule will have a specific model listed in brackets as part of the special rule. Whilst the named model is alive and on the battlefield, this model automatically passes all Courage Tests it is required to make."
      },
      {
        "name": "Sworn Protector (Denethor)",
        "tag": "Passive",
        "definition": "Models with this special rule will have a specific model listed in brackets as part of the special rule. Whilst the named model is alive and on the battlefield, this model automatically passes all Courage Tests it is required to make."
      },
      {
        "name": "Sworn Protector (Thorin)",
        "tag": "Passive",
        "definition": "Models with this special rule will have a specific model listed in brackets as part of the special rule. Whilst the named model is alive and on the battlefield, this model automatically passes all Courage Tests it is required to make."
      },
      {
        "name": "Sworn Protector (Bain)",
        "tag": "Passive",
        "definition": "Models with this special rule will have a specific model listed in brackets as part of the special rule. Whilst the named model is alive and on the battlefield, this model automatically passes all Courage Tests it is required to make."
      },
      {
        "name": "Sworn Protector (Sigrid)",
        "tag": "Passive",
        "definition": "Models with this special rule will have a specific model listed in brackets as part of the special rule. Whilst the named model is alive and on the battlefield, this model automatically passes all Courage Tests it is required to make."
      },
      {
        "name": "Sworn Protector (Tilda)",
        "tag": "Passive",
        "definition": "Models with this special rule will have a specific model listed in brackets as part of the special rule. Whilst the named model is alive and on the battlefield, this model automatically passes all Courage Tests it is required to make."
      },
      {
        "name": "I Shall Kill You if You Touch Him",
        "tag": "Active",
        "definition": "Whilst within 3\" of Theoden, Eowyn may re-roll To Wound rolls of a natural 1 when making Strikes. Additionally, if Theoden is slain and removed as a casualty, make a note of the enemy model that killed Theoden. For the remainder of the game, Eowyn gains the Fearless special rule and must reroll all failed To Wound rolls when making  Strikes against the model who slew Theoden."
      },
      {
        "name": "Resistant to Magic",
        "tag": "Passive",
        "definition": "Every time this model is targeted by a Magical Power, they gain an additional free dice when making a Resist Test, even if they have no Will Points remaining or decide not to use any Will Points. This is cumulative with other rules that confer a similar effect."
      },
      {
        "name": "Arise, Riders of Rohan!",
        "tag": "Active",
        "definition": "If this model is within 12\" of a **Rohan** General and has the **Cavalry** keyword, then it gains a bonus of +1 to its Fight Value on a turn in which it Charges."
      },
      {
        "name": "Bodyguard",
        "tag": "Active",
        "definition": "All models with this special rule in an Army must select a **Hero** to bodyguard; this will automatically be the General if they have the same Faction keyword as this model. If the General does not have the same Faction keyword as this model, then they will bodyguard the **Hero** with the highest Heroic Tier amongst those who have the same Faction keyword (if there are multiple of the same Heroic Tier, you may choose which will be bodyguarded). All models of this type must choose the same **Hero** to bodyguard.\n                So long as the bodyguarded **Hero** is alive and on the battlefield, all models who are bodygaurding that **Hero** will automatically pass all Courage Tests they are required to take."
      },
      {
        "name": "Reckless Charge",
        "tag": "Active",
        "definition": "When Theodred Moves, he must always Charge an enemy model if possible. Additionally, in a turn in which Theodred Charges he must re-roll any failed to Wound rolls when making Strikes."
      },
      {
        "name": "The Age of Men is Over",
        "tag": "Passive",
        "definition": "Friendly **Mordor** Orcs within 3\" of Gothmog gain the Hatred (**Man**) special rule."
      },
      {
        "name": "Hatred (Hobbit)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Rohan)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Gundabad)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Mordor)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Elf)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Gundabad)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Angmar)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Arnor)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Dragon)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Gundabad)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Dunland)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Dwarf)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Goblin)(Orc)(Uruk-Hai)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Goblin)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Orc)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Uruk-hai)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Spider)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Hatred (Man)",
        "tag": "Active",
        "definition": "A model with this special rule gains a bonus of +1 To Wound when making Strikes against a model with the same keyword as the one shown in brackets. So, a model with the Hatred (**Man**) special rule would gain a bonus of +1 To Wound when making Strikes against **Man** models."
      },
      {
        "name": "Ancient Enemies",
        "tag": "Active",
        "definition": "A model with this special rule must re-roll To Wound Rolls of a natural 1 when making Strikes against a model with the keywords listed in brackets in that model's profile. So, a model with the Ancient Enemies (**Elf**) special rule would re-roll To Wound Rolls of a natural 1 against **Elf** models."
      },
      {
        "name": "The Time of the Orc has Come",
        "tag": "Active",
        "definition": "Once per game, at the start of any Fight phase, Gothmog can declare that he is using this ability. Until the end of the turn, friendly **Mordor** **Orc** models within 12\" of Gothmog may re-roll any failed To Wound Rolls when making Strikes."
      },
      {
        "name": "Woodland Creature",
        "tag": "Active",
        "definition": "A model with this special rule may Move through woods and forests that are classed as Difficult Terrain as if they are Open Ground. If a **Cavalry** model has this special rule, but their **Mount** does not, then this rule does not apply to the **Mount**. If a **Mount** has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even if the rider does not have this special rule. This special rule may be used by models that are not yet on the battlefield."
      },
      {
        "name": "Orcish Brawler",
        "tag": "Active",
        "definition": "If Gorbag is outnumbered during a Combat, he increases his Attacks to 3 for the duration of the Combat."
      },
      {
        "name": "Trample",
        "definition": "When a War **Mumak** of **Harad** tramples, it will inflict three Strength 9 hits"
      },
      {
        "name": "Trample (Troll Brute)",
        "tag": "Active",
        "definition": "When a **Troll** Brute Tramples, it will inflict 2 Strength 10 Impact Hits."
      },
      {
        "name": "Feral",
        "tag": "Passive",
        "definition": "When a Fell **Beast** becomes a Separated **Mount**, it will automatically fail the Courage Test and will flee."
      },
      {
        "name": "Harbinger of Evil (6\")",
        "tag": "Passive",
        "definition": "An enemy model within the range shown in brackets in this model's profile suffers a -1 penalty to any Courage Tests it is required to make. This is not cumulative with other special rules that also provide a similar effect. A model with this special rule is unaffected by the Harbinger of Evil special rule of enemy models."
      },
      {
        "name": "Harbinger of Evil (12\")",
        "tag": "Passive",
        "definition": "An enemy model within the range shown in brackets in this model's profile suffers a -1 penalty to any Courage Tests it is required to make. This is not cumulative with other special rules that also provide a similar effect. A model with this special rule is unaffected by the Harbinger of Evil special rule of enemy models."
      },
      {
        "name": "Harbinger of Evil (18\")",
        "tag": "Passive",
        "definition": "An enemy model within the range shown in brackets in this model's profile suffers a -1 penalty to any Courage Tests it is required to make. This is not cumulative with other special rules that also provide a similar effect. A model with this special rule is unaffected by the Harbinger of Evil special rule of enemy models."
      },
      {
        "name": "Invisible",
        "tag": "Passive",
        "definition": "A model that is Invisible cannot be targeted by Magical Powers, Shooting Attacks or special rules and other models cannot draw Line of Sight to it.\nAn Invisible model has no Control Zone, and models (from either side) may Move through them as if they were not there, though they cannot finish their Move overlapping the Invisible model. An Invisible model may Move through other models (from either side) and may ignore enemy Control Zones; however, it may not end its Move overlapping another model.\nIf a model wishes to Charge an Invisible model, they must take an Intelligence Test, suffering a -1 penalty to the test for every full 1\" that the Invisible model is away from them. If this Intelligence Test is failed, the model may not Charge the Invisible model at all that turn, but may Charge a different target if they wish.\nAn Invisible model may declare Heroic Actions, but friendly models may never benefit from their Heroic Actions. So, an Invisible model cannot shout With Me, At the Double, Loose or Take Aim, and if they declare a Heroic Combat, other friendly models cannot Move as part of it. An Invisible model also cannot provide a Stand Fast.\nDuring the Fight Phase, if an Invisible model is Engaged in Combat and has no other friendly models as part of the Combat, they will halve the Fight Value of all enemy models they are Engaged in Combat with. A friendly model cannot Support an Invisible model, and models cannot Support a model that is only fighting an Invisible model.\nNone of the above applies to Sauron or **Ringwraith** models –see the Will of Evil special rule for further details."
      },
      {
        "name": "Will of Evil",
        "tag": "Passive",
        "definition": "This model must give up 1 Will Point during the End Phase if it has been involved in one or more Combats that turn; if it is in base contact with an enemy model, it is involved in that Combat - it cannot choose not to fight! Should this model be reduced to O Will Points, it is immediately banished and removed as a casualty. A model with this special rule cannot use their last Will Point to Cast a Magical Power or use a special rule if by doing so they would be reduced to O Will Points. Additionally, this model ignores the Invisible special rule and, if it was involved in a Combat with an Invisible model that turn, does not give up a Will Point during the End Phase."
      },
      {
        "name": "Terror",
        "tag": "Passive",
        "definition": "If a model wishes to Charge a model with this special rule, then it must take a Courage Test at the start of its Move. If the test is passed, the model may Charge as normal. If the test is failed, the model cannot Move that turn, but may otherwise act normally.\n                Sometimes a situation may open up the chance for a model to Charge a model with Terror part way through their Move, such as moving a different model with magic or killing something in the way with a throwing weapon. In such instances, the model only needs to take the Courage Test at the point in which the Terror causing model becomes possible to Charge. If a model making a Jump, Climb or Leap Test finishes within the Control Zone of an enemy with Terror and would normally be able to Charge, they will take their Courage Test after they have made their Jump, Climb or Leap Test.\n                Sometimes, a model may only cause Terror In certain enemies. In these Instances, a keyword will follow Terror in brackets, and only models with that keyword will need to take a Courage Test to Charge the model. So, a model with Terror (**Orc**) will only cause Terror In **Orc** models,"
      },
      {
        "name": "One of Nine",
        "tag": "Passive",
        "definition": "There can only be a maximum of nine **Ringwraith** models,\n                of any combination (including Ringwraiths, Nazgul of Dol\n                Guldur or any of the named Ringwraiths ), in your force."
      },
      {
        "name": "Whips of the Master",
        "tag": "Active",
        "definition": "Whenever a friendly **Hero** model within 6\" declares a Heroic Move, Heroic March, or Heroic Shoot, roll a D6. On a 4+ the **Hero** does not spend the Might Point and the Heroic Action is free."
      },
      {
        "name": "Monstrous Charge",
        "tag": "Active",
        "definition": "If a model with this special rule Charges into Combat, then it will increase its Attacks characteristic by 1 during the ensuing Fight Phase. Additionally, if this model Charges and subsequently wins the Duel Roll, then all enemy models involved in the Combat with a Strength characteristic lower than this model, will be immediately knocked Prone before this model makes Strikes. **Cavalry** models will automatically count as suffering the Knocked Flying result on the Thrown Rider Chart."
      },
      {
        "name": "Survival Instinct",
        "tag": "Active",
        "definition": "Every time a model with this special rule suffers a Wound that is not prevented, it must take a Courage Test. If the Courage Test is failed, the model flees and is removed from the board as a casualty. This is an exception to taking multiple Courage Tests of the same type in the same turn."
      },
      {
        "name": "Swift Movement",
        "tag": "Active",
        "definition": "A model with this special rule is never slowed by Difficult Terrain, with the exception of water features. It can also ignore Obstacles as it Moves, allowing it to Move at any angle without having to make a Climb or Jump Test, though it will still count any vertical distance it has Moved towards its Move Value.\n                A model with this special rule must finish its Move as flat to the playing surface as possible - no models finishing upside down, halfway up a wall, or at an angle, for example! This special rule may be used by models that are not yet on the battlefield."
      },
      {
        "name": "Venom",
        "tag": "Active",
        "definition": "This model must re-roll all failed To Wound Rolls when making Strikes. Additionally, at the end of a Combat involving this model, choose one enemy model that was wounded by this model but not slain and roll a D6. On a natural 6, the model suffers an additional Wound."
      },
      {
        "name": "Caught in a Web",
        "tag": "Brutal Power Attack",
        "definition": "Instead of making Strikes, Shelob may instead choose a single enemy model that was involved in the Combat. The chosen model immediately suffers a single Strength 8 hit, and, if it survives, will be subject to the Paralyse Magical Power - however, this model will not automatically recover should Shelob be removed as a casualty, leave the board or be reduced to 0 Will Points."
      },
      {
        "name": "Lone Hunter",
        "tag": "Passive",
        "definition": "Shelob may never be included in another model's warband. Additionally, Shelob can never benefit from the Heroic Actions of other models."
      },
      {
        "name": "Stalk Unseen",
        "tag": "Passive",
        "definition": "An **Infantry** model with this special rule that is partially concealed from view by a piece of terrain cannot be seen at distances of more than 6\". This means that enemy models cannot target this model with Shooting Attacks, Magical Powers, special rules, or anything else that requires Line of Sight unless they have a completely clear view of this model."
      },
      {
        "name": "Piercing Shot",
        "definition": "A model that is hit by the shot of this model will be flung back D6\" directly away from the Ballista if it has a Strength of 5 or lower. Any model that is passed over by the flung model suffers a Strength 5 hit and will be knocked Prone. If the flung model comes into contact with a piece of impassable terrain or a model with a Strength of 6 or higher, then it will stop and both the flung model and the model or piece of terrain that was hit will suffer one Strength 6 hit. After being flung back, the flung model will be knocked Prone if they survive. If after the model is flung back it would finish over other models and it has survived, then move the other models the minimum distance possible to allow the flung model to be placed where it has landed."
      },
      {
        "name": "Piercing Shot (Windlance)",
        "definition": "A model that is hit by the shot of a Windlance will be flung back D3\" directly away from the Ballista if it has a Strength of 5 or lower. Any model that is passed over by the flung model suffers a Strength 5 hit and will be knocked Prone. If the flung model comes into contact with a piece of impassable terrain or a model with a Strenght of 6 or higher, then it will stop and both the flung model and the model or piece of terrain that was hit will suffer one Strength 6 hit. After being flung back, the flung model will be knocked Prone if they survive. If after the model is flung back it would finish over other models and it has survived, then move the other models the minimum distance possible to allow the flung model to be placed where it has landed."
      },
      {
        "name": "Bladed Bolts",
        "definition": "A **Corsair** Ballista must re-roll To Wound rolls of a 1, including against any model that suffers a Strength 6 hit caused by the model that is flung back, if applicable."
      },
      {
        "name": "Piercing Shot (Isengard)",
        "definition": "A model that is hit by the shot of an **Isengard** Assault Ballista will be flung back D6\" directly away from the Ballista if it has a Strength of 5 or lower. Any model that is passed over by the flung model suffers a Strength 5 hit and will be knocked Prone. If the flung model comes into contact with a piece of impassable terrain or a model with a Strength of 6 or higher, then it will stop and both the flung model and the model or piece of terrain that was hit will suffer one Strength 6 hit. After being flung back, the flung model will be knocked Prone if they survive. If after the model is flung back it would finish over other models and it has survived, then simply move the other models the minimum distance possible to allow the flung model to be placed where it has landed."
      },
      {
        "name": "Accurate",
        "definition": "<This siege weapon> will only scatter 3\" rather than 6\"."
      },
      {
        "name": "Area Effect",
        "definition": "After rolling To Hit against the actual target, if the actual target was a Battlefield Target then all other models within 2\" of the actual target suffer a Strength 5 hit and, if they survive, will be knocked prone."
      },
      {
        "name": "Master of Battle (2+)",
        "tag": "Active",
        "definition": "Whenever an enemy **Hero** declares a Heroic Action within 6\" of this model, this model may roll a D6. If the result on the dice equals or beats the number shown in brackets, then this model may Immediately declare a Heroic Action of the same type without spending a Might Point. This may still be done if this model has no Might Points remaining or would not normally be able to declare that Heroic Action. If the roll is failed, this model may still declare a Heroic Action if they wish (though not one they cannot usually declare) for the usual cost of a Might Point."
      },
      {
        "name": "Master of Battle (3+)",
        "tag": "Active",
        "definition": "Whenever an enemy **Hero** declares a Heroic Action within 6\" of this model, this model may roll a D6. If the result on the dice equals or beats the number shown in brackets, then this model may Immediately declare a Heroic Action of the same type without spending a Might Point. This may still be done if this model has no Might Points remaining or would not normally be able to declare that Heroic Action. If the roll is failed, this model may still declare a Heroic Action if they wish (though not one they cannot usually declare) for the usual cost of a Might Point."
      },
      {
        "name": "Master of Battle (4+)",
        "tag": "Active",
        "definition": "Whenever an enemy **Hero** declares a Heroic Action within 6\" of this model, this model may roll a D6. If the result on the dice equals or beats the number shown in brackets, then this model may Immediately declare a Heroic Action of the same type without spending a Might Point. This may still be done if this model has no Might Points remaining or would not normally be able to declare that Heroic Action. If the roll is failed, this model may still declare a Heroic Action if they wish (though not one they cannot usually declare) for the usual cost of a Might Point."
      },
      {
        "name": "Master of Battle (5+)",
        "tag": "Active",
        "definition": "Whenever an enemy **Hero** declares a Heroic Action within 6\" of this model, this model may roll a D6. If the result on the dice equals or beats the number shown in brackets, then this model may Immediately declare a Heroic Action of the same type without spending a Might Point. This may still be done if this model has no Might Points remaining or would not normally be able to declare that Heroic Action. If the roll is failed, this model may still declare a Heroic Action if they wish (though not one they cannot usually declare) for the usual cost of a Might Point."
      },
      {
        "name": "Merry",
        "tag": "Passive",
        "definition": "If Eowyn is upgraded to take Merry, then Merry will be treated as a Passenger on Eowyn's horse. Merry uses the Meriadoc Brandybuck, Esquire of **Rohan** profile (see page 35), has a shield, and will always count as an Independent **Hero** in this instance. Merry will still count towards the Army's total number of models and Break Point, though will not take up a space in Eowyn's Warband. Whilst Merry is mounted on Eowyn's horse, Eowyn gains the Resistant to Magic special rule, increases her Attacks characteristic to 3, and can spend Merry's Might, Will and Fate Points as if they were her own."
      },
      {
        "name": "Gothmog's Right Hand",
        "tag": "Passive",
        "definition": "Whilst Gothmog's Enforcer is within 3\" of Gothmog, then Gothmog can spend Gothmog's Enforcer's Will Points to declare a Heroic Move or Heroic March instead of using his own Might Points. Additionally, when Gothmog declares a Heroic Move or Heroic March within 3\" of Gothmog's Enforcer, Gothmog can measure the range of the With Me or At the Double from Gothmog's Enforcer rather than himself if he wishes."
      },
      {
        "name": "Master of Reserves",
        "tag": "Passive",
        "definition": "In Scenarios where you roll for Warbands to arrive, or ones where you roll to see which part of the board you deploy a Warband in (though not when rolling to choose deployment zones), you may modify the roll this model's Warband by +1 or -1, even if he is not on the battlefield. If this model is on the battlefield, you may also modify the roll for other Warbands in your Army by +1 or -1"
      },
      {
        "name": "High King of the Elves",
        "tag": "Active",
        "definition": "The range of Gil-galad's Stand Fast is 12\" rather than 6\". Additionally, friendly **Elf** **Hero** models may benefit from Gil-galad's Stand Fast."
      },
      {
        "name": "To Arms!",
        "tag": "Active",
        "definition": "Once per game, at the start of his Activation, Thorin can declare he is using this special rule. If he does, then until the end of the turn all friendly **Erebor** models within 3\" of Thorin increase their Strength by 1."
      },
      {
        "name": "Lord of the West",
        "tag": "Active",
        "definition": "This model may re-roll a single D6 when making a Duel Roll. Additionally, they may re-roll a single D6 when rolling To Wound when making Strikes."
      },
      {
        "name": "Songs of Elbereth",
        "tag": "Active",
        "definition": "All friendly **Rivendell** models within 3\" of Lindir gain the Resistant to Magic special rule."
      },
      {
        "name": "Wise Counsel",
        "tag": "Passive",
        "definition": "lf Elrond is within 6\" of Lindir at the start of a turn, then Elrond gains a free Will Point for the turn. If this free Will Point is not spent by the end of the turn, it is lost."
      },
      {
        "name": "The Shipwright's power",
        "tag": "Passive",
        "definition": "Cirdan gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost."
      },
      {
        "name": "Foresight of the Eldar",
        "tag": "Passive",
        "definition": "At the start of the game, before either side deploys, roll a D6 and make a note of the result - this is the number of Foresight Points that this model has for the battle. During the roll for Priority, so long as he is alive and on the battlefield, this model can spend these Foresight Points to increase the roll on his controlling player's roll for Priority. For each Foresight Point spent, increase the dice roll by 1, to a maximum of 6."
      },
      {
        "name": "Shieldwall",
        "tag": "Active",
        "definition": "If this model is carrying a shield, then whilst it is in base contact with two or more other friendly models who also have this special rule and are carrying a shield, then this model receives an additional +1 bonus to its Defence. In Combat, this bonus is calculated before the model Backs Away.\n                Models that are Prone or have the **Cavalry** keyword cannot benefit from, or provide an ally with the benefit from, this special rule."
      },
      {
        "name": "Is there a Captain here who still has the Courage to do his Lord's Will?",
        "tag": "Passive",
        "definition": "If Denethor is part of the same army as Faramir, then Faramir will automatically pass all Courage tests he is forced to make whilst Denethor is alive and on the battlefield. However, whilst Denethor is on the battlefield, Faramir must always Charge an enemy model if he is able to do so."
      },
      {
        "name": "Lord of the Iron Hills",
        "tag": "Passive",
        "definition": "Friendly **Iron Hills** models within 12\" of Dain automatically pass all Courage Tests they are required to take."
      },
      {
        "name": "Fiery Temper",
        "tag": "Active",
        "definition": "After Dain has killed an enemy model, then from that point onwards whenever Dain Moves, he must always Charge an enemy model is possible."
      },
      {
        "name": "Fearsome Charge",
        "tag": "Passive",
        "definition": "If Dain Charges into Combat, then until the end of the turn he counts as having the Terror special rule."
      },
      {
        "name": "Headbutt",
        "tag": "Active",
        "definition": "If Dain wins a Duel Roll but fails to slay every enemy model involved in the combat, he may choose a single enemy model on a 25mm base involved in the combat and roll a D6. On a 5+, the chosen model is immediately knocked Prone."
      },
      {
        "name": "The Old Twirly Whirlies",
        "tag": "Active",
        "definition": "An **Iron Hills** Ballista always counts as declaring a Heroic Shoot each Shoot Phase for free. When the Ballista hits a target, place a 25mm marker directly underneat the actual target, then draw a 1mm wide line from the centre of the **Iron Hills** Ballista to the center of the marker. Any shooting attacks (friend or foe) that have a Strength of 6 or lower cannot be made if they cross the line, or if they target a model within 3\" of the line. If a shooting attack that has a Strength of 7 or higher crosses the line, or targets a model within 3\" of the line, roll a D6. On a 5+ the shooting attack is immediately cancelled and does not hit its target - otherwise it will hit as normal. At the end of the turn, remove any markers placed by this special rule."
      },
      {
        "name": "Devastating Charge",
        "tag": "Active",
        "definition": "When this model Charges into combat against one or more **Man**-sized (or smaller) models, roll a D6 for each. On a 5+,\n                that model is immediately Knocked to the Ground."
      },
      {
        "name": "Consuming Rivalry",
        "tag": "Passive",
        "definition": "Saruman may never benefit from a Heroic Action declared by Gandalf the Grey, nor may he be targeted by any Magical Power Cast by a friendly Gandalf the Grey."
      },
      {
        "name": "Lord of the Istari",
        "tag": "Active",
        "definition": "At the beginning of each Move Phase, before the Declare Heroic Actions Step, Saruman may choose a single enemy model within 6\" and Line of Sight. The chosen model must immediately take an Intelligence Test. If the test is failed, the chosen model cannot be Activated that turn."
      },
      {
        "name": "Voice of Curunir",
        "tag": "Active",
        "definition": "The range of Saruman's Stand Fast is 12\" rather than 6\". Additionally, friendly **Hero** models can benefit from Saruman's Stand Fast."
      },
      {
        "name": "Head Taker",
        "tag": "Active",
        "definition": "Should Ugluk's Army be broken, then at the start of his Activation, instead of taking his Courage Test Ugluk can choose to kill a friendly **Warrior** model within 2\" of him; remove the killed model as a casualty. If he does, then Ugluk will automatically pass his Courage Test and his Stand Fast will be increased to 12\" and will affect both **Hero** and **Warrior** models."
      },
      {
        "name": "Find the Halflings",
        "tag": "Passive",
        "definition": "In Scenarios that use the Maelstrom of Battle special rule, Lurtz's Warband does not roll to determine where they arrive. Instead, Lurtz may choose the result."
      },
      {
        "name": "Stand, Men of the West!",
        "tag": "Passive",
        "definition": "Friendly models treat Aragorn, King Elessar as a banner with a range of 6\"."
      },
      {
        "name": "Loyal to the Captain",
        "tag": "Passive",
        "definition": "While within 6\" of either Boromir or Faramir, this model may re-roll To Wound rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Mighty Blow",
        "tag": "Active",
        "definition": "For each successful Strike caused by this model (i.e. one that causes a Wound that is not prevented), the target will suffer 2 Wounds rather than 1."
      },
      {
        "name": "Rapid Fire",
        "tag": "Active",
        "definition": "If this model hits a target with its great bow, it may make another shooting attack with its great bow that targets a model within 3\" of the initial target - it may even be the same target. If that second shot also hits, then this model may Shoot again as described above. This model can make a maximum of three shots per turn as a result of this special rule."
      },
      {
        "name": "Windlance Trained",
        "tag": "Passive",
        "definition": "If this model is upgraded to take a Windlance, then he counts as the only crew for the **Siege Engine**. However, unlike normal **Siege Engine** crew, this model may move further than 6\" away from the Windlance at any point and may rotate it without suffering the -1 penalty to his rolls To Hit. Additionally, when making a shooting attack with the Windlance that targets a **Monster** model, this model gains a bonus of +1 to any rolls on the Scatter Table."
      },
      {
        "name": "Lord of Dale (Girion)",
        "tag": "Passive",
        "definition": "Girion'Stand Fast is 12\" rather than 6\". Additionally, friendly **Dale** models within 3\" of Girion may re-roll To Wound Rolls of a natural 1 when making strikes."
      },
      {
        "name": "Wall of Blades",
        "tag": "Active",
        "definition": "This model gains a bonus of +1 To Wound when making Strikes with their spear against a model that Charged them this turn."
      },
      {
        "name": "Blades of the Dead",
        "tag": "Active",
        "definition": "Models with this special rule don't roll To Wound when making Strikes in the same way. Instead, when a model with this special rule makes a Strike, the target counts their Defence value as 10 minus the numerical value of their Courage. So, a model with a Courage of 8+ would treat their Defence as 2 (10-8) when a model with Blades of the Dead makes a Strike against them."
      },
      {
        "name": "Spectral Walk",
        "tag": "Passive",
        "definition": "A model with this special rule is never slowed by Difficult Terrain. Additionally, a model with this special rule always counts as rolling a 6 for any Climb, Jump, Leap or Swim Tests. This special rule may be used by models that are not yet on the battlefield."
      },
      {
        "name": "The Dead and the Living",
        "tag": "Passive",
        "definition": "Only friendly **Dunharrow** models may benefit from the King of the Dead's Stand Fast or benefit from his Heroic Actions."
      },
      {
        "name": "The King's Counsel",
        "tag": "Passive",
        "definition": "Whilst the King of the Dead is within 3\" of this model, the King of the Dead can spend this model's Will Points to declare a Heroic Action instead of spending one of his own Might Points."
      },
      {
        "name": "Master-Forged",
        "definition": "Models using a Master-Forged weapon do not suffer the -1 penalty to the Duel roll for using a two-handed weapon."
      },
      {
        "name": "Two-Handed",
        "definition": "A model using a two-handed weapon in combat may not use a shield at the same time (not enough hands!), although they may still carry other items. A model using a two-handed \n                weapon in close combat suffers a -1 penalty to Duel rolls. When a model makes Strikes with a two-handed, add 1 to its To Wound roll. Thus, a roll To Wound of a 3 becomes a 4, a 4 becomes a 5, \n                and so on. Note, in cases where two rolls are required (e.g., 6/4+), this will affect both rolls."
      },
      {
        "name": "Axes of the Dwarves!",
        "tag": "Active",
        "definition": "At the beginning of each Combat he is involved in, Gimli can choose to either fight with an axe in each hand, in which case he will fight with 3 Attacks, or his two-handed axe."
      },
      {
        "name": "I Myself am sitting pretty on 43",
        "tag": "Active",
        "definition": "If your Army contains both Legolas Greenleaf and Gimli, son of Gloin, then keep track of how many enemy models each of them has killed. When he has fewer kills than Legolas, Gimli gains a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "Strength of Body, Strength of Will",
        "tag": "Passive",
        "definition": "Gûlavhar’s Attacks are always equal to its remaining Wounds. Additionally, for each Wound Gûlavhar has lost, worsen Gûlavhar’s Courage value by 1 (this will improve again should Gûlavhar regain a lost Wound via the Immortal Hunger special rule below)."
      },
      {
        "name": "Immortal Hunger",
        "tag": "Active",
        "definition": "Each time Gûlavhar slays a model in Combat, it regains a single Wound lost earlier in the battle. These Wounds are regained at the end of the Combat. Gûlavhar can only regain Wounds in this way by making Strikes, never by using a Brutal Power Attack."
      },
      {
        "name": "Dwarven Fury",
        "tag": "Active",
        "definition": "At the start of a Combat involving Dwalin, roll a D6. On a 5+, Dwalin may re-roll failed To Wound Rolls during that Combat. On a 2-4, nothing happens and the Combat proceeds as normal. However on a 1, Dwalin reduces his Fight Value by D3 before the Duel Roll takes place."
      },
      {
        "name": "Lead by Example",
        "tag": "Active",
        "definition": "If Buhrdûr slays an enemy **Hero** or **Monster** in Combat, then for the rest of the game other friendly **Orc** or **Troll** models treat Buhrdûr as a banner. If Buhrdûr has slain 3 or more enemy **Hero** or **Monster** models, then for the rest of the game other friendly **Orc** or **Troll** models treat Buhrdûr as a banner with a range of 6\" instead."
      },
      {
        "name": "Packlord",
        "tag": "Active",
        "definition": "Friendly models may not benefit from the Heroic Actions or Stand Fast of this model unless they have the **Warg** keyword."
      },
      {
        "name": "A Traitor Within",
        "tag": "Passive",
        "definition": "Gríma can be deployed in one of two ways, though his controlling player must decide which before either Army is deployed. Gríma can either be deployed as part of Saruman's Warband (in which case he will not take up a space in the Warband), or as part of the enemy Army.\nIf Gríma chooses to be deployed as part of the enemy Army, he must select an enemy **Hero**. Once that **Hero** and their Warband has been deployed, Gríma's controlling player can deploy Gríma as if he was also part of that Warband, following all the usual deployment rules. Gríma is still part of his controlling player's Army, and will Activate like any other model in his controlling player's Army.\nIf Gríma is deployed as part of the enemy Army, then enemy models treat him as a friendly model, and therefore cannot shoot him, Charge him, make Strikes against him, target him with special rules, or make a shooting attack in which Gríma would be In The Way. They may also ignore his Control Zone. They can, however, target him with Magical Powers like\nany other enemy model.\nWhilst Gríma is considered a friendly model, he does not have a Control Zone and may ignore the Control Zones of enemy models and may Move through enemy models as if they weren't there. When Gríma Moves this way, he cannot end his Move overlapping or in base contact with an enemy model. Additionally, whilst Gríma is considered a friendly model, enemy models may Move through Gríma in the same manner as described above. Gríma can choose to Charge an enemy model as normal if he wishes.\nThese restrictions immediately end if Saruman suffers an unsaved Wound, if Gríma Charges an enemy model, if Gríma destroys an enemy **Siege Engine**, or if Gríma interacts with an Objective Marker (such as destroying a Supply Marker or picking up an objective), at which point Gríma is treated as a normal enemy model and can be Charged, shot and slain like any other model. Additionally, Gríma can never be chosen as a target in Scenarios that require players to select friendly or enemy **Hero** models, such as Fog of War or Assassination."
      },
      {
        "name": "Wormtongue",
        "tag": "Passive",
        "definition": "An enemy **Hero** within 6\" of Grima must spend 2 Might Points rather than 1 in order to declare a Heroic Action."
      },
      {
        "name": "The Lord of the Rings",
        "tag": "Passive",
        "definition": "Sauron can spend a single point of Will each turn without reducing his own store."
      },
      {
        "name": "The Dark Lord",
        "tag": "Passive",
        "definition": "If Sauron is in your force, he must be your leader."
      },
      {
        "name": "The Flames of Evil",
        "tag": "Brutal Power Attack",
        "definition": "Instead of making Strikes, Sauron may instead choose a single enemy model involved in the Combat. The chosen model immediately suffers a single Strength 10 hit and, if they survive, will be Set Ablaze and knocked Prone."
      },
      {
        "name": "Unstoppable",
        "tag": "Brutal Power Attack",
        "definition": "Instead of making Strikes, Sauron can instead make a single Strength 8 hit on every model involved in the Combat, and one Strength 8 hit on every model Supporting a model involved in the Combat."
      },
      {
        "name": "Deadly Shot",
        "tag": "Active",
        "definition": "Legolas may make three shooting attacks during the Shoot Phase instead of one, using all the normal rules for shooting. Additionally, Legolas may still make shooting attacks whilst he is Engaged in Combat if there are no other friendly models engaged in the same combat, and does not suffer the -1 penalty To Hit for Moving and Shooting so long as he has the **Infantry** keyword. If Legolas shoots whilst he is Engaged in Combat, he may shoot at enemy models he is Engaged in Combat with, and does not need to make In The Way Tests for shooting at models\nhe is Engaged in Combat with (though they may still block Line of Sight as normal)."
      },
      {
        "name": "Final Count, 42",
        "tag": "Active",
        "definition": "If your Army contains both Legolas Greenleaf and Gimli, son of Gloin, then keep track of how many enemy models each of them has killed. Whilst he has fewer kills than Gimli, Legolas gains a bonus of +1 To Wound when making shooting attacks."
      },
      {
        "name": "Let him go or I'll have you, Longshanks!",
        "tag": "Active",
        "definition": "During the Declare Heroic Actions step of the Fight Phase, if Frodo is Engaged in Combat and is within 6\" of Sam, then Sam may declare a free Heroic Combat. If this Heroic Combat is successful, then Sam must use the following Move to join Frodo's Combat. If this is not possible, then Sam must move as close as possible to Frodo. Sam cannot use this special rule if he is in the same Combat as Frodo."
      },
      {
        "name": "Official Meals",
        "tag": "Passive",
        "definition": "Friendly **Fellowship** models treat Bill the **Pony** as a banner."
      },
      {
        "name": "Only a Pony",
        "tag": "Passive",
        "definition": "Bill the **Pony** may never provide a Stand Fast. However, Bill the **Pony** may benefit from the Stand Fast of other **Fellowship** models."
      },
      {
        "name": "Second Breakfast",
        "tag": "Passive",
        "definition": "A friendly **Fellowship** model who ends their Activation in base contact with Bill the **Pony** may roll a D6. On a 5+, the model may regain a single point of Might, Will, or Fate spent earlier in the battle. Only a single friendly model can use this special rule each turn."
      },
      {
        "name": "Cave Dweller",
        "tag": "Active",
        "definition": "A model with this special rule applies a +1 modifier to any Jump, Leap and Climb tests they take. Additionally, a model with this special rule suffers no penalties to how far they can see when fighting in the dark. This special rule may be used by models that are not yet on the battlefield."
      },
      {
        "name": "Dominant (2)",
        "tag": "Passive",
        "definition": "This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific are of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific are of the board, or three models when working out how many models have excaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then moves off the board, they will not gain the benefit of this special rule once off the board.\n                If a model has two sources of the Dominant (X) special rule, then they use the highest value."
      },
      {
        "name": "Dominant (3)",
        "tag": "Passive",
        "definition": "This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific are of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific are of the board, or three models when working out how many models have excaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then moves off the board, they will not gain the benefit of this special rule once off the board.\n                If a model has two sources of the Dominant (X) special rule, then they use the highest value."
      },
      {
        "name": "Dominant (4)",
        "tag": "Passive",
        "definition": "This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific are of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific are of the board, or three models when working out how many models have excaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then moves off the board, they will not gain the benefit of this special rule once off the board.\n                If a model has two sources of the Dominant (X) special rule, then they use the highest value."
      },
      {
        "name": "Dominant (5)",
        "tag": "Passive",
        "definition": "This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific are of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific are of the board, or three models when working out how many models have excaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then moves off the board, they will not gain the benefit of this special rule once off the board.\n                If a model has two sources of the Dominant (X) special rule, then they use the highest value."
      },
      {
        "name": "Dominant (6)",
        "tag": "Passive",
        "definition": "This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific are of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific are of the board, or three models when working out how many models have excaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then moves off the board, they will not gain the benefit of this special rule once off the board.\n                If a model has two sources of the Dominant (X) special rule, then they use the highest value."
      },
      {
        "name": "Dominant (10)",
        "tag": "Passive",
        "definition": "This model counts as the number of models as shown in brackets when working out how many models are in range of an objective, in a specific are of the board, or when working out how many models have escaped the battlefield. So, a model with Dominant (3) would count as three models in range of an objective, or in a specific are of the board, or three models when working out how many models have excaped the battlefield. If a model would gain this special rule whilst in range of another model or specific area of the board, and then moves off the board, they will not gain the benefit of this special rule once off the board.\n                If a model has two sources of the Dominant (X) special rule, then they use the highest value."
      },
      {
        "name": "Serve the Master of the Precious",
        "tag": "Passive",
        "definition": "Whilst within 6\" of Frodo, Smeagol treats his Courage Value as 5+."
      },
      {
        "name": "For the Shire!",
        "tag": "Active",
        "definition": "Whilst within 3\" of Boromir of **Gondor**, Merry/Pippin may spend Boromir's Might points as if they were his own."
      },
      {
        "name": "Broken Mind",
        "tag": "Active",
        "definition": "During each Priority Phase, after Priority has been determined, Denethor must take an Intelligence Test. If the test is passed, all is fine and Denethor acts as normal. If the test is failed, then during this turn Denethor is controlled by the opposing player and will be Activated during the player's Activation Phase as if he is one of their models, and may even Charge and fight models from his own Army. When Denethor is Activated by the opposing player he is still considered to be a friendly model, and so friendly models cannot target him with shooting attacks or Magical Powers that cause damage, and may not make Strikes against him if they beat him in a Combat. When Denethor is under the control of the opposing player, they cannot use any of Denethor's Might, Will, or Fate Points. Even when under the control of the opposing player, Denethor always counts as a model in his controlling player's Army.\n                If Boromir is part of the same Army, then Denethor will automatically pass this Intelligence Test so long as Boromir is alive. However, should Boromir be slain, then Denethor will automatically fail the next Intelligence Test he has to make for this special rule."
      },
      {
        "name": "Defend the White City!",
        "tag": "Active",
        "definition": "Irolas may use the Shielding special rule even though he is not armed with a shield. If Irolas elects to shield, and wins the ensuing Combat, he may make a single Strike against one enemy model that was involved in the Combat."
      },
      {
        "name": "General of the North",
        "tag": "Active",
        "definition": "The range of Azog's Stand Fast is 12\" rather than 6\". Additionally, friendly **Orc** **Hero** models can benefit from Azog's Stand Fast."
      },
      {
        "name": "I am the Master",
        "tag": "Active",
        "definition": "When Azog makes strikes against an enemy **Hero**, he may choose to use this special rule. If he does, then a roll of a natural 3+ will always count as a successful To Wound Roll, regardless of the **Hero** model's Defence."
      },
      {
        "name": "Pack Master",
        "tag": "Passive",
        "definition": "Once the White **Warg** is separated from Azog, only **Warg** models may benefit from its Heroic Actions or Stand Fast."
      },
      {
        "name": "The Bringer of Death",
        "tag": "Active",
        "definition": "Keep a track of how many enemy models Bolg kills in Combat. Once he has killed two or more enemies, Bolg gains the Terror special rule. Once he has killed five or more models, Bolg gains the Harbinger of Evil (12\") special rule. Once he has killed eight or more models, Bolg gains the Mighty **Hero** special rule."
      },
      {
        "name": "Morgul Arrows",
        "tag": "Passive",
        "definition": "Any model that suffers a Wound from a model with this special rule's shooting attacks, and isn't slain, must roll a D6 at the start of each subsequent turn. On\n                the roll of a 1, that model suffers a Wound."
      },
      {
        "name": "Ancient Enemies (Dwarf)",
        "tag": "Active",
        "definition": "A model with this special rule re-rolls 1s To Wound when fighting in combat against models with the keywords listed in the brackets in its profile. For example, a model that has the Ancient Enemies (**Elf**) special rule will get to re-roll 1s To Wound against all **Elf** models"
      },
      {
        "name": "Ancient Enemies (Gondor)",
        "tag": "Active",
        "definition": "A model with this special rule re-rolls 1s To Wound when fighting in combat against models with the keywords listed in the brackets in its profile. For example, a model that has the Ancient Enemies (**Elf**) special rule will get to re-roll 1s To Wound against all **Elf** models"
      },
      {
        "name": "Ancient Enemies (Elf)",
        "tag": "Active",
        "definition": "A model with this special rule re-rolls 1s To Wound when fighting in combat against models with the keywords listed in the brackets in its profile. For example, a model that has the Ancient Enemies (**Elf**) special rule will get to re-roll 1s To Wound against all **Elf** models"
      },
      {
        "name": "Ancient Enemies (Dwarf)(Elf)",
        "tag": "Active",
        "definition": "A model with this special rule re-rolls 1s To Wound when fighting in combat against models with the keywords listed in the brackets in its profile. For example, a model that has the Ancient Enemies (**Elf**) special rule will get to re-roll 1s To Wound against all **Elf** models"
      },
      {
        "name": "Ancient Enemies (Orc)",
        "tag": "Active",
        "definition": "A model with this special rule re-rolls 1s To Wound when fighting in combat against models with the keywords listed in the brackets in its profile. For example, a model that has the Ancient Enemies (**Elf**) special rule will get to re-roll 1s To Wound against all **Elf** models"
      },
      {
        "name": "Burly",
        "tag": "Passive",
        "definition": "A model with this special rule does not suffer the -1 penalty to the Duel Roll for using a two-handed weapon. Additionally, a model with this special rule can still Move its full Move Value whilst carrying a Heavy Object."
      },
      {
        "name": "The Price of Failure",
        "tag": "Passive",
        "definition": "At the beginning of a Combat he is involved in, if he is within 3\" of Azog, Yazneg can declare he is using this special rule before the Duel Roll is made. If he does, then Yazneg may re-roll any number of dice during the Duel Roll. However, if Yazneg uses this special rule and fails to win the Duel Roll, then he immediately suffers a single Wound."
      },
      {
        "name": "Lethal Aim (Narzug)",
        "tag": "Active",
        "definition": "Each turn, This **Hero** gains a free Might Point that can only be spent during a shooting attack on either a to Hit Roll, a To Wound Roll, or an In The Way Test. If this free Might Point is not spent by the end of the turn, it is lost."
      },
      {
        "name": "Hunt Master",
        "tag": "Active",
        "definition": "Whilst he has the **Cavalry** keyword, Fimbul does not suffer any penalties for Moving through Difficult Terrain, and therefore may still gain the bonuses for Charging whilst in Difficult Terrain. Additionally, whilst he has the **Cavalry** keyword, Fimbul gains a bonus of +1 to his Fight Value on a turn in which he Charges."
      },
      {
        "name": "Allies 'til the End",
        "tag": "Passive",
        "definition": "Haldir is counted as being in range of a Banner, and automatically passes all Courage tests, if he is within 12\" of either Aragorn or Theoden."
      },
      {
        "name": "One Final Blow",
        "tag": "Active",
        "definition": "If Haldir is slain in close combat, he may immediately make one Strength 4 Strike on each enemy model that was involved in the Combat in which Haldir was slain. Haldir may use Might to increase these To Wound rolls as normal."
      },
      {
        "name": "Expert Shot",
        "tag": "Active",
        "definition": "A model with this special rule can make two Shooting Attacks in the Shoot Phase rather than one. These Shooting Attacks are made one at a time and do not have to target the same enemy model, though both must be made with the same Missile Weapon."
      },
      {
        "name": "Lucky Shot",
        "tag": "Active",
        "definition": "Aldar must re-roll failed To Hit rolls and failed To Wound rolls when making a shooting attack."
      },
      {
        "name": "Unsteady Nerves",
        "tag": "Active",
        "definition": "Aldar must always shoot first during the Shoot Phase, and will shoot even before Heroic Shoots are resolved. However, Aldar may not declare a Heroic Shoot himself."
      },
      {
        "name": "There is Always Hope",
        "tag": "Active",
        "definition": "Whilst within 6\" of Aragorn, Haleth increases his Attacks characteristic to 2."
      },
      {
        "name": "Fight to the Last",
        "tag": "Passive",
        "definition": "If at the start of the Fight phase Haleth is Engaged in Combat, then for the duration of the Fight Phase Aragorn and other friendly **Rohan** **Infantry** models within\n                6\" of Haleth gain a bonus of +1 to their Fight value. This benefit ends immediately if Haleth is slain."
      },
      {
        "name": "Relentless Advance",
        "tag": "Active",
        "definition": "This model may Move through friendly **Orc**, **Goblin**, or **Bat** models when they Charge into Combat, though not when forced to Move by the effects of an enemy Magical Power or special rule. Each friendly model Moved through in this way immediately suffers a Strength 3 hit. This model may finish its Move overlapping friendly models, though any friendly models it finish its Move overlapping will automatically be slain."
      },
      {
        "name": "Relentless Advance (Goblin King)",
        "tag": "Active",
        "definition": "The **Goblin** King may Move through friendly **Goblin** models when he Charges into Combat, though not when forced to Move by the effects of an enemy Magical Power or special rule. Each friendly **Goblin** model Moved through in this way immediately suffers a Strength 3 hit. The **Goblin** King may finish his Move overlapping friendly models, through any friendly models he finishes his Move overlapping will automatically be slain."
      },
      {
        "name": "Blubbery Mass",
        "tag": "Passive",
        "definition": "Each time the **Goblin** King suffers a Wound, roll a D6. On a 3+ the Wound is prevented. Wounds caused by Magical Powers or Elven weapons in combat ignores this special rule. Wounds caused by Elven missile weapons will cause the **Goblin** King to suffer a -1 penalty to this roll."
      },
      {
        "name": "Goblin Projectile",
        "tag": "Active",
        "definition": "During the Shoot Phase, if the **Goblin** King is in have contact with a friendly **Goblin** model and neither are Engaged in Combat, then the **Goblin** King can make a shooting attack - this has a range of 12\" and counts as a throwing weapon. remove the friendly **Goblin** model as a casualty, and then make the To Hit Roll and any In The Way Tests as normal. The shot is resolved at a Strength of 8, and any model that is hit will automatically be knocked Prone."
      },
      {
        "name": "Swap with Me",
        "tag": "Active",
        "definition": "At the start of the Fight Phase, before the Declare Heroic Actions Step, Grinnah can choose a friendly **Goblin** model on a 25mm base within 3\" and swap places with it. This does not count as Moving."
      },
      {
        "name": "Chittering Hordes",
        "tag": "Active",
        "definition": "This model may Support as if it had a spear, with the exception that they can only Support another model with this special rule. A model Supporting whilst using this special rule cannot also use a two-handed weapon in the same Combat."
      },
      {
        "name": "Immobile",
        "tag": "Passive",
        "definition": "The **Goblin** Scribe cannot Move, and will always count as Trapped when it loses a Duel Roll. Additionally, friendly models may carry the **Goblin** Scribe in which case it will count as a Heavy Object, and must always be put down after a model carrying it has finished its Move. In Scenarios where models Move onto the board, the **Goblin** Scribe may be carried on by friendly models."
      },
      {
        "name": "The Precious",
        "tag": "Active",
        "definition": "If your opponent's Army contains a Ringbearer, then when Gollum Moves, he must always Charge the enemy Ringbearer if possible. Additionally, if Gollum kills the enemy Ringbearer in Combat, then he will automatically regain the One Ring - from that point onwards he counts as having it as part of his Wargear."
      },
      {
        "name": "Mercenary Ambush",
        "tag": "Active",
        "definition": "Warbands led by a **Goblin** Mercenary Captain that contain solely **Goblin** Mercenaries do not have to be deployed at the start of the game.\n                Instead, they may be kept in reserve if their controlling player wishes. If they are kept in reserve, then from turn 2 onwards at the end of each of their controlling player's Activation Phases, the **Goblin** Mercenary Captain must take an Intelligence Test. If the test is passed, then their controlling player may decide whether or not they arrive. If the test is failed, then the opposing player may decide whether or not they arrive.\n                When the **Goblin** Mercenaries arrive, their controlling player places the Warband fully within or in base contact with an eligible terrain piece on the board. For a terrain piece to be eligible it needs to be large enough for the entire Warband to hide in or behind, such as a wood, building, rocky outcrop, etc. It is important to discuss with your opponent before the game begins exactly what counts as an eligible terrain piece.\n                Models placed on the board in this manner cannot be placed in the Control Zones of enemy models, and cannot move during that turn but may otherwise act normally. If the entire warband cannot be placed as described above, then the Warband may move onto the board from any table edge via the rules for Reinforcements."
      },
      {
        "name": "Longbeard",
        "tag": "Active",
        "definition": "During the Priority Phase, after the roll for Priority has taken place, Balin can spend a Will Point to allow his controlling player to re-roll their roll for Priority."
      },
      {
        "name": "Chronicler",
        "tag": "Active",
        "definition": "Whenever a friendly **Erebor** **Hero** within 6\" and Line of Sight of Ori slays an enemy **Hero** or **Monster**, then that **Erebor** **Hero** may immediately regain a single point of either Might, Will or Fate spent earlier in the battle. If they are unable to regain a point of Might, Will or Fate, because their stores of each are full, then you may choose a different friendly **Erebor** **Hero** within 6\" and Line of Sight of Ori to regain it instead."
      },
      {
        "name": "Chronicler (Thorin's Company)",
        "tag": "Active",
        "definition": "Whenever a friendly **Thorin's Company** model within 6\" and Line of Sight of Ori slays an enemy **Hero** or **Monster**, then that **Thorin's Company** model may immediately regain a single point of either Might, Will or Fate spent earlier in the battle. If they are unable to regain a point of Might, Will or Fate, because their stores of each are full, then you may choose a different friendly **Thorin's Company** **Hero** within 6\" and Line of Sight of Ori to regain it instead."
      },
      {
        "name": "Healing Herbs",
        "tag": "Active",
        "definition": "At any point during his Activation, Oin can choose a friendly **Erebor** **Hero** in base contact and roll a D6. On a 4+, the chosen model immediately regains a Wound lost earlier in the battle. Oin can only use this special rule once per turn."
      },
      {
        "name": "Healing Herbs (Thorin's Company)",
        "tag": "Active",
        "definition": "At any point during his Activation, Oin can choose a friendly **Thorin's Company** **Hero** in base contact and roll a D6. On a 4+, the chosen model immediately regains a Wound lost earlier in the battle. Oin can only use this special rule once per turn."
      },
      {
        "name": "Bane of Kings",
        "tag": "Active",
        "definition": "This model must re-roll all failed To Wound rolls when making Shooting Attacks or when making Strikes."
      },
      {
        "name": "Uruk-haibane",
        "tag": "Active",
        "definition": "Bane weapons cause D3 Wounds rather than 1, per successful Strike, on specific races – the race in question will be presented as Xbane, where X is the race in question. For example, a model with the Orcbane special rule will cause D3 Wounds per successful Strike against models with the **Orc** keyword."
      },
      {
        "name": "Elfbane",
        "tag": "Active",
        "definition": "Bane weapons cause D3 Wounds rather than 1, per successful Strike, on specific races – the race in question will be presented as Xbane, where X is the race in question. For example, a model with the Orcbane special rule will cause D3 Wounds per successful Strike against models with the **Orc** keyword."
      },
      {
        "name": "Phalanx",
        "tag": "Active",
        "definition": "A model with this special rule can use a pike and a shield at the same time without penalty. Additionally, should an **Infantry** model with this special rule lose a Combat, up to two friendly models with this special rule can Make Way instead of one."
      },
      {
        "name": "Unyielding Combat Stance",
        "tag": "Active",
        "definition": "If this model would be knocked Prone for any reason, roll a D6. On a 4+, the model keeps their footing and isn't knocked Prone. If this model is mounted and passes this roll they will still be separated from their **Mount** but will count as rolling a 6 on the Thrown Rider Chart. If this model would normally automatically suffer the Knocked Flying result, they may still make this roll and, if successful, will treat the result as a 6 on the Thrown Rider Chart,"
      },
      {
        "name": "Defensive Bulwark",
        "tag": "Passive",
        "definition": "When an enemy model makes an In The Way roll to see if they hit either the rider of the mount, they will hit the **Chariot** on a 1-4 and the rider on a 5+.\n                Additionally, when in combat, any model that wishes to Strike the rider must roll a D6. On a 1-4, the model must Strike the **Chariot**. On a 5+ they may Strike the rider."
      },
      {
        "name": "The Chariot and Magic",
        "tag": "Passive",
        "definition": "Models with Magical Powers can use them on the **Chariot**, selecting either the **Chariot** itself or one of the crew members as their target. \n                Magical Powers that affect multiple targets will automatically affect both the **Chariot** and its crew if in range of the model. \n                Only by affecting the Driver will a Magical Power such as Transfix or Compel impede the **Chariot**'s movement (thereby causing it to remain stationary or take a move as described by the Magical Power). \n                Finally, Magical Powers such as Sorcerous Blast, Nature's Wrath and Call Winds will not move the **Chariot** or Knock it Prone, although they will still inflict any damage as detailed in the Magical Power's description."
      },
      {
        "name": "Stable Platform",
        "tag": "Active",
        "definition": "A model riding a **Chariot** can still fire a bow after moving its full distance."
      },
      {
        "name": "Chariot Charge",
        "tag": "Active",
        "definition": "When an **Iron Hills** **Chariot** Moves via **Chariot** Charge, it will inflict 3 Strength 6 Impact Hits."
      },
      {
        "name": "Chariot Charge (Sleigh)",
        "tag": "Active",
        "definition": "When Radagast's Sleigh Moves via **Chariot** Charge, it will inflict 2 Strength 4 Impact Hits."
      },
      {
        "name": "Mercenary Ambush",
        "tag": "Active",
        "definition": "Warbands led by a **Goblin** Mercenary Captain that contain solely **Goblin** Mercenaries do not have to deploy on the board at the start of the game. Instead, they may be kept in reserve. \n                \n                From turn 2 onwards, the controlling player must test to see if their **Goblin** Mercenaries have arrived. To do this, the **Goblin** Mercenary Captain must make a Courage test at any point during the controlling player’s Move phase.\n                If the test is passed, the controlling player may choose whether or not the **Goblin** Mercenaries have arrived. \n                \n                If the test is failed, then the opposing player may choose whether or not the **Goblin** Mercenaries have arrived.\n                \n                Once they have arrived, the controlling player places the warband fully within any eligible terrain piece on the board. Models deployed in this way may not\n                be placed within the Control Zones of any enemy models. This counts as the **Goblin** Mercenaries' movement for that turn. If the entire warband cannot be\n                placed for any reason (such as there are no eligible terrain pieces), then they  may arrive as Reinforcements from a board edge of the controlling player's\n                choice instead."
      },
      {
        "name": "Unhinged Charge",
        "definition": "At the start of a Combat in which Mauhúr Charged, Mauhúr may declare he is using this special rule before any dice are rolled. If he does, then he suffers a -1 penalty to his Duel Rolls; however, if his side wins, he may re-roll any failed To Wound rolls when making Strikes in that Combat.",
        "tag": "Active"
      },
      {
        "name": "Oblivious to Pain",
        "tag": "Passive",
        "definition": "Whenever this model suffers a Wound, roll a D6. On a roll of a natural 6, the Wound is ignored."
      },
      {
        "name": "Spear & Shield",
        "tag": "Passive",
        "definition": "Unless supported by a model with a foe spear, a model with an Iron Shield applies a -1 penalty to their Duel Rolls, even when Shielding."
      },
      {
        "name": "Ancestral Fury",
        "tag": "Active",
        "definition": "If Thorin Charges into Combat whilst he has the **Infantry** keyword, then during the Fight Phase he may declare a Heroic Combat for free."
      },
      {
        "name": "Weapon Master",
        "tag": "Active",
        "definition": "This model is never considered to be unarmed."
      },
      {
        "name": "The King's Axemen",
        "tag": "Active",
        "definition": "At the beginning of a Combat, so long as he is within 3\" of Thorin, Dwalin can use this special rule. If he does, Dwalin increases his Strength by 1 when making Strikes should he win the Duel Roll; however, if he loses the Duel Roll he will reduce his Defence by D3 until the end of the Combat, before any enemy models make Strikes."
      },
      {
        "name": "Combat Synergy",
        "tag": "Active",
        "definition": "At the start of any phase, before the Declare Heroic Actions step, if Kili and Fili are within 1\" of each other then they can swap places with each other - this does not count as Moving. If they have used this special rule during a turn, then during the Fight Phase of that turn they may each re-roll a single D6 when making a Duel Roll."
      },
      {
        "name": "Du Bekar",
        "tag": "Passive",
        "definition": "Friendly **Dwarf** models treat Thorin as a banner."
      },
      {
        "name": "King Under the Mountain",
        "tag": "Active",
        "definition": "Friendly **Erebor** **Dwarf** models, including **Hero** models, will benefit from Dain's Stand Fast! regardless of range."
      },
      {
        "name": "The Hammerhand",
        "tag": "Passive",
        "definition": "Helm is never considered to be Unarmed; ever."
      },
      {
        "name": "High King of Gondor and Arnor",
        "tag": "Active",
        "definition": "The Range of Elendil's Stand Fast is 12\" rather than 6\"."
      },
      {
        "name": "Blood of Numenor",
        "tag": "Passive",
        "definition": "A model with this special rule gains the Resistant to Magic special rule whilst they are within 6\" of Elendil, Isildur, or Anarion."
      },
      {
        "name": "A Fell Light is in Them",
        "tag": "Active",
        "definition": "At the end of this model's Move, it can choose a single enemy model within 12\" and Line of Sight. The chosen model must take an Intelligence Test. If the test is failed, you may Move the chosen model up to its Move Value directly towards this model, even if it has already Moved that turn.\n                The chosen model will stop Moving if it would enter the Control Zone of an enemy model (with the exception of this model), If it comes into contact with an Obstacle, another model (though they will never count as Charging in this instance, and therefore cannot be involved in Combat with the model) or piece of impassable terrain, or if the model reaches the edge of a cliff or other such edge that would cause it to take falling damage.\n                This Move cannot be used to move a Model out of Combat, make a model dismount, drop an item, or Lie Down. However, if the Move would allow the chosen model to Charge this model, then this model may make them Charge. A model affected by this special rule cannot Move any further that turn, and may not use Active abilities. "
      },
      {
        "name": "The Lady of Lorien",
        "tag": "Passive",
        "definition": "Galadriel gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost."
      },
      {
        "name": "Caras Galadhon Fighting Style",
        "tag": "Active",
        "definition": "In addition to the normal rules for pikes, the Guard of the Galadhrim Court may also use the rules for shielding. The usual restrictions for shielding still apply, chiefly that a Guard of the Galadhrim Court that is shielding cannot be supported by another model, not even by another Guard of the Galadhrim Court."
      },
      {
        "name": "The Lord of Lorien",
        "tag": "Active",
        "definition": "Celeborn gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end of the turn, it is lost."
      },
      {
        "name": "Enchanting Song",
        "tag": "Active",
        "definition": "A Sentinel may sing one song each turn, providing they are not Engaged in combat. These function exactly like Magical Powers except they are automatically cast without spending Will, and cannot be resisted.\n        \n                The Hymn of Elbereth - Range 12\" - This beautiful song raises the spirits of the targeted model. The target friendly model will automatically pass Courage tests for the remainder of the turn.\n                \n                Eldamar Madrigal - Range 12\" - The target enemy model must immediately take a Courage test. If the test is passed, nothing happens. If the test is failed, the target model falls under the control of the opposing player who then may move it up to its maximum Move, even if it has already moved that turn. This move cannot be used to enter an enemy's Control Zone, dismount, lay down, perform an action that would cause harm to the target (such as jumping off a cliff, etc) or anything that would require the model to roll a D6 (such as a Jump test). Affected models may move no further that turn.\n                \n                The Lay of Gondolin - This somber verse recalls the mighty **Elf** city of Gondolin - a name fit to freeze the hearts of Evil beings. If the Sentinel sings this song, they cause Terror until the end of the turn."
      },
      {
        "name": "Bludgeon",
        "definition": "Before models Back Away, select one enemy model involved in the Combat to be picked up by the **Ent** and be the Bludgeon. If this is a **Cavalry** model then it is the rider that is picked up and the mount becomes a Separated **Mount**. The chosen model cannot be a **Monster**, **Chariot**, or **War Beast**.\n                Choose another model involved in the Combat. Both the chosen model and the Bludgeon suffer one Strength 8 hit. If the chosen model is slain, choose a different model involved in the Combat and repeat the process. Keep doing this until either the **Ent** fails to slay a chosen model, or no more models can be chosen. The process carries on even if the Bludgeon is slain; the **Ent** keeps using their body as a weapon. If the Bludgeon survives, they will be placed back where they were in the Combat and be knocked Prone. Once this Brutal Power Attack is resolved, enemy models Back Away as normal."
      },
      {
        "name": "Deep-rooted Hatred",
        "tag": "Passive",
        "definition": "Beechbone must re-roll all failed to Wound rolls when making Strikes against any **Orc**, **Uruk-hai**, **Goblin** or **Isengard** models. In addition, when Beechbone Moves he must always Charge an **Orc**, **Uruk-hai**, **Goblin** or **Isengard** model is possible."
      },
      {
        "name": "Raise the Ladders!",
        "definition": "In a siege game, an **Isengard** Assault Ballista can be used to raise a ladder onto enemy battlements. To do this, choose a point on the battlements within range, Arc of Sight and Line of Sight of the Ballista and roll To Hit as usual. If the To Hit roll is successful, place a siege ladder that is within 6\" of the wall base below the target point against the battlemenets. A single model that was carrying the ladder can then be placed at the top of this ladder, and will count as Charging if there is a defender at the top of the battlements where the ladder was raised. If not, the model can Move as normal."
      },
      {
        "name": "The Black Arrow",
        "tag": "Active",
        "definition": "If he is upgraded to take the Windlance, then once per game Bard can fire The Black Arrow instead of shooting normally. If he does, declare that he is using the Black Arrow before rolling To Hit. When shooting The Black Arrow, Bard may re-roll any failed To Hit Rolls and any failed In The Way Tests. Furthermore, do not roll on the Scatter Table shooting the Black Arrow - a successful To Hit Roll against a Battlefield Target will always count as a Dead On result."
      },
      {
        "name": "Saviour of Lake-town",
        "tag": "Passive",
        "definition": "Bard the Bowman's Stand Fast! rule has a range of 6\". Furthermore, Bain, Son of Bard, Percy; Hilda Bianca; **Lake-town** Militia Captains and **Lake-town** Militia within 6\" of Bard the Bowman receive a +1 bonus to their Fight Value and count as being in range of a banner."
      },
      {
        "name": "Onwards Men of Esgaroth",
        "tag": "Passive",
        "definition": "Whilst within 3\" of a friendly **Lake-town** **Hero** who is Engaged in Combat, this model automatically passes any Courage Tests they are required to take for being part of a Broken Army."
      },
      {
        "name": "Dubious Counsel",
        "tag": "Active",
        "definition": "At the start of his Activation, Alfrid may choose a single other friendly **Lake-town** **Hero** model within 6\" of him. Roll a D6 and consult the table below to see what effect Alfrid's counsels has had. Alfrid may spend his Will Points to alter the score on the D6 either up or down by 1 for each Will Point spent in this manner.\n                1. The chosen **Hero** loses a Might Point and Alfrid gains a Might Point. If the chosen **Hero** has no Might Points remaining, this has no effect.\n                2. The chosen **Hero** immediately regains a single Will Point spent earlier in the battle.\n                3. The chosen **Hero** may re-roll to Wound Rolls of a natural 1 when making Strikes until the end of the turn.\n                4. The chosen **Hero** gains the Fearless special rule until the end of the turn.\n                5. The chosen **Hero** increases their Fight Value by 1 until the end of the turn.\n                6. The chosen **Hero** immediately regains a single Might Point spent earlier in the battle."
      },
      {
        "name": "Da! Down Here!",
        "tag": "Passive",
        "definition": "Whilst within 6\" of Sigrid or Tilda, Bard the Bowman gains a bonus of +1 to his Fight Value. If Bard the Bowman is within 6\" of both Sigrid and Tilda, then he will gain a bonus of +1 to his Fight Value and may re-roll a single D6 when making a Duel Roll. Additionally, during the Declare Heroic Actions Step of the Fight Phase, if Sigrid or Tilda are within 6\" of Bard and are Engaged in Combat, then Bard may declare a Heroic Combat for free. If this Heroic Combat is successful, then Bard must use the following Move to join Sigrid's or Tilda's Combat. If this is not possible, then Bard must move as close as possible to Sigrid or Tilda.\n                Bard cannot use this special rule whilst he is in the same Combat as either Sigrid or Tilda, unless the other one of Sigrid or Tilda is in a different combat within 6\"."
      },
      {
        "name": "Family Bond",
        "tag": "Passive",
        "definition": "Whilst within 3\" of either Sigrid or Tilda (or both), Bain increases his Attacks to 2 and gains a bonus of +1 to his Courage Tests."
      },
      {
        "name": "Archers, this way!",
        "tag": "Passive",
        "definition": "Friendly **Lake-town** models within 6\" and Line of Sight of Percy may re-roll To Hit Rolls of a 1 when making Shooting Attacks."
      },
      {
        "name": "Stand by our Men!",
        "tag": "Passive",
        "definition": "If Hilda-Bianca charges into Combat, then during the ensuing Fight Phase, Hilda-Bianca and friendly **Lake-town** **Warrior** models within 3\" of her gain a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "It has not yet Awoken",
        "tag": "Passive",
        "definition": "Bilbo ignores the Sauron's Will section of the rules for the One Ring. Furthermore, if Bilbo is the only model left on his controlling player's side, and is wearing the One Ring, he is not removed as a casualty as would usually be the case."
      },
      {
        "name": "Thranduil's Elk",
        "definition": "If Thranduil Charges into combat whilst riding his Elk, Thranduil's Strikes are resolved at Strength 5."
      },
      {
        "name": "Bladelord",
        "tag": "Active",
        "definition": "If he is Outnumbered in a Combat, Thranduil may re-roll To Wound Rolls of a natural 1 when making Strikes. If he has the **Infantry** keyword and is Outnumbered in a Combat, Thranduil may instead re-roll all failed To Wound Rolls when making Strikes."
      },
      {
        "name": "Breathe Fire (Smaug)",
        "tag": "Active",
        "definition": "Smaug can breathe fire as a shooting attack. This is treated as a bow with a range of 18\". If the shot hits a model, then the hit model and all models within 2\" of them immediately suffers a Strength 10 hit, and any model that suffers a Wound from this shot which is not prevented will immediately be slain and removed as a casualty. Any model hit by this shooting attack and not slain will be Set Ablaze. This is a fire-based attack, so if a model is immune to fire-based attacks, they are immune to this shooting attack."
      },
      {
        "name": "Immovable Object",
        "tag": "Passive",
        "definition": "Smaug can never be knocked Prone and can never be forced to Move by the effects of enemy Magical Powers or special rules. If Smaug loses a Duel Roll then he will never count as Trapped and does not Back Away - his opponent must Back Away instead."
      },
      {
        "name": "Missing Scale",
        "tag": "Passive",
        "definition": "If a model rolls a natural 6 when making a shooting attack that targets Smaug, and then successfully rolls To Wound with that shooting attack, then Smaug will suffer a number of Wounds equal to the Strength of the Missile Weapon that made the shooting attack."
      },
      {
        "name": "Unstoppable Momentum",
        "tag": "Brutal Power Attack",
        "definition": "Instead of making Strikes, Smaug can instead make a single Strength 9 hit on every enemy model he is Engaged in Combat with."
      },
      {
        "name": "Fly",
        "tag": "Active",
        "definition": "A model with this special rule ignores intervening models and terrain when it Moves - flying over buildings, woods and so on, and ignoring the vertical distance as they Move. A model that Moves in this way cannot end its Move overlapping another model, within a piece of woodland terrain, or upon any surface in which it cannot balance safely (flat rock and hills are fine, but don't try perching a model upon a sloped roof for example). Additionally, a model that Moves in this way cannot finish its Move atop a piece of terrain which it is impossible for the enemy to reach, such as at the top of a sheer rock face with no way up, or straddling one or more pieces of terrain that would allow other models to Move underneath.\n                If a model wishes to do something part way through its Move whilst it is Flying (such as Cast a Magical Power), then it must land in order to do so. When a model lands, there cannot be any models underneath it, and if it lands in an enemy model's Control Zone then it must Charge that enemy model.\n                A model with this special rule can choose not to Fly, and in which case will treat its Move Value as 4\" rather than that listed in its profile (usually 12\"). lf it does, then it gains none of the benefits of the Fly special rule, though it may enter a piece of woodland terrain; however, if it enters a piece of woodland terrain, it cannot elect to Fly again until it has completely left the woods.\n                A model that chooses to Fly will ignore enemy Control Zones as it Moves. A model that wishes to Charge when it is flying can Charge any model whose Control Zone it finishes its Move in. If a Flying model wishes to Charge a model that is already Engaged in Combat (or has otherwise lost their Control Zone) then it can only do so if it can land in a position where is is not within the Control Zones of other enemy models.\n                This special rule may be used by models that are not yet on the battlefield."
      },
      {
        "name": "Fleetfoot",
        "tag": "Active",
        "definition": "A model that has this special rule, and the Woodland Creature special rule, will also apply the effects of Woodland Creature to their mount, so the whole model treats woodland terrain as clear terrain for the purposes of movement."
      },
      {
        "name": "Blade Mistress",
        "tag": "Active",
        "definition": "If Tauriel is Outnumbered in a Combat, then before making her Duel Roll she gains an additional Attack for each model she is Engaged in Combat with after the first. This bonus lasts until the end of the Combat."
      },
      {
        "name": "Vengeful Fury",
        "tag": "Passive",
        "definition": "If your army includes Kili, and he is removed as a casualty, then Tauriel's Strength is increased to 5 and her Defence reduced to 4 for the remainder of the battle. Additionally, if Kili is slain, then Tauriel must always Charge an enemy model when she Activates, if possible."
      },
      {
        "name": "The King's Guard",
        "tag": "Passive",
        "definition": "Whilst within 3\" of Thranduil, this model gains a bonus of +1 to their Fight value."
      },
      {
        "name": "King's Knights",
        "tag": "Passive",
        "definition": "Whilst they have the **Cavalry** keyword, this model gains a bonus of +1 to their Fight Value and +1 to their Defence whilst within 6\" of Thranduil."
      },
      {
        "name": "Glaive",
        "tag": "Active",
        "definition": "A glaive can be used either as a spear or a hand-and-a-half sword. Alternatively, the bearer of a glaive can use the Shielding rule."
      },
      {
        "name": "Knife Fighter",
        "tag": "Active",
        "definition": "If this model is Outnumbered in a Combat, then before making their Duel Roll they gain an additional Attack for each model they are Engaged in Combat with after the first, to a maximum of 3 bonus Attacks. This bonus lasts until the end of the Combat."
      },
      {
        "name": "Bloodoath",
        "tag": "Passive",
        "definition": "Friendly **Dunland** models within 6\" of the Wild **Man** Oathmaker count as having the fearless special rule."
      },
      {
        "name": "We Will Die For Saruman",
        "tag": "Passive",
        "definition": "Whilst Saruman is alive and on the battlefield, the Wild **Man** Oathmaker and friendly **Dunland** models must re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Keen Sight",
        "tag": "Passive",
        "definition": "Enemy models within 12\" of this model gain no benefit from the Stalk Unseen special rule."
      },
      {
        "name": "Cloud of Birds",
        "tag": "Passive",
        "definition": "Shooting attacks that target a Crebain will only ever hit on the roll of a natural 6."
      },
      {
        "name": "Goblin Mastery",
        "tag": "Passive",
        "definition": "Friendly **Moria** **Goblin** models within 6\" of the Balrog automatically pass any Courage Tests they are required to make."
      },
      {
        "name": "Flame of Udun",
        "tag": "Passive",
        "definition": "The Balrog is never considered to be unarmed. Additionally at the end of a Combat involving the Balrog, any model that suffered a Wound from the Balrog (even if the Wound is prevented) and was not slain must roll a D6. On a natural 6, the model is immediately Set Ablaze. If a model is immune to fire-based attacks, they will still suffer Wounds from the Balrog's Strikes as normal, but can not be Set Ablaze. The Balrog itself is immune to fire-based attacks."
      },
      {
        "name": "Demon of the Ancient World",
        "tag": "Passive",
        "definition": "The Balrog may declare a Heroic Combat each turn for free. Additionally, special rules or Wargear that would slay the Balrog instantly (such as the King of the Dead's Drain Soul or a Morgul Blade) will only inflict half of the Balrog's starting wounds rather than all of them."
      },
      {
        "name": "Destroying the Drum",
        "tag": "Passive",
        "definition": "The Drum can be shot at and struck normally, and has a Defence of 10 and 3 Wounds. If it is reduced to 0 Wounds, it is destroyed and cannot be played anymore. The Drum has no Control Zone and any enemy model that spends a full turn in base contact\n                with the Drum without doing anything else (such as shooting, using a Magical Power or fighting in  combat), may immediately destroy the Drum as described above."
      },
      {
        "name": "Take Up the Drum",
        "tag": "Passive",
        "definition": "If either of the Drummers are slain, they may pass on their wargear to any other unengaged **Moria** **Goblin** **Warrior** within 1\". Immediately replace the model with the slain Drummer. Models that take up the Drummer's wargear will automatically drop any that they are carrying."
      },
      {
        "name": "Drums in the Deep",
        "tag": "Active",
        "definition": "A **Moria** **Goblin** Drum takes up two spaces within a warband and counts as two models towards the army. It is deployed in the same way as the rest of the warband.\n        \n                For the Drum to be played, at least one **Moria** **Goblin** Drummer must have started the turn in base contact with the Drum, and also not be Engaged in a Fight. When the Drum is being played, it has the following effects:\n                \n                -All Fights within 18\" of one or more Drums, that also include at least one friendly **Moria** **Goblin** model, may re-roll a single D6 for their Duel roll. Note that this is not cumulative with the effects of a banner.\n                \n                -All friendly **Moria** **Goblin** models on the battlefield add 1 to their Courage value, and all enemy models suffer a -1 penalty to their Courage value. Note that this is not cumulative with other rules that confer similar modifiers.\n                \n                The Drum is a Heavy Object and as such is moved exactly like one. The Drum cannot be played in a turn in which it has moved."
      },
      {
        "name": "From the Deep",
        "tag": "Active",
        "definition": "The Watcher in the Water can never be part of another **Hero** model's warband. When you deploy your army, do not deploy the Watcher in the Water - keep it aside for later. During the Priority phase, after Priority has been determined, the Watcher's controlling player must decide if they wish for the Watcher to enter play. If they do, they must roll a D6 and on a 3+ the Watcher is ready to enter play. If this roll is failed, you must roll in each subsequent Priority Phase until the Watcher is ready to enter play.\n                When the Watcher is ready to enter play, immediately place it anywhere on the battlefield; however, the Watcher cannot displace other models when it enters play in this manner.\n                The Watcher in the Water cannot Charge on the turn in which it arrives, but may otherwise act normally."
      },
      {
        "name": "Many Tentacles",
        "tag": "Passive",
        "definition": "Whilst the Watcher in the Water has 3 or fewer Wounds remaining, its Attacks are reduceed to 3."
      },
      {
        "name": "Tentacles",
        "tag": "Active",
        "definition": "In the Shoot phase, the Watcher may make D6 shooting attacks. These have a range of 6\" and a Strength of 3, and never require In The Way rolls. Any model hit by a tentacle, but not slain, is immediately dragged into base contact with the Watcher by the shortest route possible, even over the heads of other models. Models moved in this way do not count as having charged. If there is no way to fit the model in base contact, it is not moved at all. The Watcher can still make these shooting attacks even if it is Engaged in combat."
      },
      {
        "name": "Water Dweller",
        "tag": "Passive",
        "definition": "The Watcher in the Water is never slowed when moving within a water feature, can still Shoot whilst within deep water, and always counts as rolling a 6 on the Swim Chart. Additionally, whilst within a water feature, the Watcher in the Water increases its Move Value to 8\" and gains the Monstrous Charge special rule."
      },
      {
        "name": "Dragged to the Depths",
        "definition": "Instead of making Strikes, if the Watcher is within 6\" of a water feature it may use this Brutal Power Attack. If it does, select a single enemy model that was involved in the Combat and roll a D6. On a 2+, the model suffers a Wound and, if the Wound is not prevented, the model will immediately be slain.\n                The Watcher is then removed from the battlefield and its controlling player must roll to see if it enters the battlefield again in the same manner as described in the From the Deep special rule."
      },
      {
        "name": "The Lineage of Numenor",
        "tag": "Active",
        "definition": "The range of Prince Imrahil's Stand Fast! is 12\" rather than 6\""
      },
      {
        "name": "\"Dol Amroth for Gondor!\"",
        "tag": "Passive",
        "definition": "Other friendly **Dol Amroth** models treat Prince Imrahil as a banner with a range of 6\"."
      },
      {
        "name": "Master of Birds",
        "tag": "Passive",
        "definition": "Radagast is always assumed to have Line of Sight to any point on the battlefield. Additionally, friendly **Eagle** models within 12\" of Radagast gain the Resistant to Magic special rule."
      },
      {
        "name": "War Aspect",
        "tag": "Passive",
        "definition": "Enemy models within 6\" of Galadriel suffer a -1 penalty to any Courage Tests they take. Additionally, Galadriel never counts as unarmed."
      },
      {
        "name": "The Honour of Lamedon",
        "tag": "Passive",
        "definition": "Clansmen of **Lamedon** within 6\" of Angbor the Fearless count as being in range of a banner."
      },
      {
        "name": "Dead-eye Shot",
        "tag": "Active",
        "definition": "When benefitting from a Heroic Shoot, this model may re-roll failed To Wound rolls when making shooting attacks."
      },
      {
        "name": "Moneybags",
        "tag": "Active",
        "definition": "At the start of the Fight Phase, before the declare Heroic Actions Step, the Master of **Lake-town** may spend a Will Point to use this special rule. If he does, then Braga, Captain of the Guard, and any friendly **Lake-town** Guard Captains and **Lake-town** Guard within 6\" of the Master of **Lake-town** gains a bonus of +1 to their Fight Value and treat the Master of **Lake-town** as a banner until the end of the turn."
      },
      {
        "name": "The Master's Puppet",
        "tag": "Active",
        "definition": "Whilst within 6\" and Line of Sight of the Master of **Lake-town**, Braga automatically passes all Courage Tests he is required to take and may re-roll all failed To Wound Rolls when making Strikes. This special rule has no effect if the Master of **Lake-town** has no Will Points remaining."
      },
      {
        "name": "Air of Self-importance",
        "tag": "Passive",
        "definition": "Braga, any **Lake-town** Guard Captains, and any **Lake-town** Guard within 3\" of him may not take part in any Heroic Actions called by Bard the Bowman; Bain, Son of Bard; Sigrid or Tilda."
      },
      {
        "name": "Moving the Charge",
        "definition": "The demolition charge is a Heavy Object on a 25mm base, and is Moved in the same manner as any other Heavy Object."
      },
      {
        "name": "Detonating the Charge",
        "definition": "During the Fight Phase, after any Heroic Combats have been resolved, a model with a torch can attempt to detonate the Demolition Charge if they are in base contact with it and are not Engaged in Combat. A model may only attempt to detonate a Demolition Charge if the resulting explosion would hit a Siege Target or at least two enemy models. A model that wishes to detonate the Demolition Charge must first take a Courage Test. If the test is failed,t eh Demolition Charge cannot be detonated. If the test is passed, the Demolition Charge will go off - roll on the Detonation Table:                "
      },
      {
        "name": "Attacking the Charge",
        "definition": "A Demolition Charge can be shot at and attacked as normal, and has a Defence of 7 and 3 Wounds. Each time a Demolition Charge suffers a Wound, roll a D6. On a 6, the Demolition Charge goes off; roll on the Demolition Table. If a Demolition Charge is Wounded by the explosion of another Demolition Charge, it will go off on the roll of a 4+ rather than a 6.\n                If a Demolition Charge loses its last Wound and does not go off, it simply breaks and is removed from play.\n                If, during the End Phase of a turn, an enemy model is in base contact with a Demolition Charge, that model hasn't done anything during that turn except Move (i.e. has not made a shooting attack, Cast a Magical Power, been Engaged in Combat), and that model was not affected by a Magical Power that turn, then it can disable the Demolition Charge - remove it from play."
      },
      {
        "name": "Detonation Table",
        "definition": "1: Dud. The Demolition Charge is faulty and does not explode. Remove it from play.\n                2-5: Instant Reaction. The Demolition Charge explodes. All models (friend and foe) within 2\" of the Demolition charge suffer D6 Wounds. **Cavalry** models suffer those Wounds on both the rider and the **Mount**. Models with Fate Points or special rules that can prevent Wounds must make a roll for each Wound suffered; a successful roll to prevent a Wound will only stop one, not all Wounds. \n                6: Titanic Explosion. The Demolition Charge explodes as described above, with the exception that models take 2D6 Wounds rather than D6..\n                "
      },
      {
        "name": "Durin's Heir",
        "tag": "Passive",
        "definition": "Thrain's Stand Fast has a range of 12\". Additionally, friendly **Dwarf** **Hero** models may benefit from Thrain's Stand Fast."
      },
      {
        "name": "Leader of the Beornings",
        "tag": "Passive",
        "definition": "Only **Bear** or **Beorning** models may benefit from Grimbeorn's Heroic Actions or Stand Fast!."
      },
      {
        "name": "Crushing Strength",
        "tag": "Brutal Power Attack",
        "definition": "If Beorn wins a Duel Roll he can choose to use this Brutal Power Attack. If he does, choose a single enemy model involved in the Combat. The chosen model immediately suffers a Strength 10 hit. If the Wound Roll is successful (even if the Wound is prevented), the model immediately suffers another Strength 10 hit, and so on until either Beorn fails a To Wound roll, or the chosen model is slain and removed as a casualty."
      },
      {
        "name": "Berserk",
        "tag": "Passive",
        "definition": "When Beorn the **Bear** begins his Activation, he must check to see if he can Charge an enemy model. If he can then he may not change form during this Activation and he must Charge an enemy model if possible. Additionally, Beorn the **Bear** may not benefit from the Heroic Actions of other friendly models with the exception of friendly **Bear** models, and other friendly models may not benefit from the Heroic Actions or Stand fast of Beorn unless they have the **Beorning** keyword."
      },
      {
        "name": "Followers of the Bear",
        "tag": "Passive",
        "definition": "This model treats friendly **Bear** models as a banner."
      },
      {
        "name": "Cunning Mind",
        "tag": "Passive",
        "definition": "Whenever Snaga benefits from the Heroic Action of another friendly **Hero**, he may roll a D6. On a 5+, Snaga may regain a Might Point that he spent earlier in the battle. Additionally, Snaga may choose to not benefit from the Heroic Move or Heroic March of a friendly **Hero**, in which case he does not forego his Activation and may Activate as normal later in the Move Phase."
      },
      {
        "name": "Commanding Bellow",
        "tag": "Active",
        "definition": "Friendly **Corsair** models treat a **Corsair** Bo'sun as a banner."
      },
      {
        "name": "He cannot yet take physical form",
        "tag": "Passive",
        "definition": "The Necromancer may use his Will points as Fate points if he wishes."
      },
      {
        "name": "Drain Soul",
        "tag": "Active",
        "definition": "A model that suffers a Wound from this model in Combat, which is not then prevented, will automatically have their Wounds reduced to 0, causing them to be slain and removed as a casualty."
      },
      {
        "name": "Master of the Nazgul",
        "tag": "Passive",
        "definition": "Any friendly Nazgul of **Dol Guldur** in the same army as the Necromancer gain a bonus of +1 any rolls for their Unholy Resurrection special rule, depending on if they are in range of the Necromancer. If the Necromancer has 20+ Will Points remaining, then the range of this special rule is 18\". If the Necromancer has between 10 and 19 Will Points remaining, then the range of this special rule is 12\". If the Necromancer has 9 or fewer Will Points remaining, then the range of this special rule is 6\"."
      },
      {
        "name": "The King in the North",
        "tag": "Active",
        "definition": "The range of Arvedui's Stand Fast is 12\" rather than 6\""
      },
      {
        "name": "Gift of Foresight",
        "tag": "Active",
        "definition": "Whenever a friendly **Arnor** model within 6\" and Line of Sight of Malbeth suffers a Wound, roll a D6. On a 5+, the Wound has been prevented and is ignored. Note that if this roll is failed, a **Hero** model may still use Fate Points as normal."
      },
      {
        "name": "One of Nine",
        "tag": "Passive",
        "definition": "There can only be a maximum of nine **Ringwraith** models, of any combination (including Ringwraiths or any of the named Wraiths), in your force. Additionally, a **Hero** wearing the Ring is not invisible to these models as he is to others."
      },
      {
        "name": "Unholy Resurrection",
        "tag": "Passive",
        "definition": "If this model is slain, instead of removing them as a casualty place a 25mm Marker where they were slain - models may not overlap these Markers for any reason. During the Priority Phase of each turn, after Priority has been determined, roll a D6 for this model's Marker. On a 3+, immediately place this model anywhere within 3\" of the Marker, so long as it is not in base contact with the Marker. If this is not possible, place this model where their Marker was. In either case, remove the Marker after rolling. On a 1-2, the model is slain and removed as a casualty -remove the Marker from the board. Whilst the Nazgul of **Dol Guldur** are in range of the Necromancer's Master of the Nazgul special rule (depending on how many Will Points he has remaining), the Necromancer can spend his Will Points to improve this roll. For each Will Point the Necromancer spends in this way, improve the Unholy\nResurrection roll by 1.\nWhilst the Marker is in play, this model counts as on the board for the purpose of determining whether your Army is Broken or reduced to 25%. However, a Marker cannot hold Objectives and the model will still count as being slain for the purpose of any special rules that come into effect when model is slain, such as a Heroic Combat.\nIf this model is slain by a Magical Power or an Elven weapon then they suffer a -1 penalty to their rolls for this special rule When the game ends, any Markers on the board are removed and the models associated with them count as a casualty"
      },
      {
        "name": "Angmar Arise",
        "tag": "Passive",
        "definition": "The Witch-king has a Fight Value of 6 rather than 5, and 3 Might Points rather than 1."
      },
      {
        "name": "Angmar Arise (Slayer of Men)",
        "tag": "Passive",
        "definition": "An Army may include up to two Slayers of Men. A model with this special rule may re-roll failed To Wound Rolls when making Strikes against an enemy **Hero** model. Whilst this model is within 1\" of the other Slayer of Men, this model has the Burly special rule."
      },
      {
        "name": "Rhunish Fury",
        "tag": "Passive",
        "definition": "Khamul has 3 Attacks instead of 2."
      },
      {
        "name": "Executioner",
        "tag": "Active",
        "definition": "If this model rolls a natural 6 during a Duel Roll, then any Strikes it makes during that Combat have the Mighty Blow special rule."
      },
      {
        "name": "Unnatural Speed",
        "tag": "Active",
        "definition": "At the start of the Move Phase, before the Declare Heroic Actions Step, the controlling player may remove the Lingering Shadow from the battlefield and place them anywhere within 3\" of where they were. The Lingering Shadow may not be placed in base contact with an enemy model as part of this special rule. This does not count as Moving."
      },
      {
        "name": "Spiritual Displacement",
        "tag": "Active",
        "definition": "An army may include up to two Abyssal Knights. At the start of the Move Phase, before the Declare Heroic Actions Step, the controlling player may remove one of the Abyssal Knights from the battlefield and place them anywhere within 3\" of the other Abyssal Knight (only one of the Abyssal Knights can use this special rule each turn). A model may not be placed in base contact with an enemy model as part of this special rule. This does not count as Moving."
      },
      {
        "name": "Torturer",
        "tag": "Active",
        "definition": "Keep track of how many enemy models the Keeper of the Dungeons kills in Combat. Once he has killed one or more enemies, the Keeper of the Dungeons may re-roll To Wound Rolls of a natural 1 when making Strikes. Once he has killed three or more models, the Keeper of the Dungeons gains the Terror special rule. Once he has killed five or more models, the Keeper of the Dungeons may re-roll all failed To Wound Rolls when making Strikes."
      },
      {
        "name": "\"You have something my master wants!\"",
        "tag": "Active",
        "definition": "The Keeper of the Dungeons gains a bonus of +1 To Wound when making Strikes against any model carrying a ring of power - either Narya, Nenya, Vilay, the Ring of Durin, or the One Ring."
      },
      {
        "name": "Orc Archers",
        "tag": "Passive",
        "definition": " The Orcs in the Howdah are not treated as separate models, and as such cannot be targeted individually. During the Shoot Phase, the Howdah can make a number of shooting attacks equal to its remaining Wounds, using its own Shoot Value. These shots are treated as being made with an **Orc** bow, can still be made if the **Great Beast** has Moved over half its Move Value, and do not suffer the -1 penalty for Moving and Shooting. Measure the range from the base of the **Great Beast**, and Line of Sight from the Commander."
      },
      {
        "name": "Trample (Mumak)",
        "definition": "When a **Mumak** tramples, it will inflict 3 Strength 9 Impact Hits."
      },
      {
        "name": "Trample (Great Beast)",
        "definition": "When a **Great Beast** of Gorgoroth tramples, it will inflict 3 Strength 6 Hits."
      },
      {
        "name": "Awesome Presence",
        "tag": "Passive",
        "definition": "Friendly models treat this model as a banner with a range of 6\"."
      },
      {
        "name": "Furious Tirade",
        "tag": "Active",
        "definition": "Enemy **Warrior** models cannot benefit from a **Hero** model's Stand Fast whilst within 6\" of Lobelia."
      },
      {
        "name": "If I were to marry anyone, it would've been her",
        "tag": "Passive",
        "definition": "Whilst Sam is within 3\" of Rosie, Sam may re-roll any failed To Wound rolls when making Strikes."
      },
      {
        "name": "Sweet Maiden of the Golden Ale",
        "tag": "Passive",
        "definition": "Friendly **Hobbit** models treat Rosie Cotton as a banner with a range of 6\". Additionally, so long as she is alive, Rosie will count as a banner for the purpose of Victory Points in Scenarios that award Victory Points for having a banner left alive."
      },
      {
        "name": "Leave me flowers alone!",
        "tag": "Passive",
        "definition": "After both sides have deployed, before the first turn begins, Hamfast's controlling player may place three 25mm Flower Markers anywhere on the board. Models can Move freely over Flower Markers, but may never end their Move overlapping a Flower Marker. They may also not Back Away or Make Way so that they are overlapping a Flower Marker. Objects such as a **Siege Engine**, Heavy Object, or other such items can never be placed so that they are overlapping a Flower Marker. Friendly **Hobbit** models may re-roll failed To Wound rolls when making Strikes or shooting attacks that target an enemy model within 3\" of a friendly Flower Marker. Additionally, Hamfast gains a bonus of +1 To Wound when making Strikes or shooting attacks that target an enemy model within 3\" of a friendly Flower Marker."
      },
      {
        "name": "Spider Webs",
        "tag": "Active",
        "definition": "A **Mirkwood** Giant **Spider** can shoot spider webs; these are treated as throwing weapons with a range of 8\". If a model is hit by a webs shot by a **Mirkwood** Giant **Spider**, no To Wound Roll is made. Instead, the hit model is immediately counted as being under the effects of the Paralyse Magical Power; however, the effects will not immediately end should this model have no Will Points or be slain. If a **Cavalry** model is hit by this shooting attack, do not roll to see which part of the model (rider or **Mount**) is hit; both are automatically hit. A **Hero** model hit by a web may spend a Fate Point to avoid its effects. If they do, reduce their Fate Points by 1 and the webs have no effect. If the **Hero** is a **Cavalry** model, then a Fate Point spent in this manner will negate the webs on both rider and **Mount**."
      },
      {
        "name": "Keep 'em for Later",
        "tag": "Active",
        "definition": "If this model wins a Duel Roll, they may choose a single enemy model on a 25mm base instead of making Strikes or using a Brutal Power Attack. The chosen model is stuffed into a bag and suffers the effects of the Paralyse Magical Power; however, the effects will not immediately end should this model have no Will Points or be slain. If the model is still Paralysed at the end of the game, then they will count as slain and be removed as a casualty."
      },
      {
        "name": "Mince 'em Fine",
        "definition": "Instead of making Strikes, Bill may choose a single enemy model involved in the Combat. Bill and the chosen model both roll a D6 and add their respective Strength characteristics, then the chosen model suffers a number of Wounds equal to the difference between the two scores."
      },
      {
        "name": "Roast 'em Slowly",
        "tag": "Brutal Power Attack",
        "definition": "Instead of making Strikes, if he is within 6\" of a Campfire, Bert may choose a single enemy model involved in the Combat. The chosen model is then placed in base contact with the Campfire and is immediately Set Ablaze."
      },
      {
        "name": "Lingering Cold",
        "tag": "Active",
        "definition": "At the start of any Combat involving Tom, he may spend a Will Point to use this special rule. If he does, he may choose a single enemy model he is Engaged in Combat with. The chosen model immediately halves their Fight Value until the end of the turn."
      },
      {
        "name": "Squash 'em to Jelly",
        "tag": "Brutal Power Attack",
        "definition": "Instead of making Strikes, Tom may use this Brutal Power Attack. Each enemy model that was Engaged in Combat with Tom immediately suffers a Strength 6 hit and, if they survive, will be knocked Prone."
      },
      {
        "name": "Brawler",
        "tag": "Passive",
        "definition": "Sid Briarthorn never counts as being unarmed."
      },
      {
        "name": "Shattered Spirit",
        "tag": "Passive",
        "definition": "At the start of the Move Phase, before the Declare Heroic Actions Step, Thrain must take an Intelligence Test. If the test is passed, Thrain acts normally during the turn. If the test is passed on a double (i.e., both dice show the same score) then until the end of the turn, Thrain increases his Attacks to 3, his Strength to 4, and gains the Fearless special rule. If the test is failed, then the opposing player controls Thrain as if he was one of their models, and will activate Thrain during their own Activation Phase. Though he is being controlled by the opposing player, Thrain cannot be targeted with shooting attacks, Magical Powers or special rules that affect enemy models. Additionally, if Thrain was a Good model, then other Good models cannot make Strikes against him should they beat him in a Combat or make Shooting Attacks if he would be In The Way as with any other Good model."
      },
      {
        "name": "Barliman Butterbur, At Your Service",
        "tag": "Active",
        "definition": "If Barliman finishes his Move in base contact with a friendly **Fellowship** model, he may spend a Will Point to roll a D6. On a 4+, the friendly model regains a Wound lost earlier in the battle."
      },
      {
        "name": "Bill the Pony",
        "tag": "Passive",
        "definition": "You may include Bill the **Pony** in the same force as Barliman Butterbur as if he was part of Barliman’s warband, even if your force doesn’t include Sam. If Bill the **Pony** is taken as part of Barliman’s warband then he will only cost 10 points rather than 25 points. Additionally, Barliman may benefit from Bill the **Pony**’s Official Meals and Second Breakfast special rule."
      },
      {
        "name": "Embedded Axe",
        "tag": "Active",
        "definition": "If Bifur wins a Duel Roll, then he may choose to headbutt an enemy model instead of making Strikes. If he does, choose a single enemy model involved in the Combat. The chosen model suffers a Strength 4 Strike from Bifur, though this will not be doubled if the chosen model is Trapped. If Bifur Wounds the chosen model with this Strike, then the axe-blade will have been freed from his skull. From this point on, at the start of each Move Phase, before the Declare Heroic Actions step, Bifur may take an Intelligence Test. If the test is passed, Bifur may declare a Heroic Move that turn for free."
      },
      {
        "name": "Steadfast",
        "tag": "Active",
        "definition": "Whenever a friendly **Erebor** **Hero** within 3\" of Bofur is affected by an enemy special rule or Magical Power, they may roll a D6. On a 3+, the model will ignore its effects. In the case of a Magical Power, any Resist Tests must be made before using this special rule."
      },
      {
        "name": "Steadfast (Thorin's Company)",
        "tag": "Passive",
        "definition": "Whenever a friendly **Thorin's Company** **Hero** within 3\" of Bofur is affected by an enemy special rule or Magical Power, they may roll a D6. On a 3+, the model will ignore its effects. In the case of a Magical Power, any Resist Tests must be made before using this special rule."
      },
      {
        "name": "Lumbering",
        "tag": "Passive",
        "definition": "Bombur may not declare Heroic Moves. Additionally, if Bombur rolls a natural 6 on a Jump, Climb, Leap, or Swim Test, then he must re-roll the result."
      },
      {
        "name": "Raising Spirits",
        "tag": "Active",
        "definition": "Once per turn, during his Activation, Bombur can choose a friendly **Erebor** **Hero** model within 3\" and roll a D6. On a 4+, the chosen model regains a single Will Point spent earlier in the battle."
      },
      {
        "name": "Raising Spirits (Thorin's Company)",
        "tag": "Active",
        "definition": "Once per turn, during his Activation, Bombur can choose a friendly **Thorin's Company** **Hero** model within 3\" and roll a D6. On a 4+, the chosen model regains a single Will Point spent earlier in the battle."
      },
      {
        "name": "A Good Sort",
        "tag": "Passive",
        "definition": "Whilst within 3\" of either Ori or Nori, Dori increases his Attacks to 3 and may re-roll any rolls of a 1 in his Duel Rolls."
      },
      {
        "name": "Deadeye",
        "tag": "Active",
        "definition": "If Ori scores a natural 6 when rolling To Hit, do not take any In The Way tests, and do not roll To Wound. His target automatically suffers a single Wound."
      },
      {
        "name": "Goblin Crew",
        "tag": "Active",
        "definition": "If the Catapult **Troll** wins a Combat, then after making any Strikes, the Goblins may make D6 additional Strikes following all the usual rules. These Strikes are resolved at Strength 3. Note that if the Catapult **Troll** uses a Brutal Power Attack that immediately ends the Combat, then the Goblins will not get these additional Strikes."
      },
      {
        "name": "It has not yet Awoken",
        "tag": "Passive",
        "definition": "Bilbo Baggins ignores the Sauron’s Will section of the One Ring’s rules. Furthermore, if Bilbo is the only model left on the controlling player's side, and is wearing the Ring, he is not removed as a casualty, as would usually be the case."
      },
      {
        "name": "Relentless Advance",
        "tag": "Active",
        "definition": "When an **Ogre** charges into combat, they can pass ‘through’ friendly **Orc**, **Goblin** and **Bat** models when they move and each model that they pass through suffers a Strength 3 hit. A model that they end their move on is automatically removed as a casualty. A model with this special rule cannot be Compelled/Commanded over friendly models if it is forced to Charge as part of that Magical Power."
      },
      {
        "name": "Piercing Talons",
        "tag": "Active",
        "definition": "This model gains a bonus of +1 To Wound when making Strikes in a turn in which it Charges."
      },
      {
        "name": "Pluck",
        "tag": "Active",
        "definition": "If this model Charges into Combat, choose a single enemy model on a 25mm base that this model Moved over and roll a D6. On a 4+, the chosen model is immediately knocked Prone."
      },
      {
        "name": "Fell Sight",
        "tag": "Passive",
        "definition": "A model with this special rule does not need to have Line of Sight to be able to Charge an enemy model. Additionally, a model with this special rule can Charge or target an enemy model with the Stalk Unseen special rule with no penalty. If a **Mount** has this special rule, the rider may benefit from it whilst they remain mounted."
      },
      {
        "name": "Fearless",
        "tag": "Passive",
        "definition": "A model with this special rule automatically passes any Courage Test it is required to make."
      },
      {
        "name": "Backstabbers",
        "tag": "Active",
        "definition": "This model receives bonus of +1 To Wound  when making Strikes against a Trapped model."
      },
      {
        "name": "Mighty Hero",
        "tag": "Passive",
        "definition": "A model with this special gains a free Might Point at the start of each turn (even if their store of Might is full). If this free Might Point has not been spent by the end of the turn, it is lost."
      },
      {
        "name": "Mountain Dweller",
        "tag": "Active",
        "definition": "A model with this special rule may Move through areas of rocky terrain that are classed as Difficult Terrain as if they are Open Ground. If a **Cavalry** model has this special rule, but their **Mount** does not, then this rule does not apply to the **Mount**. If a **Mount** has this special rule, then they will still gain their Cavalry Charge bonuses when they Charge, even If the rider does not have this special rule. Additionally, a model with this special rule may re-roll any Jump, Leap or Climb Tests. This special rule may be used by models that are not yet on the battlefield."
      },
      {
        "name": "Imposing Presence",
        "tag": "Passive",
        "definition": "Whilst mounted upon his Royal War Mûmak, the first time each turn that an enemy model declares a Heroic Move within 12\" of the Mûmak War Leader, roll a D6. On a 4+, the Heroic Move is immediately cancelled and any Might points spent in declaring it are lost. Whilst the Mûmak War Leader is atop his Royal War Mûmak, measure the range of this special rule from the Mûmak’s base."
      },
      {
        "name": "Chieftain of the Dunedain",
        "tag": "Passive",
        "definition": "Friendly Dúnedain **Hero** models may benefit from Arathorn’s Stand Fast."
      },
      {
        "name": "A Fool's Challenge",
        "tag": "Active",
        "definition": "If Eärnur is ever the target of a Heroic Challenge, he may never choose to decline under any circumstances. Additionally, when Eärnur Activates, if he is able to Charge an enemy **Hero** model then he must do so."
      },
      {
        "name": "Master Duellist",
        "tag": "Active",
        "definition": "At the start of a Combat involving Eärnur, before any Heroic Strikes are resolved, Eärnur may increase his Fight Value to match that of a single enemy model he is Engaged in Combat with. Additionally, Eärnur can never have his Fight Value modified by enemy special rules or Magical Powers."
      },
      {
        "name": "Scavenge",
        "tag": "Active",
        "definition": "Whenever Nazthák slays an enemy model in Combat (with the exception of **Monster** models), he may choose to scavenge a single piece of wargear carried by that model, with the exception of a **Mount**, another type of armour, living creatures, the One Ring, or items of wargear that are integral to the model (such as claws and teeth). This will happen before any effects that allow the slain model to pass on that piece of wargear. Add the scavenged item to Nazthák’s list of wargear. Nazthák will benefit from the scavenged wargear as if he was the original model. Nazthák may choose to discard any piece of scavenged wargear at any time, though if he does so then he cannot reclaim it – it is lost."
      },
      {
        "name": "Herald of Doom",
        "tag": "Passive",
        "definition": "At the beginning of the game, after both sides have been deployed, choose one **Hero** model in your opponent’s Army. Whilst the Shadow of Rhudaur is within 6\" of the chosen **Hero**, that **Hero** suffers a -1 penalty to their Fate Rolls and a -1 penalty to any Courage Tests they are required to take."
      },
      {
        "name": "Conduit of Angmar",
        "tag": "Passive",
        "definition": "If a **Ringwraith** model is within 6\" of a friendly Shade, they may use the Shade to determine range and Line of Sight for a Magical Power. Additionally, after making a Casting Roll within 6\" of a friendly Shade, a **Ringwraith** can choose to deal a single Wound to the Shade to add 1 to the Casting Roll."
      },
      {
        "name": "Swirling Mists",
        "tag": "Active",
        "definition": "At the start of the Shoot Phase, before the Declare Heroic Actions step, a Shade may spend a Will Point to use this ability. If it does, then for the remainder of the turn, enemy models will suffer a -1 penalty To Hit when making a shooting attack that targets a friendly model within 6\" of the Shade. If the enemy model making the shooting attack is also within 12\" of the Shade, they will suffer a -2 penalty To Hit instead."
      },
      {
        "name": "Ghostly Resolve",
        "tag": "Passive",
        "definition": "Friendly **Angmar** **Orc** models within 12\" of one or more models with this special rule gain a bonus of +1 to any Courage Tests they are required to take."
      },
      {
        "name": "Feral Charge",
        "tag": "Active",
        "definition": "When a Werewolf Charges an enemy **Infantry** model, they gain the Knock to the Ground bonus as if they were **Cavalry**. This bonus is lost if they are subsequently charged by an enemy **Cavalry** model."
      },
      {
        "name": "Warlord of Carn Dum",
        "tag": "Passive",
        "definition": "Friendly Carn Dûm models within 6\" of Aldrac must re-roll failed Courage Tests."
      },
      {
        "name": "Battle Frenzy",
        "tag": "Active",
        "definition": "If Aldrac slays an enemy model that he was Engaged in Combat with, then in the following turn Aldrac may declare a Heroic Combat for free."
      },
      {
        "name": "Incantations of Power",
        "tag": "Active",
        "definition": "During each Priority Phase, after Priority has been determined, Fráecht can spend a Will Point to use an incantation. If he does so, choose one of the incantations below – the effects last until the End Phase of the turn. \n                • Incantation of Strength – Friendly Carn Dûm models within 6\" of Fráecht must re-roll To Wound Rolls of a natural 1 when making Strikes. \n                • Incantation of Endurance – Whenever a friendly Carn Dûm model within 6\" of Fráecht suffers a Wound, roll a D6. On a 5+ the Wound is ignored. \n                • Incantation of Swiftness – Friendly Carn Dûm models that start their Move within 6\" of Fráecht will not be slowed by Difficult Terrain (with the exception of water features)."
      },
      {
        "name": "Glory Seekers",
        "tag": "Active",
        "definition": "If this model is Engaged in Combat with an enemy **Hero**, then this model gains a bonus of +1 To Wound that **Hero** when making Strikes."
      },
      {
        "name": "Defender of Edoras",
        "tag": "Active",
        "definition": "Whenever Haleth is outnumbered in a Combat, if he wins the Duel Roll he may re-roll any failed To Wound rolls when making Strikes."
      },
      {
        "name": "Dunlending Commander",
        "tag": "Passive",
        "definition": "Whilst General Targg is alive and on the battlefield, if you win the roll to choose who has Priority and choose to give priority to your opponent, then until the end of the turn friendly **Dunland** **Warrior** models within 6\" of General Targg may re-roll To Wound Rolls of a 1 when making Strikes."
      },
      {
        "name": "The Usurper King",
        "tag": "Active",
        "definition": "If Wulf is Engaged in Combat with an enemy **Hero**, he may re-roll a single D6 during the Duel Roll. Additionally, Wulf must re-roll To Wound Rolls of a natural 1 when making strikes against an enemy **Hero**."
      },
      {
        "name": "The Warrior Poet",
        "tag": "Passive",
        "definition": "Hama may spend a Will Point at the start of any Fight Phase to use this ability. If he does, friendly **Rohan** models within 6\" of Hama may re-roll To Wound Rolls of a 1 when making Strikes until the end of the turn."
      },
      {
        "name": "Spear Mastery",
        "tag": "Active",
        "definition": "This model may use its throwing spears as a normal spear during the Fight Phase, so long as it hasn't made a Shooting Attack with it in either the preceding Move Phase or Shoot Phase."
      },
      {
        "name": "Sure-footed Steed",
        "tag": "Active",
        "definition": "If the rider would be knocked Prone whilst riding Brego, and Brego is not slain as a result of the effect causing the rider to be knocked Prone, then before becoming a Separated **Mount** the rider may roll a D6. On a 6, the rider is not knocked Prone and stays mounted upon Brego. The rider may use Might to improve this roll."
      },
      {
        "name": "Son of Gondor",
        "tag": "Active",
        "definition": "In a turn in which he Charges, Boromir gains a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "Lord of the Mearas",
        "definition": "Whilst mounted upon Shadowfax, whenever Gandalf makes a Jump, Leap, or Swim test, he may roll two dice and pick the highest result. Additionally, Shadowfax will only halve his Move Value when Moving through difficult terrain rather than quarter it."
      },
      {
        "name": "Battle Wisdom",
        "tag": "Passive",
        "definition": "Friendly **Lothlorien** **Warrior** models within 3\" of Celeborn gain a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "Protectors of the White Tree",
        "tag": "Passive",
        "definition": "If this model is within 6\" of a friendly **Gondor** General, it is treated as having the Dominant (2) special rule."
      },
      {
        "name": "A Chance for Faramir, Captain of Gondor to show his Quality",
        "tag": "Active",
        "definition": "Should Faramir's Army be Broken, then from that point onwards Faramir may re-roll any failed To Wound rolls when making Strikes. Additionally, should Faramir's Army be Broken, then Faramir may declare a Heroic Resolve each turn for free."
      },
      {
        "name": "Wizard's Pupil",
        "tag": "Passive",
        "definition": "Whilst Faramir is alive and on the battlefield, if you win the roll to choose who has Priority, and choose to give Priority to your opponent, then until the end of the turn Faramir and friendly **Warrior** models within 3\" of him gain the Dominant (2) special rule."
      },
      {
        "name": "Mutual Respect",
        "tag": "Active",
        "definition": "Whilst within 6\" of Hera, Frealaf gains the Master of Battle (4+) special rule.",
        "specialRules": [
          "Master of Battle (4+)"
        ]
      },
      {
        "name": "Lord of Harrowdale",
        "tag": "Passive",
        "definition": "Any Warriors of **Rohan** included in Frealaf's Warband are automatically upgraded to Warriors of Harrowdale. Warriors of Harrowdale that can draw Line of Sight to Frealaf may re-roll any failed Intelligence Tests and gain the Shieldwall special rule."
      },
      {
        "name": "Doorward of Meduseld",
        "tag": "Passive",
        "definition": "So long as Theoden is alive and on the battlefield, Hama and any **Rohan** Royal Guard within 6\" of him count as having the Dominant (2) special rule."
      },
      {
        "name": "Into the Fray",
        "tag": "Active",
        "definition": "Helm Hammerhand may declare a Heroic Combat each Fight Phase for free. However, after he has slain an enemy model, for the rest of the battle whenever Helm Moves he must Charge an enemy model if possible."
      },
      {
        "name": "No Longer a Leader",
        "tag": "Active",
        "definition": "If your Army includes Helm, then he can never be your Army's General even if he is the **Hero** with the highest Heroic Tier. Additionally, Helm can never call Stand Fast and friendly models cannot benefit from any Heroic Action declared by Helm."
      },
      {
        "name": "Berserk Rage",
        "tag": "Active",
        "definition": "Helm Hammerhand must always Charge if he is able to do so. Additionally, if Helm Charges into Combat then he gains the Terror special rule until the End Phase of the turn, and may declare a Heroic Combat in the Fight Phase without spending Might."
      },
      {
        "name": "Swift Gallop",
        "tag": "Active",
        "definition": "When Hera Activates whilst mounted on Ashere, she can declare that Ashere will use this special rule. If she does, Ashere increases her Move Value to 12\" and gains the Woodland Creature special rule until the end of Hera's Activation. However, Hera cannot Charge during this Move."
      },
      {
        "name": "The Warrior Bride",
        "tag": "Active",
        "definition": "Enemy models Engaged in Combat with Hera cannot declare a Heroic Strike."
      },
      {
        "name": "Fury of the Hammerhand",
        "tag": "Active",
        "definition": "In a turn in which Hera Charges, she must re-roll any failed To Wound rolls when making St rikes."
      },
      {
        "name": "The Shards of Narsil",
        "tag": "Active",
        "definition": "If your Army also contains Elendil, then if Elendil is slain, place a 25mm Marker where he was killed. If Isildur ends his Activation within 1\" of this Marker, he may gain the Shards of Narsil - remove the Marker. The Shards of Narsil are a **Unique** hand weapon, and a model fighting with it in Combat gains a bonus of +1 To Wound when making strikes."
      },
      {
        "name": "Orders from Edoras",
        "tag": "Passive",
        "definition": "Lief may spend a Will Point at the end of his Activation to use this ability, so long as he is not Engaged in Combat. If he does, pick one of the following orders; its effects will last until the end of the turn. Each order can only be chosen once per game.\n• Friendly **Rohan** **Hero** models within 3\" of Lief may declare a Heroic Combat for free.\n• Friendly **Rohan** models within 3\" of Lief gain the Fearless special rule.\n• Friendly **Rohan** models within 3° of Lief do not suffer the -1 penalty To Hit when moving and shooting and may re-roll failed To Hit rolls when making shooting attacks.\n• Friendly **Rohan** models that start their Activation within 3\" of Lief gain the Woodland Creature and Mountain Dweller special rules.\n• Friendly **Rohan** models that start their Activation within 3\" of Lief increase their Move Value by 2\"."
      },
      {
        "name": "Stalwart Fighter",
        "tag": "Active",
        "definition": "Whilst Olwyn is outnumbered in a Combat, enemy models will require a 6 To Wound her when making strikes, regardless of their Strength characteristic. Note, as this\ndoes not require a natural 6, enemy models may use Might to influence their To Wound rolls against Olwyn and any bonuses To Wound will still apply as normal."
      },
      {
        "name": "Faithful Servant",
        "tag": "Active",
        "definition": "Whilst mounted on Snowmane, Theoden may re-roll any failed Courage Tests to Charge an enemy model with the Terror special rule."
      },
      {
        "name": "Shield Throw",
        "tag": "Passive",
        "definition": "If Lurtz has been equipped with a shield, then once per game Lurtz can use it as a throwing weapon and may re-roll the To Hit Roll. This has a Strength of 4 and any model on a 25mm base that is hit will immediately be knocked Prone. Once Lurtz has thrown his shield, he no longer carries it; though Lurtz's Defence will not be reduced as a result."
      },
      {
        "name": "End the Race of Men",
        "tag": "Active",
        "definition": "Whilst Engaged in Combat with an enemy **Man** model, this model gains a bonus of +1 to their Fight Value."
      },
      {
        "name": "Saruman's Deceit",
        "tag": "Passive",
        "definition": "At the beginning of the game, after both sides have deployed, Saruman may choose a single enemy **Hero**. The chosen **Hero** suffers a -1 penalty to any Resist Tests they take when targeted by a Magical Power Cast by Saruman; though a natural 6 will still count as a 6."
      },
      {
        "name": "\"Looks like meat's back on the menu, boys!",
        "tag": "Active",
        "definition": "At the start of his Activation, Ugluk can kill a friendly **Orc** **Warrior** within 2\" of him; remove the killed model as a casualty. If Ugluk does this, then all friendly **Uruk-hai** models within 6\" of him gain the Fearless special rule and gain a bonus of +1 To Wound when making Strikes until the end of the turn. If Ugluk does this in a turn in which his Army is Broken, then it will also count as triggering the Head Taker rule above."
      },
      {
        "name": "One Final Blow",
        "tag": "Active",
        "definition": "If Haldir is slain in Combat, he may immediately make a single Strength 4 Strike on each enemy model that was involved in the Combat in which Haldir was slain. Haldir may use Might to increase these To Wound rolls as normal."
      },
      {
        "name": "Well-aimed Shot",
        "tag": "Active",
        "definition": "When making a shooting attack, the first time Damrod fails an In The Way Roll he may make an Intelligence Test. If the test is passed, the In The Way Roll will be successful instead."
      },
      {
        "name": "The Windlord",
        "tag": "Active",
        "definition": "Only **Eagle** and **Wizard** models may benefit from Gwaihir's Stand Fast or benefit from his Heroic Actions."
      },
      {
        "name": "Pinpoint Shot",
        "tag": "Active",
        "definition": "Instead of shooting normally, Legolas may make a single shooting attack against an enemy model Engaged in Combat with a friendly model (including himself). If he does, then if the To Hit roll is successful, Legolas doesn't need to make any In The Way Rolls - the shot will automatically hit its target."
      },
      {
        "name": "Gandalf's Rockets",
        "tag": "Active",
        "definition": "At the start of every friendly Shoot Phase, Gandalf may select one of the fireworks listed below, then choose one enemy model he has Line of Sight to and is within 6\" of his cart and roll a D6. On a 2+, the chosen model suffers the effect of the selected firework. This can be done even if Gandalf is engaged in Combat, and may even target an enemy model who is themselves Engaged in Combat. No In The Way Rolls are required for this special rule.\n                Wooshing Arrow - The target immediately suffers a Strength 2 hit.\n                **Goblin** Popper - The target is immediately knocked Prone. This has no effect on **Monster** models.\n                Flaming Wheel - The target suffers a -1 Penalty to their Duel Rolls in the ensuing Fight Phase.\n                The Big One - The target immediately suffers a Strength 8 hit and, if they survive, are knocked Prone. This firework can only be used once per game."
      },
      {
        "name": "Protect the little ones!",
        "tag": "Passive",
        "definition": "Whilst within 3\" of a friendly **Fellowship** **Hobbit** model, Boromir gains the Fearless special rule and may re-roll failed To Wound rolls when making Strikes."
      },
      {
        "name": "Dwarven Lords",
        "tag": "Passive",
        "definition": "A **Dwarf** King will always have the Faction Keyword of the most common type of **Dwarf** model in the same Army. So, if the majority of friendly **Dwarf** models have the **Erebor** Keyword, then the **Dwarf** King will also have the **Erebor** Keyword. A **Dwarf** King will gain a special rule depending on the Keyword they have, as listed below:\n                **Erebor** - This model gains the Ancient Enemies (**Orc**) special rule.\n                **Iron Hills** - This model gains the Fearless special rule.\n                **Khazad-dum** - This model gains throwing weapons."
      },
      {
        "name": "Dwarven Crew",
        "tag": "Active",
        "definition": "Any **Iron Hills** **Warrior** that ends their activation in base contact with an **Iron Hills** **Chariot** may join its crew. If it does, remove the **Iron Hills** **Warrior** from the board as a Casualty. **The Iron Hills** **Chariot** then immediately regains a single Wound lost earlier in the battle."
      },
      {
        "name": "Sense of impending doom",
        "tag": "Passive",
        "definition": "Enemy models within 6\" of the Mouth of Sauron cannot re-roll 1s as part of a Duel Roll, regardless of special rules that would normally allow them to."
      },
      {
        "name": "She is always hungry",
        "tag": "Passive",
        "definition": "At the start of her Activation, so long as she is not Engaged in Combat, Shelob can choose to kill a friendly model within 1\" of her - remove the chosen model as a casualty. If she does, until the end of the turn Shelob may re-roll a single dice during any Duel Roll she participates in."
      },
      {
        "name": "She hungers for sweeter meats",
        "tag": "Passive",
        "definition": "Shelob adds 1 to her Attacks characteristic while she is Engaged in Combat with an enemy **Man**, **Elf**, **Dwarf**, or **Hobbit** model."
      },
      {
        "name": "Grasping Tentacles",
        "tag": "Active",
        "definition": "In the Shoot Phase, the Watcher in the Water may make D6 shooting attacks. These have a range of 6\", a Strength of 3 and never require In The Way Rolls. The Watcher can still make these shooting attacks regardless of how far it Moved in the Move phase, and never suffers the -1 penalty for Moving and Shooting.\n                Additionally, any model that is hit by a tentacle and is not slain will be removed from the board and then placed anywhere in base contact with the Watcher in the Water, as chosen by the Watcher in the Water's controlling player. A **Cavalry** model that is hit will have the whole model dragged in this way.\n                If, for whatever reason, the model cannot be place in base contact, then it is not moved at all. If a model placed in this way would end up in base contact with other enemy models in addition to the Watcher, then those models do not count as being Engaged in Combat with the placed model unless they subsequently Charge the placed model. The Watcher can still make these shooting attacks whilst it is Engaged in Combat."
      },
      {
        "name": "Hands off the shiny shirt; that's mine!",
        "tag": "Active",
        "definition": "During a Scenario that involves picking up and carrying Objectives, Shagrat can use this special rule at any point during his Move. If he does, he may select any friendly model within 3\" that is carrying an Objective and take an Intelligence Test. If the test is passed, Shagrat immediately gains possession of that Objective, even if the Scenario would not normally allow for that Objective to be passed. Additionally, Shagrat can always carry multiple Objectives, even if the Scenario would state that models can only carry one."
      },
      {
        "name": "Cleaving Blow",
        "tag": "Active",
        "definition": "If this model rolls a natural 6 To Wound when making a Strike, and the Wound is successful, then the target will suffer 2 Wounds rather than 1."
      },
      {
        "name": "Adaptive Fighter",
        "tag": "Active",
        "definition": "If Gorbag wins a Duel Roll, then before models Back Away Gorbag may choose a single enemy model involved in the combat. The chosen model is Backed Away in a direction chosen by Gorbag. This direciton may be chosen so that the model is forced to Back Away over the edge of a cliff, in which case they will suffer falling damage as normal. Once this has been resolved, other models Back Away as normal and Strikes are resolved. However, i a model has been Backed Away over the edge of a cliff as described earlier, Gorbag cannot make strikes against that model."
      },
      {
        "name": "Captain of the Citadel Guard",
        "tag": "Passive",
        "definition": "Friendly Citadel Guard within 3\" of Irolas gain a bonus of +1 To Wound when making Strikes"
      },
      {
        "name": "Dunlending Heritage",
        "tag": "Passive",
        "definition": "Friendly **Dunland** **Warrior** models within 6\" of Freca gain a bonus of +1 to their Fight Value"
      },
      {
        "name": "Claim the Throne",
        "tag": "Passive",
        "definition": "If the enemy General is removed as a casualty whilst within 6\" of Freca, then for the duration of the battle friendly **Dunland** models treat Freca as a banner with a range of 6\"."
      },
      {
        "name": "Naturally Unhasty",
        "tag": "Passive",
        "definition": "If the opposing player won the roll for Priority and chose to have Priority themselves that turn, then during the Declare Heroic Actions step of the ensuing Move Phase, Birchseed may declare a Heroic Move for free."
      },
      {
        "name": "Axe Mastery",
        "definition": "If Gloin is outnumbered in a Combat, he increases his Attacks to 4 for the duration of the Combat."
      },
      {
        "name": "Traitor of Rohan",
        "tag": "Passive",
        "definition": "Lord Thorne may only include Rohirrim Traitors in his Warband"
      },
      {
        "name": "Edoras Shall Fall",
        "tag": "Passive",
        "definition": "During the Fight Phase, friendly Rohirrim Traitors within 6\" of Lord Thorne gain a bonus of +1 to their Fight Value."
      },
      {
        "name": "Loot the Bodies",
        "tag": "Active",
        "definition": "Whenever Shank or Wrot slays a model in Combat, they may roll a D6. On a natural 6, they have found a trinket of note and pocketed it. Keep a track of how many trinkets they have found collectively during the course of the game. At the end of the game, so long as at least one of Shank & Wrot are alive, their controlling player gains an additional Victory Point for each trinket they have found, up to a maximum of 5 Victory Points. This can never take Shank's & Wrot's controlling player's total number of victory points above 20."
      },
      {
        "name": "Call 'the Beast'",
        "tag": "Active",
        "definition": "Shank may spend a Will Point at the start of his activation to use this ability. If he does, then if the Snow **Troll** is within 6\" of Shank and not Engaged in Combat, then it must Charge during its Activation if possible and, untilt he end of the turn gains the Fearless special rule and may re-roll failed To Wound rolls when making Strikes."
      },
      {
        "name": "Tasty Fingers",
        "tag": "Active",
        "definition": "Whenever Wrot slays an enemy model in Combat, he may roll a D6. On a 4+, Wrot immediately regains either a Wound or a Fate Point spent earlier in the battle."
      },
      {
        "name": "Horned Charge",
        "tag": "Active",
        "definition": "During a turn in which a Snow **Troll** Charges, it gains a bonus of +1 Attack and +1 to its Fight Value until the end of the turn."
      },
      {
        "name": "Swift Shot",
        "tag": "Active",
        "definition": "Bard never suffers the -1 penalty To Hit for Moving and Shooting"
      },
      {
        "name": "Bard's Family",
        "definition": "Bard's Family is made up of Bain, son of Bard, and Sigrid & Tilda, and will count as three models. You may only include Bard's Family in your Army if it also includes Bard the Bowman, in swhich case they must always be included as part of Bard's Warband.\n                If any member of Bard's Family is slain, then make a note of the model that killed them. For the remainder of the game, whenever Bard Activates if he can Charge an enemy model then he must do so; if he is able to Charge an enemy model that killed a member of his family, then he must prioritise that model to Charge. If when Bard Activates he can Charge multiple enemy models that have killed members of his family (if applicable), then he may choose which of them he must Charge."
      },
      {
        "name": "Slip Away",
        "tag": "Passive",
        "definition": "Whilst Bilbo is wearing the One Ring and is invisible, enemy models Engaged in Combat with Bilbo will halve their Fight Value even if there are other models friendly to Bilbo Engaged in the same Combat."
      },
      {
        "name": "Captain of the Guard",
        "tag": "Passive",
        "definition": "So long as Braga has Will Points remaining, friendly **Lake-town** Guard Captains and **Lake-town** Guard within 3\" of him count as having the Dominant (2) special rule."
      },
      {
        "name": "Go back to the void, from whence you came!",
        "tag": "Active",
        "definition": "Galadriel may target any enemy model with the Banishment Magical Power as if it was a **Spirit** model; though non-**Spirit** models targeted in this way gain an additional free Will Point when attempting to Resist this Magical Power. Once per game, so long as she has at least 1 Will Point remaining, Galadriel may use this special rule instead of attempting to Cast a Magical Power. If she does, then Galadriel may choose a single model within 6\". The chosen model immediatley suffers D3 Wounds. After using this special rule, Galadriel reduces her Will Points to 0, is placed Prone, and no longer benefits from her The Lady of Lorien or War Aspect special rules (this will mean she is then Unarmed)."
      },
      {
        "name": "Everyone has a Price",
        "tag": "Passive",
        "definition": "Whilst within 6\" and in Line of Sight of the Master of **Lake-town**, this model may re-roll failed To Wound Rolls of a natural 1 when making Strikes. This special rule has no effect if the Master of **Lake-town** has no Will Points remaining."
      },
      {
        "name": "Just a couple of keepsakes",
        "tag": "Active",
        "definition": "Whilst Nori is carrying an Objective in Scenarios where this applies, he may re-roll all failed To Wound Rolls when making Strikes. However, Nori may never pass an Objective Marker to a friendly model."
      },
      {
        "name": "Reading the Portents (Thorin's Company)",
        "tag": "Active",
        "definition": "During the Fight Phase, Oin can spend a Will Point to allow a friendly **Thorin's Company** **Hero** within 6\" to re-roll a single dice during their Duel Roll. Oin can use this special rule multiple times during the same Fight Phase, so long as he has Will Points remaining."
      },
      {
        "name": "Reading the Portents",
        "tag": "Active",
        "definition": "During the Fight Phase, Oin can spend a Will Point to allow a friendly **Erebor** **Hero** within 6\" to re-roll a single dice during their Duel Roll. Oin can use this special rule multiple times during the same Fight Phase, so long as he has Will Points remaining."
      },
      {
        "name": "Protect the Young",
        "tag": "Passive",
        "definition": "Other friendly **Erebor** **Hero** models within 6\" of Ori do not suffer the -1 penalty to their Duel Roll for fighting with a two-handed weapon."
      },
      {
        "name": "Price of Greed",
        "tag": "Passive",
        "definition": "At the beginning of the game, your opponent must choose one of their **Hero** models to be the bearer of a large sum of gold. If the chosen **Hero** model Moves into base contact with the Master of **Lake-town**, then the Master of **Lake-town** must immediately take a Courage Test. If the test is failed, then the Master of **Lake-town** immediately flees and is removed as a casualty."
      },
      {
        "name": "Save the Gold!",
        "tag": "Passive",
        "definition": "Whenever an enemy **Hero** model within 3\" of the Master of **Lake-town** is removed as a casualty, the Master of **Lake-town** immediately regains a single Will Point spent earlier in the battle. Additionally, if the Master of **Lake-town** is in base contact with an Objective Marker during the End Phase of a turn, he may regain a single Will Point spent earlier in the battle."
      },
      {
        "name": "Loyalty, honour, a willing heart. I can ask no more than that",
        "tag": "Passive",
        "definition": "Friendly **Thorin's Company** models within 6\" of Thorin may re-roll To Wound Rolls of a natural 1 when making Strikes. Additionally, friendly **Thorin's Company** models may benefit from Thorin's Stand Fast."
      },
      {
        "name": "Gandalf's Intervention",
        "tag": "Active",
        "definition": "If when Thrain takes his Intelligence Test for his Shattered **Spirit** special rule he is within 3\" of a friendly Gandalf the Grey, then he may alter a single dice rolled as part of his Intelligence Test by 1, either up or down. If after this alteration the score of the Intelligence Test is a double, then Thrain may gain the benefits of rolling a double as described in his Shattered **Spirit** special rule."
      },
      {
        "name": "Fury of the Elvenking",
        "tag": "Active",
        "definition": "If Thranduil is Outnumbered in a Combat, and successfully kills all enemy models that he was Engaged in Combat with, then in the following turn Thranduil may declare a Heroic Combat for free."
      },
      {
        "name": "Majestic Steed",
        "tag": "Active",
        "definition": "In a turn in which Thranduil Charges into Combat, he resolves his Strikes at Strength 5. Additionally, each time this model Charges into Combat, it will inflict a single Strength 4 hit upon one model it has Charged (**Cavalry** models suffer this hit on both the rider and the **Mount**). If after this hit Thranduil is no longer Engaged in Combat, he may continue his Move in any way his controlling player wishes; stopping straight away. Charging another enemy model, or anything in between."
      },
      {
        "name": "Well fed, and ready to fight",
        "tag": "Passive",
        "definition": "Friendly **Fellowship** models within 6\" of Barliman count as having the Dominant (2) special rule."
      },
      {
        "name": "Get out of my fields!",
        "tag": "Active",
        "definition": "Whilst within range of an Objective Marker, Farmer Maggot does not suffer the -1 penalty to his Duel Rolls for using a two-handed weapon."
      },
      {
        "name": "Loyal Hounds",
        "tag": "Passive",
        "definition": "Grip, Fant, and Wolf will always use Farmer Maggt's Courage characteristic whilst he is alive and on the battlefield. Additionally, Grip, Fang and Wolf treat Farmer Maggot as a banner with a range of 6\", and may re-roll failed To Wound rolls whilst within 6\" of Farmer Maggot."
      },
      {
        "name": "Soft and quick and shadows we must be",
        "tag": "Active",
        "definition": "Smeagol does not halve his Move Value when Moving through Difficult Terrain. Additionally, if Frodo or Sam begin their Activation within 6\" of Smeagol, they will also benefit from this special rule."
      },
      {
        "name": "Gatekeeper",
        "tag": "Active",
        "definition": "At the end of the Priority Phase, the Gatekeeper of **Bree** may spend a Will Point to use this special rule. If he does, the Gatekeeper may select a single enemy **Infantry** model within 6\" and Line of Sight and roll a D6. On a 3+, the chosen model may not Move during their Activation, but may otherwise act normally. **Monster** models are unaffected by this special rule."
      },
      {
        "name": "A Light in the Dark",
        "tag": "Passive",
        "definition": "The area within 6\" of the Gatekeeper is always considered to be daylight. Additionally, enemy models cannot Charge friendly models if they could Charge the Gatekeeper instead. If an enemy model cannot Charge the Gatekeeper, they may Charge other friendly odels as normal."
      },
      {
        "name": "Let's put a maggot hole in your belly",
        "tag": "Active",
        "definition": "If Grishnakh wins a Duel Roll, and there are no other allies involved in the Combat (including Supporting models), then Grishnakh can choose a single enemy model on a 25mm base that he was engaged in Combat with and roll a D6. On a 4+, the chosen model is knocked Prone before Strikes are made."
      },
      {
        "name": "Fury of the Pack",
        "tag": "Active",
        "definition": "Whilst he has the **Cavalry** keyword, whenever Sharku charges he increases his Fight Value to 5 and his Attacks to 3 until the End Phase of the turn."
      },
      {
        "name": "Savage Hunters",
        "tag": "Active",
        "definition": "This model gains a bonus of +1 Attacks on a turn in which it Charges."
      },
      {
        "name": "Silent Hunters",
        "tag": "Passive",
        "definition": "If a **Mirkwood** Hunting **Spider** is within a piece of woodland terrain (such as a forest), or is partially concealed by a piece of woodland terrain, then they cannot be seen by enemy models unless they are within 6\" of the **Mirkwood** Hunting **Spider**."
      },
      {
        "name": "I am fire, I am death",
        "tag": "Passive",
        "definition": "Smaug is immune to any fire-based attacks."
      },
      {
        "name": "Colossal Frame",
        "tag": "Passive",
        "definition": "Enemy models may still target Smaug with shooting attacks even if he is Engaged in Combat. If they do, they do not need to take In The Way Tests for friendly models Smaug is Engaged in Combat with."
      },
      {
        "name": "Desolator of the North",
        "tag": "Passive",
        "definition": "Smaug gains a free Will Point at the start of each turn. If this free Will Point is not spent by the end fo the turn, it is lost."
      },
      {
        "name": "The Goblin King's Command",
        "tag": "Active",
        "definition": "If the **Goblin** King declares a Heroic Move whilst within 6\" of that **Goblin** Scribe and chooses to call With Me, then it will affect all friendly models on the battlefield rather than just those within 6\", and affected models do not have to finish their Activation within 6\" of the **Goblin** King. Additionally, any friendly **Goblin** **Hero** that begins their Activation within 3\" of the **Goblin** Scribe can choose to spend a Might Point. If they do, the **Goblin** King regains a Might Point spent earlier in the battle. This special rule can only be used once per turn."
      },
      {
        "name": "Fearful",
        "tag": "Passive",
        "definition": "If a model with this special rule wishes to Charge, then it must take a Courage Test at the start of its Move. If the test is failed, the model may not Move that turn but may otherwise act normally."
      },
      {
        "name": "General Hunter",
        "tag": "Active",
        "definition": "If this model slays the enemy General in a Combat, they immediately regain a single point of Might spent earlier in the battle."
      },
      {
        "name": "Daughter of Rohan",
        "tag": "Passive",
        "definition": "If Hera is involved in a Combat where there is only a single model on each side, and neither model is Supported, then Hera increases her Attacks characteristic to 3 and may re-roll To Wound rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Large Target",
        "tag": "Passive",
        "definition": "When a model makes a Shooting Attack that targets a model with this special rule, when they are determining models that are In The Way, they Ignore models (both friendly and enemy) that do not have any of the following keywords: **Monster**, **Siege Engine**, **War Beast**. If the target model is Engaged In Combat, then the In The Way Test for Shooting Into Combat Is still applied regardless of the model the target model is Engaged In Combat with."
      },
      {
        "name": "Leader (Rohan Royal Guard)",
        "tag": "Passive",
        "definition": "A model with this special rule can include **Warrior** models of the type listed in brackets in their Warband."
      },
      {
        "name": "Leader (Citadel Guard)",
        "tag": "Passive",
        "definition": "A model with this special rule can include **Warrior** models of the type listed in brackets in their Warband."
      },
      {
        "name": "Leader (Guard of the Fountain Court)",
        "tag": "Passive",
        "definition": "A model with this special rule can include **Warrior** models of the type listed in brackets in their Warband."
      },
      {
        "name": "Leader (Palace Guard)",
        "tag": "Passive",
        "definition": "A model with this special rule can include **Warrior** models of the type listed in brackets in their Warband."
      },
      {
        "name": "Poisoned Attacks (Orc Bow)",
        "tag": "Active",
        "definition": "A model with this special rule most re-roll any To Wound Rolls of a natural 1 when making Shooting Attacks or making Strikes.\n                Sometimes, a particular weapon will be described as benefiting from this special rule. When this is the case, only To Wound Roll made for that weapon will be able to re-roll To Wound Rolls of a natural 1."
      },
      {
        "name": "Poisoned Attacks (Bow)",
        "tag": "Active",
        "definition": "A model with this special rule most re-roll any To Wound Rolls of a natural 1 when making Shooting Attacks or making Strikes.\n                Sometimes, a particular weapon will be described as benefiting from this special rule. When this is the case, only To Wound Roll made for that weapon will be able to re-roll To Wound Rolls of a natural 1."
      },
      {
        "name": "Poisoned Attacks (Fangs)",
        "tag": "Active",
        "definition": "A model with this special rule most re-roll any To Wound Rolls of a natural 1 when making Shooting Attacks or making Strikes.\n                Sometimes, a particular weapon will be described as benefiting from this special rule. When this is the case, only To Wound Roll made for that weapon will be able to re-roll To Wound Rolls of a natural 1."
      },
      {
        "name": "Sharpshooter",
        "tag": "Active",
        "definition": "When a model with this special rule makes a Shooting Attack that targets a **Cavalry** model, it may choose either the rider or the **Mount** as its target. Additionally, if a model with this special rule hits a **Cavalry** model that it targeted with a Shooting Attack, it does not need to make the In The Way Test to see which part of the model it hits - it will automatically hit the part of the model it targeted, either rider or **Mount**."
      },
      {
        "name": "Throw Stones (range 12\", Strength 8)",
        "tag": "Active",
        "definition": "If this model does not Move during the Move Phase, it may make a Shooting Attack during the following Shoot Phase. The Strength and range of this Shooting Attack will be shown in the model's profile."
      },
      {
        "name": "Throw Stones (range 8\", Strength 1)",
        "tag": "Active",
        "definition": "If this model does not Move during the Move Phase, it may make a Shooting Attack during the following Shoot Phase. The Strength and range of this Shooting Attack will be shown in the model's profile."
      },
      {
        "name": "Throw Stones (range 8\", Strength 2)",
        "tag": "Active",
        "definition": "If this model does not Move during the Move Phase, it may make a Shooting Attack during the following Shoot Phase. The Strength and range of this Shooting Attack will be shown in the model's profile."
      },
      {
        "name": "Throw Stones (range 18\", Strength 10)",
        "tag": "Active",
        "definition": "If this model does not Move during the Move Phase, it may make a Shooting Attack during the following Shoot Phase. The Strength and range of this Shooting Attack will be shown in the model's profile."
      },
      {
        "name": "Timid",
        "tag": "Passive",
        "definition": "If a **Mount** has this special rule, then every time it wishes to Charge an enemy model it must take a Courage Test. It may use its rider's Courage Value, but may never benefit from special rules or Magical Powers that would allow it to automatically pass a Courage Test. If the test is failed. the model cannot Move that turn but may otherwise act normally. A model with this special rule gains no Cavalry Charge bonuses."
      },
      {
        "name": "Troll Loader",
        "tag": "Active",
        "definition": "If the **Mordor** Siege **Troll** is one of the models firing the **Mordor** War Catapult this turn, then the **Mordor** Siege Catapult may re-roll the To Hit Roll."
      },
      {
        "name": "Area Effect",
        "tag": "Active",
        "definition": "After rolling To Hit against hte actual target, if the actual target was a Battlefield Target then all other models within 2\" of the actual target suffer a Strength 5 hit and, if they survive, will be knocked Prone."
      },
      {
        "name": "Wall-breaker",
        "tag": "Active",
        "definition": "When rolling To Wound against a Siege Target, this model makes 2 To-Wound Rolls and picks the highest. Additionally, a successful To Wound Roll against a Siege Target will do D3 Wounds rather than 1."
      },
      {
        "name": "Trample (Royal War Mumak)",
        "tag": "Active",
        "definition": "When the Royal War **Mumak** Tramples, it will inflict 4 Strength 9 Impact Hits."
      },
      {
        "name": "Remnants of Arnor (Hyberias)",
        "tag": "Passive",
        "definition": "Friendly **Dunedain** models treat Aranarth as a banner. Additionally, all **Dunedain** models in the same Army List as Aranarth gain the **Arnor** Keyword."
      },
      {
        "name": "Hero of the Elves",
        "tag": "Active",
        "definition": "Glorfindel gains a bonus of +1 To Wound when making Strikes against **Monster** models."
      },
      {
        "name": "Brutish Cunning",
        "tag": "Active",
        "definition": "This model may re-roll a single D6 in a Duel Roll when fighting solely against **Infantry** models (but not **Monster** models)."
      },
      {
        "name": "Arcing Shot",
        "definition": "A **Siege Engine** that Shoots by Arcing Shot does not need Line of Sight to its target, or to a model its shot would scatter on to, so long as another friendly model has Line of Sight to the initial target. After determining the actual target, a **Siege Engine** with Arcing Shot does not make In The Way Tests for intervening models and terrain (the shot goes over them). However, anything that is clearly taller than the actual target and would be above the actual target when the shot comes down will incur an In The Way Test. This could include the likes of trees, ledges, or rocks that jut out from cliff faces; a degree of common sense will be needed here - a whole tree would provide this In The Way, but a single branch would not!\n                This is also the case for when a **Siege Engine** with Arcing Shot hits a **War Beast** with a Howdah, as the Howdah is above the **War Beast** and so will provide an In The Way Test"
      },
      {
        "name": "Direct Shot",
        "definition": "A **Siege Engine** that Shoots by Direct Shot will need Line of Sight to the initial target. Additionally, if the shot scatters onto another target, the **Siege Engine** will need to have Line of Sight to this target in order for them to be selected as the actual target. In both of these instances, this Line of Sight is drawn from the firing point of the **Siege Engine**, so the tip of a ballista or siege bow for example.\n                After determining the actual target, a **Siege Engine** with Direct Shot will make In The Way Tests in the same way as any other Shooting Attack."
      },
      {
        "name": "Do not talk to me of Dragon fire",
        "tag": "Active",
        "definition": "At the beginning of his Activation, Thranduil can spend a Will Point to use this special rule. If he does, then until the end of the turn Thranduil has the Terror special rule. Additionally, if Thranduil has the **Infantry** Keyword when he uses this special rule, then each enemy model within 3\" of him, that is not Engaged in Combat, must take a Courage Test in an order chosen by Thranduil's controlling player. If the test is failed, they must immediately Move Directly Away from Thranduil as far as they can, up to the limit of their Move Value. Models Moved by this special rule cannot Move again during the turn, but may otherwise act normally."
      },
      {
        "name": "A Stern Scolding",
        "tag": "Active",
        "definition": "Once per turn, at any point during her Activation, Lobelia can spend a Will Point to use this special rule. If she does, choose an enemy model within 6\" and Line of Sight and roll a D6. On a 2+, the chosen model cannot Activate this turn and if the model takes part in a Combat during the Fight Phase, they treat their Attacks characteristic as 1 instead of its usual value. This special rule has no effect on **Monster**, **Chariot** or **War Beast** models."
      },
      {
        "name": "Power of Angmar",
        "tag": "Active",
        "definition": "If the Shadow of Rhudaur rolls a natural 6 when making a Casting Roll, then the target model cannot spend Will Points to attempt to Resist the Magical Power."
      },
      {
        "name": "Mahud Beastmaster Chieftain",
        "tag": "Passive",
        "definition": "The Haradrim Commander is replaced by a Mahud Beastmaster Chieftain, which is placed on the forked wooden platform at the front of the Howdah."
      },
      {
        "name": "Howdah",
        "definition": "The Howdah has a capacity of 12 models in addition to the Haradrim Commander, which is placed on the highest part of the Howdah. The only other models the Howdah may include are Haradrim Warriors."
      },
      {
        "name": "Terror (Spirit)",
        "tag": "Passive",
        "definition": "This model causes Terror only in models with the **Spirit** keyword."
      },
      {
        "name": "Hidden Heir of Isildur",
        "tag": "Active",
        "definition": "At the start of the Turn, if Thorongil is within 6\" of a friendly **Elf** model, he counts as having the Woodland Creature special rule until the end of the turn. Additionally, while friendly **Elf** models are within 6\" of Thorongil, they count as having the Fearless special rule.\n\nAt the start of the Turn, if Thorongil is within 6\" of one or more other friendly Dúnedain models, he gains a Free Might Point, which must be used before the end of that turn or it is lost. Additionally, while friendly Dúnedain models are within 6\" of Thorongil, they count as having the Sharpshooter special rule.\n\nAt the start of the Turn, if Thorongil is within 6\" of a friendly **Rohan** model, he counts as having the Horse Lord special rule until the end of the turn. Additionally, while friendly **Rohan** models are within 6\" of Thorongil, they add 1 to any Courage Tests they are required to make.\n\nAt the start of the Fight Phase, if Thorongil is within 6\" of a friendly **Gondor** model, he gains +1 Fight Value until the end of the Turn. Additionally, friendly **Gondor** models within 6\" of Thorongil count as having the Dominant (2) special rule."
      },
      {
        "name": "Sworn Protector (Eärnur)",
        "tag": "Passive",
        "definition": "Models with this special rule automatically pass Courage Tests whilst Eärnur is alive and on the battlefield."
      },
      {
        "name": "Sworn Protector (Galadriel)",
        "tag": "Passive",
        "definition": "Models with this special rule automatically pass Courage Tests whilst Galadriel is alive and on the battlefield."
      },
      {
        "name": "Headlong into Shadow",
        "definition": "If Oropher begins the Fight Phase outnumbered in combat, he may declare a Heroic Combat without expending a Might Point. If he does so, increase Oropher’s Strength by 1 and reduce his Fight Value and Defence by 1 until the end of the turn. If this Heroic Combat is successful, Oropher must use the resulting Move to Charge an enemy model if he is able to do so.",
        "tag": "Active"
      },
      {
        "name": "Wrath of the Greenwood",
        "definition": "When Oropher makes Strikes against an enemy model with a higher Strength characteristic than his own, he makes one additional Strike.",
        "tag": "Active"
      },
      {
        "name": "Princes of Númenor",
        "definition": "If your army includes Anárion and Isildur, then Isildur loses the Shards of Narsil special rule and instead also gains this special rule. A model with this special rule gains Dominant (3). Additionally, if, at the start of the Priority Phase, Elendil is within 6\" of every friendly model with this special rule, you may re-roll your Priority roll.",
        "tag": "Active"
      },
      {
        "name": "Doom of Minas Anor",
        "definition": "If Anárion suffers a Wound as the result of a Shooting Attack, and the To Wound roll was a natural 6, he may not make Fate rolls to prevent that Wound.",
        "tag": "Active"
      },
      {
        "name": "A Traitor Within (Gatekeeper of Bree)",
        "tag": "Passive",
        "definition": "The Gatekeeper of **Bree** can be deployed in one of two ways, though his controlling player must decide which before either Army is deployed. The Gatekeeper of **Bree** can either be deployed as part of Sid Briarthorn's Warband (in which case he will not take up a space in the Warband), or as part of the enemy Army.\nIf the Gatekeeper of **Bree** chooses to be deployed as part of the enemy Army, he must select an enemy **Hero**. Once that **Hero** and their Warband has been deployed, the Gatekeeper of **Bree**'s controlling player can deploy the Gatekeeper of **Bree** as if he was also part of that Warband, following all the usual deployment rules. The Gatekeeper of **Bree** is still part of his controlling player's Army, and will Activate like any other model in his controlling player's Army.\nIf the Gatekeeper of **Bree** is deployed as part of the enemy Army, then enemy models treat him as a friendly model, and therefore cannot shoot him, Charge him, make Strikes against him, target him with special rules, or make a Shooting Attack in which the Gatekeeper of **Bree** would be In The Way. They may also ignore his Control Zone. They can, however, target him with Magical Powers like any other enemy model.\nWhilst the Gatekeeper of **Bree** is considered a friendly model, he does not have a Control Zone and may ignore the Control Zones of enemy models and may Move through enemy models as if they weren't there. When the Gatekeeper of **Bree** Moves this way, he cannot end his Move overlapping or in base contact with an enemy model. Additionally, whilst the Gatekeeper of **Bree** is considered a friendly model, enemy models may Move through him in the same manner as described above. The Gatekeeper of **Bree** can choose to Charge an enemy model as normal if he wishes.\nThese restrictions immediately end if Sid Briarthorn suffers an unsaved Wound, if the Gatekeeper of **Bree** Charges an enemy model, if the Gatekeeper of **Bree** destroys an enemy **Siege Engine**, or if the Gatekeeper of **Bree** interacts with an Objective Marker (such as destroying a Supply Marker or picking up an objective), at which point the Gatekeeper of **Bree** is treated as a normal enemy model and can be Charged, shot and slain like any other model. Additionally, the Gatekeeper of **Bree** can never be chosen as a target in Scenarios that require players to select friendly or enemy **Hero** models, such as Fog of War or Assassination."
      },
      {
        "name": "Chariot Charge (Champions of Erebor)",
        "definition": "When the Champions of Erebor on Chariot Moves via Chariot Charge, it will inflict 3 Strength 6 Impact Hits.",
        "tag": "Active"
      },
      {
        "name": "Champions of Erebor as Crew",
        "definition": "Should Balin the Dwarf, Champion of Erebor be slain, another Dwarf on the chariot immediately takes his place as driver. Should all the Dwarves be slain, the chariot is removed as a casualty. If the Chariot is slain, all Dwarves still on the chariot take a Thrown Rider test. The Dwarves riding the Chariot retain their usual wargear and special rules. Dwalin must man the Rapid-fire Bolt Thrower until he is slain. Magical Powers may target the Dwarves individually; they Resist and are affected individually. In Combat, roll each Dwarf's Attacks separately when making the Duel Roll for the purpose of using Might points. Dwarves manning the Rapid-fire Bolt Thrower use their own printed Shoot Value.",
        "tag": "Passive"
      },
      {
        "name": "Darkness-slayer",
        "definition": "Friendly **Warrior** models within 6” of Alatar may re-roll a single dice in the Duel Roll when fighting models with the **Spirit** keyword. Additionally, when Alatar is revealed from Cunning Ambush, or chooses to Dismount, he gains a free point of Might. If this free Might point is not spent by the end of the turn, it is lost.",
        "tag": "Passive"
      },
      {
        "name": "East-Helper",
        "definition": "Friendly **Warrior** models within 6” of Pallando gain +1 to Intelligence Tests. Additionally, when Pallando is revealed from Cunning Ambush, or chooses to Dismount, Pallando and all friendly models within 6” gain +1 Fight Value until the end of the turn.",
        "tag": "Passive"
      },
      {
        "name": "Kindred in the Unseen",
        "tag": "Passive",
        "definition": "This model is treated as having the Invisible special rule, and ignores the Invisible special rule of enemy models as normal for a **Ringwraith**. However, **Spirit** models, Glorfindel, and models with the Invisible special rule ignore this model's Invisible special rule.\n\nFriendly models with Kindred in the Unseen may benefit from this model's Heroic Actions and may be part of the same Combat without preventing the reduction to enemy models' Fight Value.\n\nWhilst carrying a Light or Heavy Object, this model gains no benefits from the Invisible special rule."
      },
      {
        "name": "Ironfists",
        "definition": "This model gains the Burly special rule and never counts as unarmed."
      },
      {
        "name": "Blacklocks",
        "definition": "This model gains +1 Fight Value on the turn it Charges."
      }
    ],
    "armyBonuses": [
      {
        "name": "Beasts of the Forest",
        "definition": "Warbands from this Army do not need a **Hero** to lead them if they number six or more models. Instead, one **Warrior** model within the Warband takes on the role of the Warband's Captain for the purposes of deployment. Warbands without a **Hero** model leading them may not include more than 12 models."
      },
      {
        "name": "\"Worse are the Webs\"",
        "definition": "After both sides have deployed, but before the first turn begins, a player using this Army List may place four 25mm Web Markers on the board. Web Markers cannot be set up within 3\" of an enemy model or Objective Marker, and cannot be set up within 6\" of the edge of the board or within 9\" of another Web Marker. Any non-**Spider** model within 3\" of a Web Marker is considered to be in Difficult Terrain. Additionally, **Spider** models do not need Line of Sight to Charge a model within 3\" of a Web Marker."
      },
      {
        "name": "Protect the Queen",
        "definition": "Whenever the **Spider** Queen suffers a Wound, before any Fate Rolls are made, she may roll a D6. On a 3+, she may choose a single friendly **Spider** model within 1\" to immediately suffer the Wound instead of her."
      },
      {
        "name": "Pounce",
        "definition": "When a friendly **Spider** **Warrior** model Charges an enemy **Infantry** model, they gain the Knock to the Ground bonus as if they were **Cavalry**. This bonus is lost if they are subsequently Charged by an enemy **Cavalry** model."
      },
      {
        "name": "The Queen's Cunning",
        "definition": "If the **Spider** Queen declares a Heroic Move in the same turn as an enemy **Hero**, and subsequently loses the roll-off to see which Heroic Move will go first, she may choose to cancel her Heroic Move and regain the Might point spent to declare it."
      },
      {
        "name": "Warrior Pride",
        "definition": "**Mahûd** **Warrior** models within 6\" of a friendly **Mahûd** **Hero** model that is Engaged in Combat automatically pass all Courage Tests they are required to take."
      },
      {
        "name": "Revel in Death",
        "definition": "If your General slays an enemy **Hero** model in Combat, then until the end of the turn friendly **Mahûd** **Warrior** models within 6\" of your General gain a bonus of +1 to their Fight Value."
      },
      {
        "name": "Battle Frenzy",
        "definition": "Whenever a friendly **Mahûd** model suffers a Wound, roll a D6. On the roll of natural 6, the Wound is ignored."
      },
      {
        "name": "Golfimbul's Rage",
        "definition": "Golfimbul may declare a Heroic Combat each turn for free."
      },
      {
        "name": "Courage from Ignorance",
        "definition": "Whilst Golfimbul is still alive and on the battlefield, friendly **Orc** models gain a bonus of +1 to any Courage Tests they are required to take."
      },
      {
        "name": "Overwhelm the Foe",
        "definition": "Friendly **Orc** models gain a bonus of +1 To Wound when making Strikes against an enemy model that is outnumbered in a Combat."
      },
      {
        "name": "\"Death to the Forgoil!\"",
        "definition": "Friendly **Dunland** models gain the Hatred (**Rohan**) special rule."
      },
      {
        "name": "Dunlending Pride",
        "definition": "Friendly banners have a range of 6\" rather than 3\"."
      },
      {
        "name": "Dunlending War Cry",
        "definition": "Once per game, at the start of any Fight Phase, Thrydan can use this special rule so long as he is alive and on the battlefield. If he does, then until the end of the turn friendly **Dunland** models within 12\" of Thrydan gain a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "High King of Khand",
        "definition": "The Khandish King that is your General gains an additional Might Point. Additionally, so long as he is alive and on the battlefield, your General counts as a banner for the purpose of Victory Points."
      },
      {
        "name": "Khandish Fury",
        "definition": "Once per game, at the start of any Fight Phase, you can declare that you are using this ability so long as there is at least one friendly **Hero** model alive and on the battlefield. If you do, then until the end of the turn friendly **Warrior** models that are within 3\" of a friendly **Hero** model gain a bonus of +1 to their Fight Value."
      },
      {
        "name": "Through the Forest",
        "definition": "Friendly **Infantry** models gain the Woodland Creature special rule."
      },
      {
        "name": "The War Leader",
        "definition": "Whilst Engaged in Combat with an enemy **Elf** model, Razgush gains a bonus of +1 to his Fight Value."
      },
      {
        "name": "Death to the Elves",
        "definition": "Friendly models gain the Hatred (**Elf**) special rule."
      },
      {
        "name": "Cover of Darkness",
        "definition": "Any game using this Army List automatically takes place at night. Use the Fighting at Night special rules found on page 137 of the Middle-earth Strategy Battle Game Rules Manual."
      },
      {
        "name": "Ruthless Savagery",
        "definition": "Friendly **Orc** and **Goblin** models gain a bonus of +1 To Wound when making Strikes against an enemy model that is outnumbered in a Combat."
      },
      {
        "name": "Campaign in Rhun",
        "definition": "Friendly models gain the Hatred (**Easterling**) special rule."
      },
      {
        "name": "Unlikely Allies",
        "definition": "Friendly **Dwarf** models may re-roll To Wound rolls of a natural 1 whilst within 1\" of a friendly **Gondor** model. Friendly **Gondor** models may re-roll To Wound rolls of a natural 1 whilst within 1\" of a friendly **Dwarf** model."
      },
      {
        "name": "Spoils of War",
        "definition": "At the beginning of the game, before either Army has been deployed, your opponent secretly chooses a piece of terrain on the board; this contains the treasure your Army is seeking. If a friendly model ends its Activation in base contact with a piece of terrain and is not Engaged in Combat, it may search that piece of terrain. If it does, your opponent must reveal if that was their chosen terrain piece. If it was not, nothing happens. If it was, then the model discovers the treasure and leaves to return it to Minas Tirith. Remove the model from play – it does not count as a casualty. If when the game ends you have discovered the treasure, you gain an additional 2 Victory Points. This can never take this Army's controlling player's total Victory Points above 20."
      },
      {
        "name": "Reclaim Moria",
        "definition": "At the end of the game, if you control more Objective Markers than your opponent (if applicable), or are in possession of more Objective Markers than your opponent (if applicable), you score an additional 2 Victory Points. This can never take this Army's controlling player's total Victory Points above 20. Models that escape the board carrying an Objective Marker count as still being in possession of that Objective Marker for the purpose of this special rule."
      },
      {
        "name": "A Desperate Defence (Moria)",
        "definition": "Whilst this Army is considered to be Broken, friendly models gain a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "Balin's Last Stand",
        "definition": "At the beginning of the Fight Phase, at the start of the Declare Heroic Actions Step, any friendly **Dwarf** **Hero** models that would be considered Trapped may declare a Heroic Defence for free, even if they could not normally declare a Heroic Defence."
      },
      {
        "name": "Birth of an Alliance",
        "definition": "Friendly models within 6\" of both a friendly **Rohan** **Hero** model and a friendly **Gondor** **Hero** model gain a bonus of +1 to any Courage or Intelligence Tests they are required to take."
      },
      {
        "name": "The Charge of Eorl",
        "definition": "Once per game, at the start of any friendly Activation Phase, Eorl can use this special rule so long as he is alive and on the battlefield, and has the **Cavalry** keyword. If he does, then until the end of the turn all friendly **Cavalry** models must Charge when they Move if able. Additionally, until the end of the turn, friendly **Cavalry** models that Charged this turn may re-roll any failed To Wound rolls when making Strikes."
      },
      {
        "name": "Gondor's Last Defence",
        "definition": "Friendly **Gondor** models within range of an Objective Marker may re-roll To Wound rolls of a natural 1 when making Strikes."
      },
      {
        "name": "The Bullroarer",
        "definition": "Bandobras Took may declare a Heroic Combat each turn for free."
      },
      {
        "name": "\"Defend the Shire!\"",
        "definition": "Friendly **Hobbit** **Warrior** models within 3\" of Bandobras gain the Dominant (2) special rule."
      },
      {
        "name": "\"They're dangerous folk, wandering the wilds\"",
        "definition": "Rangers of the North increase their Attacks value to 2."
      },
      {
        "name": "The Bounders",
        "definition": "Whilst wholly within their own deployment zone, friendly **Hobbit** models may re-roll To Hit rolls of a natural 1 when making shooting attacks."
      },
      {
        "name": "Know All Paths",
        "definition": "If during the Declare Heroic Actions step of a Move Phase, both sides have declared a Heroic Move and a roll-off is required to see which side's Heroic Move happens first, this Army will gain a bonus to that roll. If they would normally win the roll-off on a 4+, they will instead win it on a 3+. If they would normally win the roll-off on a 1, 2, or 3, they will instead win the roll-off on a 1, 2, 3, or 4."
      },
      {
        "name": "Kill Orc-folk",
        "definition": "Friendly models may re-roll To Wound Rolls of a natural 1 when making Strikes against **Orc**, **Goblin**, or **Uruk-hai** models."
      },
      {
        "name": "Waypoints",
        "definition": "At the start of the game, after both sides have been deployed, you may place up to three 25mm Waypoint Markers anywhere on the battlefield. Whilst within 6\" of a friendly Waypoint Marker, friendly **Rohan** models don't suffer penalties for Moving, or Charging, through Difficult Terrain."
      },
      {
        "name": "Long-standing Alliance",
        "definition": "Friendly **Dale** models within 1\" of a friendly **Erebor** model may re-roll To Wound Rolls of a natural 1 when making Strikes. Friendly **Erebor** models within 1\" of a friendly **Dale** model may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "A Bond Forged in War",
        "definition": "At the beginning of the Fight Phase, at the start of the Declare Heroic Actions step, if either Dáin or Brand would be considered Trapped then the other may declare a Heroic Combat for free. If this Heroic Combat is successful, then Dáin or Brand must use the following Move to join the other's Combat. If this is not possible, then Dáin or Brand must Move as close as possible to the other. A model cannot use this special rule if they are in the same Combat as the other."
      },
      {
        "name": "The Heirs to the Kingdoms",
        "definition": "At the beginning of the Fight Phase, at the start of the Declare Heroic Actions step, if either Thorin or Bard would be considered Trapped then the other may declare a Heroic Combat for free. If this Heroic Combat is successful, then Thorin or Bard must use the following Move to join the other's Combat. If this is not possible, then Thorin or Bard must Move as close as possible to the other. A model cannot use this special rule if they are in the same Combat as the other."
      },
      {
        "name": "Royal Bloodlines",
        "definition": "Friendly models treat each of Dáin, Thorin, Brand and Bard as a banner."
      },
      {
        "name": "Wall of Steel",
        "definition": "Friendly models that are Supporting gain a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "\"For Erebor!\"",
        "definition": "Each friendly **Hero** model may, once per game, declare a Heroic Combat for free."
      },
      {
        "name": "Like Father, Like Son",
        "definition": "Whilst within 3\" of each other, Gimli and Glóin may re-roll any failed To Wound Rolls when making Strikes."
      },
      {
        "name": "Ambush! (Hobbits)",
        "definition": "At the start of the game, before either side has deployed, you may choose a single Warband in your Army that is not led by either Frodo, Sam, Merry or Pippin. The chosen Warband is ambushing and does not arrive as normal. Instead, at the end of the Move Phase on the third turn (after both sides have moved all their models), the ambushing Warband must choose one of the following:\n                • Move onto the board from any board edge via the rules for Reinforcements.\n                • Deploy in, or within 1\" of, a wood, building, rocky outcrop or other similar piece of terrain that Hobbits could hide in. A degree of common sense is required when deciding which pieces of terrain Hobbits can hide in – they shouldn't be leaping out of a river or from behind a single rock! You should always agree with your opponent at the beginning of the game which terrain pieces are eligible for Hobbits to ambush from. Models deployed in this way cannot be placed in base contact with, or within the Control Zones of, enemy models. Models that enter the board in this way do not Activate as part of the Move Phase, and will count as having Moved half their Move Value for the purposes of Shooting."
      },
      {
        "name": "\"Fear! Fire! Foes!\"",
        "definition": "Friendly **Hobbit** models gain the Woodland Creature and Mountain Dweller special rules."
      },
      {
        "name": "Heroes of the Shire",
        "definition": "Friendly **Hobbit** **Hero** models may benefit from the Stand Fast of either Merry or Pippin."
      },
      {
        "name": "The Scorpion's Sting",
        "definition": "Friendly models with the Poisoned Attacks (bow) special rule exchange it for Poisoned Attacks on all of their weapons."
      },
      {
        "name": "Suladan's Bodyguard",
        "definition": "So long as Suladan has Will Points remaining, friendly **Elite** models gain the Sworn Protector (Suladan) special rule."
      },
      {
        "name": "Lethal Toxins",
        "definition": "Once per game, at the start of any Fight Phase, Suladan can use this special rule so long as he is alive and on the battlefield. If he does, then friendly **Harad** models gain the Bane of Kings special rule until the End Phase of the turn. This is treated as an Active ability belonging to Suladan."
      },
      {
        "name": "Seize Command",
        "definition": "If during the End Phase of any turn, your General has only a single Wound remaining and is within 3\" and Line of Sight of a friendly Hasharin, you may choose to remove your General as a casualty. If you do, you may immediately choose another friendly **Hero** to be your new General (this must still be a **Hero** with the highest Heroic Tier remaining). The previous model loses the General keyword and no longer counts as a General for the purpose of special rules or Victory Points. If a Hasharin is your General, they cannot use this special rule to kill themselves – a different Hasharin would have to be within 3\" to use this special rule."
      },
      {
        "name": "Shadows of Umbar",
        "definition": "Friendly models gain the Stalk Unseen special rule."
      },
      {
        "name": "Death to Gondor",
        "definition": "Friendly models gain the Hatred (**Gondor**) special rule."
      },
      {
        "name": "\"We cannot get out, they are coming.\"",
        "definition": "Friendly **Moria** **Goblin** models Engaged in Combat with an enemy model that would be considered Trapped gain a bonus of +1 to their Fight Value for the duration of the Combat."
      },
      {
        "name": "Durburz's Will",
        "definition": "Once per game, at the start of his Activation, Durburz may declare he is using this ability. If he does, Durburz may not Move during his Activation; however, all friendly **Moria** **Goblin** models gain a bonus of +2 to their Move Value until the End Phase of the turn. Additionally, in a turn in which Durburz uses this ability, all friendly **Moria** **Goblin** models within 6\" of him automatically pass any Courage Tests required when attempting to Charge a model with the Terror special rule."
      },
      {
        "name": "Skittering Warriors",
        "definition": "Friendly **Moria** **Goblin** models gain the Mountain Dweller special rule."
      },
      {
        "name": "\"You do what Sharkey says!\"",
        "definition": "Sharkey's Stand Fast will cover the entire battlefield, regardless of range."
      },
      {
        "name": "Strength in Numbers",
        "definition": "Whilst this Army is not Broken, friendly **Ruffian** models gain a bonus of +1 to any Courage Tests they are required to take."
      },
      {
        "name": "The Wizard's Command",
        "definition": "Friendly **Ruffian** models within 6\" of Sharkey may use his Courage instead of their own when taking Courage Tests."
      },
      {
        "name": "Sharkey's Wrath",
        "definition": "Sharkey gains the Hatred (**Hobbit**) special rule."
      },
      {
        "name": "The Chief's Whips",
        "definition": "Friendly **Ruffian** gain a bonus of +1 To Hit when making a shooting attack with a whip."
      },
      {
        "name": "Protect the Prince",
        "definition": "Friendly models gain the Sworn Protector (Theodred) special rule."
      },
      {
        "name": "Resolute Rohirrim",
        "definition": "If your Army is Broken, friendly models gain the Dominant (2) special rule."
      },
      {
        "name": "The Courage of Elfhelm",
        "definition": "If Theodred is Engaged in Combat within 6\" of Elfhelm, then enemy models may not make Strikes against Theodred if there is another model they could make Strikes against instead."
      },
      {
        "name": "\"For the White City!\"",
        "definition": "The first turn in which this Army would be Broken and therefore have to have to take Courage Tests as a result of being a Broken Army, all friendly models will automatically pass Courage Tests for being Broken that turn."
      },
      {
        "name": "Leaders of the Fiefdoms",
        "definition": "If a Friendly **Hero** Charges into Combat, then during the Fight Phase, friendly **Infantry** models within 6\" of the **Hero** that share both of the same Faction Keywords as the **Hero** gain an additional +1 bonus To Wound when making Strikes."
      },
      {
        "name": "Pride of the Southlands",
        "definition": "Friendly models gain a bonus of +1 to any Courage Tests they are required to take."
      },
      {
        "name": "Skilled Bowmen",
        "definition": "Friendly **Dale** models improve their Shoot Value to 3+"
      },
      {
        "name": "Protect the King",
        "definition": "Friendly **Gondor** models gain the Sworn Protector (Eärnur) special rule."
      },
      {
        "name": "Stoic Defence",
        "definition": "Once per game, at the start of any Move Phase before the Declare Heroic Actions step, you may declare you are using this ability. If you do, then during the Move Phase friendly moodels cannot Move during their Activation (but can otherwise act normally). Additionally, until the End Phase of the turn, friendly models gain the Dominant (2) special rule and may re-roll any failed To Wound Rolls when making Strikes."
      },
      {
        "name": "Eomer's Wrath",
        "definition": "Eomer is always treated as being under the effects of his The Price of Grief special rule. Additionally, Eomer gains a bonus of +1 to his Fight Value on a turn in which he Charges."
      },
      {
        "name": "Fear no enemy",
        "definition": "Eomer gains the Fearless special rule. Additionally, friendly **Rohan** models that can draw Line of Sight to Eomer automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Ride of Dol Amroth",
        "definition": "Friendly **Gondor** models may re-roll To Wound Rolls of a natural 1 when making Strikes in a turn in which they Charge."
      },
      {
        "name": "The Great Eye",
        "definition": "At the beginning of the game, place a 25mm Great Eye Marker on the battlefield in your deployment zone. At the end of each Move Phase, remove the Great Eye Marker and roll a D6. On a 2+, you may place it anywhere within 6\" of where it was. On a 1, Sauron has been distracted and your opponent may place it anywhere within 12\" of where it was. The Great Eye Marker can never be placed so that it overlaps another model's base, though models may finish their Move overlapping the Great Eye Marker. Friendly models treat the Great Eye Marker as a banner. Enemy models within 3\" of the Great Eye Marker suffer a -1 penalty to any Courage or Intelligence Tests they are required to take.\n                If your opponent's Army contains a Ringbearer (with the exception of Sauron), then if during the End Phase of any turn they are wearing the Ring and wtihin 3\" of the Great Eye Marker, they must roll a D6. On a 3+, they succumb to Sauron and are immediately removed as a casualty.\n                 In [Scenarios that don't have a specific deployment zone, such as Recconoitre or those that use the Maelstrom of Battle special rule], the Great Eye Marker will be deployed touching its controlling player’s board edge. In Maelstrom of Battle scenarios, determine which board edge is the controlling player’s in the same manner as if they had a **Siege Engine** as described on page 139 of the Middle-earth Strategy Battle Game Rules Manual."
      },
      {
        "name": "Masters of the Wild",
        "definition": "Friendly models are not slowed by difficult terrain of any type."
      },
      {
        "name": "Passing of the Grey Company",
        "definition": "Rangers of the North may benefit from the Stand Fast of any friendly **Unique** **Hero** model."
      },
      {
        "name": "Great Resilience",
        "definition": "Whenever a friendly **Bear** model suffers a Wound, roll a D6. On the roll of a natural 6, the Wound is ignored."
      },
      {
        "name": "Natural Resistance",
        "definition": "Friendly models gain the Resistant to Magic special rule."
      },
      {
        "name": "Ursine Fury",
        "definition": "At the beginning of each Move Phase, before the Declare Heroic Action step, you may roll a D6 for each friendly **Bear** model you have on the battlefield. If any of the D6 roll a natural 6, then for the duration of the turn enemy models suffer a -1 penalty to any Couratge Tests they are required to take as a result of trying to Charge a model with the Terror special rule."
      },
      {
        "name": "Dwarven Mirrors",
        "definition": "At the start of the game, after both sides have deployed, you may deploy two 40mm Dwarven Mirror Markers anywhere on the battlefield that is not within the opposition deployment zone. The area within 6\" of a Dwarven Mirror Marker is always considered to be daylight. Enemy models targeting a friendly model within 6\" of a Dwarven Mirror Marker with a shooting attack suffers a -1 penalty to the To Hit Roll.\nAdditionally, **Orc** models, **Goblin** models, or models with the Cave Dweller special rule, suffer a -1 penalty to any Courage Tests they are required to take whilst they are within 6\" of a Dwarven Mirror Marker. If during the End Phase of a turn, an enemy model is in base contact with a Dwarven Mirror Marker, that model hasn't done anything during that turn except Move (i.e., has not made a shooting attack, cast a Magical Power, been Engaged in Combat), and that model was not affected by a Magical Power that turn, then it can remove the Dwarven Mirror Marker from play. Models cannot overlap a Dwarven Mirror Marker for any reason, though a **War Beast** or **Chariot** that Moves into base contact with one (via Trample or **Chariot** Charge respectively) will immediately remove it from play and may carry on as normal."
      },
      {
        "name": "The Stubbornness of Dwarves",
        "definition": "During a Duel Roll, before any re-rolls have been used, if the opposition player has rolled more dice (including for Supporting models), then a single friendly **Khazad-dum** model may re-roll a single D6 as part of the Duel Roll."
      },
      {
        "name": "Steadfast Warriors",
        "definition": "Friendly **Dwarf** Captains, **Dwarf** Warriors and **Dwarf** Rangers gain the Dominant (2) special rule."
      },
      {
        "name": "\"The wealth of Moria lay not in gold or jewels, but in Mithril\"",
        "definition": "Friendly models may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Heroes of the Easterlings",
        "definition": "Friendly **Easterling** **Hero** models may re-roll a single D6 in a Duel Roll."
      },
      {
        "name": "Easterling Phalanxes",
        "definition": "Friendly models Supported by two other friendly models gain a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "No quarter was asked...",
        "definition": "Friendly **Easterling** models gain a bonus of +1 to any Courage Tests they are required to take once their Army is Broken. Additionally, once per game in Scenarios in which a dice is rolled to see when the game ends, you may choose to have the dice re-rolled if the Scenario ends before you wish it to."
      },
      {
        "name": "Press the advantage",
        "definition": "Whilst the enemy Army is Broken, friendly **Easterling** **Hero** models gain the Fearless special rule."
      },
      {
        "name": "Raze the White City",
        "definition": "Friendly models gain the Ancient Enemies (**Gondor**) special rule."
      },
      {
        "name": "The Dragon's Hoard",
        "definition": "Each time a friendly model slays an enemy model in Combat they may roll a D6. On a natural 6, they have located some gold upon the body of the fallen and claimed it or themselves - keep a note of how much gold each model claims in this way. Friendly models gain the following benefits depending on how much gold they have collected. These benefits are cumulative:\n                1 gold - The model may re-roll a single To Wound Roll when making Strikes.\n                2-3 gold - The model may re-roll a single D6 during a Duel Roll.\n                4-5 gold - The model gains the Fearless special rule.\n                6+ gold - At the end of the game, their controlling player will gain an additional 1 Victory Point. This can never take this Army's total number of Victory Points above 20."
      },
      {
        "name": "Beast of Legend",
        "definition": "The **Dragon** that is your General may select up to three options rather than the usual two."
      },
      {
        "name": "Supreme Jealousy",
        "definition": "Each **Dragon** in your Army must have a different combination of options. Dragons that have no options do not count for the purpose of this special rule."
      },
      {
        "name": "\"You have my sword\"",
        "definition": "So long as Frodo is alive and on the battlefield, friendly **Fellowship** models gain the Fearless special rule. Additionally, this Army can never ben considered Broken whilst Frodo is alive, even if he escapes the battlefield in Scenarios where this applies."
      },
      {
        "name": "The Bond of Fellowship",
        "definition": "Friendly models within 3\" of another friendly **Fellowship** model may re-roll a single failed To Wound roll when making Strikes."
      },
      {
        "name": "Traverse the Wilderness",
        "definition": "Friendly **Fellowship** models gain the Woodland Creature and Mountain Dweller special rules."
      },
      {
        "name": "\"We do not stop 'til nightfall\"",
        "definition": "Aragorn may declare a Heroic March each turn for free. Additionally, friendly models that begin their Activation within 6\" of Aragorn gain the Woodland Creature special rule until the end of the turn."
      },
      {
        "name": "\"I'm the faster rider. I'll take him\"",
        "definition": "If your army includes both Frodo and Arwen, then Frodo may begin the game as a passenger upon Asfaloth. Whilst Frodo is mounted on Asfaloth, Arwen gains the Resistant to Magic special rule, increases her Attacks characteristic to 3, and can spend Frodo's Might, Will, and Fate points as if they were her own. Frodo cannot put on the One Ring whilst he is a Passenger."
      },
      {
        "name": "\"If you want him, come and claim him\"",
        "definition": "Whilst she is within 6\" of Frodo (including if he is a Passenger on Asfaloth), Arwen gains the Fearless special rule and may re-roll any dice when making a Casting Roll."
      },
      {
        "name": "The Cover of Night",
        "definition": "At the start of each game using this Army List, you may choose for the Scenario to take place at night if you wish. If you do, then at the start of each Move Phase you may choose whether or not the Gatekeeper of **Bree**'s A Light in the Dark special rule is in effect or not"
      },
      {
        "name": "Bilbo's Magic Ring",
        "definition": "In this Army List, Bilbo carries the One Ring instead of Frodo."
      },
      {
        "name": "\"This'll be a night to remember\"",
        "definition": "Friendly models may re-roll failed Courage Tests. Additionally, friendly models cannot have their Courage Tests reduced by the special rules or Magical Powers of enemy models."
      },
      {
        "name": "The Grey Wizard",
        "definition": "Friendly models may benefit from Gandalf's Stand Fast. Additionally, Gandalf may use two fireworks for each Shoot Phase rather than one, though they must be different fireworks and must target different models."
      },
      {
        "name": "A Long-expected party",
        "definition": "Friendly models will pass a Fate Roll on a 3+ rather than a 4+. Additionally, friendly models may re-roll failed Fate Rolls."
      },
      {
        "name": "Gifts of Galadriel",
        "definition": "Each **Fellowship** model will gain the Wargear listed next to their name below, which will have the effects detailed:\n                \"Frodo - Light of Earendil\" - At the start of each of his activations, Frodo may roll a D6. On a 3+, Frodo counts as having Cast the Blinding Light Magical Power.\n                \"Sam - Elven Rope\" - Sam always counts as rolling a 6 for any Climb, Leap or Jump Tests he is required to make.\n                \"Merry & Pippin - Daggers of the Noldorin\" - These are Elven hand weapons. Whilst wielding these weapons, Merry and Pipppin may re-roll failed To Wound rolls when making strikes.\n                \"Aragorn - Elven Dagger\" - This is an Elven hand weapon with the Uruk-haibane special rule\n                \"Legolas - Bow of the Galadhrim\" - Whilst within 3\" of a friendly **Lothlorien** model, Legolas may re-roll failed To Hit rolls when making shooting attacks.\n                \"Gimli - Galadriel's Locks\" - Gimli may use this Wargear to re-roll a single D6 in a Duel Roll. Gimli may only use this Wargear three times during the course fo the game.\n                \"Boromir - Golden Belt\" - Boromir gains the Woodland Creature special rule."
      },
      {
        "name": "Blessing of Galadriel",
        "definition": "Friendly models count as being under the effects of the Fortify **Spirit** Magical Power, even if they have no Will Points remaining."
      },
      {
        "name": "Shielded from Unfriendly Eyes",
        "definition": "Friendly **Hero** models gain an Elven Cloak for free."
      },
      {
        "name": "\"Ride for ruin and the world's ending\"",
        "definition": "Friendly **Rohan** **Cavalry** models gain a bonus of +1 to their Strength on a turn in which they Charge."
      },
      {
        "name": "Home of the Horse Lords",
        "definition": "When rolling for their Horse Lord special rule, friendly models will pass the roll on a natural 5+ rather than a natural 6."
      },
      {
        "name": "Legolas & Gimli",
        "definition": "If your Army contains both Legolas and Gimli, then Gimli will start the game as a Passenger on Legolas' horse and will use the rules for Passengers. Whilst Gimli is mounted on Legolas' horse, Legolas increases his attacks to 3 and may use Gimli's Might, Will, and Fate as if it was his own, though he cannot use Gimli's Might to improve To Hit, To Wound, or In The Way Tests when making a shooting attack. Additionally, if Gimli dismounts from Legolas' horse during Legolas' Move, then after Legolas' Activation has finished, Gimli may Activate as normal even though the rules for Passengers would not normally allow him to."
      },
      {
        "name": "Back on your horses",
        "definition": "At the end of a friendly **Infantry** **Hero** model's Move (with the exception of Gimli), if they are in base contact with a friendly **Cavalry** **Warrior** model who is not Enagged in Combat, then the **Warrior** may give the **Hero** their horse. Replace the **Warrior** model with a suitable dismount, and replace the **Hero** with the mounted version of them. The **Warrior** will be placed in the same place the **Hero** was, and vice versa. If the **Hero** would normally have a named horse (such as Snowmane or Brego) then they will only count as riding a standard horse after using this rule."
      },
      {
        "name": "Allies 'til the End",
        "definition": "Haldir treats both Aragorn and Theoden as a banner with a range of 6\". Additionally, whilst within 6\" of either Aragorn or Theoden, Haldir automatically passes all Courage Tests and may re-roll failed To Wound rolls when making Strikes."
      },
      {
        "name": "\"Fall Back to the Keep!\"",
        "definition": "If this Army is Broken, friendly **Warrior** models gain a bonus of +1 to any Courage Tests they are required to take. Additionally, if this Army is Broken, friendly **Warrior** models within 6\" of Theoden may re-roll failed Courage Tests."
      },
      {
        "name": "\"Give them a Volley\"",
        "definition": "Friendly models increase the range of their shooting attacks by 6\", provided they have not moved that turn. This special rule does not apply to throwing weapons."
      },
      {
        "name": "\"Now for wrath, now for ruin, and the red dawn\"",
        "definition": "When a friendly **Cavalry** model Moves, it must Charge if able. Additionally, on a turn in which a friendly **Cavalry** model Charges, they gain a bonus of +1 to their strength and may re-roll any 1s during a Duel Roll that turn."
      },
      {
        "name": "\"The horn of Helm Hammerhand shall sound in the deep; one last time\"",
        "definition": "Once per game, at the start of any Move phase, you can declare you are using this special rule. Until the end of the turn, friendly **Cavalry** models gain the Terror special rule."
      },
      {
        "name": "\"For Death and Glory\"",
        "definition": "Friendly models gain the Fearless special rule"
      },
      {
        "name": "Look to the Sun",
        "definition": "Once per game, at the start of any friendly Activation Phase, Gandalf can use this special rule so long as he is alive and on the battlefield. If he does, then until the end of the turn, enemy models Engaged in Combat with a friendly **Cavalry** model that made a Charge that turn, or Supporting a Combat against a friendly **Cavalry** model that made a Charge that turn, suffer a -1 penalty to their Duel Roll."
      },
      {
        "name": "\"To the King!\"",
        "definition": "Eomer may declare a Heroic Combat each turn for free."
      },
      {
        "name": "\"Forth Eorlingas!\" (Edoras)",
        "definition": "Once per game, at the start of any Fight Phase, your General can use this special rule if they Charged in the preceding Move Phase. If they do, then until the end of the turn friendly **Rohan** models within 12\" of your General must re-roll all failed To Wound Rolls when making strikes."
      },
      {
        "name": "Protect the King (Edoras)",
        "definition": "When a friendly **Rohan** **Hero** Charges, until the end of the turn friendly **Rohan** **Warrior** models within 6\" of them will automatically pass all Courage Tests they are required to take for Charging an enemy with the Terror special rule."
      },
      {
        "name": "Defend the Hornburg",
        "definition": "Friendly **Rohan** **Infantry** gain the Dominant (2) special rule."
      },
      {
        "name": "A Desperate Defence",
        "definition": "Friendly **Rohan** **Infantry** **Warrior** models must re-roll To Wound Roll of a Natural 1 when making Strikes."
      },
      {
        "name": "Frnezy of the King",
        "definition": "At the start of the End Phase of a turn in which Helm Hammerhand kills an enemy **Hero** or **Monster**, enemy models within 3\" of Helm must take a Courage Test in an order chosen by Helm's controlling player. If the test if failed, the model must Move up to its Move Value directly away from Helm."
      },
      {
        "name": "\"Do you think the eyes of the white tower are blind?\"",
        "definition": "Once per game, during the Priority Phase but before the roll for Priority, Denethor can use this special rule so long as he is alive and on the battlefield. If he does, Denethor's controlling player automatically wins the roll to choose who has Priority for that turn. If both sides have a specia rule allowing them to do this and both with to use it in the same turn, players roll off as normal and both special rules count as being used."
      },
      {
        "name": "\"Is there a captain here who still has the courage to do his lord's will?\"",
        "definition": "If your army includes both Faramir and Denethor, then whilst Denethor is alive and on the battlefield, Faramir will automatically pass all Courage Tests he is required to make. Additionally, whilst Denethor is alive and on the battlefield, when Faramir Moves he must Charge if able to do so."
      },
      {
        "name": "Faramir's Charge",
        "definition": "Whilst he has the **Cavalry** keyword, before Faramir Charges make a note of where he begins his Activation. Until the end of the turn, friendly **Gondor** **Cavalry** **Warrior** models within 6\" of where Faramir begins his Activation gain the Fearless special rule and, if they Charge, gain a bonus of +1 to their Fight Value."
      },
      {
        "name": "Captured by Gondor",
        "definition": "Frodo, Sam and Smeagol may either be deployed as a single Warband with Frodo as the Warband's Captain, or as part of Faramir's Warband."
      },
      {
        "name": "Faramir's Rangers",
        "definition": "A Garrison of Ithilien Army has a Bow Limit of 50% rather than the usual 33%"
      },
      {
        "name": "Experienced Trackers",
        "definition": "At the start of each game, you may choose either Woodland Creature or Mountain Dwellers. Friendly **Gondor** models gain the chosen special rule for the duration of the game."
      },
      {
        "name": "\"I think at last we understand one another, Frodo Baggins\"",
        "definition": "At the end of the game, you will score an additional Victory Point for each of Frodo, Sam and Smeagol that are still alive, or have excaped the battlefield in Scenarios where this applies. This can never take your total number of Victory Points for a Scenario above 20."
      },
      {
        "name": "\"Remember today, little brother\"",
        "definition": "While Boromir and Faramir are within 3\" of each other, they may spend each other's Might, Will and Fate points as if they were their own."
      },
      {
        "name": "\"This city was once the jewel of our kingdom\"",
        "definition": "Friendly models gain the Mountain Dweller special rule."
      },
      {
        "name": "\"For Gondor!\"",
        "definition": "Once per game, at the start of any Fight Phase, Boromir can use this special rule so long as he is alive and on the battlefield. If he does, then friendly **Gondor** **Warrior** models within 6\" of Boromir gain a bonus of +1 To Wound when making Strikes until the end of the turn. This is treated as an Active ability belonging to Boromir."
      },
      {
        "name": "\"Fight to the last Man\"",
        "definition": "Friendly **Gondor** models within 12\" of Gandalf the White automatically pass any Courage Tests they have to take."
      },
      {
        "name": "\"Return to your posts\"",
        "definition": "Friendly **Gondor** models within range of an Objective Marker may re-roll To Wound rolls of a natural 1 when making shooting attacks or making Strikes."
      },
      {
        "name": "\"Send these foul creatures into the abyss\"",
        "definition": "Friendly **Gondor** models within 12\" of Gandalf the White gain the Hatred (**Mordor**) special rule."
      },
      {
        "name": "The Heir of Isildur",
        "definition": "Aragorn does not have to pay any points for Anduril, Flame of the West; he automatically has this upgrade - it is free."
      },
      {
        "name": "\"Fight for us and regain your honour\"",
        "definition": "Friendly **Dunharrow** **Warrior** models within 3\" of Aragorn gain a bonus of +1 to their Fight Value."
      },
      {
        "name": "Visions of Terror",
        "definition": "Whenever the King of the Dead Charges into Combat, after the Charge has been completed, he may spend a Will Point. If he does, enemy models within 3\" must take a Courage Test in an order chosen by the King of the Dead's controlling player. If failed, the model must Move up to its Move Value directly away from the King of the Dead. Once moved, it cannot move any further that turn for any reason but may otherwise act normally."
      },
      {
        "name": "Defend the White City",
        "definition": "Each **Hero** in your Army can, once per game, declare a Heroic Combat for free."
      },
      {
        "name": "\"For Frodo!\"",
        "definition": "Once per game, at the start of any Fight Phase, Aragorn can use this special rule so long as he is alive and on the battlefield. If he does, then friendly non-**Eagle** models within 6\" of Aragorn gain a bonus of +1 Fight Value and may re-roll To Wound rolls of a natural 1 when making Strikes until the end of the turn. This is treated as an Active ability belonging to Aragorn."
      },
      {
        "name": "The White Wizard",
        "definition": "Gandalf may re-roll a single D6 in any Casting roll he makes."
      },
      {
        "name": "\"This day we fight!\"",
        "definition": "So long as Aragorn is alive and on the battlefield, friendly models automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "The Final Stand",
        "definition": "Friendly **Infantry** models within 3\" of a friendly **Hero** model gain the Dominant (2) special rule."
      },
      {
        "name": "Blood of Numenor",
        "definition": "Friendly **Numenor** models gain the Resistant to Magic special rule whilst they are within 6\" of a friendly **Unique** **Numenor** **Hero** model."
      },
      {
        "name": "The Resolve of Men",
        "definition": "Friendly **Numenor** models gain a bonus of +1 to any Courage tests they have to take."
      },
      {
        "name": "The Line of Kings",
        "definition": "If they have the **Unique** keyword, your General gains the General Hunter special rule. Additionally, your General must always accept a Heroic Challenge directed at them."
      },
      {
        "name": "\"Tangado haid, leithio i philinn!\"",
        "definition": "Whilst within 3\" of a friendly **Hero**, friendly **Warrior** models may re-roll failed To Hit rolls when making a shooting attack, providing they didn't move in the preceding Move Phase."
      },
      {
        "name": "The Power of the Noldor",
        "definition": "Friendly models within 6\" of Gil-galad gain the Resistant to Magic special rule."
      },
      {
        "name": "Protection of Imladris",
        "definition": "Friendly models gain a bonus of +1 to any Courage Tests they are required to take."
      },
      {
        "name": "Defensive Stance",
        "definition": "Friendly **Elf** **Warrior** models may re-roll To Wound rolls of a natural 1 when making Strikes so long as they have not Moved during the preceding Move Phase."
      },
      {
        "name": "Invoke the Bruinen",
        "definition": "Once per game, so long as either Elrond or Arwen are alive and on the battlefield, you may use this special rule at the start of any Move Phase in which your Army is Broken. Place a 25mm Marker anywhere within 12\" and Line of Sight of Elrond or Arwen, and then roll a D6 for each enemy model within 3\" of that Marker. If the roll is equal to or over the Strength of the model, or is a natural 6, then the model immediately suffers a Strength 4 hit and, if it survives, will be knocked Prone. Remove the Marker after every affected enemy model has been rolled for."
      },
      {
        "name": "Whirl of Steel",
        "definition": "Whenever a friendly **Rivendell** **Infantry** model that is not Engaged in Combat is Charged, they may roll a D6. On a natural 6, the model that Charged them immediately suffers a Wound. If this model was a **Cavalry** model, roll a further D6. On a 1-3 it will be the **Mount** that suffers the wound, on a 4+ it will be the rider that suffers the Wound. This is considered an Active ability."
      },
      {
        "name": "\"There were some who resisted\"",
        "definition": "Friendly models may re-roll any dice that roll a 1 when making Courage Tests."
      },
      {
        "name": "Strength of Numenor",
        "definition": "Whilst being supported by or supporting a friendly **Rivendell** model, friendly **Numenor** models may re-roll To Wound rolls of a natural 1 when making Strikes."
      },
      {
        "name": "\"They say a great sorceress lives in these woods...\"",
        "definition": "Friendly **Lothlorien** models gain the Resistant to Magic special rule."
      },
      {
        "name": "\"The Dwarf breathes so loud, we could have shot him in the dark\"",
        "definition": "Friendly **Lothlorien** models may re-roll To Hit rolls of a 1 when making a shooting attack if the target of the shooting attack is unable to see them due to the effects of an Elven cloak."
      },
      {
        "name": "\"Don't be Hasty\"",
        "definition": "Friendly **Ent** models are completely unaffected by any Magical Powers that would attempt to Move them, or prevent them from Activating or Moving."
      },
      {
        "name": "One with the Forest",
        "definition": "Friendly **Ent** models are completely unaffected by the Call Winds, Nature's Wrath, Wrath of Bruinen, and Writhing Vines Magical Powers."
      },
      {
        "name": "\"Beech. Oak. Chestnut. Ash. Many have come\"",
        "definition": "Whenever you include an **Ent** **Warrior** in your Army, you may assign one of four types of **Ent** to it, as listed below. You must split the types of **Ent** as evenly as possible. So, if you want to have a second of one type of **Ent**, you must first have one of each of the types. If you want to have a third of one type of **Ent**, you must first have two of each of the types, and so on.\n                Beech - The **Ent** may re-roll To Wound rolls of a natural 1 when making Strikes.\n                Oak - The **Ent** improves its Wounds characteristic to 4.\n                Chestnut - The **Ent** gains the Mighty Blow special rule.\n                Ash - The **Ent** improves their Shoot Value to 3+ and can still use its Throw Stones special rule even if it has Moved that turn (though not if it has Moved over half its Move Value)."
      },
      {
        "name": "\"The Eagles are Coming!\"",
        "definition": "Friendly **Eagle** models gain a bonus of +1 to their Strength on a turn in which they Charge."
      },
      {
        "name": "Piercing Cry",
        "definition": "Once per game, at the start of any Move Phase, Gwaihir can use this special rule so long as he is alive and on the battlefield. If he does, then enemy models within 6\" of Gwaihir cannot Charge during that turn, but may otherwise act normally."
      },
      {
        "name": "\"The power of the Ring could not be undone\"",
        "definition": "So long as Sauron has at least 3 Wounds remaining, a Barad-Dur army can never count as being Broken. Should Sauron have 2 or fewer Wounds remaining, a Barad-Dur Army will Break as normal. However, should Sauron ever be removed as a casualty, a Barad-Dur Army will immediately count as being broken."
      },
      {
        "name": "Teeming with Orcs",
        "definition": "Sauron's Warband may include 24 models rather than the usual 18 for a **Hero** of Legend."
      },
      {
        "name": "Victory is at hand",
        "definition": "So long as Sauron is alive and on the battlefield, friendly **Orc** models gain a +1 bonus to any Courage Tests they are required to take."
      },
      {
        "name": "Terror in the night",
        "definition": "An enemy model within the range of multiple friendly **Ringwraith** models' Harbinger of Evil special rule, will suffer a -2 penalty to their Courage Test rather than -1."
      },
      {
        "name": "Screech of the Nazgul",
        "definition": "A friendly **Ringwraith** model can use this special rule at the start of their Activation. If they do, choose an enemy model within 12\" and Line of Sight of the **Ringwraith**. The chosen model is immediately subject to the Transfix Magical Power, which will count as being Cast on a 6 - they may take a Resist test as normal. A **Ringwraith** model that uses this special rule cannot also Cast a Magical Power during their Activation. Only a single Ringwraight can use this special rule each turn, and each **Ringwraith** can only use this special rule once per game."
      },
      {
        "name": "The Will of Sauron",
        "definition": "Friendly **Ringwraith** models do not lose a Will Point for being Engaged in Combat as per the Will of Evil special rule."
      },
      {
        "name": "Hunt the Ringbearer",
        "definition": "At the start of the Fight Phase, before any other Heroic Actions are declared, a single friendly **Ringwraith** may declare a Heroic Combat for free. This can only be done if, should the Heroic Combat be successful, the **Ringwraith** could charge the Ringbearer. If the Heroic Combat is successful, the **Ringwraith** must Charge the Ringbearer, though any other models in the Heroic Combat may act as normal.\n                If both players declare a Heroic Combat in the Fight Phase in which this special rule is used, this player will automatically win the roll-off to see which Heroic Combat goes first; howver, this Heroic Combat declared by this special rule must be the one chosen to go first."
      },
      {
        "name": "Full Force Charge",
        "definition": "The first time a friendly **Monster** model Charges during its Activation, it may choose to use this special rule. If it does, each model it has Charged suffers a single Strength 5 hit. **Cavalry** models suffer these hits on both the **Mount** and the rider. If after these hits have been resolved the **Monster** is no longer Engaged in Combat, it may continue its Activation and may even Charge again if it wishes; though if it does, any subsequent Charges will not confer this effect."
      },
      {
        "name": "Strafing Attack",
        "definition": "At the end of a friendly **Monster** model's Move, if it is not Engaged in Combat, you may choose a single enemy model, that is not Engaged in Combat, that lies in the direct path between where the **Monster** began its move, and where it finished its Move - the path is the same width as the **Monster** model's base. The chosen model suffers a Strength 5 hit and, if it survives, will be knocked Prone. **Cavalry** models suffer these hits on both the **Mount** and the rider."
      },
      {
        "name": "The Destruction of Men",
        "definition": "The range of Gothmog's \"The Age of Men is Over\" special rule is increased to 12\". Additionally, the range of Gothmog's \"The Time of the **Orc** has Come\" special rule is increased to battlefield wide."
      },
      {
        "name": "Tyrannical Rule",
        "definition": "Friendly **Orc** **Hero** models may benefit from Gothmog's Stand Fast."
      },
      {
        "name": "Ruthless Assault",
        "definition": "Friendly **Orc** models may re-roll To Wound rolls of a natural 1 when making Strikes against a Trapped model."
      },
      {
        "name": "Bring the City to its Knees",
        "definition": "Friendly **Hero** models may re-roll To Wound Rolls of a natural 1 when making Strikes against an enemy **Hero** model."
      },
      {
        "name": "The Dead City",
        "definition": "**Mordor** **Orc** Captains and **Mordor** **Orc** Warriors gain the Blades of the Dead special rule."
      },
      {
        "name": "Call of Morgul",
        "definition": "If the enemy Army contains a Ringbearer, they will suffer a -1 penalty when rolling for Sauron's Will."
      },
      {
        "name": "Lead through fear",
        "definition": "Friendly **Orc** models within 3\" of a friendly **Spirit** model automatically pass Courage Tests when attempting to Charge a model with the Terror special rule."
      },
      {
        "name": "Animosity",
        "definition": "Friendly **Orc** models gain a bonus of +1 To Wound when making Strikes if there is a friendly **Uruk-hai** model Engaged in the same Combat. Friendly uruk-hai models gain a bonus of +1 To Wound when making strikes if there is a friendly **Orc** model engaged in the same Combat."
      },
      {
        "name": "Rivals for Power",
        "definition": "Keep track of how many models Gorbag and Shagrat have each killed. If at any point either of them has fewer kills than the other, that model may re-roll a single D6 during the Duel Roll."
      },
      {
        "name": "Swift Hunter",
        "definition": "During the declare Heroic Actions step of the Move Phase, Shelob can choose to kill a friendly model within 1\" of her - remove the chosen model as a casualty. If she does, Shelob may declare a Heroic Move for free, though she may not shout \"With Me\" as part of this Heroic Move."
      },
      {
        "name": "Greatest of the Trolls",
        "definition": "The **Mordor** **Troll** Chieftain that is your General gains the Fearless special rule, and an additional point each of Might, Will and Fate."
      },
      {
        "name": "The Hordes of Mordor",
        "definition": "Friendly **Mordor** **Orc** models engaged in a Combat gain a bonus of +1 To Wound when making strikes against an outnumbered opponent."
      },
      {
        "name": "Temptation of Sauron",
        "definition": "At the start of each Move Phase, before the Declare Heroic Actions Step, you may choose a single enemy model on the battlefield. The chosen model must immediately take an Intelligence Test. If the test if failed, you may immediately Move the chosen model up to its Move Value following all the usual rules for moving, including making them Charge if you wish. The chosen model may not Move later in the Move Phase, but may otherwise act normally."
      },
      {
        "name": "Serve the White Wizard",
        "definition": "Other friendly models that can draw Line of Sight to Saruman gain a bonus of +1 to any Courage Tests they are required to take."
      },
      {
        "name": "The Voice of Saruman",
        "definition": "During his activation, Saruman can use one of the following abilities instead of Casting a Magical Power. Each of these abilities can only be used once per game.\n                Conjure Lightning - Choose a point on the battlefield at least 12\" away from any friendly model (including Grima Wormtongue). Each model within 2\" of the chosen point suffers a Strength 6 hit. If a **Cavalry** model is affected, both the rider and **Mount** will suffer a Strength 6 hit.\n                Summon Gale - Until the end of the turn, enemy models halve their Move Value.\n                Call Thunder - Until the end of the turn, enemy models have the Fearful special rule."
      },
      {
        "name": "Spies of Saruman",
        "definition": "Saruman can draw Line of Sight from any friendly Crebain models on the battlefield."
      },
      {
        "name": "Relentless March",
        "definition": "Friendly models increase their Move Value to 8\". Additionally, friendly models gain the Woodland Creature special rule."
      },
      {
        "name": "\"Kill the others\"",
        "definition": "Lurtz gains the General Hunter special rule and may declare a Heroic Combat each turn for free."
      },
      {
        "name": "\"Their pace has quickened\"",
        "definition": "Friendly **Uruk-hai** models increase their Move Value to 8\". Additionally, friendly **Uruk-hai** models gain the Woodland Creature special rule."
      },
      {
        "name": "\"Get a fire going\"",
        "definition": "Once per game, in Scenarios that use Objective Markers, Ugluk can use this special rule during his Move to choose an Objective Marker in base contact. So long as Ugluk is alive and on the battlefield, friendly models within range of the chosen Objective Marker gain the Dominant (2) special rule."
      },
      {
        "name": "Animosity",
        "definition": "Friendly **Orc** models gain a bonus of +1 To Wound when making Strikes if there is a friendly **Uruk-hai** model Engaged in the same Combat. Friendly **Uruk-hai** models gain a bonus of +1 To Wound when making Strikes if there is a friendly **Orc** model engaged in the same Combat."
      },
      {
        "name": "Leader of the Pack",
        "definition": "Sharku may declare a Heroic Combat each turn for free."
      },
      {
        "name": "Savage Charge",
        "definition": "Friendly **Cavalry** models still gain the Extra Attack bonus even when they Charge a **Cavalry** model, and will retain it even if they are subsequently Charged by a **Cavalry** model."
      },
      {
        "name": "Warg Scouts",
        "definition": "At the start of the game, after both sides have deployed but before the first Priority has been rolled, you may select up to D6 friendly **Warrior** models. The selected models may immediately Move as if it were the Move Phase, and then make a shooting attack as if it were the Shoot Phase. During this Move, friendly models may not move within 1\" of an enemy model and therefore may not Charge. In Scenarios where models enter the board, the selected models wtill Move onto the board before the first turn of the game, treating any roll to enter the board as a 6. Each model is treated as a separate Warband in this instance."
      },
      {
        "name": "Ambush",
        "definition": "In Scenarios that use the Maelstrom of Battle special rule, a Wolves of **Isengard** Army will automatically win the roll to choose who has Priority on the first turn. If both Armies have rules that allow them to do this, roll for Priority a normal. Additionally, models from this Army may Charge on the turn they enter the board, even though they may not normally be allowed to do so. Models Charging in this manner do not need to take a Courage Test to Charge an enemy with the Terror special rule."
      },
      {
        "name": "\"You do not know pain, you do not know fear\"",
        "definition": "The Break Point for this army is 66% rather than 50%"
      },
      {
        "name": "Isengard Unleashed",
        "definition": "During the first turn of the game, each friendly **Uruk-hai** **Hero** may declare a Heroic March for free. Additionally, **Uruk-hai** Captains gain Heroic Strike."
      },
      {
        "name": "\"There will be no dawn for Men\"",
        "definition": "Friendly **Uruk-hai** models gain the Hatred (**Man**) special rule."
      },
      {
        "name": "Commander of the Uruk-hai",
        "definition": "The **Uruk-hai** Captain that is your General increases its Attacks and Wounds to 3 each."
      },
      {
        "name": "Break the Walls",
        "definition": "Friendly **Isengard** Assault Ballistae may re-roll To Hit and Scatter rolls of a 1. Additionally, when a friendly Demolition Charge is detonated, you may roll two dice on the Detonation Table rather than one and pick either result."
      },
      {
        "name": "Whipped into a frenzy",
        "definition": "Whenever a Hill Tribesman or Hill Tribes Chieftain suffers a wound, roll a D6. On a natural 6, the Wound is ignored."
      },
      {
        "name": "Barbarous Killers",
        "definition": "Friendly **Dunland** models gain a bonus of +1 To Wound when making Strikes against enemy **Hero** models."
      },
      {
        "name": "Wulf's Revenge",
        "definition": "Whenever Wulf Moves, he must always Charge an enemy model if possible. Additionally, once per game Wulf may declare a Heroic Challenge for free, though this Heroic Challenge must target the enemy General. Wulf may still do this even if the enemy General has a lower Heroic Tier."
      },
      {
        "name": "The Promise of Wealth",
        "definition": "Friendly **Dunland** **Warrior** models within range of an Objective Marker gain a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "Shank & Wrot",
        "definition": "Friendly **Mordor** models cannot benefit from the Heroic Actions or Stand Fast of friendly **Dunland** models and friendly **Dunland** models cannot benefit from the Heroic Actions or Stand Fast of friendly **Mordor** models."
      },
      {
        "name": "Drums in the Deep",
        "definition": "Once per game, at the start of any Move Phase, a Depths of **Moria** player can declare they are using this special rule. If they do, until the End Phase of the turn, enemy models suffer a -1 penalty to any Courage Tests they are required to take, whilst friendly **Moria** **Goblin** models gain a bonus of +1 to any Courage Tests they are required to take. Additionally, until the End Phase of the turn, friendly **Moria** **Goblin** models count as being in range of a banner."
      },
      {
        "name": "Dominion of the Balrog",
        "definition": "Friendly **Moria** **Goblin** models within 6\" of the Balrog gain a bonus of +1 to their Fight Value. Additionally, so long as the Balrog has at least 6 Wounds remaining, a Depths of **Moria** Army can never count as being Broken. Should the Balrog have 5 or fewer Wounds remaining, a Depths of **Moria** Army will Break as normal. However, should the Balrog ever be removed as a casualty, a Depths of **Moria** Army will immediately count as being Broken."
      },
      {
        "name": "Shadow...",
        "definition": "Shooting attacks that target the Balrog will only ever hit on the roll of a 5+."
      },
      {
        "name": "...and Flame",
        "definition": "Once per game, at the start of any Shoot Phase, the Balrog may select a single enemy model within 3\" of it and roll a D6. On a 2+, the model is immediately Set Ablaze. This is an active ability belonging to the Balrog, and after it has used this ability, the Balrog no longer benefits from the 'Shadow...' special rule."
      },
      {
        "name": "War Beasts from the South",
        "definition": "Friendly **Mumak** models gain the Harbinger of Evil (12\") special rule."
      },
      {
        "name": "The Scorpion's Sting",
        "definition": "Friendly models with the Poisoned Attacks (bow) special rule exchange it for the Poisoned Attacks on all of their weapons."
      },
      {
        "name": "Monstrous Rampage",
        "definition": "Each **Hero** that is commanding a **Mumak** can, once per game, declare a Heroic Combat for free whilst atop a **Mumak**. When they do, the **Mumak** will be affected as if they had been the one to declare the Heroic Combat, though they may not pivot before they Trample as part of a Heroic Combat."
      },
      {
        "name": "The Fleetmaster",
        "definition": "The **Corsair** Captain that is your General increases their Attacks and Wounds to 3 each, and gains the Fearless and Sharpshooter special rules."
      },
      {
        "name": "The Last Stroke of Doom",
        "definition": "Friendly **Corsair** models gain the Backstabbers special rule."
      },
      {
        "name": "Ballistae Assault",
        "definition": "After both sides have been deployed, but before the first turn of the game, a single **Corsair** Ballista may make a shooting attack following all the normal rules for doing so."
      },
      {
        "name": "\"Ironfoot has come!\"",
        "definition": "In Scenarios where you roll for Warbands to arrive, or ones where you roll to see which part of the board you deploy a Warband in (though not when rolling to choose deployment zones), you may modify the roll for Warbands from this army by +1 or -1."
      },
      {
        "name": "Yanad Durinul",
        "definition": "Friendly **Infantry** models may re-roll To Wound Rolls of a natural 1 when making Strikes, so long as they are in base contact with 2 or more friendly **Infantry** models."
      },
      {
        "name": "Long March from the Iron Hills",
        "definition": "Friendly models gain the Mountain Dweller special rule."
      },
      {
        "name": "\"I've always found Thorin the more reasonable of the two...\"",
        "definition": "Dain gains the Master of Battle (5+) special rule."
      },
      {
        "name": "\"Thror ruled with utter surety, never doubting his house would endure\"",
        "definition": "Friendly **Erebor** models treat Thror as a banner with a range of 6\""
      },
      {
        "name": "Erebor Treasure Hoard",
        "definition": "Friendly **Erebor** models gain a bonus of +1 To Wound when making Strikes against an enemy model that is in possession of an Objective Marker. Additionally, Friendly **Erebor** models that are within their deployment zone may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "We stand together",
        "definition": "Friendly models may re-roll To Wound Rolls of a natural 1 when making Strikes if they are involved in a Combat with a friendly model that has a different racial Keyword to themselves."
      },
      {
        "name": "\"The Elves of Mirkwood are not like their kin. They are less wise, and more dangerous\"",
        "definition": "Friendly **Mirkwood** **Warrior** models within 3\" of Thranduil gain a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "Stoic Command",
        "definition": "Friendly **Warrior** models treat your General as a banner."
      },
      {
        "name": "Saviour of Lake-town",
        "definition": "Other friendly **Lake-town** models within 6\" of Bard gain a bonus of +1 to their Fight Value. Additionally, other friendly **Lake-town** models treat Bard as a banner with a range of 6\". Alfrid does not benefit from this special rule."
      },
      {
        "name": "Heir of Dale",
        "definition": "Bard the Bowman gains the Mighty **Hero** and Fearless special rules."
      },
      {
        "name": "Hold the Streets",
        "definition": "Friendly **Warrior** models within range of an Objective Marker may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Master Burglar",
        "definition": "Whilst Bilbo is wearing the One Ring and is Insvisible, if he Moves through an enemy model that is holding an Objective Marker in Scenarios where this is relevant, Bilbo may roll a D6; on a 2+, Bilbo immediately gains control of the Objective Marker. Bilbo cannot use this ability if he cannot carry the Objective Marker in question for whatever reason."
      },
      {
        "name": "March to the Lonely Mountain",
        "definition": "If your Army contains only **Thorin's Company** models, then friendly **Dwarf** models may spend their Will Points to declare a Heroic March instead of using Might Points, even if they do not normally have the ability to declare a Heroic March."
      },
      {
        "name": "\"We're making a long-term deposit\"",
        "definition": "At the beginning of the game, choose one Objective Marker on the board. Friendly **Dwarf** models within range of the chosen Objective Marker gain the Dominant (2) special rule."
      },
      {
        "name": "Family Ties",
        "definition": "The Dwarves of **Thorin's Company** are divided into Family Groups, which are as follows:\n-Balin and Dwalin\n-Kili and Fili\n-Bifur, Bofur and Bombur\n-Ori, Nori and Dori\n-Oin and Gloin\n**Hero** models from this Army that are within 3\" of another **Hero** from the same Family Group may spend that model's Might, Will and Fate points as if they were their own."
      },
      {
        "name": "Morgul Arrows",
        "definition": "Any enemy model that suffers a Wound from a shooting attack made by a friendly model, and that Wound isn't prevented, must roll a D6 during the End Phase of every turn after suffering the Wound. On the roll of a 1, the model immediately suffers a Wound. A model that has suffered multiple Wounds in this manner still only rolls a single D6 during the End Phase."
      },
      {
        "name": "\"They Strike in the wee small hours when everyone's asleep\"",
        "definition": "An Azog's Hunter Army has a Bow Limit of 50% rather than the usual 33%"
      },
      {
        "name": "Relentless Hunters",
        "definition": "All models in this army list gain the Woodland Creature and Mountain Dweller special rules."
      },
      {
        "name": "The Pale Orc's Demands",
        "definition": "Whilst within 6\" of a friendly **Hero**, friendly **Orc** **Warrior** models gain a bonus of +1 to any Courage Tests to Charge an enemy model with the Terror special rule."
      },
      {
        "name": "Commander of Legions",
        "definition": "If your General is either Azog or Bolg, then your General gains the Master of Battle (5+) special rule."
      },
      {
        "name": "\"Here ends your filthy bloodline!\"",
        "definition": "Azog may re-roll any failed To Wound Rolls when making Strikes against **Erebor** models."
      },
      {
        "name": "The Horn of Gorgoroth",
        "definition": "Once per game, after priority has been determined, as long as your General is alive and on the battlefield they can order the Horn of Gorgoroth to be blown. Until the End of the turn, all friendly **Gundabad** models gain a bonus of +2 to any Courage Tests they are required to take. Additionally, until the end of the turn, all enemy models on the battlefield suffer a -2 penalty to any Courage Tests they are required to take. Note that this is not cumulative with other rules that confer similar penaltives."
      },
      {
        "name": "Raise the Banners",
        "definition": "During the Priority Phase, after Priority has been determined, as long as your General is alive and on the battlefield they may command one of the banners on the signal tower to be raised. If they do, choose one of the banners below and apply its effects until the End Phase of the turn. You may not raise the same banner as the previous turn.\n              -The Banner of **Dol Guldur** - All friendly **Gundabad** models on the battlefield count themselves as being in range of a banner.\n              -The Banner of **Gundabad** - All friendly **Gundabad** **Hero** models on the battlefield may declare a Heroic March for free\n              -The Banner of **Angmar** - Whenever a friendly **Gundabad** model suffers a Wound, roll a D6. On the roll of a natural 6, the Wound is ignored. **Gundabad** Berserkers will instead pass their Oblivious to Pain roll on a natural 5+ instead of a natural 6."
      },
      {
        "name": "\"I Feel A Song Coming On\"",
        "definition": "During the Priority Phase, after Priority has been determined, the **Goblin** King may choose to sing one of his songs. If he does, choose one of the songs below and apply its effects until the end of the turn. The **Goblin** King may not sing the same song as he sung the previous turn.\n              -\"Batter and beat, make them stammer and squeak!\" - Other friendly **Goblin** models treat the **Goblin** King as a banner with a range of 6\".\n              -\"You can yammer and yelp but there ain't no help!\" - Other friendly **Goblin** models within 6\" of the **Goblin** King cause Terror\n              -\"Abonimations, mutations, deviations\" - Whenever another friendly **Goblin** model within 6\" of the **Goblin** King suffers a Wound, roll a D6. On the roll of a natural 6, the Wound is ignored.\n              -\"Bones will be shattered, necks will be wrung\" - Other friendly **Goblin** models within 6\" of the **Goblin** King may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Strength in Numbers (Goblin-Town)",
        "definition": "Whilst your Army is not Broken, friendly **Goblin** models receive a bonus of +1 to any Courage Tests they take for Charging an enemy with the Terror special rule."
      },
      {
        "name": "\"If they won't talk, we'll make them squawk!\"",
        "definition": "If the **Goblin** King or Grinnah would kill an enemy non-**Monster** **Hero** model in Combat, they can choose to take them prisoner instead. The **Hero** model will be removed as a casualty, including for the purpose of any objectives or special rules. The **Goblin** King and Grinnah may only ever have a single prisoner each at any one time; if they would subsequently be able to take another prisoner while they already have one, they must choose which one counts as their prisoner. If the **Goblin** King or Grinnah are still alive at the end of the game, their controlling player will gain an additional 1 Victory Point for each enemy **Hero** that is a prisoner, so long as the model that took the prisoner is still alive. This can never take this Army's total number of Victory Points above 20."
      },
      {
        "name": "\"Down down down in Goblin-town\"",
        "definition": "Each **Goblin** **Hero** model may increase their maximum Warband size by six models."
      },
      {
        "name": "Surprise Attack",
        "definition": "Once per game, at the beginning of the Priority Phase, Azog can use this special rule if he is alive and on the battlefield. If he does, Azog's controlling player will automatically count as having won the roll to choose who has Priority for that turn, though must choose to have Priority. If both sides have a special rule allowing them to do this and both wish to use it in the same turn, players roll off as normal and both special rules count as being used. Enemy models cannot declare Heroic Moves in the turn in which this special rule is used."
      },
      {
        "name": "Magical Void",
        "definition": "Friendly models gain the Resistant to Magic special rule."
      },
      {
        "name": "Thrain's Imprisonment",
        "definition": "Thrain the Broken is an Evil model in this Army. Additionally, if Thrain fails his Intelligence Test for his Shattered **Spirit** special rule whilst within 6\" of the Keeper of the Dungeons, then he will count as passing the test instead, though will not count as rolling a double."
      },
      {
        "name": "Wizard Hunters",
        "definition": "Friendly **Orc** **Warrior** models gain a bonus of +1 To Wound when making Strikes against enemy models that can cast Magical Powers."
      },
      {
        "name": "Power of the Necromancer",
        "definition": "Friendly models gain the Resistant to Magic special rule. Additionally, the Necromancer can attempt to Cast two Magical Powers when he Activates rather than one; however, he may not attempt to Cast the same Magical Power twice, or target the same enemy model twice."
      },
      {
        "name": "\"His spirit has lost none of its potency\"",
        "definition": "Each time the Necromancer attempts to Cast a Magical Power by expending one or more Will Points, he automatically adds an additional free Will Points to the Casting Test."
      },
      {
        "name": "\"Death!\"",
        "definition": "Once per game, at the start of any Fight Phase, Theoden can use this special rule so long as he is alive and on the battlefield. If he does, then each friendly **Rohan** **Hero** within 12\" of Theoden can declare a free Heroic Combat or a free Heroic Strike (if able) during the declare Heroic Actions Step. This is treated as an Active ability belonging to Theoden."
      },
      {
        "name": "\"Forth Eorlingas!\"",
        "definition": "Friendly **Cavalry** **Warrior** models within 3\" of either Theoden or Eomer gain the Dominant (2) special rule."
      },
      {
        "name": "The Campfire",
        "definition": "After both Armies have been deployed, you may place the Campfire anywhere on the battlefield outside of your opponent's deployment zone. The Campfire is on an 80mm base, and must be placed flat on the battlefield. Friendly **Troll** models treat the Campfire as a banner with a range of 6\", and gain the Resistant to Magic special rule and a bonus of +1 to any Courage Tests within 6\" of it."
      },
      {
        "name": "A Troll's Hoard",
        "definition": "The Three Trolls Army works in an unusual way in that they are allowed to purchase additional special rules. Each of the special rules listed on Bill can be purchased for 50 points, allowing The Three Trolls to be taken at many different point values and not just at 400 points."
      },
      {
        "name": "Sheer Dominance",
        "definition": "Whilst Smaug is in range of an Objective Marker, he is automatically considered to be holding it and the opposition are considered to have no models within range of the Objective Marker. If models from both sides have a special rule that confers this effect, then this special rule will override the opposing one, regardless of what the opposing special rule states."
      },
      {
        "name": "Lust for Gold",
        "definition": "In Scenarios where models can carry Objective Markers, then when Smaug Moves, he must always Charge an enemy model carrying an Objective Marker if possible. If there are multiple enemy models carrying an Objective Marker that he can Charge, Smaug may choose which one he charges."
      },
      {
        "name": "\"I will not part with a single coin!\"",
        "definition": "At the start of each game, after both sides have been deployed, Smaug's opposing player must select three of their models to each be given a stash of gold - these must be different models. These models are given a Gold Marker, which is a Light Object that can never be passed to another model, and are treated as Objective Markers for the purpose of the Lust for Gold special rule. If Smaug kills an enemy model with a Gold Marker in combat, then he immediately regains the Gold Marker and it is removed from the game. If a model holding a Gold Marker is slain in any other manner, the Gold Marker drops like any other Light Object and may be picked up by another model; if this is Smaug, it will be removed from play. At the end of the game, if Smaug has reclaimed all three Gold Markers then he will score an additional 2 Victory Points. However, if any Gold Markers are in the possession of an enemy model, then Smaug's opposing player will score an additional 2 Victory Points. In either instance, this can never take an Army's total number of Victory Points above 20."
      },
      {
        "name": "Council of the Wise",
        "definition": "Each friendly **White Council** model gains the special rule associated with them as listed below:\n              -Saruman - Friendly **White Council** models within 3\" of Saruman may re-roll any 1 in their rolls to Cast a Magical Power.\n              -Gandalf - Friendly **White Council** models within 3\" of Gandalf may re-roll To Wound Rolls of a natural 1 when making Strikes.\n              -Radagast - Friendly **White Council** models that begin their Activation within 3\" of Radagast may Move through difficult terrain without penalty.\n              -Elrond - Friendly **White Council** models treat Elrond as a banner.\n              -Galadriel - Friendly **White Council** models within 3\" of Galadriel gain the Resistant to Magic special rule."
      },
      {
        "name": "Masters of Magic",
        "definition": "Friendly **White Council** models may still be Activated whilst Engaged in Combat (though they still may not Move), and therefore may attempt to Cast Magical Powers whilst Engaged in Combat, with the exception of the following Magical Powers: Nature's Wrath, Sorcerous Blast, Wrath of Bruinen."
      },
      {
        "name": "\"Are you in need of assistance?\"",
        "definition": "Friendly **White Council** models gain a bonus of +1 to any Resist Tests whilst within 6\" of another friendly **White Council** model."
      },
      {
        "name": "Last Stand of the Council",
        "definition": "Friendly **White Council** models gain the Dominant (3) special rule."
      },
      {
        "name": "Orcrist",
        "definition": "Legolas begins the game with Orcrist - no points are paid for Orcrist, it is free. Additionally, at the start of any Fight Phase, if Legolas is within 6\" of Thorin and Thorin is Engaged in Combat, then Legolas can throw Orcrist to Thorin. From that point on, Thorin carries Orcrist instead of Legolas."
      },
      {
        "name": "The Line of Durin",
        "definition": "Friendly models treat Thorin as a banner with a range of 6\". So long as he is still alive, Thorin will count as a banner for the purpose of Victory Points in Scenarios that award Victory Points for having a banner left alive.\n                Additionally, Kili and Fili increase their Attacks to 3 in this Army List."
      },
      {
        "name": "The King's Protector",
        "definition": "If Thorin is Engaged in Combat within 6\" of Dwalin, then Dwalin may declare a Heroic Combat for free. If the Heroic Combat is successful then Dwalin must use the following Move to join Thorin's combat. If this is not possible, then Dwalin must Move as close as possible to Thorin."
      },
      {
        "name": "Heroes of Mirkwood",
        "definition": "Legolas increases his Fight Value to 7 and his Attacks to 3. Additionally, Tauriel must re-roll all failed To Wound rolls when making Strikes."
      },
      {
        "name": "Throwing Stones",
        "definition": "Instead of using his Throw Stones special rule as normal, Bilbo may use stones in the same way as a Throwing Weapon. These have a Strength of 1 and a range of 8\", and Bilbo may re-roll any failed To Wound Rolls when using stones as a Throwing Weapon."
      },
      {
        "name": "\"Girion, lord of the city, rallied his bowmen to fire upon the beast\"",
        "definition": "Friendly **Dale** models improve their Shoot Value to 3+."
      },
      {
        "name": "Bring down the Dragon",
        "definition": "Friendly **Dale** models may apply their Hatred (**Dragon**) special rule to their shooting attacks. Additionally, friendly **Dale** models may re-roll failed To Hit Rolls when making a shooting attack targeting a **Monster** model."
      },
      {
        "name": "Girion's Last Stand",
        "definition": "Girion gains the Fearless special rule. Additionally, friendly **Dale** models that can draw Line of Sight to Girion gain a bonus of +1 to any Courage Tests they are required to take."
      },
      {
        "name": "Defenders of Dale",
        "definition": "Friendly **Dale** models that are within their deployment zone, and/or within 6\" of a friendly Windlance, gain a bonus of +1 To Wound when making strikes."
      },
      {
        "name": "Alliance of Men and Dwarves",
        "definition": "Friendly **Dale** models may re-roll To Wound Rolls of a natural 1 when making Strikes if there is a friendly **Erebor** model Engaged in the same Combat. Friendly **Erebor** models may re-roll To Wound Rolls of a natural 1 when making Strikes if there is a friendly **Dale** model Engaged in the same Combat."
      },
      {
        "name": "Lords of the Kingdoms",
        "definition": "Friendly **Dale** models treat Girion as a banner. Friendly **Erebor** models treat Thror as a banner."
      },
      {
        "name": "Great Prosperity",
        "definition": "Whenever a friendly **Hero** model spends a Might Point, roll a D6. On a natural 6, the Might Point was free and does not reduce the **Hero** model's store of Might."
      },
      {
        "name": "\"The Eagles are Coming!\"",
        "definition": "Friendly **Eagle** models gain a bonus of +1 to their Strength on a turn in which they Charge."
      },
      {
        "name": "Beorn's Fury",
        "definition": "If Beorn is involved in a Combat and kills every model he was Engaged in Combat with, then in the following turn he may declare a Heroic Move for free."
      },
      {
        "name": "Knife Mastery",
        "definition": "Friendly **Elf** models may re-roll To Wound Rolls of a natural 1 when making Strikes. Additionally, friendly **Elf** models may use the Shielding special rule, however, they cannot use their Knife Fighters or Blade Mistress special rules in a turn in which they elect to Shield."
      },
      {
        "name": "The Prince of Mirkwood",
        "definition": "Legolas gains the Knife Fighters special rule."
      },
      {
        "name": "Dwarven Resilience",
        "definition": "Friendly **Dwarf** models may re-roll failed Fate Rolls."
      },
      {
        "name": "Clear the Nests",
        "definition": "Friendly models gain the Hatred (**Spider**) special rule."
      },
      {
        "name": "\"If you think I'm giving you a weapon Dwarf, you are sorely mistaken\"",
        "definition": "Friendly **Dwarf** models cannot benefit from the Heroic Actions or Stand Fast of friendly **Elf** models and friendly **Elf** models cannot benefit from the Heroic Actions or Stand Fast of friendly **Dwarf** models. Additionally, Tauriel's Vengeful Fury special rule does not apply in this Army List."
      },
      {
        "name": "The Master's Coin",
        "definition": "At the end of his Activation if he is within 3\" of Braga, the Master of **Lake-town** may spend a Will Point. If he does, Braga immediately gains a Will Point spent earlier in the battle."
      },
      {
        "name": "Air of Self-importance",
        "definition": "The Master of **Lake-town**, Alfrid and Braga may not take part in any Heroic Action declared by Bard of a member of Bard's Family."
      },
      {
        "name": "\"I Shall Protect You\"",
        "definition": "Tauriel may include Kili, Fili, Bofur, and Oin in her warband. Additionally, if Tauriel is within 3\" of a friendly **Dwarf** model who is Engaged in Combat, she gains a bonus of +1 To Wound when making Strikes."
      },
      {
        "name": "Stubborn to a Fault",
        "definition": "Friendly **Dwarf** models may re-roll failed To Wound Rolls either when making a shooting attack or when making Strikes."
      },
      {
        "name": "\"The Dwarves, they're rallying\"",
        "definition": "Any **Infantry** **Hero** in this Army may declare a Heroic March, even if it is not listed as one of their Heroic Actions. Additionally, **Infantry** models in this Army list can still charge after participating in a Heroic March."
      },
      {
        "name": "Family Ties",
        "definition": "The Dwarves of **Thorin's Company** are divided into Family Groups, which are as follows:\n              -Balin and Dwalin\n              -Kili and Fili\n              -Bifur, Bofur and Bombur\n              -Ori, Nori and Dori\n              -Oin and Gloin\n            **Hero** models from this Army that are within 3\" of another **Hero** from the same Family Group may spend that model's Might, Will and Fate points as if they were their own."
      },
      {
        "name": "\"To the King!\" (Erebor)",
        "definition": "If your Army contains only **Hero** models with the **Infantry** keyword at the beginning of the game, then friendly models may re-roll any To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Defend the King",
        "definition": "Whilst within 6\" of Arvedui, friendly **Arnor** models automatically pass any Courage Tests they are required to take."
      },
      {
        "name": "Power of the Seer",
        "definition": "Friendly **Arnor** **Hero** models receive a bonus of +1 when rolling for Malbeth’s Gift of Foresight special rule."
      },
      {
        "name": "Seeing Stones",
        "definition": "Once per game, during the Priority Phase but before the roll for Priority, Arvedui can use this special rule so long as he is alive and on the battlefield. If he does, Arvedui’s controlling player automatically wins the roll to choose who has Priority for that turn. If both sides have a special rule allowing them to do this and both wish to use it in the same turn, players roll off as normal and both special rules count as being used."
      },
      {
        "name": "The Charge of Gondor",
        "definition": "Friendly **Gondor** **Cavalry** models gain a bonus of +1 to their Fight Value on a turn in which they Charge."
      },
      {
        "name": "Power of the Elves",
        "definition": "Friendly models gain the Resistant to Magic special rule."
      },
      {
        "name": "Earnur's Defiance",
        "definition": "Earnur cannot have his Courage reduced by enemy special rules or Magical Powers."
      },
      {
        "name": "\"They're dangerous folk, wandering the wilds\"",
        "definition": "Rangers of the North increase their Attacks value to 2."
      },
      {
        "name": "Heir of Isildur",
        "definition": "Whenever Arathorn spends a Might Point, roll a D6. On a 4+ the point of Might is free and does not reduce Arathorn’s store of Might."
      },
      {
        "name": "Silent Ambush",
        "definition": "In Scenarios where you roll for Warbands to arrive, or ones where you roll to see which part of the board you deploy a Warband in (though not when rolling to choose deployment zones), you may modify the roll for Warbands from this Army by +1 or -1."
      },
      {
        "name": "\"If that fell Kingdom should rise again, Rivendell, Lórien, the Shire, even Gondor itself shall fall.\"",
        "definition": "Friendly **Angmar** **Orc** models within 3\" of a friendly **Spirit** **Hero** model gain the Terror special rule."
      },
      {
        "name": "Lord of the Nazgul",
        "definition": "The Witch-king only loses a Will Point for having been in a Combat if he loses a Combat during the Fight phase (for example, if he doesn’t win the Duel Roll to see which side may make Strikes)."
      },
      {
        "name": "\"No Man can kill me!\"",
        "definition": "Whilst Engaged in Combat with an enemy **Man** model, the Witch-king gains a bonus of +1 to his Fight Value."
      },
      {
        "name": "Sense of Hopelessness",
        "definition": "If an enemy **Hero** model is slain in Combat, then for the duration of the following turn, all enemy models suffer a -1 penalty to any Courage Tests they are required to take."
      },
      {
        "name": "The Shadows of Angmar",
        "definition": "Friendly **Spirit** models gain the Stalk Unseen special rule."
      },
      {
        "name": "Ambush!",
        "definition": "At the start of the game, before either side has deployed, you may choose to have Buhrdûr’s Warband ambushing and not arrive as normal (if your General must deploy at the start of the game, you cannot use this ability). Instead, at the end of the Move Phase on the third turn (after both sides have moved all their models), the ambushing Warband must choose one of the following:\n            • Move onto the board from any board edge via the rules for Reinforcements.\n            • Deploy in, or within 1\" of, a wood, building, rocky outcrop or other similar piece of terrain that the models could hide in. A degree of common sense is required when deciding which pieces of terrain the Warband can hide in – they shouldn’t be leaping out of a river or from behind a single rock! You should always agree with your opponent at the beginning of the game which terrain pieces are eligible to ambush from. Models deployed in this way cannot be placed in base contact with, or within the Control Zones of, enemy models. Models that enter the board this way do not Activate as part of the Move Phase, and will count as having Moved half their Move Value for the purposes of shooting."
      },
      {
        "name": "Masters of Terrain",
        "definition": "Friendly models gain the Woodland Creature and Mountain Dweller special rules."
      },
      {
        "name": "A Fearsome Foe",
        "definition": "If Buhrdûr kills an enemy **Hero** in Combat, he gains the Fearless special rule for the remainder of the game."
      },
      {
        "name": "Leader of the Pack (Wolf Pack)",
        "definition": "The Wild **Warg** Chieftain that is your General gains an additional point each of Might, Will and Fate."
      },
      {
        "name": "Feral Charge",
        "definition": "When a friendly **Warg** model Charges an enemy **Infantry** model, they gain the Knock to the Ground bonus as if they were **Cavalry**. This bonus is lost if they are subsequently Charged by an enemy **Cavalry** model."
      },
      {
        "name": "Protect the Alpha",
        "definition": "If your General has suffered at least one Wound, then friendly models treat them as a banner with a range of 6\"."
      },
      {
        "name": "Howl of the Wolf Pack",
        "definition": "Once per game, at the start of any Fight Phase, your General can declare they are using this ability. Until the End Phase of the turn, friendly models gain a bonus of +1 to their Fight Value and may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Show of Strength",
        "definition": "If a Carn Dûm **Hero** slays one or more enemy models in Combat, then for the duration of the following turn they gain a bonus of +1 to their Fight Value."
      },
      {
        "name": "Banners of Carn Dûm",
        "definition": "Friendly banners have a range of 6\" rather than 3\"."
      },
      {
        "name": "Fierce Charge",
        "definition": "Friendly **Warrior** models gain a bonus of +1 to their Fight Value in a turn in which they Charge."
      },
      {
        "name": "Frenzy of the King",
        "definition": "At the start of the End Phase of a turn in which Helm Hammerhand kills an enemy **Hero** or **Monster**, enemy models within 3\" of Helm must take a Courage Test in an order chosen by Helm's controlling player. If the test is failed, the model must Move up to its Move Value directly away from Helm."
      },
      {
        "name": "The Lineage of Fëanor",
        "definition": "Friendly **Noldor** models gain the Resistant to Magic and Terror (**Spirit**) special rules."
      },
      {
        "name": "Campfires and Songs",
        "definition": "Once per turn, during their Activation, a friendly Noldorin Sentinel that is not Engaged in Combat may choose not to use Enchanting Song. If it does so, select a friendly **Hero** model within 12\". That **Hero** immediately regains a single point of Might, Will or Fate that was spent earlier in the battle."
      },
      {
        "name": "Lord of the Calenardhon",
        "definition": "At the start of the Fight Phase, King Thengel may spend 1 Will point. If he does so, choose one of the following effects. The chosen effect lasts until the end of the Fight Phase:\n• The Grace of the Eldar: Friendly **Elf** **Cavalry** models within 6\" may re-roll To Wound rolls of a natural 1.\n• Fury of the Mark: Friendly **Man** **Cavalry** models within 6\" gain +1 Strength.\n• Drive them from the Fields: Friendly **Infantry** models within 6\" that win a Combat push their opponents back 2\" instead of 1\"."
      },
      {
        "name": "Swift Fletched Onslaught",
        "definition": "Models with the **Cavalry** keyword in this Army do not count towards the Army's Bow Limit."
      },
      {
        "name": "Lend Me Your Spear",
        "definition": "At the beginning of his Activation in the Move Phase, if Thorongil is within 3\" of a friendly **Rohan** model with throwing spears that has not yet activated this turn, Thorongil counts as having throwing spears until the end of the turn. In addition, if Thorongil makes a Shooting Attack when Charging, if the target is hit, he may make two To Wound Rolls instead of one."
      },
      {
        "name": "Noble Steward",
        "definition": "Ecthelion II increases his Might and Attacks to 3 each. In addition, while Ecthelion II is alive and on the battlefield, he may expend 1 point of Will to re-roll a Priority Roll."
      },
      {
        "name": "Living Among Men",
        "definition": "Ranger of the North models and Elladan & Elrohir may only be taken as Followers in Thorongil's warband.\n\nAdditionally, friendly Dúnedain models treat Thorongil as a banner with a range of 6\". Furthermore, so long as there is at least one friendly Ranger of the North model remaining on the battlefield, at the end of the game, Thorongil also counts as a banner for the purposes of Victory Points."
      },
      {
        "name": "Preservation of Gondor's Strength",
        "definition": "When a friendly **Warrior** model is required to take a Courage test as a result of the force being Broken, a friendly **Hero** model within 6\" may take an Intelligence test. If passed, the Courage test is automatically failed and the **Warrior** model is removed from play as having fled. A **Hero** may only use this rule once per turn.\n\nIf at least 10% of your army's starting models are removed from play through this rule, and this causes your force to be reduced below 25% of its starting size, your opponent does not score Victory Points for reducing your force below 25%. Additionally, models holding a banner that are removed through this rule still count as being on the battlefield when determining Victory Points.\n\nA **Hero** that uses this rule must Charge an enemy model in the following Move Phase if able, and gains +1 Attack until the end of the turn."
      },
      {
        "name": "Not Yet United",
        "definition": "Ranger of the North models may only be taken as Followers in Thorongil's warband.\n\nAdditionally, friendly Dúnedain models treat Thorongil as a banner with a range of 6\". Furthermore, so long as there is at least one friendly Ranger of the North model remaining on the battlefield, at the end of the game, Thorongil also counts as a banner for the purposes of Victory Points."
      },
      {
        "name": "Wardens of Imladris",
        "definition": "Friendly **Elf** models in this Army that are wholly within Woodland Terrain do not need to have Line of Sight to be able to Charge an enemy model, either into or out of that Terrain."
      },
      {
        "name": "They Come Down From the Mountains",
        "definition": "All models from this Army may re-roll all Rolls of a natural 1 when wholly within Woodland Terrain against models with the **Goblin**, **Orc** or **Troll** keyword."
      },
      {
        "name": "A Lesson in the Light of Aman",
        "definition": ""
      },
      {
        "name": "A Lesson in the Eldar",
        "definition": ""
      },
      {
        "name": "A Lesson in the Secret Flame",
        "definition": ""
      },
      {
        "name": "The Old Bear",
        "definition": "Whenever Grimbeorn the **Bear** suffers a Wound, roll a D6. On the roll of a natural 5+, the Wound is ignored. Note that if this roll is failed, Grimbeorn may still use Fate Points as normal."
      },
      {
        "name": "Roar of the Bear",
        "definition": "Once per game, so long as Grimbeorn is alive and on the battlefield, you may use this special rule at the start of any Move Phase in which your Army is Broken. Enemy models within 12\" of Grimbeorn gain the Fearful special rule until the end of the turn."
      },
      {
        "name": "Counsel of the Brown Wizard",
        "definition": "Friendly **Beorning** **Warrior** models treat Radagast as a Banner. Additionally, friendly **Beorning** **Warrior** models within 12\" of Radagast gain the Resistant to Magic special rule."
      },
      {
        "name": "On the watch",
        "definition": "Friendly **Beorning** models gain the Mountain Dweller special rule."
      },
      {
        "name": "Warriors of the Forest",
        "definition": "Warbands from this Army do not need a **Hero** to lead them if they number eight or more models. Instead, one **Warrior** model within the Warband takes on the role of the Warband's Captain for the purposes of deployment. Warbands without a **Hero** model leading them may not include more than 12 models."
      },
      {
        "name": "The Drúadan Forest",
        "definition": "At the start of the game, after both sides have been deployed, you may place up to two 25mm Forest Markers on the battlefield. Forest Markers cannot be set up within 3\" of an Objective Marker, within 6\" of the edge of the board, or within 9\" of another Forest Marker. Any models within 3\" of a Forest Marker are considered to be in woodland terrain classed as Difficult Terrain."
      },
      {
        "name": "Rites of the Drúadan",
        "definition": "This Army may purchase additional special rules for 100 points each: Assault at Night, Defenders of the Woods, Ghosts of the Woods, Guidance of the Chief, Traps of the Drúadan, and The Faithful Stone."
      },
      {
        "name": "Assault at Night",
        "definition": "At the start of each game using this Army List, you may choose for the Scenario to take place at night. Additionally, whilst within a piece of woodland terrain, friendly models cannot be seen at distances of more than 6\"."
      },
      {
        "name": "Defenders of the Woods",
        "definition": "Friendly models receive a bonus of +1 when rolling for Ghân-buri-Ghân’s Forest Stalker special rule. Additionally, whilst within a piece of woodland terrain, friendly models count as being in range of Ghân-buri-Ghân for the purpose of his Forest Stalker special rule."
      },
      {
        "name": "Ghosts of the Woods",
        "definition": "Whilst within a piece of woodland terrain, friendly models gain the Blades of the Dead and the Terror special rule."
      },
      {
        "name": "Guidance of the Chief",
        "definition": "Ghân-buri-Ghân increases his starting Will and Fate Points to 3. Additionally, if at the end of the game Ghân-buri-Ghân is alive, you gain an additional 2 Victory Points. This can never take this Army’s controlling player’s total Victory Points above 20."
      },
      {
        "name": "Traps of the Drúadan",
        "definition": "At the start of the Move Phase, before the Declare Heroic Actions Step, you may choose an enemy model within 12\" of Ghân-buri-Ghân that is within a piece of woodland terrain. The target must take an Intelligence Test. If failed, it suffers one Strength 7 hit and is knocked Prone. If the target was **Cavalry**, it automatically counts as suffering the Knocked Flying result on the Thrown Rider Chart."
      },
      {
        "name": "The Faithful Stone",
        "definition": "The Faithful Stone is a Heavy Object on a 40mm base with Defence 10 and 3 Wounds. It is deployed within 6\" of Ghân-buri-Ghân at the start of the game; in Scenarios where models Move onto the board it can be carried on by two friendly models. Friendly models within 6\" count as being in range of a banner, and it counts as a banner for Victory Points. During the End Phase, an enemy model in base contact that has done nothing except Move that turn and was not affected by a Magical Power may remove it from play."
      },
      {
        "name": "To the King!",
        "definition": "Other friendly **Rohan** **Infantry** models within 12\" of Helm Hammerhand gain a bonus of +1 to their Fight Value."
      },
      {
        "name": "Death to the Dunlendings!",
        "definition": "Friendly **Rohan** models gain the Hatred (**Dunland**) special rule."
      },
      {
        "name": "The Legend of the Hammerhand",
        "definition": "Helm Hammerhand gains the Mighty **Hero** special rule. Additionally, in a turn in which Helm Hammerhand Charges into Combat, he gains the Terror special rule until the end of the turn."
      },
      {
        "name": "The King's court",
        "definition": "Friendly Captain of **Rohan** models gain the Arise, Riders of **Rohan**! special rule. Additionally, friendly King's Huntsmen gain the Expert Shot special rule."
      },
      {
        "name": "The Lord of the Westfold",
        "definition": "Riders of **Rohan** in Erkenbrand’s Warband are automatically upgraded to Westfold Redshields for free. Additionally, Westfold Redshields within 12\" of Erkenbrand gain a bonus of +1 to their Fight Value."
      },
      {
        "name": "The Lord of Aglarond",
        "definition": "Gimli gains the Mighty **Hero** special rule. Additionally, friendly **Dwarf** models within 3\" of Gimli gain the Dominant (2) special rule."
      },
      {
        "name": "Brothers in arms",
        "definition": "Friendly models may re-roll To Wound Rolls of a natural 1 when making Strikes if they are involved in a Combat with a friendly model that has a different racial Keyword to themselves."
      },
      {
        "name": "The Last King of Gondor",
        "definition": "Once per game Eärnur may declare a Heroic Challenge for free, though this Heroic Challenge must target the enemy General. Eärnur may still do this even if the enemy General has a lower Heroic Tier. Additionally, Eärnur gains the Leader (Citadel Guard) and Leader (Guard of the Fountain Court) special rules."
      },
      {
        "name": "The charge of Gondor",
        "definition": "Friendly **Gondor** **Cavalry** models gain a bonus of +1 to their Fight Value on a turn in which they Charge."
      },
      {
        "name": "Reinforcements from Osgiliath",
        "definition": "Anborn and Mablung increase their Attacks and Wounds to 2 each. Additionally, in Scenarios where you roll for Warbands to arrive, or roll to see which part of the board a Warband deploys in (but not when choosing deployment zones), you may modify the roll for Anborn’s and Mablung’s Warband by +1 or -1, even if they are not on the battlefield."
      },
      {
        "name": "Commander of Cair Andros",
        "definition": "The Captain of Minas Tirith that is your General increases their Attacks and Wounds to 3 each."
      },
      {
        "name": "Old Rattle-Hirwen",
        "definition": "The **Gondor** Battlecry Trebuchet may re-roll all failed To Hit Rolls when making Shooting Attacks. However, if a natural 1 is rolled when rolling To Hit in this instance, the Trebuchet malfunctions and suffers a Wound."
      },
      {
        "name": "Legacy of the fallen Kingdom",
        "definition": "If a Ranger of the North is involved in a Drawn Combat and the Combat is tied at his Fight Value (i.e. both sides have Fight Value 4 as their highest), then instead of rolling off to see who wins, the Ranger of the North wins. If both sides have a similar special rule, roll off as normal. Additionally, if Aranarth is alive at the end of the game, you gain 2 additional Victory Points, to a maximum total of 20."
      },
      {
        "name": "\"They’re dangerous folk, wandering the wilds\"",
        "definition": "Rangers of the North increase their Attacks value to 2."
      },
      {
        "name": "Veterans of Fornost",
        "definition": "Rangers of the North do not have to pay for Armour; they automatically have this upgrade for free. Additionally, they gain the Hatred (**Angmar**) special rule."
      },
      {
        "name": "Broken Vows of Erech",
        "definition": "Friendly **Dunharrow** **Warrior** models within 3\" of the King of the Dead gain a bonus of +1 to their Fight Value. Additionally, should the King of the Dead ever be removed as a casualty, a Dead of **Dunharrow** Army will immediately count as being Broken."
      },
      {
        "name": "Pennants of Dunharrow",
        "definition": "A Herald of the Dead may spend a Will Point at the start of any Fight Phase. If he does, friendly **Dunharrow** models within 6\" may re-roll To Wound Rolls of a natural 1 when making Strikes until the end of the turn."
      },
      {
        "name": "The Lord of Lórien",
        "definition": "Celeborn increases his Attacks to 3. He gains heavy armour, a shield and an Elven hand-and-a-half weapon as part of his Wargear. Additionally, all Galadhrim Warriors in Celeborn's Warband are automatically upgraded to Lórien Guard for free."
      },
      {
        "name": "Wrath of the Elvenking",
        "definition": "Thranduil gains a bonus of +1 To Wound on hits caused by the Majestic Steed special rule. Additionally, whenever Thranduil would be knocked Prone whilst riding the Great Elk, and the Great Elk is not slain by the effect, before becoming a Separated **Mount** Thranduil may roll a D6. On a natural 4+, he is not knocked Prone and stays mounted."
      },
      {
        "name": "The Last Stand of the Eldar",
        "definition": "Friendly **Infantry** models within 3\" of a friendly **Unique** **Hero** model that share the same Faction Keyword as the **Hero** gain the Dominant (2) special rule."
      },
      {
        "name": "Wandering Noldor",
        "definition": "All friendly **Lothlórien** Warriors may be upgraded to Noldorin Exiles rather than just those in Gildor’s Warband; this upgrade is free rather than costing 1 point per model. Additionally, friendly **Lothlórien** Captains and Wood **Elf** Sentinels increase their Move value to 8\"."
      },
      {
        "name": "The Passing of the Elves",
        "definition": "At the start of the game, after both sides have deployed, you may deploy three 40mm Elven Wanderers Markers anywhere within your deployment zone. They are treated as Heavy Objects. At the end of the game, gain 1 Victory Point for each Elven Wanderer that escaped via your opponent’s board edge, to a maximum total of 20 Victory Points. This rule does not count in Scenarios with the Maelstrom of Battle special rule."
      },
      {
        "name": "Of the House of Finrod",
        "definition": "Gildor increases his Attacks and Wounds to 3 each. Additionally, Gildor gains the Lamp of Balar: at the start of each of his Activations, roll a D6; on a 3+, Gildor counts as having Cast the Blinding Light Magical Power."
      },
      {
        "name": "The Sons of Peredhel",
        "definition": "Elladan and Elrohir exchange their heavy armour for an **Elf** bow and Elven cloak as part of their Wargear. Additionally, Elladan and Elrohir increase their Move value to 8\"."
      },
      {
        "name": "Secret Agent of Sharkey",
        "definition": "The Gatekeeper of **Bree** gains the **Ruffian** Keyword. Additionally, he gains the A Traitor Within special rule and treats Sid Briarthorn as Saruman for the purpose of this special rule."
      },
      {
        "name": "On the Hunt for Ring-lore",
        "definition": "Whenever a **Ruffian** model slays an enemy model in combat, roll a D6. On a natural 6, they have located a scrap about Ring-lore. At the end of the game, so long as at least one **Ruffian** **Hero** model is alive, gain an additional Victory Point for each scrap found, up to 5 additional Victory Points and a maximum total of 20."
      },
      {
        "name": "Greenway Robbery",
        "definition": "Before either side deploys, you may choose a Warband consisting solely of **Warrior** models to set up an ambush. From turn 2 onwards, at the end of your Move Phase, Sid Briarthorn takes an Intelligence Test. If passed, you decide whether the Warband arrives; if failed, the opponent decides. When it arrives, deploy in or within 1\" of an agreed suitable terrain feature, not in base contact with or within enemy Control Zones. The models do not Activate that Move Phase and count as having Moved half their Move Value for shooting."
      },
      {
        "name": "Seize the advantage",
        "definition": "Friendly **Orc** **Warrior** models within 3\" of a friendly **Troll** model gain a +1 bonus to any Courage Tests they are required to take and may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Monstrous Breakthrough",
        "definition": "When **Mordor** Trolls Charge an enemy **Infantry** model, they gain the Knock to the Ground bonus as if they were **Cavalry**. This bonus is not lost if they are subsequently Charged by an enemy **Cavalry** model."
      },
      {
        "name": "Flight of the Nazgûl",
        "definition": "Once per game, at the end of the Priority Phase, you may declare this special rule. Until the end of the turn, all enemy models gain the Fearful special rule. Enemy models attempting to Charge a friendly model cannot benefit from special rules that would allow them to automatically pass Courage Tests, with the exception of Heroic Resolve."
      },
      {
        "name": "Orcish Cunning",
        "definition": "Whenever Shank spends a Will Point to use his Call ‘the **Beast**’ special rule, roll a D6. On a 4+, the point of Will is free and does not reduce Shank’s store of Will."
      },
      {
        "name": "Scourge of the Vales",
        "definition": "At the start of each game, choose either Hate (**Gondor**) or Hate (**Rohan**). Friendly **Orc** models gain the chosen special rule for the duration of the game."
      },
      {
        "name": "Mountain Raiders",
        "definition": "Friendly models gain the Mountain Dweller special rule. Additionally, so long as you have more models on the battlefield than your opponent, friendly models gain a +1 bonus to Courage Tests and may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Loot them All!",
        "definition": "Whenever a friendly **Orc** model kills an enemy model, it counts for the purpose of Shank & Wrot’s Loot the Bodies special rule. At the end of the game, at least one of Shank & Wrot must be alive to gain the additional Victory Points."
      },
      {
        "name": "Whispers in the mist",
        "definition": "Spectres may use their A fell light is in them special rule at any point during their movement rather than at the end. Additionally, if they use it, the Spectre may choose a point within 6\"; the target must move towards that point instead of the Spectre's position."
      },
      {
        "name": "March of the Dead",
        "definition": "Any **Hero** in this Army may declare a Heroic March, even if it is not listed as one of their Heroic Actions. Additionally, **Hero** models may spend Will Points to call a Heroic Move or Heroic March."
      },
      {
        "name": "Looming mist",
        "definition": "Friendly **Spirit** models gain a bonus of +1 to their Attacks value."
      },
      {
        "name": "Terror and Decay",
        "definition": "Friendly **Ringwraith** models gain the Blades of the Dead and Spectral Walk special rules. If equipped with a Horse, their **Mount** also gains Spectral Walk."
      },
      {
        "name": "Ambushed in the Ruins",
        "definition": "Friendly models gain the Mountain Dweller special rule. Additionally, friendly models gain a bonus of +1 To Wound when making Strikes against a model within difficult terrain, such as rocky terrain or a ruin."
      },
      {
        "name": "The Scavenger in the dark",
        "definition": "Whenever Nazthak suffers a Wound, roll a D6. On a natural 4+, the Wound is ignored. Additionally, Nazthak may use his Scavenge special rule whenever an enemy model in the same combat is killed."
      },
      {
        "name": "The Shadow of Fornost",
        "definition": "Gulavhar gains the Fell Sight and Stalk Unseen special rules."
      },
      {
        "name": "Zealous Warriors",
        "definition": "As long as Khamûl is alive, whenever another friendly **Easterling** model suffers a Wound, roll a D6. On a natural 5+, the Wound is prevented and ignored. If this roll is failed, a **Hero** model may still use Fate Points as normal."
      },
      {
        "name": "The Black Easterling",
        "definition": "Khamûl increases his Attacks value to 2. Additionally, he gains the Bane of Kings special rule."
      },
      {
        "name": "Vanguard of the East",
        "definition": "Friendly **Easterling** models within 3\" of a **Unique** **Easterling** **Hero** model may re-roll a single D6 in a Duel Roll. Additionally, friendly **Easterling** models within 3\" of Rutabi gain the Show no Mercy special rule."
      },
      {
        "name": "Warlord of the Wainriders",
        "definition": "The **Easterling** Kataphrakt Captain that is your General increases its Attacks to 3 and gains Heroic Strike. Additionally, friendly **Easterling** models treat that Captain as a banner with a range of 6\"."
      },
      {
        "name": "Tribal rivalry",
        "definition": "Keep track of how many models the Khandish King and the General have each killed. If at any point either has fewer kills than the other, that model may re-roll a single D6 during a Duel Roll."
      },
      {
        "name": "The Wagon Camps",
        "definition": "After both sides have deployed, deploy two 60mm Wagon Camp Markers anywhere not within the opposition deployment zone. Whenever a friendly model within 3\" of a Wagon Camp Marker suffers a Wound, roll a D6; on a natural 6 it is ignored. Friendly models within 3\" gain Fearless. A marker has Defence 7 and 3 Wounds, cannot be overlapped, and is immediately removed if contacted by a **War Beast** or **Chariot** via Trample or **Chariot** Charge."
      },
      {
        "name": "Riches beyond Imagination",
        "definition": "So long as the Golden King of Abrakhân has Will Points remaining, Abrakhân Merchant Guard gain the Sworn Protector (The Golden King of Abrakhân) special rule."
      },
      {
        "name": "By the Order of the Golden Throne",
        "definition": "The Golden King of Abrakhân may spend a Will Point at the end of his Activation to use this ability, so long as he is not Engaged in Combat. If he does, pick one of the following orders; its effects will last until the end of the turn.\n\nFriendly **Harad** models within 3\" of the Golden King may re-roll failed To Hit Rolls when making shooting attacks.\n\nFriendly **Harad** models that start their Activation within 3\" of the Golden King increase their Move Value by 3\".\n\nFriendly **Harad** models within 3\" of the Golden King gain a Bonus of +1 to Wound when making Strikes."
      },
      {
        "name": "Spoils of Battle",
        "definition": "If the enemy General is removed from the battlefield as a casualty, the Golden King of Abrakhân regains 1 Will Point spent earlier in the battle. If the enemy General is slain in combat by the Golden King, he regains 3 Will Points instead."
      },
      {
        "name": "The Dark Knight",
        "definition": "The Knight of **Umbar** increases his Attacks value to 2 and gains the Horse Lord special rule. Additionally, so long as the Knight of **Umbar** is alive, other friendly models gain a bonus of +1 to any Courage Tests they are required to take."
      },
      {
        "name": "Lords of Umbar",
        "definition": "Friendly banners have a range of 6\" rather than 3\". Additionally, friendly models gain the Shieldwall special rule and may still benefit while they have the **Cavalry** keyword and are mounted. The +1 Defence applies to both rider and **Mount**. **Hero** models without a shield still benefit."
      },
      {
        "name": "Shifting sands",
        "definition": "At the start of the Shoot Phase, before the Declare Heroic Actions step, the Knight of **Umbar** may spend a Will Point. If he does, for the remainder of the turn enemy models suffer a -1 penalty To Hit when making a Shooting Attack that targets a friendly model within 6\" of the Knight of **Umbar**."
      },
      {
        "name": "Númenórean Formation",
        "definition": "Friendly **Infantry** models may Support as if they had a spear, so long as they are in base contact with 2 or more friendly **Infantry** models."
      },
      {
        "name": "Cunning Ambush",
        "definition": "If this model has the **Infantry** keyword, it may choose not to deploy at the start of the game and instead be kept in reserve. At the start of a friendly **Infantry** model’s activation in the Movement phase, reveal this model and place it in Base Contact with the activating model, or as close as possible if contact cannot be made. That model finishes its Move as normal, then this model must activate immediately afterwards. If there are no eligible friendly **Infantry** models on the battlefield, the Blue **Wizard** may Move onto the board from any table edge via the rules for Reinforcements. It cannot be placed in enemy Control Zones or Difficult Terrain. If this model was a Leader of a Warband, choose another model from that Warband to act as its Leader instead."
      },
      {
        "name": "Darkness-slayer",
        "definition": "Friendly **Warrior** models within 6” of Alatar may re-roll a single dice in the Duel Roll when fighting models with the **Spirit** keyword. Additionally, when Alatar is revealed from Cunning Ambush, or chooses to Dismount, he gains a free point of Might. If this free Might point is not spent by the end of the turn, it is lost."
      },
      {
        "name": "East-Helper",
        "definition": "Friendly **Warrior** models within 6” of Pallando gain +1 to Intelligence Tests. Additionally, when Pallando is revealed from Cunning Ambush, or chooses to Dismount, Pallando and all friendly models within 6” gain +1 Fight Value until the end of the turn."
      },
      {
        "name": "Emissaries of the Valar",
        "definition": "At the start of each Priority Phase, roll a D6 and apply the corresponding effect until the end of the turn: 1 — Blessing of Yavanna: all friendly models that are Alive and currently on the battlefield are affected by Renew and Blessing of the Valar. 2 — Blessing of Varda: do not roll for Priority; instead choose which player has Priority. 3 — Blessing of Oromë: all friendly models increase their Move characteristic to 8”. Additionally, whenever a model hits with a Shooting Attack that targets a friendly model, it must make an additional In The Way Test. 4 — Blessing of Nienna: friendly models may declare Heroic Channelling without expending a Might Point. 5 — Blessing of Aulë: models in this Army count as having Mighty Blow and Terror. 6 — Blessing of Manwë: friendly models may re-roll natural 1s; enemy models must re-roll natural 6s when making To Wound rolls."
      },
      {
        "name": "Magic of the Istari",
        "definition": "Friendly models may still be Activated whilst Engaged in Combat (though they still may not Move), and may therefore attempt to Cast Magical Powers whilst Engaged in Combat, except Nature’s Wrath, Sorcerous Blast and Wrath of Bruinen."
      },
      {
        "name": "A Wizard is Never Late...",
        "definition": "In Scenarios where you roll for Warbands to arrive, or roll to see which part of the board a Warband deploys in (though not when rolling to choose deployment zones), you may modify the roll for each **Wizard** model’s Warband by +1 or -1, even if that **Wizard** is not on the battlefield. For each **Wizard** on the battlefield, you may also modify the roll for other Warbands in your Army by +1 or -1."
      },
      {
        "name": "Ancient Power",
        "definition": "All **Wizard** models in this Army gain the Dominant (3) special rule."
      },
      {
        "name": "The Eastern Houses of the Dwarves",
        "definition": "When building this Army, choose one of the following options. Replace the Faction keyword for all **Dwarf** models in your Army with the chosen house. **Dwarf** Kings in this Army lose their Dwarven Lords special rule.\n\n• Stonefoots — **Dwarf** models in this Army gain the Unyielding Combat Stance special rule.\n• Ironfists — **Dwarf** models in this Army gain the Burly special rule and never count as unarmed.\n• Stiffbeards — **Dwarf** models in this Army gain the Shieldwall special rule.\n• Blacklocks — **Dwarf** models in this Army gain +1 Fight Value on the turn they Charge."
      },
      {
        "name": "Strife and Confusion",
        "definition": "**Easterling** and **Khand** models in this Army gain Hatred (**Khand**), Hatred (**Easterling**) and Hatred (**Mordor**)."
      },
      {
        "name": "Adept Miners",
        "definition": "Any **Man** or **Wizard** model from this Army that is in Base Contact with a friendly **Dwarf** may re-roll their Intelligence Check when attempting to Free the Artifact."
      },
      {
        "name": "There are the two Blue Wizards...",
        "definition": "Alatar and Pallando are both considered your Army’s General. Your opponent cannot score VP for wounding your General unless both Alatar and Pallando have been wounded. Additionally, your opponent cannot score VP for slaying your General unless both Alatar and Pallando have been removed as a casualty."
      },
      {
        "name": "Elven Lords Unleashed",
        "definition": "Celeborn: friendly **Warrior** models within 6\" of Celeborn that are attempting to Charge an enemy with Terror may re-roll a failed Courage Test; Celeborn also gains Sworn Protector (Galadriel).\n\nGaladriel: whilst Galadriel is on the battlefield, all friendly models gain Resistant to Magic; when using “Go back to the void, from whence you came!” she may instead target a terrain feature, making it Difficult Terrain for the remainder of the game; models within 1\" suffer a Strength 5 hit, and elevated affected models also suffer Falling Damage, are placed at ground level and Knocked Prone. This cannot be used if it would affect a friendly model.\n\nThranduil: in a turn in which Thranduil Charges, friendly **Mirkwood** models within 3\" gain +1 To Wound."
      },
      {
        "name": "Mordor Beastmaster",
        "definition": "The Commander that is your General gains an additional Might point."
      },
      {
        "name": "Daring Leap",
        "definition": "At the beginning of a **Great Beast** of Gorgoroth's Move, you may remove 2 Wounds from its Howdah and place two **Mordor** **Orc** **Warrior** models in base contact with this model. These models immediately take a Thrown Rider Test. They do not count towards your Army's Break Point. A **Mordor** **Orc** **Warrior** entering this way may be equipped with a bow, shield, spear or two-handed weapon."
      },
      {
        "name": "The Forges of Mordor",
        "definition": "Each **Great Beast** of Gorgoroth may choose one option from the **Great Beast** Upgrades and one option from the Howdah Upgrades."
      },
      {
        "name": "Remnants of a Once Great Host",
        "definition": "Choose one Captain model to be your Army's General. That model gains +1 Might and +1 Fate. If it is an **Angmar** **Orc** Captain, this Army may include Barrow-wights and Spectres. If it is a **Gundabad** **Orc** Captain, this Army may include **Goblin** Mercenary Captains and **Goblin** Mercenaries. If it is a Captain of Carn Dûm, this Army may have 100% Carn Dûm models and may include Werewolves."
      },
      {
        "name": "\"The combined might of these hosts was terrible to behold.\"",
        "definition": "In Scenarios that use Objective Markers, if both an **Orc** and **Man** model are within range of the same Objective Marker, you count as having one additional model in range of that marker."
      },
      {
        "name": "Old Allies (Battle of Eregion)",
        "definition": "Dwarf Captains and Dwarf Warriors gain the Dominant (2) special rule. Additionally, friendly **Dwarf** models may re-roll To Wound Rolls of a natural 1 when making Strikes."
      },
      {
        "name": "Herald of the High King (Battle of Eregion)",
        "definition": "Elrond gains the Master of Battle (3+) special rule. Additionally, other friendly **Elf** models that can draw Line of Sight to Elrond gain a bonus of +1 to any Courage Tests they are required to take."
      },
      {
        "name": "Treasures from times long past",
        "definition": "At the start of the game, after both sides have deployed, you may place a 40mm Armor Stand Marker and a 40mm Weapon Rack Marker anywhere on the battlefield that is not within the opposition deployment zone. These Markers cannot be set up within 3\" of an Objective Marker, and cannot be set up within 9\" of each other. Friendly **Dwarf** models within 3\" of the Armor Stand ignore Wounds on a 5+. Friendly **Dwarf** models within 3\" of the Weapon Rack gain +1 To Wound when making Strikes."
      },
      {
        "name": "Ancient Will (Ered Luin)",
        "definition": "Whilst this Army is considered to be Broken, friendly models gain a bonus of +1 to any Courage Tests they are required to take."
      },
      {
        "name": "Wondrous Engines",
        "definition": "Friendly Dwarven Ballistae improve their Shoot Value to 3+. Additionally, they may re-roll Scatter rolls and failed To Wound rolls when making a Shooting Attack targeting a **Monster** model."
      },
      {
        "name": "Leader of the Khazad Guard",
        "definition": "If a Dwarf King is your General, they gain the Leader (Khazad Guard) special rule."
      },
      {
        "name": "Savage Onslaught",
        "definition": "Hunter Orc Captains and Hunter Orc Warriors are always treated as if they had Charged, for the purposes of their Savage Hunters special rule."
      },
      {
        "name": "Fury of the Pale Orc",
        "definition": "Azog may declare a Heroic Combat each Fight Phase for free. Additionally, in a turn in which Azog Charges, any model on a 25mm base hit by him but not killed is Knocked Prone at the end of the Combat."
      },
      {
        "name": "Occupants of Moria",
        "definition": "Friendly models gain the Hatred (Dwarf) and Mountain Dweller special rules."
      },
      {
        "name": "Captain of Lugbúrz",
        "definition": "Grishnákh gains an additional point each of Might and Will. Additionally, Grishnákh may benefit from his \"Let's put a maggot hole in your belly\" special rule even if he is supported by other models and may re-roll the D6 when using this special rule."
      },
      {
        "name": "Second in command",
        "definition": "Snaga gains an additional point of Will. Additionally, he may re-roll the D6 when using his Cunning Mind special rule. However, he cannot benefit from his Cunning Mind special rule if the Heroic Action was free, without spending a Might Point."
      },
      {
        "name": "Orders from Barad-dûr",
        "definition": "So long as you have more models on the battlefield than your opponent, friendly models gain a +1 bonus to any Courage Tests they are required to take."
      },
      {
        "name": "Go get em, maggots!",
        "definition": "Friendly models gain the Backstabbers special rule. Additionally, friendly models Engaged in Combat with an enemy model that would be considered Trapped gain a bonus of +1 to their Fight Value for the duration of the Combat."
      },
      {
        "name": "Sons of Durin",
        "definition": "Friendly models treat Thorin as a banner with a range of 6\". So long as he is still alive, Thorin counts as a banner for the purpose of Victory Points in Scenarios that award Victory Points for having a banner left alive. Additionally, whilst they have the **Infantry** keyword, Kili and Fili increase their Attacks to 3."
      },
      {
        "name": "Cut the tracers. Ride them to Ravenhill!",
        "definition": "At the start of the Chariot's activation in the Move Phase, Dwalin, Fili and Kili may each choose to mount up on one of the two goats pulling the chariot; each Dwarf that does so reduces the Chariot's remaining Wounds by 1. A Dwarf may not voluntarily mount up if doing so would reduce the Chariot to 0 Wounds. A newly mounted Dwarf is placed in base contact with the Chariot and may then activate, moving and charging as normal. If Balin becomes the only model remaining on the Chariot, the Chariot may not move for the rest of the game; Balin may then man the Rapid-fire Bolt Thrower and may later dismount, removing the Chariot as a casualty."
      },
      {
        "name": "Fury of the King",
        "definition": "Thorin may use his Ancestral Fury special rule whilst he has the **Cavalry** keyword."
      },
      {
        "name": "Hang on lads, I'm coming!",
        "definition": "At the start of the game, after both sides have deployed, you may choose for Bofur to ambush rather than arrive normally. If Bofur is your General he must deploy normally and cannot use this rule. At the end of the Move Phase of the third turn, Bofur and his Warband must either move onto the board from any board edge using the rules for Reinforcements, or deploy in or within 1\" of a suitable piece of terrain that enemy models could not reasonably see into. They may not be placed in base contact with, or within the Control Zones of, enemy models. Models that enter this way count as having Moved half their Move Value for the purpose of Shooting."
      },
      {
        "name": "Aim at his jambags!",
        "definition": "Whilst riding upon the Chariot, Kili the Dwarf, Champion of Erebor counts as being armed with a Dwarf bow. This is lost if Kili leaves the Chariot for any reason."
      },
      {
        "name": "The Witch-King Uncloaked",
        "definition": "The Twilight Ringwraith that is your General is treated as a Hero of Legend. Additionally, this model gains an additional point each of Might and Fate. This model's Stand Fast affects other **Ringwraith** models."
      },
      {
        "name": "Servants, Spies and Brigands",
        "definition": "Dunland models in this Army List replace their **Dunland** Faction keyword with **Mordor**. Additionally, they lose the Hatred (**Rohan**) special rule and gain the Backstabbers special rule."
      },
      {
        "name": "Dread of the Unseen",
        "definition": "Enemy Beast models count as having the Fearful special rule when attempting to Charge a friendly model within 3\" of a friendly Ringwraith model."
      },
      {
        "name": "The Twilight King",
        "definition": "The Twilight Ringwraith that is your General is treated as a Hero of Legend. Additionally, this model gains an additional point each of Might and Fate. This model's Stand Fast affects other **Spirit** models."
      },
      {
        "name": "Breath of the Barrows",
        "definition": "Enemy models within 6\" of a **Ringwraith** model cannot automatically pass Courage Tests and must take them as normal."
      },
      {
        "name": "Gift of the Unseen",
        "definition": "A **Ringwraith** model may still be Activated whilst Engaged in Combat (though it may not Move), and may therefore attempt to Cast Magical Powers whilst Engaged in Combat, provided there are no other friendly models involved in that Combat. The Casting Roll on this Magical Power cannot be modified."
      }
    ],
    "options": [
      {
        "name": "Stonefoots",
        "definition": "Dwarf models in this Army gain the Unyielding Combat Stance special rule."
      },
      {
        "name": "Ironfists",
        "definition": "Dwarf models in this Army gain the Burly special rule and never count as unarmed."
      },
      {
        "name": "Stiffbeards",
        "definition": "Dwarf models in this Army gain the Shieldwall special rule."
      },
      {
        "name": "Blacklocks",
        "definition": "Dwarf models in this Army gain +1 Fight Value on the turn they Charge."
      }
    ]
  },
  "campaigns": [
    {
      "id": "battle-companies",
      "label": "Battle Companies",
      "kind": "poolIsList",
      "packId": "mesbg-battle-companies"
    }
  ],
  "campaignPacks": {
    "mesbg-battle-companies": {
      "id": "mesbg-battle-companies",
      "label": "Battle Companies (2nd Community Edition)",
      "kind": "poolIsList",
      "registerResources": [
        {
          "id": "influence",
          "label": "Influence",
          "initial": 0,
          "role": "spendable"
        },
        {
          "id": "gold",
          "label": "Gold",
          "initial": 0,
          "role": "spendable"
        }
      ],
      "leader": {
        "hasCampaignLeader": true,
        "campaignLeaderLabel": "Leader",
        "requirements": {
          "rankIds": [],
          "firstMatchingBecomesLeader": true
        },
        "requiredInBattle": true,
        "cannotBeRemoved": false
      },
      "unitEffectTypes": [
        {
          "id": "injury",
          "label": "Injuries",
          "stackPolicy": "stack",
          "permanent": true
        },
        {
          "id": "pathRule",
          "label": "Path Special Rules",
          "stackPolicy": "unique",
          "permanent": true
        }
      ],
      "experienceTypes": [
        {
          "id": "xp",
          "label": "Experience",
          "shortRankLabel": "XP",
          "showRankProgress": false,
          "ranks": [
            {
              "min": 0,
              "rank": 0
            },
            {
              "min": 5,
              "rank": 1
            },
            {
              "min": 10,
              "rank": 2
            },
            {
              "min": 15,
              "rank": 3
            },
            {
              "min": 20,
              "rank": 4
            },
            {
              "min": 25,
              "rank": 5
            },
            {
              "min": 30,
              "rank": 6
            },
            {
              "min": 35,
              "rank": 7
            },
            {
              "min": 40,
              "rank": 8
            },
            {
              "min": 45,
              "rank": 9
            },
            {
              "min": 50,
              "rank": 10
            }
          ],
          "absoluteMaxRank": 99
        }
      ],
      "unitEffects": [],
      "acts": [],
      "charts": [
        {
          "id": "hero-injuries",
          "label": "Hero Injuries",
          "dice": 2,
          "bands": [
            {
              "min": 2,
              "max": 2,
              "id": "dead",
              "label": "Dead",
              "description": "Remove the Hero and all of their wargear from the roster.",
              "outcome": "dead"
            },
            {
              "min": 3,
              "max": 3,
              "id": "arm-wound",
              "label": "Arm Wound",
              "description": "Cannot benefit from a shield, two-handed weapon, pike, or fire a bow/crossbow. Second Arm Wound forces retirement.",
              "outcome": "injury:armWound"
            },
            {
              "min": 4,
              "max": 4,
              "id": "leg-wound",
              "label": "Leg Wound",
              "description": "Move permanently reduced by 1\". Second Leg Wound forces retirement.",
              "outcome": "injury:legWound"
            },
            {
              "min": 5,
              "max": 5,
              "id": "broken-honour",
              "label": "Broken Honour",
              "description": "May no longer provide Stand Fast! or affect company with Heroic Actions. Second: Fearful. Third: retire.",
              "outcome": "injury:brokenHonour"
            },
            {
              "min": 6,
              "max": 6,
              "id": "tis-just-a-scratch",
              "label": "T'is Just a Scratch",
              "description": "Miss the next game, or re-roll this chart (second result stands).",
              "outcome": "scratch"
            },
            {
              "min": 7,
              "max": 10,
              "id": "full-recovery",
              "label": "Full Recovery",
              "description": "Play next game as normal. May heal one Arm Wound, Leg Wound, or Broken Honour.",
              "outcome": "fullRecovery"
            },
            {
              "min": 11,
              "max": 11,
              "id": "protection-by-the-valar",
              "label": "Protection by the Valar",
              "description": "Full Recovery and permanently gains +1 Fate (to Path max).",
              "outcome": "valar"
            },
            {
              "min": 12,
              "max": 12,
              "id": "wounds-of-a-hero",
              "label": "Wounds of a Hero",
              "description": "Full Recovery; company gains D6 Influence.",
              "outcome": "woundsOfHero"
            }
          ]
        },
        {
          "id": "warrior-injuries",
          "label": "Warrior Injuries",
          "dice": 2,
          "bands": [
            {
              "min": 2,
              "max": 3,
              "id": "dead",
              "label": "Dead",
              "description": "Remove the Warrior and all wargear from the roster.",
              "outcome": "dead"
            },
            {
              "min": 4,
              "max": 5,
              "id": "injured",
              "label": "Injured",
              "description": "Miss the next game; no further effects.",
              "outcome": "missNext"
            },
            {
              "min": 6,
              "max": 11,
              "id": "full-recovery",
              "label": "Full Recovery",
              "description": "May fight in the next battle as normal.",
              "outcome": "fullRecovery"
            },
            {
              "min": 12,
              "max": 12,
              "id": "lesson-learned",
              "label": "Lesson Learned",
              "description": "Full Recovery and gains +D3 Experience.",
              "outcome": "lessonLearned"
            }
          ]
        },
        {
          "id": "warrior-progression",
          "label": "Warrior Progression",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 2,
              "id": "no-change",
              "label": "No Change",
              "description": "The Warrior does not gain a promotion.",
              "outcome": "noChange"
            },
            {
              "min": 3,
              "max": 5,
              "id": "promoted",
              "label": "Promoted",
              "description": "Promote via the company Advancements table if eligible; otherwise +1 Courage or Intelligence (max 3+).",
              "outcome": "promoted"
            },
            {
              "min": 6,
              "max": 6,
              "id": "hero-in-the-making",
              "label": "A Hero in the Making",
              "description": "Becomes a Hero with 1 Might, Will, and Fate — or take Promotion instead.",
              "outcome": "heroInMaking"
            }
          ]
        },
        {
          "id": "minas-tirith-reinforcements",
          "label": "Minas Tirith Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "wot-shield",
              "label": "Warrior of Minas Tirith with Shield",
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "wot-bow",
              "label": "Warrior of Minas Tirith with Bow",
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Bow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "wot-spear-shield",
              "label": "Warrior of Minas Tirith with Spear & Shield",
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Shield and spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "wot-choice",
              "label": "Warrior of Minas Tirith with choice of Option",
              "profileName": "Warrior of Minas Tirith",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "minas-tirith-special"
            }
          ]
        },
        {
          "id": "minas-tirith-special",
          "label": "Minas Tirith Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 2,
              "id": "citadel-choice",
              "label": "Citadel Guard with choice of Option",
              "profileName": "Citadel Guard",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 4,
              "id": "knight",
              "label": "Knight of Minas Tirith",
              "profileName": "Knight of Minas Tirith",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 6,
              "id": "fountain",
              "label": "Guard of the Fountain Court",
              "profileName": "Guard of the Fountain Court",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "osgiliath-reinforcements",
          "label": "Osgiliath & Ithilien Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "wot-choice",
              "label": "Warrior of Minas Tirith with choice of Option",
              "profileName": "Warrior of Minas Tirith",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "ranger",
              "label": "Ranger of Gondor",
              "profileName": "Ranger of Gondor",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "ranger-spear",
              "label": "Ranger of Gondor with spear",
              "profileName": "Ranger of Gondor",
              "optionNames": [
                "Spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on Special Chart",
              "rollChartId": "osgiliath-special"
            }
          ]
        },
        {
          "id": "osgiliath-special",
          "label": "Osgiliath & Ithilien Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 3,
              "id": "veteran-choice",
              "label": "Osgiliath Veteran with choice of Option",
              "profileName": "Osgiliath Veteran",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 6,
              "id": "knight",
              "label": "Knight of Minas Tirith (Rare 2)",
              "profileName": "Knight of Minas Tirith",
              "dataSource": "warriors",
              "rareMax": 2
            }
          ]
        },
        {
          "id": "fiefdoms-reinforcements",
          "label": "Fiefdoms Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "clansman",
              "label": "Clansman of Lamedon",
              "profileName": "Clansman of Lamedon",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "blackroot-archer",
              "label": "Blackroot Vale Archer",
              "profileName": "Blackroot Vale Archer",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "axeman",
              "label": "Axeman of Lossarnach",
              "profileName": "Axeman of Lossarnach",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "man-at-arms",
              "label": "Man-at-arms of Dol Amroth",
              "profileName": "Man-at-arms of Dol Amroth",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "knight-dol-amroth",
              "label": "Knight of Dol Amroth",
              "profileName": "Knight of Dol Amroth",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "fornost-reinforcements",
          "label": "Fornost Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "wot-shield",
              "label": "Warrior of Minas Tirith with Shield",
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "wot-bow",
              "label": "Warrior of Minas Tirith with Bow",
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Bow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "wot-spear-shield",
              "label": "Warrior of Minas Tirith with Shield and spear",
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Shield and spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "ranger-arnor",
              "label": "Ranger of Arnor",
              "profileName": "Ranger of Arnor",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "fornost-special"
            }
          ]
        },
        {
          "id": "fornost-special",
          "label": "Fornost Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 3,
              "id": "knight-minas-tirith",
              "label": "Knight of Minas Tirith",
              "profileName": "Knight of Minas Tirith",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 6,
              "id": "rivendell-choice",
              "label": "Rivendell Warrior with choice of Option (Rare 5)",
              "profileName": "Rivendell Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors",
              "rareMax": 5
            }
          ]
        },
        {
          "id": "arnor-reinforcements",
          "label": "Arnor Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "warrior-arnor",
              "label": "Warrior of Arnor",
              "profileName": "Warrior of Arnor",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "ranger-arnor",
              "label": "Ranger of Arnor",
              "profileName": "Ranger of Arnor",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "ranger-arnor-spear",
              "label": "Ranger of Arnor with Spear",
              "profileName": "Ranger of Arnor",
              "optionNames": [
                "Spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "knight-arnor",
              "label": "Knight of Arnor",
              "profileName": "Knight of Arnor",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "the-last-alliance-reinforcements",
          "label": "The Last Alliance Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "warrior-numenor-choice",
              "label": "Warrior of Númenor with choice of Option",
              "profileName": "Warrior of Númenor",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "rivendell-choice",
              "label": "Rivendell Warrior with choice of Option",
              "profileName": "Rivendell Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "choice-any",
              "label": "Choice of any",
              "description": "Choose any other result on this chart."
            }
          ]
        },
        {
          "id": "rohan-reinforcements",
          "label": "Rohan Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "wor-shield",
              "label": "Warrior of Rohan with Shield",
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "wor-throwing-spear-shield",
              "label": "Warrior of Rohan with Throwing spear and shield",
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Throwing spear and shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "wor-bow",
              "label": "Warrior of Rohan with Bow",
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Bow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "choice-above",
              "label": "Choice of above"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "rohan-special"
            }
          ]
        },
        {
          "id": "rohan-special",
          "label": "Rohan Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "outrider",
              "label": "Rohan Outrider",
              "profileName": "Rohan Outrider",
              "dataSource": "warriors"
            },
            {
              "min": 2,
              "max": 2,
              "id": "royal-guard",
              "label": "Rohan Royal Guard",
              "profileName": "Rohan Royal Guard",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "rider-choice",
              "label": "Rider of Rohan with choice of Option",
              "profileName": "Rider of Rohan",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "royal-guard-horse",
              "label": "Rohan Royal Guard on horse",
              "profileName": "Rohan Royal Guard",
              "optionNames": [
                "Horse"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "son-of-eorl",
              "label": "Son of Eorl",
              "profileName": "Son of Eorl",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "choice-any",
              "label": "Choice of Any"
            }
          ]
        },
        {
          "id": "helm-s-deep-reinforcements",
          "label": "Helm's Deep Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "wor-choice",
              "label": "Warrior of Rohan with choice of wargear",
              "profileName": "Warrior of Rohan",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "helminga-choice",
              "label": "Helminga with choice of wargear",
              "profileName": "Helminga",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "galadhrim-choice",
              "label": "Galadhrim Warrior with choice of wargear",
              "profileName": "Galadhrim Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "paths-of-the-druadan-reinforcements",
          "label": "Paths of the Druadan Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "wor-shield",
              "label": "Warrior of Rohan with Shield",
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "wor-throwing-spear-shield",
              "label": "Warrior of Rohan with Throwing spear and shield",
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Throwing spear and shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "outrider",
              "label": "Rohan Outrider",
              "profileName": "Rohan Outrider",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "woses-warrior",
              "label": "Woses Warrior",
              "profileName": "Woses Warrior",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "choice-any",
              "label": "Choice of any"
            }
          ]
        },
        {
          "id": "erebor-dale-reinforcements",
          "label": "Erebor & Dale Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "dale-choice",
              "label": "Warrior of Dale with choice of Option",
              "profileName": "Warrior of Dale",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "erebor-choice",
              "label": "Warrior of Erebor with choice of Option",
              "profileName": "Warrior of Erebor",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "grimhammer",
              "label": "Grimhammer",
              "profileName": "Grimhammer",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "defenders-of-the-north-reinforcements",
          "label": "Defenders of the North Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "dale-choice",
              "label": "Warrior of Dale with choice of Option",
              "profileName": "Warrior of Dale",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "knight-dale",
              "label": "Knight of Dale",
              "profileName": "Knight of Dale",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 6,
              "id": "iron-hills-choice",
              "label": "Iron Hills Dwarf with choice of Option",
              "profileName": "Iron Hills Dwarf",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "lothlorien-reinforcements",
          "label": "Lothlórien Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "lothlorien-choice",
              "label": "Lothlorien Warrior with choice of Option",
              "profileName": "Lothlorien Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "galadhrim-choice",
              "label": "Galadhrim Warrior with choice of Option",
              "profileName": "Galadhrim Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "lothlorien-special"
            }
          ]
        },
        {
          "id": "lothlorien-special",
          "label": "Lothlórien Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 2,
              "id": "galadhrim-knight-choice",
              "label": "Galadhrim Knight with choice of wargear",
              "profileName": "Galadhrim Knight",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 4,
              "id": "galadhrim-court-guard",
              "label": "Guard of the Galadhrim Court",
              "profileName": "Guard of the Galadhrim Court",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 6,
              "id": "wood-elf-sentinel",
              "label": "Wood Elf Sentinel",
              "profileName": "Wood Elf Sentinel",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "rivendell-reinforcements",
          "label": "Rivendell Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "rivendell-warrior",
              "label": "Rivendell Warrior",
              "profileName": "Rivendell Warrior",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "rivendell-spear-shield",
              "label": "Rivendell Warrior with Spear and shield",
              "profileName": "Rivendell Warrior",
              "optionNames": [
                "Shield and spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "rivendell-elf-bow",
              "label": "Rivendell Warrior with Elf bow",
              "profileName": "Rivendell Warrior",
              "optionNames": [
                "Elf Bow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "rivendell-choice",
              "label": "Rivendell Warrior with choice of Option",
              "profileName": "Rivendell Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "rivendell-special"
            }
          ]
        },
        {
          "id": "rivendell-special",
          "label": "Rivendell Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 3,
              "id": "noldorin-exile-choice",
              "label": "Noldorin Exile with choice of Option",
              "profileName": "Noldorin Exile",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 6,
              "id": "rivendell-knight",
              "label": "Rivendell Knight",
              "profileName": "Rivendell Knight",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "halls-of-thranduil-reinforcements",
          "label": "Halls of Thranduil Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "mirkwood-shield",
              "label": "Mirkwood Elf with Shield",
              "profileName": "Mirkwood Elf",
              "optionNames": [
                "Shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "mirkwood-glaive",
              "label": "Mirkwood Elf with Elven-made glaive",
              "profileName": "Mirkwood Elf",
              "optionNames": [
                "Elven-made glaive"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "mirkwood-elf-bow",
              "label": "Mirkwood Elf with Elf bow",
              "profileName": "Mirkwood Elf",
              "optionNames": [
                "Elf Bow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "mirkwood-choice",
              "label": "Mirkwood Elf with choice of Options",
              "profileName": "Mirkwood Elf",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "halls-of-thranduil-special"
            }
          ]
        },
        {
          "id": "halls-of-thranduil-special",
          "label": "Halls of Thranduil Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 2,
              "id": "palace-guard-choice",
              "label": "Palace Guard with choice of wargear",
              "profileName": "Palace Guard",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 4,
              "id": "mirkwood-ranger",
              "label": "Mirkwood Ranger",
              "profileName": "Mirkwood Ranger",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 6,
              "id": "mirkwood-cavalry",
              "label": "Mirkwood Cavalry",
              "profileName": "Mirkwood Cavalry",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "durins-folk-reinforcements",
          "label": "Durin's Folk Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "dwarf-warrior-choice",
              "label": "Dwarf Warrior with choice of Option",
              "profileName": "Dwarf Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "dwarf-ranger-choice",
              "label": "Dwarf Ranger with choice of Option",
              "profileName": "Dwarf Ranger",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "durins-folk-special"
            }
          ]
        },
        {
          "id": "durins-folk-special",
          "label": "Durin's Folk Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 2,
              "id": "khazad-guard",
              "label": "Khazâd Guard",
              "profileName": "Khazâd Guard",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 4,
              "id": "iron-guard",
              "label": "Iron Guard",
              "profileName": "Iron Guard",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 6,
              "id": "vault-warden",
              "label": "Vault Warden Team (Rare 2)",
              "profileName": "Vault Warden Team",
              "dataSource": "warriors",
              "rareMax": 2
            }
          ]
        },
        {
          "id": "iron-hills-reinforcements",
          "label": "Iron Hills Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "mattock",
              "label": "Iron Hills Dwarf with Mattock",
              "profileName": "Iron Hills Dwarf",
              "optionNames": [
                "Mattock"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "crossbow",
              "label": "Iron Hills Dwarf with Crossbow",
              "profileName": "Iron Hills Dwarf",
              "optionNames": [
                "Crossbow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "spear",
              "label": "Iron Hills Dwarf with Spear",
              "profileName": "Iron Hills Dwarf",
              "optionNames": [
                "Spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "choice",
              "label": "Iron Hills Dwarf with choice of Options",
              "profileName": "Iron Hills Dwarf",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "goat-rider",
              "label": "Iron Hills Goat Rider",
              "profileName": "Iron Hills Goat Rider",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "lake-town-reinforcements",
          "label": "Lake-town Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "militia-choice",
              "label": "Lake-town Militia with choice of Options",
              "profileName": "Lake-town Militia",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "guard-choice",
              "label": "Lake-town Guard with choice of Options",
              "profileName": "Lake-town Guard",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "two-militia-choice",
              "label": "2 Lake-town Militia with choice of Options",
              "description": "Add 2 models.",
              "count": 2,
              "profileName": "Lake-town Militia",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "two-guard-choice",
              "label": "2 Lake-town Guard with choice of Options",
              "description": "Add 2 models.",
              "count": 2,
              "profileName": "Lake-town Guard",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "wanderers-in-the-wild-reinforcements",
          "label": "Wanderers in the Wild Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "hobbit",
              "label": "Hobbit (Rare 4)",
              "profileName": "Hobbit",
              "description": "Any Hobbit profile from the Starting Battle Company that was lost.",
              "dataSource": "warriors",
              "rareMax": 4
            },
            {
              "min": 3,
              "max": 3,
              "id": "warrior-numenor-choice",
              "label": "Warrior of Númenor with choice of Options (Rare 3)",
              "profileName": "Warrior of Númenor",
              "choiceOfOptions": true,
              "dataSource": "warriors",
              "rareMax": 3
            },
            {
              "min": 4,
              "max": 4,
              "id": "dwarf-ranger-choice",
              "label": "Dwarf Ranger with choice of Options (Rare 1)",
              "profileName": "Dwarf Ranger",
              "choiceOfOptions": true,
              "dataSource": "warriors",
              "rareMax": 1
            },
            {
              "min": 5,
              "max": 5,
              "id": "lothlorien-choice",
              "label": "Lothlorien Warrior with choice of Options (Rare 1)",
              "profileName": "Lothlorien Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors",
              "rareMax": 1
            },
            {
              "min": 6,
              "max": 6,
              "id": "choice-above",
              "label": "Choice of the Above"
            }
          ]
        },
        {
          "id": "the-shire-reinforcements",
          "label": "The Shire Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "hobbit-militia",
              "label": "Hobbit Militia",
              "profileName": "Hobbit Militia",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "hobbit-archer",
              "label": "Hobbit Archer",
              "profileName": "Hobbit Archer",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "hobbit-shirriff",
              "label": "Hobbit Shirriff (Rare 12)",
              "profileName": "Hobbit Shirriff",
              "dataSource": "warriors",
              "rareMax": 12
            },
            {
              "min": 5,
              "max": 5,
              "id": "two-hobbit-militia",
              "label": "2 Hobbit Militia",
              "description": "Add 2 models.",
              "count": 2,
              "profileName": "Hobbit Militia",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "choose-two-hobbits",
              "label": "Choose any 2 Hobbits from above",
              "description": "Choose any 2 Hobbits from results 2–4 on this chart."
            }
          ]
        },
        {
          "id": "mordor-reinforcements",
          "label": "Mordor Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "orc-spear",
              "label": "Mordor Orc with Spear",
              "profileName": "Mordor Orc",
              "optionNames": [
                "Spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "orc-bow",
              "label": "Mordor Orc with Orc bow",
              "profileName": "Mordor Orc",
              "optionNames": [
                "Orc bow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "orc-two-handed",
              "label": "Mordor Orc with Two-handed weapon",
              "profileName": "Mordor Orc",
              "optionNames": [
                "Two-handed weapon"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "orc-shield",
              "label": "Mordor Orc with Shield",
              "profileName": "Mordor Orc",
              "optionNames": [
                "Shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "mordor-special"
            }
          ]
        },
        {
          "id": "mordor-special",
          "label": "Mordor Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 2,
              "id": "morannon-choice",
              "label": "Morannon Orc with choice of Option",
              "profileName": "Morannon Orc",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "uruk-hai",
              "label": "Mordor Uruk-hai",
              "profileName": "Mordor Uruk-hai",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "warg-rider",
              "label": "Warg Rider",
              "profileName": "Warg Rider",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "black-guard",
              "label": "Black Guard of Barad-dûr",
              "profileName": "Black Guard of Barad-dûr",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "black-numenorean",
              "label": "Black Númenórean (Rare 3)",
              "profileName": "Black Númenórean",
              "dataSource": "warriors",
              "rareMax": 3
            }
          ]
        },
        {
          "id": "cirith-ungol-reinforcements",
          "label": "Cirith Ungol Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "orc-choice",
              "label": "Mordor Orc with choice of Option",
              "profileName": "Mordor Orc",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "uruk-choice",
              "label": "Mordor Uruk-hai with choice of Option",
              "profileName": "Mordor Uruk-hai",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "giant-spider",
              "label": "Giant Mirkwood Spider (Rare 1)",
              "profileName": "Giant Mirkwood Spider",
              "dataSource": "warriors",
              "rareMax": 1
            }
          ]
        },
        {
          "id": "minas-morgul-reinforcements",
          "label": "Minas Morgul Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "orc-spear",
              "label": "Mordor Orc with Spear",
              "profileName": "Mordor Orc",
              "optionNames": [
                "Spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "orc-bow",
              "label": "Mordor Orc with Orc bow",
              "profileName": "Mordor Orc",
              "optionNames": [
                "Orc bow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "orc-two-handed",
              "label": "Mordor Orc with Two-handed weapon",
              "profileName": "Mordor Orc",
              "optionNames": [
                "Two-handed weapon"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "orc-shield",
              "label": "Mordor Orc with Shield",
              "profileName": "Mordor Orc",
              "optionNames": [
                "Shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "minas-morgul-special"
            }
          ]
        },
        {
          "id": "minas-morgul-special",
          "label": "Minas Morgul Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 2,
              "id": "morgul-stalker",
              "label": "Morgul Stalker",
              "profileName": "Morgul Stalker",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 4,
              "id": "black-numenorean",
              "label": "Black Númenórean",
              "profileName": "Black Númenórean",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 6,
              "id": "spectre",
              "label": "Spectre (Rare 3)",
              "profileName": "Spectre",
              "dataSource": "warriors",
              "rareMax": 3
            }
          ]
        },
        {
          "id": "angmar-carn-dum-reinforcements",
          "label": "Angmar & Carn Dum Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "wild-warg",
              "label": "Wild Warg",
              "profileName": "Wild Warg",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 5,
              "id": "angmar-orc-choice",
              "label": "Angmar Orc Warrior with choice of Options",
              "profileName": "Angmar Orc Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "angmar-carn-dum-special"
            }
          ]
        },
        {
          "id": "angmar-carn-dum-special",
          "label": "Angmar & Carn Dum Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 2,
              "id": "warrior-carn-dum",
              "label": "Warrior of Carn Dum",
              "profileName": "Warrior of Carn Dum",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 4,
              "id": "angmar-warg-rider",
              "label": "Angmar Warg Rider",
              "profileName": "Angmar Warg Rider",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "spectre",
              "label": "Spectre (Rare 3)",
              "profileName": "Spectre",
              "dataSource": "warriors",
              "rareMax": 3
            },
            {
              "min": 6,
              "max": 6,
              "id": "werewolf",
              "label": "Werewolf (Rare 2)",
              "profileName": "Werewolf",
              "dataSource": "warriors",
              "rareMax": 2
            }
          ]
        },
        {
          "id": "burning-of-the-westfold-reinforcements",
          "label": "Burning of the Westfold Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "wildman-choice",
              "label": "Wildman of Dunland with choice of Option",
              "profileName": "Wildman of Dunland",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "isengard-orc-choice",
              "label": "Isengard Orc Warrior with choice of Option",
              "profileName": "Isengard Orc Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "burning-of-the-westfold-special"
            }
          ]
        },
        {
          "id": "burning-of-the-westfold-special",
          "label": "Burning of the Westfold Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 3,
              "id": "uruk-scout-choice",
              "label": "Uruk-hai Scout with choice of Option",
              "profileName": "Uruk-hai Scout",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "feral-uruk",
              "label": "Feral Uruk-hai",
              "profileName": "Feral Uruk-hai",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "crebain",
              "label": "Crebain (Rare 1)",
              "profileName": "Crebain",
              "dataSource": "warriors",
              "rareMax": 1
            }
          ]
        },
        {
          "id": "muster-of-isengard-reinforcements",
          "label": "Muster of Isengard Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "scout-choice",
              "label": "Uruk-hai Scout with choice of Option",
              "profileName": "Uruk-hai Scout",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "warrior-choice",
              "label": "Uruk-hai Warrior with choice of Option",
              "profileName": "Uruk-hai Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "muster-of-isengard-special"
            }
          ]
        },
        {
          "id": "muster-of-isengard-special",
          "label": "Muster of Isengard Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 3,
              "id": "feral-uruk",
              "label": "Feral Uruk-hai",
              "profileName": "Feral Uruk-hai",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 6,
              "id": "berserker",
              "label": "Uruk-hai Berserker",
              "profileName": "Uruk-hai Berserker",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "wolves-of-isengard-reinforcements",
          "label": "Wolves of Isengard Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "isengard-warg",
              "label": "Isengard Warg",
              "profileName": "Isengard Warg",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "two-wargs",
              "label": "2 Isengard Wargs",
              "description": "Add 2 models.",
              "count": 2,
              "profileName": "Isengard Warg",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 6,
              "id": "warg-rider-choice",
              "label": "Isengard Warg Rider with choice of Option",
              "profileName": "Isengard Warg Rider",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "hill-tribes-of-dunland-reinforcements",
          "label": "Hill Tribes of Dunland Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "hill-tribesman-choice",
              "label": "Hill Tribesman with choice of Option",
              "profileName": "Hill Tribesman",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "dunlending-choice",
              "label": "Dunlending Warrior with choice of Option",
              "profileName": "Dunlending Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "hill-tribes-of-dunland-special"
            }
          ]
        },
        {
          "id": "hill-tribes-of-dunland-special",
          "label": "Hill Tribes of Dunland Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 3,
              "id": "huscarl",
              "label": "Dunlending Huscarl",
              "profileName": "Dunlending Huscarl",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "horseman",
              "label": "Dunlending Horseman",
              "profileName": "Dunlending Horseman",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "crebain",
              "label": "Crebain (Rare 2)",
              "profileName": "Crebain",
              "dataSource": "warriors",
              "rareMax": 2
            }
          ]
        },
        {
          "id": "sharkeys-rogues-reinforcements",
          "label": "Sharkey's Rogues Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "ruffian-choice",
              "label": "Ruffian with choice of Options",
              "profileName": "Ruffian",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "hill-tribesman-choice",
              "label": "Hill Tribesman with choice of Options",
              "profileName": "Hill Tribesman",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "two-ruffian-choice",
              "label": "2 Ruffian with choice of Options",
              "description": "Add 2 models.",
              "count": 2,
              "profileName": "Ruffian",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "two-hill-tribesman-choice",
              "label": "2 Hill Tribesman with choice of Options",
              "description": "Add 2 models.",
              "count": 2,
              "profileName": "Hill Tribesman",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "moria-reinforcements",
          "label": "Moria Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "goblin-spear",
              "label": "Moria Goblin with Spear",
              "profileName": "Moria Goblin",
              "optionNames": [
                "Spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "goblin-bow",
              "label": "Moria Goblin with Orc bow",
              "profileName": "Moria Goblin",
              "optionNames": [
                "Orc bow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "goblin-shield",
              "label": "Moria Goblin with Shield",
              "profileName": "Moria Goblin",
              "optionNames": [
                "Shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "two-goblin-choice",
              "label": "2 Moria Goblin with choice of weapon",
              "description": "Add 2 models.",
              "count": 2,
              "profileName": "Moria Goblin",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "moria-special"
            }
          ]
        },
        {
          "id": "moria-special",
          "label": "Moria Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 3,
              "id": "prowler",
              "label": "Moria Goblin Prowler",
              "profileName": "Moria Goblin Prowler",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 6,
              "id": "blackshield",
              "label": "Moria Blackshield",
              "profileName": "Moria Blackshield",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "mirkwood-reinforcements",
          "label": "Mirkwood Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "mordor-orc-choice",
              "label": "Mordor Orc with choice of Option",
              "profileName": "Mordor Orc",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "moria-goblin-choice",
              "label": "Moria Goblin with choice of Option",
              "profileName": "Moria Goblin",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "wild-warg",
              "label": "Wild Warg",
              "profileName": "Wild Warg",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "mirkwood-special"
            }
          ]
        },
        {
          "id": "mirkwood-special",
          "label": "Mirkwood Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 2,
              "id": "prowler",
              "label": "Moria Goblin Prowler",
              "profileName": "Moria Goblin Prowler",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "mordor-warg-rider-choice",
              "label": "Mordor Warg Rider with choice of Option",
              "profileName": "Mordor Warg Rider",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "hunting-spider",
              "label": "Mirkwood Hunting Spider (Rare 2)",
              "profileName": "Mirkwood Hunting Spider",
              "dataSource": "warriors",
              "rareMax": 2
            },
            {
              "min": 5,
              "max": 5,
              "id": "giant-spider",
              "label": "Mirkwood Giant Spider (Rare 2)",
              "profileName": "Mirkwood Giant Spider",
              "dataSource": "warriors",
              "rareMax": 2
            },
            {
              "min": 6,
              "max": 6,
              "id": "warg-marauder",
              "label": "Warg Marauder (Rare 1)",
              "profileName": "Warg Marauder",
              "dataSource": "warriors",
              "rareMax": 1
            }
          ]
        },
        {
          "id": "harad-reinforcements",
          "label": "Harad Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "spear",
              "label": "Haradrim Warrior with Spear",
              "profileName": "Haradrim Warrior",
              "optionNames": [
                "Spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "bow-poison",
              "label": "Haradrim Warrior with Bow with poisoned arrows",
              "profileName": "Haradrim Warrior",
              "optionNames": [
                "Bow with poisoned arrows"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "harad-special"
            }
          ]
        },
        {
          "id": "harad-special",
          "label": "Harad Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "raider-spear",
              "label": "Haradrim Raider with War spear",
              "profileName": "Haradrim Raider",
              "optionNames": [
                "War Spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 2,
              "max": 2,
              "id": "raider-bow",
              "label": "Haradrim Raider with Bow with poisoned arrows",
              "profileName": "Haradrim Raider",
              "optionNames": [
                "Bow with poisoned arrows"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "serpent-guard",
              "label": "Serpent Guard",
              "profileName": "Serpent Guard",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "serpent-rider",
              "label": "Serpent Rider",
              "profileName": "Serpent Rider",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "watcher-choice",
              "label": "Watcher of Kârna with choice of Options",
              "profileName": "Watcher of Kârna",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "abrakhan-guard",
              "label": "Abrakhân Guard",
              "profileName": "Abrakhân Guard",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "city-of-umbar-reinforcements",
          "label": "City of Umbar Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "haradrim-choice",
              "label": "Haradrim Warrior with choice of Option",
              "profileName": "Haradrim Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "corsair-choice",
              "label": "Corsair of Umbar with choice of Option",
              "profileName": "Corsair of Umbar",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "city-of-umbar-special"
            }
          ]
        },
        {
          "id": "city-of-umbar-special",
          "label": "City of Umbar Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 2,
              "id": "crossbowman",
              "label": "Corsair Crossbowman",
              "profileName": "Corsair Crossbowman",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 4,
              "id": "reaver",
              "label": "Corsair Reaver",
              "profileName": "Corsair Reaver",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 6,
              "id": "black-numenorean",
              "label": "Black Númenórean",
              "profileName": "Black Númenórean",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "easterlings-reinforcements",
          "label": "Easterlings Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "shield",
              "label": "Easterling Warrior with Shield",
              "profileName": "Easterling Warrior",
              "optionNames": [
                "Shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "halberd-shield",
              "label": "Easterling Warrior with Easterling halberd & shield",
              "profileName": "Easterling Warrior",
              "optionNames": [
                "Easterling halberd & shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "bow",
              "label": "Easterling Warrior with Bow",
              "profileName": "Easterling Warrior",
              "optionNames": [
                "Bow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "choice",
              "label": "Easterling Warrior with choice of wargear",
              "profileName": "Easterling Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "easterlings-special"
            }
          ]
        },
        {
          "id": "easterlings-special",
          "label": "Easterlings Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 3,
              "id": "kataphrakt",
              "label": "Easterling Kataphrakt",
              "profileName": "Easterling Kataphrakt",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "dragon-cult-acolyte",
              "label": "Dragon Cult Acolyte",
              "profileName": "Dragon Cult Acolyte",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "war-drake",
              "label": "Rhûnish War Drake (Rare 2)",
              "profileName": "Rhûnish War Drake",
              "dataSource": "warriors",
              "rareMax": 2
            }
          ]
        },
        {
          "id": "grand-army-of-the-south-reinforcements",
          "label": "Grand Army of the South Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "haradrim-choice",
              "label": "Haradrim Warrior with choice of Option",
              "profileName": "Haradrim Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "mahud-choice",
              "label": "Mahûd Warrior with choice of Option",
              "profileName": "Mahûd Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "khandish-choice",
              "label": "Khandish Warrior with choice of Option",
              "profileName": "Khandish Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "corsair-choice",
              "label": "Corsair of Umbar with choice of Option",
              "profileName": "Corsair of Umbar",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "grand-army-of-the-south-special"
            }
          ]
        },
        {
          "id": "grand-army-of-the-south-special",
          "label": "Grand Army of the South Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 3,
              "id": "easterling-choice",
              "label": "Easterling Warrior with choice of Option",
              "profileName": "Easterling Warrior",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "khandish-horseman",
              "label": "Khandish Horseman",
              "profileName": "Khandish Horseman",
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "half-troll",
              "label": "Half Troll (Rare 3)",
              "profileName": "Half Troll",
              "dataSource": "warriors",
              "rareMax": 3
            }
          ]
        },
        {
          "id": "dol-guldur-reinforcements",
          "label": "Dol Guldur Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "fell-warg",
              "label": "Fell Warg",
              "profileName": "Fell Warg",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "hunter-orc",
              "label": "Hunter Orc",
              "profileName": "Hunter Orc",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "hunter-orc-bow",
              "label": "Hunter Orc with Orc bow",
              "profileName": "Hunter Orc",
              "optionNames": [
                "Orc bow"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "hunter-orc-two-handed",
              "label": "Hunter Orc with Two-handed weapon",
              "profileName": "Hunter Orc",
              "optionNames": [
                "Two-handed weapon"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "dol-guldur-special"
            }
          ]
        },
        {
          "id": "dol-guldur-special",
          "label": "Dol Guldur Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 4,
              "id": "hunter-warg-rider-choice",
              "label": "Hunter Orc Warg Rider with choice of Options",
              "profileName": "Hunter Orc Warg Rider",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "hunting-spider",
              "label": "Mirkwood Hunting Spider (Rare 2)",
              "profileName": "Mirkwood Hunting Spider",
              "dataSource": "warriors",
              "rareMax": 2
            },
            {
              "min": 6,
              "max": 6,
              "id": "giant-spider",
              "label": "Mirkwood Giant Spider (Rare 2)",
              "profileName": "Mirkwood Giant Spider",
              "dataSource": "warriors",
              "rareMax": 2
            }
          ]
        },
        {
          "id": "goblin-town-reinforcements",
          "label": "Goblin-town Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 3,
              "id": "goblin-warrior",
              "label": "Goblin Warrior",
              "profileName": "Goblin Warrior",
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 5,
              "id": "goblin-two-handed",
              "label": "Goblin Warrior with Two-handed weapon",
              "profileName": "Goblin Warrior",
              "optionNames": [
                "Two-handed weapon"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "goblin-town-special"
            }
          ]
        },
        {
          "id": "goblin-town-special",
          "label": "Goblin-town Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 4,
              "id": "two-goblin-warriors",
              "label": "2 Goblin Warriors",
              "description": "Add 2 models.",
              "count": 2,
              "profileName": "Goblin Warrior",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 6,
              "id": "two-goblin-mercenaries",
              "label": "2 Goblin Mercenaries",
              "description": "Add 2 models.",
              "count": 2,
              "profileName": "Goblin Mercenary",
              "dataSource": "warriors"
            }
          ]
        },
        {
          "id": "gundabad-reinforcements",
          "label": "Gundabad Reinforcements",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 1,
              "id": "nobody",
              "label": "Nobody steps forward",
              "description": "No Influence spent; may not roll again this sequence.",
              "noSpend": true,
              "blockFurtherRolls": true,
              "outcome": "nobody"
            },
            {
              "min": 2,
              "max": 2,
              "id": "goblin-mercenary",
              "label": "Goblin Mercenary",
              "profileName": "Goblin Mercenary",
              "dataSource": "warriors"
            },
            {
              "min": 3,
              "max": 3,
              "id": "gundabad-shield",
              "label": "Gundabad Orc with Shield",
              "profileName": "Gundabad Orc",
              "optionNames": [
                "Shield"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 4,
              "max": 4,
              "id": "gundabad-spear",
              "label": "Gundabad Orc with Spear",
              "profileName": "Gundabad Orc",
              "optionNames": [
                "Spear"
              ],
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 5,
              "id": "gundabad-choice",
              "label": "Gundabad Orc with choice of Options",
              "profileName": "Gundabad Orc",
              "choiceOfOptions": true,
              "dataSource": "warriors"
            },
            {
              "min": 6,
              "max": 6,
              "id": "special",
              "label": "Roll on the Special Chart",
              "rollChartId": "gundabad-special"
            }
          ]
        },
        {
          "id": "gundabad-special",
          "label": "Gundabad Special",
          "dice": 1,
          "bands": [
            {
              "min": 1,
              "max": 4,
              "id": "berserker",
              "label": "Gundabad Berserker",
              "profileName": "Gundabad Berserker",
              "dataSource": "warriors"
            },
            {
              "min": 5,
              "max": 6,
              "id": "war-bat",
              "label": "War Bat (Rare 2)",
              "profileName": "War Bat",
              "dataSource": "warriors",
              "rareMax": 2
            }
          ]
        }
      ],
      "battleCompanies": [
        {
          "id": "minas-tirith",
          "label": "Minas Tirith",
          "description": "Warbands and patrols of the White City, hunting spies of Mordor and guarding key locations.",
          "startingGold": 4,
          "reinforcementCost": 3,
          "reinforcementChartId": "minas-tirith-reinforcements",
          "specialChartId": "minas-tirith-special",
          "startingRoster": [
            {
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Shield and spear"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Shield"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Warrior of Minas Tirith",
              "fromOptionNames": [
                "Shield"
              ],
              "toProfileName": "Knight of Minas Tirith"
            },
            {
              "fromProfileName": "Warrior of Minas Tirith",
              "fromOptionNames": [
                "Bow"
              ],
              "toProfileName": "Citadel Guard",
              "toOptionNames": [
                "Longbow"
              ]
            },
            {
              "fromProfileName": "Citadel Guard",
              "fromOptionNames": [
                "Spear"
              ],
              "toProfileName": "Guard of the Fountain Court"
            }
          ],
          "heroUpgrades": [
            {
              "id": "charge-of-gondor",
              "name": "The Charge of Gondor",
              "description": "This Hero gains a bonus of +1 to their Fight Value in a Combat in which they have charged."
            }
          ],
          "alignment": "good"
        },
        {
          "id": "osgiliath-ithilien",
          "label": "Osgiliath & Ithilien",
          "description": "Bands stationed in Osgiliath's ruins, ranging east to the edge of Gondor and beyond.",
          "startingGold": 4,
          "reinforcementCost": 3,
          "reinforcementChartId": "osgiliath-reinforcements",
          "specialChartId": "osgiliath-special",
          "bowLimitFraction": 0.5,
          "startingRoster": [
            {
              "profileName": "Osgiliath Veteran",
              "optionNames": [
                "Shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Ranger of Gondor",
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Shield and spear"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Warrior of Minas Tirith",
              "toProfileName": "Osgiliath Veteran"
            },
            {
              "fromProfileName": "Ranger of Gondor",
              "toProfileName": "Ranger of Gondor"
            }
          ],
          "heroUpgrades": [
            {
              "id": "remember-today",
              "name": "Remember Today",
              "description": "This Hero may use the Might, Will, and Fate points of another friendly Hero within 3\"."
            }
          ],
          "specialRules": [
            "Up to 50% of models may be armed with a bow (instead of 33%).",
            "Models treat the Leader as Faramir for Loyal to the Captains."
          ],
          "leaderCountsAs": "Faramir",
          "alignment": "good"
        },
        {
          "id": "fiefdoms",
          "label": "Fiefdoms",
          "description": "Bands of warriors from Gondor's Fiefdoms patrol the lands to protect Men against Mordor and Corsair raids.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "fiefdoms-reinforcements",
          "startingRoster": [
            {
              "profileName": "Knight of Dol Amroth",
              "count": 1,
              "dataSource": "warriors",
              "startingRole": "leader"
            },
            {
              "profileName": "Clansman of Lamedon",
              "count": 3,
              "dataSource": "warriors"
            },
            {
              "profileName": "Axeman of Lossarnach",
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Blackroot Vale Archer",
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Man-at-arms of Dol Amroth",
              "toProfileName": "Knight of Dol Amroth"
            },
            {
              "fromProfileName": "Knight of Dol Amroth",
              "toProfileName": "Knight of Dol Amroth",
              "toOptionNames": [
                "Armoured horse"
              ]
            }
          ],
          "heroUpgrades": [
            {
              "id": "lord-of-dol-amroth",
              "name": "Lord of Dol Amroth",
              "restriction": "Dol Amroth Only",
              "description": "Other friendly Dol Amroth models treat this Hero as a banner with a range of 6\"."
            },
            {
              "id": "lord-of-lossarnach",
              "name": "Lord of Lossarnach",
              "restriction": "Lossarnach Only",
              "description": "Other friendly Lossarnach models within 3\" of this Hero may re-roll To Wound Rolls of a natural 1 when making Strikes."
            },
            {
              "id": "chief-of-lamedon",
              "name": "Chief of Lamedon",
              "restriction": "Lamedon Only",
              "description": "Other friendly Lamedon models within 3\" of this Hero automatically pass any Courage Tests they are required to take."
            },
            {
              "id": "lord-of-the-vale",
              "name": "Lord of the Vale",
              "restriction": "Blackroot Vale Only",
              "description": "Other friendly models within 3\" of this Hero may re-roll To Hit Rolls of a 1 when making a shooting attack in the Shoot Phase, provided they did not Move in the preceding Move Phase."
            }
          ],
          "specialRules": [
            "Friendly Dol Amroth models treat the Leader as Prince Imrahil for the purposes of their Pride of Dol Amroth special rule."
          ],
          "leaderCountsAs": "Prince Imrahil",
          "alignment": "good"
        },
        {
          "id": "fornost",
          "label": "Fornost",
          "description": "Combined forces of Men, Elves, and Hobbits waging war upon Angmar to avenge the fallen Kingdom of Arnor.",
          "startingGold": 1,
          "reinforcementCost": 3,
          "reinforcementChartId": "fornost-reinforcements",
          "specialChartId": "fornost-special",
          "startingRoster": [
            {
              "profileName": "Rivendell Warrior",
              "optionNames": [
                "Elf Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Shield and spear"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Minas Tirith",
              "optionNames": [
                "Shield"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hobbit Archer",
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Warrior of Minas Tirith",
              "toProfileName": "Knight of Minas Tirith"
            }
          ],
          "heroUpgrades": [
            {
              "id": "defiance",
              "name": "Defiance",
              "description": "This Hero cannot have their Courage value reduced by enemy special rules or Magical Powers."
            }
          ],
          "specialRules": [
            "You may replace result 2-6 on the Reinforcements chart with a Hobbit Archer."
          ],
          "alignment": "good"
        },
        {
          "id": "arnor",
          "label": "Arnor",
          "description": "Patrols from Fornost protecting the dwindling realm of Arnor against the Witch-king's creatures.",
          "startingGold": 4,
          "reinforcementCost": 3,
          "reinforcementChartId": "arnor-reinforcements",
          "startingRoster": [
            {
              "profileName": "Warrior of Arnor",
              "count": 4,
              "dataSource": "warriors"
            },
            {
              "profileName": "Ranger of Arnor",
              "count": 3,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Warrior of Arnor",
              "toProfileName": "Knight of Arnor"
            }
          ],
          "heroUpgrades": [
            {
              "id": "foresight-of-the-seer",
              "name": "Foresight of the Seer",
              "description": "Whenever this Hero suffers a Wound, roll a D6. On the roll of a natural 6, the Wound is ignored. If this Hero would later gain a special rule with the same effect (e.g. Oblivious to Pain) then treat that special rule as improving Foresight of the Seer to a natural 5+."
            }
          ],
          "specialRules": [
            "Leave all that can be spared behind. We travel light. — Should a Ranger of Arnor Warrior achieve a Hero in the Making result on the Warrior Promotion Table, they instead trade out their profile in its entirety for a Ranger of the North. They will retain their spear, if applicable, however they will not carry over their armour from the Ranger of Arnor profile."
          ],
          "alignment": "good"
        },
        {
          "id": "the-last-alliance",
          "label": "The Last Alliance",
          "description": "Small bands of Men and Elves sent into Mordor to undermine Sauron's armies in the closing years of the Second Age.",
          "startingGold": 1,
          "reinforcementCost": 4,
          "reinforcementChartId": "the-last-alliance-reinforcements",
          "companySizeMax": 12,
          "eliteMax": 12,
          "startingRoster": [
            {
              "profileName": "Rivendell Warrior",
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "High Elf Warrior",
              "optionNames": [
                "Elf Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Númenor",
              "optionNames": [
                "Shield"
              ],
              "count": 3,
              "dataSource": "warriors"
            }
          ],
          "advancements": [],
          "heroUpgrades": [
            {
              "id": "there-were-some-who-resisted",
              "name": "There Were Some Who Resisted",
              "description": "The Hero may re-roll any dice that roll a 1 when making Courage Tests."
            }
          ],
          "specialRules": [
            "Númenor Stands Alone! — If you wish to represent Númenor by themselves, simply ignore any reference to Rivendell Warriors and use the Custom Selection Optional Rule to take exclusively Warriors of Númenor.",
            "Elite Company — may only have up to 12 members rather than the normal 15."
          ],
          "alignment": "good"
        },
        {
          "id": "rohan",
          "label": "Rohan",
          "description": "Patrols along Rohan's borders and roadways, a proving ground for young fighters eager to demonstrate their worth.",
          "startingGold": 2,
          "reinforcementCost": 3,
          "reinforcementChartId": "rohan-reinforcements",
          "specialChartId": "rohan-special",
          "freeHeroicActions": [
            "Arise, Riders of Rohan!"
          ],
          "onTheirOwnPathProfileNames": [
            "Son of Eorl"
          ],
          "startingRoster": [
            {
              "profileName": "Rider of Rohan",
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Throwing spear and shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Shield"
              ],
              "count": 4,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Warrior of Rohan",
              "fromOptionNames": [
                "Shield"
              ],
              "toProfileName": "Rider of Rohan"
            },
            {
              "fromProfileName": "Warrior of Rohan",
              "fromOptionNames": [
                "Shield"
              ],
              "toProfileName": "Rohan Royal Guard"
            },
            {
              "fromProfileName": "Warrior of Rohan",
              "fromOptionNames": [
                "Bow"
              ],
              "toProfileName": "Rider of Rohan"
            },
            {
              "fromProfileName": "Warrior of Rohan",
              "fromOptionNames": [
                "Bow"
              ],
              "toProfileName": "Rohan Outrider"
            },
            {
              "fromProfileName": "Rohan Royal Guard",
              "toProfileName": "Rohan Royal Guard",
              "toOptionNames": [
                "Horse"
              ]
            },
            {
              "fromProfileName": "Rohan Outrider",
              "toProfileName": "Rohan Outrider",
              "toOptionNames": [
                "Horse"
              ]
            }
          ],
          "heroUpgrades": [
            {
              "id": "back-on-your-horses",
              "name": "Back on your Horses!",
              "description": "If the Hero started the scenario as a Cavalry model: at the end of this Hero's move, if they are in base contact with a friendly Cavalry Warrior model who is not Engaged in Combat, then the Warrior may give the Hero their horse. Replace the Warrior with a suitable dismount, and replace the Hero with their original mounted version. The Hero will only count as riding a standard horse after using this rule."
            }
          ],
          "specialRules": [
            "Riders of Rohan in this Battle Company do not count towards your Bow nor Cavalry Limit.",
            "Sons of Eorl are On Their Own Path."
          ],
          "alignment": "good"
        },
        {
          "id": "helm-s-deep",
          "label": "Helm's Deep",
          "description": "Defenders of the Hornburg and Deeping Wall — Men and Elves standing side-by-side against Saruman's Uruk-hai.",
          "startingGold": 1,
          "reinforcementCost": 3,
          "reinforcementChartId": "helm-s-deep-reinforcements",
          "startingRoster": [
            {
              "profileName": "Ranger of the North",
              "optionNames": [
                "Armour"
              ],
              "count": 1,
              "dataSource": "heroes",
              "startingRole": "leader"
            },
            {
              "profileName": "Dwarf Warrior",
              "optionNames": [
                "Two-handed weapon"
              ],
              "count": 1,
              "dataSource": "warriors",
              "startingRole": "sergeant"
            },
            {
              "profileName": "Lothlorien Warrior",
              "optionNames": [
                "Elf Bow"
              ],
              "count": 1,
              "dataSource": "warriors",
              "startingRole": "sergeant"
            },
            {
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Throwing spear and shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Galadhrim Warrior",
              "count": 1,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Warrior of Rohan",
              "toProfileName": "Helminga"
            }
          ],
          "heroUpgrades": [
            {
              "id": "one-final-blow",
              "name": "One Final Blow",
              "description": "If this Hero is slain, they may immediately make one Strike on each enemy model that was Engaged with them using their base Strength."
            }
          ],
          "specialRules": [
            "The Ranger of the North, already being a Hero, will not gain additional Might, Will and Fate at the start as they already begin with 1 point of each.",
            "Helminga are found in the Legacies of Middle-Earth (Good) pdf under Grimbold of Grimslade's profile.",
            "No more than 33% of your company may include models with the Elf keyword."
          ],
          "alignment": "good"
        },
        {
          "id": "paths-of-the-druadan",
          "label": "Paths of the Druadan",
          "description": "Advance parties of Rohirrim with Woses Warriors using forgotten forest paths to chase down Orcs.",
          "startingGold": 5,
          "reinforcementCost": 3,
          "reinforcementChartId": "paths-of-the-druadan-reinforcements",
          "freeHeroicActions": [
            "Arise, Riders of Rohan!"
          ],
          "startingRoster": [
            {
              "profileName": "Warrior of Rohan",
              "optionNames": [
                "Shield"
              ],
              "count": 3,
              "dataSource": "warriors"
            },
            {
              "profileName": "Rohan Outrider",
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Woses Warrior",
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Warrior of Rohan",
              "toProfileName": "Rider of Rohan"
            },
            {
              "fromProfileName": "Rohan Outrider",
              "toProfileName": "Rohan Outrider",
              "toOptionNames": [
                "Horse"
              ]
            }
          ],
          "heroUpgrades": [
            {
              "id": "know-all-paths",
              "name": "Know All Paths",
              "description": "This Hero and their Mount, if applicable, gain the Woodland Creature special rule."
            }
          ],
          "specialRules": [
            "All Rohan Hero models gain the Arise, Riders of Rohan! special rule.",
            "Riders of Rohan in this Battle Company do not count towards your Bow Limit."
          ],
          "alignment": "good"
        },
        {
          "id": "erebor-dale",
          "label": "Erebor & Dale",
          "description": "Small bands of Dwarves from Erebor and Men from Dale tasked with defending outposts for both realms.",
          "startingGold": 3,
          "reinforcementCost": 3,
          "reinforcementChartId": "erebor-dale-reinforcements",
          "startingRoster": [
            {
              "profileName": "Warrior of Erebor",
              "optionNames": [
                "Shield"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Erebor",
              "optionNames": [
                "Spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Dale",
              "optionNames": [
                "Shield and spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Dale",
              "optionNames": [
                "Esgaroth bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Warrior of Erebor",
              "toProfileName": "Grimhammer"
            }
          ],
          "heroUpgrades": [
            {
              "id": "lordly-quality",
              "name": "Lordly Quality",
              "description": "Friendly models that share the same faction keyword treat this Hero as a banner."
            }
          ],
          "alignment": "good"
        },
        {
          "id": "defenders-of-the-north",
          "label": "Defenders of the North",
          "description": "Dwarves of the Iron Hills and Men of Dale fighting side by side as the Shadow in the East grows.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "defenders-of-the-north-reinforcements",
          "companySizeMax": 12,
          "eliteMax": 12,
          "startingRoster": [
            {
              "profileName": "Iron Hills Dwarf",
              "optionNames": [
                "Shield and spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Iron Hills Dwarf",
              "optionNames": [
                "Mattock"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Dale",
              "optionNames": [
                "Shield and spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Dale",
              "optionNames": [
                "Esgaroth bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Warrior of Dale",
              "fromOptionNames": [
                "Shield and spear"
              ],
              "toProfileName": "Knight of Dale"
            }
          ],
          "heroUpgrades": [
            {
              "id": "defender",
              "name": "Defender",
              "description": "At the beginning of the Fight Phase, at the start of the Declare Heroic Actions step, if a friendly Hero with the opposite species keyword (Man/Dwarf) would be considered Trapped and is in a different Combat than this Hero, then this Hero may declare a Heroic Combat for free. If successful, this Hero must use the following Move to join the other's Combat (or Move as close as possible)."
            }
          ],
          "specialRules": [
            "Elite Company — may only have up to 12 members rather than the normal 15.",
            "We Stand Together — The number of Dwarf models may not exceed the number of Dale models in the company. If you would receive a Reinforcement that exceeds this total, you may choose any lower result."
          ],
          "alignment": "good"
        },
        {
          "id": "lothlorien",
          "label": "Lothlórien",
          "description": "Galadhrim patrols of the Golden Wood, ranging out to keep Sauron's forces from infiltrating Lórien.",
          "startingGold": 3,
          "reinforcementCost": 4,
          "reinforcementChartId": "lothlorien-reinforcements",
          "specialChartId": "lothlorien-special",
          "companySizeMax": 12,
          "eliteMax": 12,
          "onTheirOwnPathProfileNames": [
            "Wood Elf Sentinel"
          ],
          "startingRoster": [
            {
              "profileName": "Lothlorien Warrior",
              "optionNames": [
                "Elf Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Galadhrim Warrior",
              "optionNames": [
                "Elf Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Lothlorien Warrior",
              "optionNames": [
                "Wood Elf Spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Galadhrim Warrior",
              "optionNames": [
                "Elven Spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Lothlorien Warrior",
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Galadhrim Warrior",
              "count": 1,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Lothlorien Warrior",
              "toProfileName": "Galadhrim Warrior"
            },
            {
              "fromProfileName": "Lothlorien Warrior",
              "fromOptionNames": [
                "Wood Elf Spear"
              ],
              "toProfileName": "Galadhrim Warrior",
              "toOptionNames": [
                "Elven Spear"
              ]
            },
            {
              "fromProfileName": "Galadhrim Warrior",
              "toProfileName": "Lorien Guard"
            }
          ],
          "heroUpgrades": [
            {
              "id": "blessing-of-the-golden-wood",
              "name": "Blessing of the Golden Wood",
              "description": "The Hero may re-roll any failed Fate rolls."
            }
          ],
          "specialRules": [
            "Wood Elf Sentinels are On Their Own Path.",
            "Elite Company — may only have up to 12 members rather than the normal 15."
          ],
          "alignment": "good"
        },
        {
          "id": "rivendell",
          "label": "Rivendell",
          "description": "Elven captains patrolling Rivendell's borders under Lord Elrond's orders, sometimes ranging further to aid those in need.",
          "startingGold": 2,
          "reinforcementCost": 4,
          "reinforcementChartId": "rivendell-reinforcements",
          "specialChartId": "rivendell-special",
          "companySizeMax": 12,
          "eliteMax": 12,
          "startingRoster": [
            {
              "profileName": "Rivendell Warrior",
              "count": 4,
              "dataSource": "warriors"
            },
            {
              "profileName": "Rivendell Warrior",
              "optionNames": [
                "Elf Bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [],
          "heroUpgrades": [
            {
              "id": "veteran-of-the-old-wars",
              "name": "Veteran of the Old Wars",
              "description": "This Hero gains the Terror special rule."
            }
          ],
          "specialRules": [
            "A Noldorin Exile is a Lothlorien Warrior with Gildor Inglorion's unique Noldorin Exile upgrade (see Legacies of Middle-Earth - Forces of Good).",
            "Elite Company — may only have up to 12 members rather than the normal 15."
          ],
          "alignment": "good"
        },
        {
          "id": "halls-of-thranduil",
          "label": "Halls of Thranduil",
          "description": "Elvenking's patrols clearing spider nests and protecting Mirkwood from the growing threat of Dol Guldur.",
          "startingGold": 4,
          "reinforcementCost": 4,
          "reinforcementChartId": "halls-of-thranduil-reinforcements",
          "specialChartId": "halls-of-thranduil-special",
          "companySizeMax": 12,
          "eliteMax": 12,
          "leaderCountsAs": "Thranduil",
          "startingRoster": [
            {
              "profileName": "Mirkwood Elf",
              "optionNames": [
                "Shield"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mirkwood Elf",
              "optionNames": [
                "Elven-made glaive"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mirkwood Ranger",
              "count": 1,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Mirkwood Elf",
              "fromOptionNames": [
                "Shield"
              ],
              "toProfileName": "Palace Guard",
              "toOptionNames": [
                "Shield"
              ]
            },
            {
              "fromProfileName": "Mirkwood Elf",
              "fromOptionNames": [
                "Elven-made glaive"
              ],
              "toProfileName": "Mirkwood Cavalry"
            },
            {
              "fromProfileName": "Mirkwood Elf",
              "fromOptionNames": [
                "Elf Bow"
              ],
              "toProfileName": "Mirkwood Ranger"
            }
          ],
          "heroUpgrades": [
            {
              "id": "bladelord",
              "name": "Bladelord",
              "description": "If they are Outnumbered in a Combat, this Hero may reroll To Wound Rolls of a natural 1 when making Strikes. If they have the Infantry keyword and are Outnumbered in a Combat, this Hero may instead re-roll all failed To Wound Rolls when making Strikes."
            }
          ],
          "specialRules": [
            "Palace Guard & Mirkwood Cavalry in this Battle Company treat the Leader as Thranduil for the purposes of their special rules.",
            "Elite Company — may only have up to 12 members rather than the normal 15.",
            "Unique Wargear: Elven-made Glaive (2/5) — 1 Influence Point."
          ],
          "alignment": "good"
        },
        {
          "id": "durins-folk",
          "label": "Durin's Folk",
          "description": "Trusted followers clearing the lower tunnels of Khazad-dûm, then venturing to other Dwarven kingdoms in search of wealth and adventure.",
          "startingGold": 6,
          "reinforcementCost": 3,
          "reinforcementChartId": "durins-folk-reinforcements",
          "specialChartId": "durins-folk-special",
          "companySizeMax": 12,
          "eliteMax": 12,
          "onTheirOwnPathProfileNames": [
            "Iron Guard"
          ],
          "startingRoster": [
            {
              "profileName": "Dwarf Warrior",
              "optionNames": [
                "Shield"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Dwarf Warrior",
              "optionNames": [
                "Two-handed axe"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Dwarf Warrior",
              "optionNames": [
                "Dwarf bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Dwarf Warrior",
              "fromOptionNames": [
                "Shield"
              ],
              "toProfileName": "Khazâd Guard"
            },
            {
              "fromProfileName": "Dwarf Warrior",
              "fromOptionNames": [
                "Two-handed axe"
              ],
              "toProfileName": "Khazâd Guard"
            },
            {
              "fromProfileName": "Dwarf Warrior",
              "fromOptionNames": [
                "Dwarf bow"
              ],
              "toProfileName": "Dwarf Ranger",
              "toOptionNames": [
                "Dwarf Longbow"
              ]
            }
          ],
          "heroUpgrades": [
            {
              "id": "the-stubbornness-of-dwarves",
              "name": "The Stubbornness of Dwarves",
              "description": "During a Duel roll, before any rerolls are used, if the opposing player rolled more dice in the combat then the Hero may reroll a single d6 as part of the Duel roll."
            }
          ],
          "specialRules": [
            "Iron Guard are On Their Own Path.",
            "Elite Company — may only have up to 12 members rather than the normal 15.",
            "A Vault Warden Team counts as two different models. The Iron Shield is worth 13 points and the Foe Spear is worth 12 points. They gain Experience & Advancements separately.",
            "If recruiting a Vault Warden Team would take you above your Company limit of 12 models, you may choose any other option from the Special chart.",
            "If any Vault Warden Team is missing a member, you may substitute any roll on the Special Chart for a replacement of the missing member of the Vault Warden Team."
          ],
          "alignment": "good"
        },
        {
          "id": "iron-hills",
          "label": "Iron Hills",
          "description": "Hardy Dwarves of the Iron Hills roaming Middle-earth to hone their skills against Orcs and Goblins.",
          "startingGold": 1,
          "reinforcementCost": 4,
          "reinforcementChartId": "iron-hills-reinforcements",
          "companySizeMax": 12,
          "eliteMax": 12,
          "startingRoster": [
            {
              "profileName": "Iron Hills Dwarf",
              "optionNames": [
                "Shield and spear"
              ],
              "count": 3,
              "dataSource": "warriors"
            },
            {
              "profileName": "Iron Hills Dwarf",
              "optionNames": [
                "Mattock"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Iron Hills Dwarf",
              "optionNames": [
                "Crossbow"
              ],
              "count": 1,
              "dataSource": "warriors"
            }
          ],
          "advancements": [],
          "heroUpgrades": [
            {
              "id": "stubborn-brilliance",
              "name": "Stubborn Brilliance!",
              "description": "The Hero gains the Master of Battle (5+) special rule."
            }
          ],
          "specialRules": [
            "Elite Company — may only have up to 12 members rather than the normal 15."
          ],
          "alignment": "good"
        },
        {
          "id": "lake-town",
          "label": "Lake-town",
          "description": "Opportunistic Lake-town Guard and townsfolk sent by the Master in search of riches and trade deals.",
          "startingGold": 1,
          "reinforcementCost": 2,
          "reinforcementChartId": "lake-town-reinforcements",
          "companySizeMax": 20,
          "startingRoster": [
            {
              "profileName": "Lake-town Guard",
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Lake-town Guard",
              "optionNames": [
                "Spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Lake-town Guard",
              "optionNames": [
                "Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Lake-town Militia",
              "optionNames": [
                "Light shield"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Lake-town Militia",
              "optionNames": [
                "Spear"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Lake-town Militia",
              "optionNames": [
                "Bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Lake-town Militia",
              "toProfileName": "Lake-town Guard"
            }
          ],
          "heroUpgrades": [
            {
              "id": "moneybags",
              "name": "Moneybags",
              "description": "At the start of the Fight phase, before any Heroic Actions are declared, the Hero can spend a Will Point to use this special rule. If he does, then any friendly Lake-town models within 6\" of this Hero gains a bonus of +1 to their Fight Value and treats this Hero as a banner until the end of the turn."
            }
          ],
          "specialRules": [
            "Only Lake-town Guard may be selected as Hero models when you start your Battle Company.",
            "Lake-town Guard treat any friendly Lake-town Hero model with the Moneybags special rule as the Master for the purposes of their Everyone has a Price special rule.",
            "A Lake-town Battle Company may have up to 20 models rather than 15."
          ],
          "alignment": "good"
        },
        {
          "id": "wanderers-in-the-wild",
          "label": "Wanderers in the Wild",
          "description": "Bands of Men, Elves, Dwarves, and Hobbits who find common ground travelling the wild lands of Middle-earth.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "wanderers-in-the-wild-reinforcements",
          "startingRoster": [
            {
              "profileName": "Warrior of Númenor",
              "optionNames": [
                "Longbow"
              ],
              "count": 1,
              "dataSource": "warriors",
              "startingRole": "leader"
            },
            {
              "profileName": "Hobbit Militia",
              "count": 1,
              "dataSource": "warriors",
              "startingRole": "sergeant"
            },
            {
              "profileName": "Hobbit Shirriff",
              "count": 1,
              "dataSource": "warriors",
              "startingRole": "sergeant"
            },
            {
              "profileName": "Tookish Hunter",
              "count": 1,
              "dataSource": "warriors",
              "heroInTheMaking": true
            },
            {
              "profileName": "Battlin' Brandybuck",
              "count": 1,
              "dataSource": "warriors",
              "heroInTheMaking": true
            }
          ],
          "advancements": [],
          "heroUpgrades": [
            {
              "id": "you-have-my-sword",
              "name": "You Have My Sword",
              "description": "During the Declare Heroic Actions step of the Fight Phase, if a friendly Hobbit is Engaged in Combat and is within 6\" of this Hero, this Hero may declare a free Heroic Combat. If successful, this Hero must use the following Move to join the Hobbit's Combat (or Move as close as possible). This Hero cannot use this special rule if they are engaged in the same Combat as the Hobbit in question."
            },
            {
              "id": "i-have-my-own-sword",
              "name": "I Have My Own Sword, Thank You Very Much",
              "restriction": "Hobbit Only",
              "description": "This model may re-roll any failed To Wound rolls when making Strikes."
            }
          ],
          "specialRules": [
            "Tookish Hunter & Battlin' Brandybuck are upgrades to the Hobbit Archer & Hobbit Militia respectively (Armies of Middle-Earth).",
            "All newly recruited models automatically promote to Heroes in the Making and therefore will add 1 Might, Will, and Fate to their profile.",
            "The Hobbit reinforcement result is any Hobbit profile from the Starting Battle Company that was lost.",
            "While a friendly Hobbit model is alive and on the battlefield, all friendly Men, Elf, and Dwarf models are considered Fearless.",
            "All members of the Battle Company gain the Woodland Creature special rule for no additional cost."
          ],
          "alignment": "good"
        },
        {
          "id": "the-shire",
          "label": "The Shire",
          "description": "Bands of Hobbits who venture beyond the Farthings when their peaceful livelihoods are threatened.",
          "startingGold": 0,
          "reinforcementCost": 2,
          "reinforcementChartId": "the-shire-reinforcements",
          "companySizeMax": 25,
          "startingRoster": [
            {
              "profileName": "Ranger of the North",
              "count": 1,
              "dataSource": "heroes",
              "startingRole": "leader"
            },
            {
              "profileName": "Hobbit Militia",
              "count": 10,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hobbit Archer",
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Hobbit Militia",
              "toProfileName": "Battlin' Brandybuck"
            },
            {
              "fromProfileName": "Hobbit Archer",
              "toProfileName": "Tookish Hunter"
            }
          ],
          "heroUpgrades": [
            {
              "id": "of-a-party-sort",
              "name": "Of a Party Sort",
              "description": "The Hero will pass a Fate Roll on a 3+ rather than a 4+. Additionally, the Hero may re-roll failed Fate Rolls."
            },
            {
              "id": "throwing-stones",
              "name": "Throwing Stones",
              "description": "Instead of using the Throw Stones special rule as normal, the Hero may use stones in the same way as a Throwing Weapon. These have a Strength of 1 and a range of 8\", and the Hero may re-roll any failed To Wound Rolls when using stones as a Throwing Weapon."
            }
          ],
          "specialRules": [
            "The Ranger of the North, already being a Hero, will not gain additional Might, Will and Fate at the start as they already begin with 1 point of each.",
            "Tookish Hunter & Battlin' Brandybuck are upgrades to the Hobbit Archer & Hobbit Militia respectively (Armies of Middle-Earth).",
            "If the company's Ranger of the North has been slain, you may swap any successful result on the Reinforcements chart for a Ranger of the North, who may immediately take the role of Leader or Sergeant. The company may only ever have a single Ranger of the North at any time.",
            "Unique Wargear (Hobbit Heroes): Pony (5/10) — 2 Influence Points.",
            "A Shire Battle Company may have up to 25 models rather than 15."
          ],
          "alignment": "good"
        },
        {
          "id": "mordor",
          "label": "Mordor",
          "description": "Packs of Orcs from the Black Lands, raiding and murdering their way into the favour of Sauron.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "mordor-reinforcements",
          "specialChartId": "mordor-special",
          "startingRoster": [
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Shield"
              ],
              "count": 3,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Spear"
              ],
              "count": 3,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Two-handed weapon"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Orc bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Mordor Orc",
              "toProfileName": "Morannon Orc"
            },
            {
              "fromProfileName": "Mordor Orc",
              "fromOptionNames": [
                "Orc bow"
              ],
              "toProfileName": "Orc Tracker"
            },
            {
              "fromProfileName": "Mordor Uruk-hai",
              "toProfileName": "Black Guard of Barad-dûr"
            }
          ],
          "heroUpgrades": [
            {
              "id": "orcish-brawler",
              "name": "Orcish Brawler",
              "description": "If this Hero is outnumbered during a Fight then they gain a bonus of +1 to their Attacks value for the duration of the Combat."
            }
          ],
          "alignment": "evil"
        },
        {
          "id": "cirith-ungol",
          "label": "Cirith Ungol",
          "description": "Orc and Uruk-hai garrison bands patrolling the pass between Mordor and Gondor, sometimes accompanied by lesser spiders.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "cirith-ungol-reinforcements",
          "startingRoster": [
            {
              "profileName": "Mordor Uruk-hai",
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Spear"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Orc bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Giant Mirkwood Spider",
              "count": 1,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Mordor Orc",
              "fromOptionNames": [
                "Orc bow"
              ],
              "toProfileName": "Orc Tracker"
            }
          ],
          "heroUpgrades": [
            {
              "id": "animosity",
              "name": "Animosity",
              "description": "If the Hero is an Orc, they gain a bonus of +1 To Wound whilst a friendly Uruk-hai is engaged in the same combat. If the Hero is an Uruk-hai, they gain a bonus of +1 To Wound whilst a friendly Orc is engaged in the same combat."
            },
            {
              "id": "she-hungers-for-sweeter-meats",
              "name": "She Hungers for Sweeter Meats",
              "description": "This Hero adds 1 to their Attacks characteristic whilst they are Engaged in Combat with an enemy Man, Elf, Dwarf or Hobbit model.",
              "restriction": "Spiders Only"
            }
          ],
          "specialRules": [
            "The Giant Mirkwood Spider may not be one of the three starting Heroes during Company Creation."
          ],
          "alignment": "evil"
        },
        {
          "id": "minas-morgul",
          "label": "Minas Morgul",
          "description": "Followers of the Nazgûl from the Tower of Sorcery, led by Black Númenóreans and hunting for the Ring.",
          "startingGold": 4,
          "reinforcementCost": 3,
          "reinforcementChartId": "minas-morgul-reinforcements",
          "specialChartId": "minas-morgul-special",
          "startingRoster": [
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Shield"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Spear"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Orc bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Black Númenórean",
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Mordor Orc",
              "fromOptionNames": [
                "Orc bow"
              ],
              "toProfileName": "Orc Tracker"
            },
            {
              "fromProfileName": "Black Númenórean",
              "toProfileName": "Black Númenórean Knight"
            }
          ],
          "heroUpgrades": [
            {
              "id": "morgul-weaponry",
              "name": "Morgul Weaponry",
              "description": "Each time this Hero inflicts an unsaved Wound on an enemy model, roll a D6. On a 5+, that model suffers an additional Wound (Fate may still be used as normal)."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Morgul Stalker",
            "Spectre"
          ],
          "alignment": "evil"
        },
        {
          "id": "angmar-carn-dum",
          "label": "Angmar & Carn Dûm",
          "description": "Orc warbands of the Witch-king assailing the fallen cities of Arnor, sometimes joined by spirits bound to his will.",
          "startingGold": 4,
          "reinforcementCost": 3,
          "reinforcementChartId": "angmar-carn-dum-reinforcements",
          "specialChartId": "angmar-carn-dum-special",
          "startingRoster": [
            {
              "profileName": "Angmar Orc Warrior",
              "optionNames": [
                "Orc bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Angmar Orc Warrior",
              "optionNames": [
                "Spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Angmar Orc Warrior",
              "optionNames": [
                "Shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Angmar Orc Warrior",
              "optionNames": [
                "Two-handed weapon"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Wild Warg",
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Warrior of Carn Dum",
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Angmar Orc Warrior",
              "toProfileName": "Angmar Warg Rider"
            },
            {
              "fromProfileName": "Wild Warg",
              "toProfileName": "Fell Warg"
            }
          ],
          "heroUpgrades": [
            {
              "id": "show-of-strength",
              "name": "Show of Strength",
              "description": "If this Hero slays one or more enemy models in Combat, then for the duration of the following turn they gain a bonus of +1 to their Fight Value."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Spectre",
            "Werewolf"
          ],
          "alignment": "evil"
        },
        {
          "id": "burning-of-the-westfold",
          "label": "Burning of the Westfold",
          "description": "Raiding parties of Dunlending wildmen, Isengard Orcs and Uruk-hai scouts sent to burn the settlements of Rohan.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "burning-of-the-westfold-reinforcements",
          "specialChartId": "burning-of-the-westfold-special",
          "startingRoster": [
            {
              "profileName": "Uruk-hai Scout",
              "optionNames": [
                "Shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Uruk-hai Scout",
              "optionNames": [
                "Uruk-hai Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Wildman of Dunland",
              "optionNames": [
                "Flaming Brand"
              ],
              "count": 3,
              "dataSource": "warriors"
            },
            {
              "profileName": "Isengard Orc Warrior",
              "optionNames": [
                "Shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Isengard Orc Warrior",
              "optionNames": [
                "Spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Isengard Orc Warrior",
              "optionNames": [
                "Orc bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Isengard Orc Warrior",
              "optionNames": [
                "Two-handed weapon"
              ],
              "count": 1,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Wildman of Dunland",
              "toProfileName": "Dunlending Warrior"
            },
            {
              "fromProfileName": "Wildman of Dunland",
              "toProfileName": "Dunlending Warrior",
              "toOptionNames": [
                "Shield"
              ]
            }
          ],
          "heroUpgrades": [
            {
              "id": "pillager",
              "name": "Pillager",
              "description": "The Hero gains +1 to Wound when making Strikes whilst within 3\" of an Objective Marker, static or otherwise."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Feral Uruk-hai",
            "Crebain"
          ],
          "alignment": "evil"
        },
        {
          "id": "muster-of-isengard",
          "label": "Muster of Isengard",
          "description": "The very best of Saruman's fighting Uruk-hai, raiding and burning the villages of Men to spread fear and panic.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "muster-of-isengard-reinforcements",
          "specialChartId": "muster-of-isengard-special",
          "companySizeMax": 12,
          "eliteMax": 12,
          "breakPointFraction": 0.66,
          "startingRoster": [
            {
              "profileName": "Uruk-hai Scout",
              "optionNames": [
                "Shield"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Uruk-hai Scout",
              "optionNames": [
                "Uruk-hai Bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Uruk-hai Scout",
              "count": 3,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Uruk-hai Scout",
              "toProfileName": "Uruk-hai Warrior",
              "toOptionNames": [
                "Pike"
              ]
            },
            {
              "fromProfileName": "Uruk-hai Scout",
              "fromOptionNames": [
                "Shield"
              ],
              "toProfileName": "Uruk-hai Warrior",
              "toOptionNames": [
                "Shield"
              ]
            },
            {
              "fromProfileName": "Uruk-hai Scout",
              "fromOptionNames": [
                "Uruk-hai Bow"
              ],
              "toProfileName": "Uruk-hai Warrior",
              "toOptionNames": [
                "Crossbow"
              ]
            }
          ],
          "heroUpgrades": [
            {
              "id": "there-will-be-no-dawn-for-men",
              "name": "There will be no dawn for Men",
              "description": "The Hero gains the Hatred (Man) special rule."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Feral Uruk-hai",
            "Uruk-hai Berserker"
          ],
          "specialRules": [
            "Unlike other Battle Companies, the Break Point for a Muster of Isengard Battle Company is 66% rather than 50%.",
            "Elite Company: This Battle Company may only have up to 12 members rather than the normal 15."
          ],
          "alignment": "evil"
        },
        {
          "id": "wolves-of-isengard",
          "label": "Wolves of Isengard",
          "description": "Warg packs and their Orc riders, scouting and ambushing for Saruman across Middle-earth.",
          "startingGold": 3,
          "reinforcementCost": 4,
          "reinforcementChartId": "wolves-of-isengard-reinforcements",
          "companySizeMax": 12,
          "eliteMax": 12,
          "cavalryLimitFraction": 0.66,
          "startingRoster": [
            {
              "profileName": "Isengard Warg",
              "count": 3,
              "dataSource": "warriors"
            },
            {
              "profileName": "Isengard Warg Rider",
              "optionNames": [
                "Shield"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Isengard Warg Rider",
              "optionNames": [
                "Orc bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Isengard Warg",
              "toProfileName": "Isengard Warg Rider"
            }
          ],
          "heroUpgrades": [
            {
              "id": "savage-charge",
              "name": "Savage Charge",
              "description": "The Hero still gains the Extra Attack bonus even when they Charge a Cavalry model, and will retain it even if they are subsequently Charged by a Cavalry model.",
              "restriction": "Orc only"
            },
            {
              "id": "feral-charge",
              "name": "Feral Charge",
              "description": "When the Hero Charges an enemy Infantry model, they gain the Knock to the Ground bonus as if they were Cavalry. This bonus is lost if they are subsequently Charged by an enemy Cavalry model.",
              "restriction": "Warg Only"
            }
          ],
          "specialRules": [
            "A Wolves of Isengard Battle Company may have up to 66% of their Battle Company as Cavalry models instead of 33%.",
            "Elite Company: This Battle Company may only have up to 12 members rather than the normal 15."
          ],
          "alignment": "evil"
        },
        {
          "id": "hill-tribes-of-dunland",
          "label": "Hill Tribes of Dunland",
          "description": "Secret raiding bands of Dunlending hill tribes sent to pillage Rohan and other settlements across Middle-earth.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "hill-tribes-of-dunland-reinforcements",
          "specialChartId": "hill-tribes-of-dunland-special",
          "startingRoster": [
            {
              "profileName": "Dunlending Warrior",
              "optionNames": [
                "Shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Dunlending Warrior",
              "optionNames": [
                "Two-handed weapon"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Dunlending Warrior",
              "optionNames": [
                "Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hill Tribesman",
              "optionNames": [
                "Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hill Tribesman",
              "optionNames": [
                "Two-handed weapon"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hill Tribesman",
              "optionNames": [
                "Light shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hill Tribesman",
              "optionNames": [
                "Flaming brand"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hill Tribesman",
              "optionNames": [
                "Spear"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Hill Tribesman",
              "toProfileName": "Dunlending Warrior",
              "toOptionNames": [
                "Shield"
              ]
            },
            {
              "fromProfileName": "Hill Tribesman",
              "toProfileName": "Dunlending Warrior"
            }
          ],
          "heroUpgrades": [
            {
              "id": "whipped-into-a-frenzy",
              "name": "Whipped into a Frenzy",
              "description": "Whenever this Hero suffers a Wound, roll a D6. On the roll of a natural 6, the Wound is ignored. If this Hero would later gain a special rule with the same effect (e.g. Oblivious to Pain) then treat that special rule as improving Whipped into a Frenzy to a natural 5+."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Crebain"
          ],
          "alignment": "evil"
        },
        {
          "id": "sharkeys-rogues",
          "label": "Sharkey's Rogues",
          "description": "Ruffians and wild men gathered by Sharkey to bully villages across the Shire and surrounding lands.",
          "startingGold": 0,
          "reinforcementCost": 2,
          "reinforcementChartId": "sharkeys-rogues-reinforcements",
          "companySizeMax": 20,
          "startingRoster": [
            {
              "profileName": "Ruffian",
              "optionNames": [
                "Bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Ruffian",
              "optionNames": [
                "Whip"
              ],
              "count": 5,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hill Tribesman",
              "optionNames": [
                "Bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hill Tribesman",
              "optionNames": [
                "Spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hill Tribesman",
              "optionNames": [
                "Light shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Ruffian",
              "toProfileName": "Hill Tribesman"
            },
            {
              "fromProfileName": "Hill Tribesman",
              "toProfileName": "Rohirrim Traitor"
            },
            {
              "fromProfileName": "Hill Tribesman",
              "fromOptionNames": [
                "Spear"
              ],
              "toProfileName": "Rohirrim Traitor",
              "toOptionNames": [
                "Shield & Throwing Spear"
              ]
            },
            {
              "fromProfileName": "Hill Tribesman",
              "toProfileName": "Rohirrim Traitor",
              "toOptionNames": [
                "Shield"
              ]
            }
          ],
          "heroUpgrades": [
            {
              "id": "strength-in-numbers",
              "name": "Strength in Numbers",
              "description": "The Hero gains the Backstabbers special rule."
            }
          ],
          "specialRules": [
            "A Sharkey's Rogues Battle Company may have up to 20 models, rather than 15.",
            "Whips do not count against the Throwing Weapon Wargear Limit.",
            "Models of the Battle Company exchange Hatred (Rohan) for Hatred (Hobbit)."
          ],
          "alignment": "evil"
        },
        {
          "id": "moria",
          "label": "Moria",
          "description": "Fractious Moria Goblins jostling for power, foraging for supplies and treasure in the mines and beyond.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "moria-reinforcements",
          "specialChartId": "moria-special",
          "companySizeMax": 20,
          "startingRoster": [
            {
              "profileName": "Moria Goblin",
              "optionNames": [
                "Shield"
              ],
              "count": 4,
              "dataSource": "warriors"
            },
            {
              "profileName": "Moria Goblin",
              "optionNames": [
                "Spear"
              ],
              "count": 4,
              "dataSource": "warriors"
            },
            {
              "profileName": "Moria Goblin",
              "optionNames": [
                "Orc bow"
              ],
              "count": 4,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Moria Goblin",
              "toProfileName": "Moria Blackshield"
            },
            {
              "fromProfileName": "Moria Goblin",
              "toProfileName": "Moria Goblin Prowler"
            }
          ],
          "heroUpgrades": [
            {
              "id": "callous-leadership",
              "name": "Callous Leadership",
              "description": "At the start of the Fight Phase, before Heroic Actions are declared, the Hero may spend a Will Point. All friendly Goblin models within 3\" gain a +1 To Wound when making Strikes. However, any friendly Goblin model within 3\" that loses a Duel roll (including supporting models) must roll a D6 after any Strikes have been made. On a 1, the model suffers a Wound."
            }
          ],
          "hireOptions": [
            {
              "id": "cave-troll",
              "profileName": "Cave Troll",
              "influenceCost": 15,
              "rareMax": 1,
              "onTheirOwnPath": true,
              "description": "Cave Troll with choice of option (Rare 1)."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Cave Troll"
          ],
          "specialRules": [
            "A Moria Battle Company may have up to 20 models, rather than 15."
          ],
          "alignment": "evil"
        },
        {
          "id": "mirkwood",
          "label": "Mirkwood",
          "description": "Orcs, Goblins, Wargs and spiders united under the Necromancer's will to lay siege to the northern Elven kingdoms.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "mirkwood-reinforcements",
          "specialChartId": "mirkwood-special",
          "startingRoster": [
            {
              "profileName": "Moria Goblin",
              "optionNames": [
                "Orc bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Moria Goblin",
              "optionNames": [
                "Spear"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Spear"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Two-handed weapon"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Mordor Orc",
              "optionNames": [
                "Orc bow"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Wild Warg",
              "count": 3,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Moria Goblin",
              "toProfileName": "Moria Goblin Prowler"
            },
            {
              "fromProfileName": "Mordor Orc",
              "fromOptionNames": [
                "Orc bow"
              ],
              "toProfileName": "Orc Tracker"
            },
            {
              "fromProfileName": "Wild Warg",
              "toProfileName": "Fell Warg"
            }
          ],
          "heroUpgrades": [
            {
              "id": "cover-of-darkness",
              "name": "Cover of Darkness [Active]",
              "description": "As part of this Hero's activation, they may spend a Will point and declare they are using this ability. Until the End Phase, the Fighting at Night special rules will be in play."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Mirkwood Hunting Spider",
            "Mirkwood Giant Spider",
            "Warg Marauder"
          ],
          "specialRules": [
            "Dark Union: A Warg Marauder takes up 3 slots of the Battle Company Roster, but only counts as a single model towards the Company's Bow Limit. Should all three Riders be removed as a casualty, whether by being slain or otherwise, then it will roll on the Warrior Injury Table during the War's Aftermath. The result applies to the entire model."
          ],
          "alignment": "evil"
        },
        {
          "id": "harad",
          "label": "Harad",
          "description": "Cruel Haradrim raiding parties riding out to pillage the southernmost settlements of Gondor.",
          "startingGold": 4,
          "reinforcementCost": 3,
          "reinforcementChartId": "harad-reinforcements",
          "specialChartId": "harad-special",
          "bowLimitFraction": 0.5,
          "startingRoster": [
            {
              "profileName": "Haradrim Warrior",
              "optionNames": [
                "Spear"
              ],
              "count": 4,
              "dataSource": "warriors"
            },
            {
              "profileName": "Haradrim Warrior",
              "optionNames": [
                "Bow with poisoned arrows"
              ],
              "count": 4,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Haradrim Warrior",
              "toProfileName": "Haradrim Raider"
            },
            {
              "fromProfileName": "Haradrim Warrior",
              "fromOptionNames": [
                "Spear"
              ],
              "toProfileName": "Haradrim Raider",
              "toOptionNames": [
                "War spear"
              ]
            },
            {
              "fromProfileName": "Serpent Guard",
              "toProfileName": "Serpent Rider"
            }
          ],
          "heroUpgrades": [
            {
              "id": "master-of-poisons",
              "name": "Master of Poisons",
              "description": "This Hero must re-roll all failed To Wound rolls."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Watcher of Kârna"
          ],
          "onTheirOwnPathOptionNames": {
            "Watcher of Kârna": [
              "Twin Blades"
            ]
          },
          "specialRules": [
            "Unlike other Battle Companies, a Harad Battle Company may have up to 50% of its models armed with a bow rather than 33%."
          ],
          "alignment": "evil"
        },
        {
          "id": "city-of-umbar",
          "label": "City of Umbar",
          "description": "Bands of Corsairs and Haradrim splintering from the black-sailed fleets to raid coastal settlements.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "city-of-umbar-reinforcements",
          "specialChartId": "city-of-umbar-special",
          "startingRoster": [
            {
              "profileName": "Black Númenórean",
              "count": 1,
              "startingRole": "leader",
              "dataSource": "warriors"
            },
            {
              "profileName": "Corsair of Umbar",
              "optionNames": [
                "Light shield and throwing weapons"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Haradrim Warrior",
              "optionNames": [
                "Spear"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Corsair of Umbar",
              "optionNames": [
                "Bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Corsair of Umbar",
              "fromOptionNames": [
                "Bow"
              ],
              "toProfileName": "Corsair Crossbowman"
            }
          ],
          "heroUpgrades": [
            {
              "id": "seize-command",
              "name": "Seize Command",
              "description": "If during the End Phase of any turn your Leader has only a single Wound remaining and is within 3\" and Line of Sight of this Hero, you may choose to remove your Leader as a casualty. If you do, this Hero immediately assumes the role of Leader for the purposes of Victory Points instead. Do not make an Injury roll for models removed in this way. This model cannot use this special rule on itself."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Corsair Reaver"
          ],
          "specialRules": [
            "Corsair Reavers treat the Sergeants as if they were Corsair Bosuns for the purpose of their Mindless Killers special rule.",
            "Unique Equipment: Smoke Bombs (10) — 2 Influence Points, Limit 1, Corsair Only. These are a throwing weapon with a Strength of 1. Any model hit, but not slain, by these weapons must immediately expend a point of Will or be subjected to the effects of the Transfix Magical Power and have their Fight Value halved until the End Phase of the turn. Should this model ever roll a Natural 1 To Hit with their Smoke Bombs, then their supply has run out and cannot be used for the rest of the game."
          ],
          "alignment": "evil"
        },
        {
          "id": "easterlings",
          "label": "Easterlings",
          "description": "Aspirants of the Dragon Knights venturing forth from their warrior shrines to prove themselves in battle.",
          "startingGold": 3,
          "reinforcementCost": 3,
          "reinforcementChartId": "easterlings-reinforcements",
          "specialChartId": "easterlings-special",
          "companySizeMax": 12,
          "eliteMax": 12,
          "startingRoster": [
            {
              "profileName": "Black Dragon Warrior",
              "count": 1,
              "startingRole": "leader",
              "dataSource": "warriors"
            },
            {
              "profileName": "Easterling Warrior",
              "optionNames": [
                "Shield"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Easterling Warrior",
              "optionNames": [
                "Easterling halberd and shield"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Easterling Warrior",
              "optionNames": [
                "Bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Easterling Warrior",
              "toProfileName": "Black Dragon Warrior"
            }
          ],
          "heroUpgrades": [
            {
              "id": "skilled-blade",
              "name": "Skilled Blade",
              "description": "When fighting an enemy Hero, this Hero may force their opponent to reroll one of their dice in the Duel roll. This is not cumulative with other special rules that confer the same effect."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Rhûnish War Drake",
            "Dragon Cult Acolyte"
          ],
          "specialRules": [
            "Elite Company: This Battle Company may only have up to 12 members rather than the normal 15."
          ],
          "alignment": "evil"
        },
        {
          "id": "grand-army-of-the-south",
          "label": "Grand Army of the South",
          "description": "Khandish mercenaries, Mahûd warriors, Corsairs and Haradrim united under the Dark Lord's banner.",
          "startingGold": 3,
          "reinforcementCost": 3,
          "reinforcementChartId": "grand-army-of-the-south-reinforcements",
          "specialChartId": "grand-army-of-the-south-special",
          "startingRoster": [
            {
              "profileName": "Mahûd Warrior",
              "optionNames": [
                "Blowpipe"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Khandish Warrior",
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Corsair of Umbar",
              "optionNames": [
                "Light shield and throwing weapons"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Haradrim Warrior",
              "optionNames": [
                "Bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Khandish Warrior",
              "toProfileName": "Khandish Horseman"
            },
            {
              "fromProfileName": "Haradrim Warrior",
              "toProfileName": "Haradrim Raider"
            },
            {
              "fromProfileName": "Haradrim Warrior",
              "fromOptionNames": [
                "Spear"
              ],
              "toProfileName": "Haradrim Raider",
              "toOptionNames": [
                "War spear"
              ]
            }
          ],
          "heroUpgrades": [
            {
              "id": "master-skirmisher",
              "name": "Master Skirmisher",
              "description": "The Hero may still fire a bow even if they have moved over half their Move value this turn. If the Hero fires a Blowpipe or a Throwing Weapon, they instead do not suffer the -1 penalty for moving. Additionally, the Hero does not suffer the -1 penalty for using a two-handed weapon in a turn in which they Charged."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Half Troll"
          ],
          "specialRules": [
            "Khandish Horsemen in this Battle Company do not count towards your Bow Limit.",
            "Unique Wargear: War Camel (15/30) — 5 Influence Points, Limit 1, Mahûd Only."
          ],
          "alignment": "evil"
        },
        {
          "id": "dol-guldur",
          "label": "Dol Guldur",
          "description": "Hunter Orcs and Fell Wargs sent from Dol Guldur to hunt Thorin Oakenshield and his companions.",
          "startingGold": 1,
          "reinforcementCost": 4,
          "reinforcementChartId": "dol-guldur-reinforcements",
          "specialChartId": "dol-guldur-special",
          "startingRoster": [
            {
              "profileName": "Hunter Orc",
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hunter Orc",
              "optionNames": [
                "Orc bow"
              ],
              "count": 2,
              "dataSource": "warriors"
            },
            {
              "profileName": "Hunter Orc",
              "optionNames": [
                "Two-handed weapon"
              ],
              "count": 1,
              "dataSource": "warriors"
            },
            {
              "profileName": "Fell Warg",
              "count": 2,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Hunter Orc",
              "toProfileName": "Hunter Orc Warg Rider"
            },
            {
              "fromProfileName": "Fell Warg",
              "toProfileName": "Hunter Orc Warg Rider"
            }
          ],
          "heroUpgrades": [
            {
              "id": "master-hunter",
              "name": "Master Hunter",
              "description": "This Hero does not suffer any penalties for Moving through Difficult Terrain. Additionally, they may still gain the bonuses for Charging whilst in Difficult Terrain if they have the Cavalry keyword."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Mirkwood Hunting Spider",
            "Mirkwood Giant Spider"
          ],
          "alignment": "evil"
        },
        {
          "id": "goblin-town",
          "label": "Goblin-town",
          "description": "Hunting parties of Goblins sent from the Goblin King's throne to cause destruction or hunt Thorin Oakenshield.",
          "startingGold": 0,
          "reinforcementCost": 2,
          "reinforcementChartId": "goblin-town-reinforcements",
          "specialChartId": "goblin-town-special",
          "companySizeMax": 25,
          "startingRoster": [
            {
              "profileName": "Goblin Warrior",
              "count": 12,
              "dataSource": "warriors"
            }
          ],
          "advancements": [
            {
              "fromProfileName": "Goblin Warrior",
              "toProfileName": "Goblin Mercenary"
            }
          ],
          "heroUpgrades": [
            {
              "id": "swap-with-me",
              "name": "Swap with Me!",
              "description": "At the start of the Fight Phase, before the Declare Heroic Actions Step, the Hero can choose a friendly Goblin model on a 25mm base within 3\" and swap places with it. This does not count as Moving."
            }
          ],
          "hireOptions": [
            {
              "id": "goblin-hulk",
              "profileName": "Gundabad Ogre",
              "influenceCost": 15,
              "rareMax": 1,
              "onTheirOwnPath": true,
              "description": "Goblin Hulk (Rare 1) using the Gundabad Ogre profile with the Goblin keyword."
            }
          ],
          "onTheirOwnPathProfileNames": [
            "Gundabad Ogre"
          ],
          "specialRules": [
            "A Goblin-town Battle Company may have up to 25 models, rather than 15.",
            "Goblin Mercenaries treat a Hero model with the Mercenary Ambush special rule exactly as if they were a Goblin Mercenary Captain for the purposes of the Mercenary Ambush special rule.",
            "The Goblin Hulk is On Their Own Path."
          ],
          "alignment": "evil"
        },
        {
          "id": "gundabad",
          "label": "Gundabad",
          "description": "Bands of Gundabad Orcs and foul creatures venturing from the northern Misty Mountains to wreak havoc for the Dark Lord.",
          "startingGold": 0,
          "reinforcementCost": 3,
          "reinforcementChartId": "gundabad-reinforcements",
          "specialChartId": "gundabad-special",
          "startingRoster": [
            {
              "profileName": "Gundabad Orc",
              "optionNames": [
                "Shield"
              ],
              "count": 3,
              "dataSource": "warriors"
            },
            {
              "profileName": "Gundabad Orc",
              "optionNames": [
                "Spear"
              ],
              "count": 3,
              "dataSource": "warriors"
            }
          ],
          "advancements": [],
          "heroUpgrades": [
            {
              "id": "feel-no-pain",
              "name": "Feel no Pain",
              "description": "Whenever this Hero suffers a Wound, roll a D6. On the roll of a natural 5+, the Wound is ignored."
            }
          ],
          "hireOptions": [
            {
              "id": "gundabad-ogre",
              "profileName": "Gundabad Ogre",
              "influenceCost": 15,
              "rareMax": 1,
              "onTheirOwnPath": true
            }
          ],
          "onTheirOwnPathProfileNames": [
            "War Bat",
            "Gundabad Ogre",
            "Gundabad Berserker"
          ],
          "specialRules": [
            "Goblin Mercenaries treat a Hero model with the Mercenary Ambush special rule exactly as if they were a Goblin Mercenary Captain for the purposes of the Mercenary Ambush special rule."
          ],
          "alignment": "evil"
        }
      ],
      "heroPaths": [
        {
          "id": "tactician",
          "label": "Path of the Tactician",
          "maximums": {
            "Fv": 3,
            "Sv": "3+",
            "S": 1,
            "D": 1,
            "A": 2,
            "W": 2,
            "C": 3,
            "I": 3,
            "M": 2,
            "Will": 6,
            "F": 1
          },
          "minorSpecialRuleMax": 4,
          "heroicActionMax": 5,
          "results": [
            {
              "total": 2,
              "id": "tactician-2",
              "label": "Spy",
              "description": "At the beginning of the game, choose one enemy Hero. Whilst within 12\" and LoS, when they declare a Heroic Action they must roll a D6; on 1–2 it is cancelled.",
              "grantSpecialRule": "Spy"
            },
            {
              "total": 3,
              "id": "tactician-3",
              "label": "Gatekeeper",
              "description": "Spend a Will Point at end of Priority to stop an enemy Infantry model within 6\" from Moving on 3+.",
              "grantSpecialRule": "Gatekeeper"
            },
            {
              "total": 4,
              "id": "tactician-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "tactician-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "tactician-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "tactician-7",
              "label": "Heroic Move Mastery / +Will",
              "description": "Heroic Move Mastery, or improve Will by 1.",
              "grantSpecialRule": "Heroic Move Mastery",
              "improveSignatureStat": "Will",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "tactician-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "tactician-9",
              "label": "Improve Might, Fate, or Will",
              "description": "Improve Might or Fate by 1, or Will by 2 (max 6).",
              "improveChoices": [
                "M",
                "F",
                "Will"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "tactician-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "tactician-11",
              "label": "Longbeard",
              "description": "Spend a Will Point after Priority to re-roll your Priority roll.",
              "grantSpecialRule": "Longbeard"
            },
            {
              "total": 12,
              "id": "tactician-12",
              "label": "Reading the Portents",
              "description": "Spend a Will Point in the Fight Phase to let a friendly model within 6\" re-roll a single Duel die.",
              "grantSpecialRule": "Reading the Portents"
            }
          ]
        },
        {
          "id": "sharpshooter",
          "label": "Path of the Sharpshooter",
          "maximums": {
            "Fv": 1,
            "Sv": "3+",
            "S": 1,
            "D": 1,
            "A": 1,
            "W": 2,
            "C": 3,
            "I": 3,
            "M": 2,
            "Will": 2,
            "F": 2
          },
          "minorSpecialRuleMax": 3,
          "heroicActionMax": 6,
          "results": [
            {
              "total": 2,
              "id": "sharpshooter-2",
              "label": "Big Game Hunter",
              "description": "Wounding a Monster with a shooting attack deals D3 Wounds instead of 1.",
              "grantSpecialRule": "Big Game Hunter"
            },
            {
              "total": 3,
              "id": "sharpshooter-3",
              "label": "Knife Mastery",
              "description": "Friendly company models with bow/crossbow within 3\" re-roll To Wound 1s and may Shield even without a shield.",
              "grantSpecialRule": "Knife Mastery"
            },
            {
              "total": 4,
              "id": "sharpshooter-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "sharpshooter-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "sharpshooter-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "sharpshooter-7",
              "label": "Heroic Shoot Mastery / +Sv",
              "description": "Heroic Shoot Mastery, or improve Shoot Value by 1.",
              "grantSpecialRule": "Heroic Shoot Mastery",
              "improveSignatureStat": "Sv",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "sharpshooter-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "sharpshooter-9",
              "label": "Improve Might, Will, or Fate",
              "description": "Improve Might, Will, or Fate by 1.",
              "improveChoices": [
                "M",
                "Will",
                "F"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "sharpshooter-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "sharpshooter-11",
              "label": "Swift Shot",
              "description": "Never suffers −1 for Moving and Shooting; may fire Crossbow after half move with −1.",
              "grantSpecialRule": "Swift Shot"
            },
            {
              "total": 12,
              "id": "sharpshooter-12",
              "label": "Rapid Fire",
              "description": "On a ranged hit, may shoot again at a model within 3\" of the target (max 3 shots).",
              "grantSpecialRule": "Rapid Fire"
            }
          ]
        },
        {
          "id": "soldier",
          "label": "Path of the Soldier",
          "maximums": {
            "Fv": 4,
            "Sv": "3+",
            "S": 1,
            "D": 1,
            "A": 2,
            "W": 2,
            "C": 3,
            "I": 3,
            "M": 2,
            "Will": 2,
            "F": 2
          },
          "minorSpecialRuleMax": 3,
          "heroicActionMax": 6,
          "results": [
            {
              "total": 2,
              "id": "soldier-2",
              "label": "A Good Sort",
              "description": "Whilst within 3\" of another friendly Hero, +1 Attack and re-roll 1s in Duel rolls.",
              "grantSpecialRule": "A Good Sort"
            },
            {
              "total": 3,
              "id": "soldier-3",
              "label": "Relentless Commander",
              "description": "If you give Priority to the opponent, friendly models within 6\" re-roll To Wound 1s that turn.",
              "grantSpecialRule": "Relentless Commander"
            },
            {
              "total": 4,
              "id": "soldier-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "soldier-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "soldier-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "soldier-7",
              "label": "Heroic Combat Mastery / +Fv",
              "description": "Call Heroic Combat without Might if you slew an enemy last turn, or improve Fight by 1.",
              "grantSpecialRule": "Heroic Combat Mastery",
              "improveSignatureStat": "Fv",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "soldier-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "soldier-9",
              "label": "Improve Might, Will, or Fate",
              "description": "Improve Might, Will, or Fate by 1.",
              "improveChoices": [
                "M",
                "Will",
                "F"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "soldier-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "soldier-11",
              "label": "Fearsome Charge",
              "description": "If this Hero Charges, they count as having Terror until end of turn.",
              "grantSpecialRule": "Fearsome Charge"
            },
            {
              "total": 12,
              "id": "soldier-12",
              "label": "Reckless Charge",
              "description": "If this Hero Charges, they must re-roll failed To Wound rolls when making Strikes.",
              "grantSpecialRule": "Reckless Charge"
            }
          ]
        },
        {
          "id": "marksman",
          "label": "Path of the Marksman",
          "startingHeroicAction": "Heroic Accuracy",
          "maximums": {
            "Fv": 1,
            "Sv": "2+",
            "S": 1,
            "D": 1,
            "A": 1,
            "W": 2,
            "C": 3,
            "I": 3,
            "M": 2,
            "Will": 2,
            "F": 2
          },
          "minorSpecialRuleMax": 3,
          "heroicActionMax": 6,
          "results": [
            {
              "total": 2,
              "id": "marksman-2",
              "label": "Pinpoint Shot",
              "description": "May make a single shooting attack into combat; successful hits skip In The Way.",
              "grantSpecialRule": "Pinpoint Shot"
            },
            {
              "total": 3,
              "id": "marksman-3",
              "label": "Hold positions, loose the arrows!",
              "description": "Friendly models within 3\" that did not Move re-roll failed To Hit when shooting.",
              "grantSpecialRule": "Hold positions, loose the arrows!"
            },
            {
              "total": 4,
              "id": "marksman-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "marksman-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "marksman-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "marksman-7",
              "label": "Heroic Accuracy Mastery / +Sv",
              "description": "In-the-way from this Hero's Heroic Accuracy pass on 2+, or improve Shoot by 1.",
              "grantSpecialRule": "Heroic Accuracy Mastery",
              "improveSignatureStat": "Sv",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "marksman-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "marksman-9",
              "label": "Improve Might, Will, or Fate",
              "description": "Improve Might, Will, or Fate by 1.",
              "improveChoices": [
                "M",
                "Will",
                "F"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "marksman-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "marksman-11",
              "label": "Volley Fire",
              "description": "+6\" range when not moved (not throwing weapons).",
              "grantSpecialRule": "Volley Fire"
            },
            {
              "total": 12,
              "id": "marksman-12",
              "label": "Lethal Aim",
              "description": "Each Shoot Phase, gain a free Might for To Hit, To Wound, or In The Way (lost if unused).",
              "grantSpecialRule": "Lethal Aim"
            }
          ]
        },
        {
          "id": "claimant",
          "label": "Path of the Claimant",
          "startingHeroicAction": "Heroic Challenge",
          "maximums": {
            "Fv": 4,
            "Sv": "3+",
            "S": 1,
            "D": 1,
            "A": 3,
            "W": 2,
            "C": 3,
            "I": 3,
            "M": 3,
            "Will": 2,
            "F": 1
          },
          "minorSpecialRuleMax": 3,
          "heroicActionMax": 6,
          "results": [
            {
              "total": 2,
              "id": "claimant-2",
              "label": "Usurper of Kings",
              "description": "Vs enemy Heroes: re-roll one Duel die; must re-roll To Wound 1s.",
              "grantSpecialRule": "Usurper of Kings"
            },
            {
              "total": 3,
              "id": "claimant-3",
              "label": "Claim the Throne",
              "description": "If the enemy Leader is removed within 6\", friendly models treat this Hero as a 6\" banner for the battle.",
              "grantSpecialRule": "Claim the Throne"
            },
            {
              "total": 4,
              "id": "claimant-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "claimant-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "claimant-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "claimant-7",
              "label": "Heroic Challenge Mastery / +Might",
              "description": "Challenge bonus Attacks +2 instead of +1, or improve Might by 1.",
              "grantSpecialRule": "Heroic Challenge Mastery",
              "improveSignatureStat": "M",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "claimant-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "claimant-9",
              "label": "Improve Might, Will, or Fate",
              "description": "Improve Might, Will, or Fate by 1.",
              "improveChoices": [
                "M",
                "Will",
                "F"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "claimant-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "claimant-11",
              "label": "General Hunter",
              "description": "If this model slays the enemy General in Combat, regain one spent Might.",
              "grantSpecialRule": "General Hunter"
            },
            {
              "total": 12,
              "id": "claimant-12",
              "label": "Cunning Fighter",
              "description": "If alone winning a Duel vs a 25mm enemy, on 4+ knock them Prone before Strikes.",
              "grantSpecialRule": "Cunning Fighter"
            }
          ]
        },
        {
          "id": "sorcerer",
          "label": "Path of the Sorcerer",
          "startingHeroicAction": "Heroic Channeling",
          "startingMagicalPowerChoice": true,
          "rareLimit": 1,
          "maximums": {
            "Fv": 2,
            "Sv": "3+",
            "S": 1,
            "D": 1,
            "A": 2,
            "W": 3,
            "C": "3+",
            "I": "3+",
            "M": 1,
            "Will": 6,
            "F": 2
          },
          "minorSpecialRuleMax": 4,
          "heroicActionMax": 6,
          "results": [
            {
              "total": 2,
              "id": "sorcerer-2",
              "label": "Deceptive Caster",
              "description": "Choose an enemy Hero; they suffer −1 to Resist Tests vs this Hero's Magical Powers (except natural 6).",
              "grantSpecialRule": "Deceptive Caster"
            },
            {
              "total": 3,
              "id": "sorcerer-3",
              "label": "Magical Power / Improve Casting",
              "description": "Choice of Magical Power or improve an existing Casting Value by 1 (max 2 per power).",
              "grantMagicalPowerChoice": true
            },
            {
              "total": 4,
              "id": "sorcerer-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "sorcerer-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "sorcerer-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "sorcerer-7",
              "label": "Heroic Channeling Mastery / +Will / Magic",
              "description": "Channelled spell may target one additional model, improve Will by 1, or gain/improve a Magical Power.",
              "grantSpecialRule": "Heroic Channeling Mastery",
              "grantMagicalPowerChoice": true,
              "improveSignatureStat": "Will",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "sorcerer-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "sorcerer-9",
              "label": "Improve Fate or Will",
              "description": "Improve Fate by 1, or Will by 2 (max 6).",
              "improveChoices": [
                "F",
                "Will"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "sorcerer-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "sorcerer-11",
              "label": "Sorcerous Adept",
              "description": "Natural 6s on Casting Tests regain a Will Point after resolving the power.",
              "grantSpecialRule": "Sorcerous Adept"
            },
            {
              "total": 12,
              "id": "sorcerer-12",
              "label": "Master of Magic",
              "description": "May Cast whilst Engaged (except Nature's Wrath, Sorcerous Blast, Call Winds, Tremor).",
              "grantSpecialRule": "Master of Magic"
            }
          ]
        },
        {
          "id": "shieldbearer",
          "label": "Path of the Shieldbearer",
          "startingHeroicAction": "Heroic Defence",
          "maximums": {
            "Fv": 3,
            "Sv": "3+",
            "S": 1,
            "D": 1,
            "A": 2,
            "W": 3,
            "C": 4,
            "I": 4,
            "M": 2,
            "Will": 1,
            "F": 3
          },
          "minorSpecialRuleMax": 2,
          "heroicActionMax": 6,
          "results": [
            {
              "total": 2,
              "id": "shieldbearer-2",
              "label": "Swift Parry",
              "description": "Force one enemy in the same Combat to re-roll a single Duel die (before other re-rolls/Might).",
              "grantSpecialRule": "Swift Parry"
            },
            {
              "total": 3,
              "id": "shieldbearer-3",
              "label": "Marshal",
              "description": "This Hero and friendly Warriors with LoS re-roll failed Intelligence and gain Shieldwall.",
              "grantSpecialRule": "Marshal"
            },
            {
              "total": 4,
              "id": "shieldbearer-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "shieldbearer-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "shieldbearer-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "shieldbearer-7",
              "label": "Heroic Defence Mastery / +D",
              "description": "Call Heroic Defence without Might if outnumbered, or improve Defence by 1.",
              "grantSpecialRule": "Heroic Defence Mastery",
              "improveSignatureStat": "D",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "shieldbearer-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "shieldbearer-9",
              "label": "Improve Might, Will, or Fate",
              "description": "Improve Might, Will, or Fate by 1.",
              "improveChoices": [
                "M",
                "Will",
                "F"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "shieldbearer-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "shieldbearer-11",
              "label": "Defender of the City",
              "description": "May Shield without a shield; if shielding and winning, make a single Strike.",
              "grantSpecialRule": "Defender of the City"
            },
            {
              "total": 12,
              "id": "shieldbearer-12",
              "label": "The King's Protector",
              "description": "Choose a friendly Hero; may declare free Heroic Combat to join their fight within 6\".",
              "grantSpecialRule": "The King's Protector"
            }
          ]
        },
        {
          "id": "ranger",
          "label": "Path of the Ranger",
          "startingHeroicAction": "Heroic March",
          "maximums": {
            "Mv": 2,
            "Fv": 2,
            "Sv": "2+",
            "S": 1,
            "D": 1,
            "A": 2,
            "W": 2,
            "C": 3,
            "I": 4,
            "M": 2,
            "Will": 2,
            "F": 2
          },
          "minorSpecialRuleMax": 3,
          "heroicActionMax": 5,
          "results": [
            {
              "total": 2,
              "id": "ranger-2",
              "label": "Spectral Walk",
              "description": "See Rules Manual p.129.",
              "grantSpecialRule": "Spectral Walk"
            },
            {
              "total": 3,
              "id": "ranger-3",
              "label": "Experienced Tracker",
              "description": "At the start of each game, choose Woodland Creature or Mountain Dwellers for friendly company models.",
              "grantSpecialRule": "Experienced Tracker"
            },
            {
              "total": 4,
              "id": "ranger-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "ranger-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "ranger-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "ranger-7",
              "label": "Heroic March Mastery / +Mv",
              "description": "Models need not stay within At the Double range, or improve Move by 1.",
              "grantSpecialRule": "Heroic March Mastery",
              "improveSignatureStat": "Mv",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "ranger-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "ranger-9",
              "label": "Improve Might, Will, or Fate",
              "description": "Improve Might, Will, or Fate by 1.",
              "improveChoices": [
                "M",
                "Will",
                "F"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "ranger-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "ranger-11",
              "label": "Chief Advisor",
              "description": "Friendly Heroes within 6\" spending Might regain it on a natural 6.",
              "grantSpecialRule": "Chief Advisor"
            },
            {
              "total": 12,
              "id": "ranger-12",
              "label": "Rallying Cry",
              "description": "Friendly Infantry can still charge after participating in this Hero's Heroic March.",
              "grantSpecialRule": "Rallying Cry"
            }
          ]
        },
        {
          "id": "warlord",
          "label": "Path of the Warlord",
          "startingHeroicAction": "Heroic Resolve",
          "maximums": {
            "Fv": 4,
            "Sv": "3+",
            "S": 1,
            "D": 1,
            "A": 3,
            "W": 3,
            "C": "3+",
            "I": "3+",
            "M": 3,
            "Will": 3,
            "F": 3
          },
          "minorSpecialRuleMax": 4,
          "heroicActionMax": 7,
          "results": [
            {
              "total": 2,
              "id": "warlord-2",
              "label": "Furious Tirade",
              "description": "Enemy Warriors within 6\" cannot benefit from Stand Fast.",
              "grantSpecialRule": "Furious Tirade"
            },
            {
              "total": 3,
              "id": "warlord-3",
              "label": "Commanding Bellow",
              "description": "Friendly company models treat this Hero as a 3\" banner.",
              "grantSpecialRule": "Commanding Bellow"
            },
            {
              "total": 4,
              "id": "warlord-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "warlord-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "warlord-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "warlord-7",
              "label": "Heroic Resolve Mastery / +C&I",
              "description": "Call Heroic Resolve without Might if Broken, or improve Courage & Intelligence by 1 (and take other roll).",
              "improveChoices": [
                "C",
                "I"
              ],
              "takeOtherRollToo": true,
              "grantSpecialRule": "Heroic Resolve Mastery",
              "companyHeroUpgradeAllowed": true,
              "improveAllChoices": true
            },
            {
              "total": 8,
              "id": "warlord-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "warlord-9",
              "label": "Improve Might, Will, or Fate",
              "description": "Improve Might, Will, or Fate by 1.",
              "improveChoices": [
                "M",
                "Will",
                "F"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "warlord-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "warlord-11",
              "label": "Master of Battle (3+)",
              "description": "See Rules Manual p.127.",
              "grantSpecialRule": "Master of Battle (3+)"
            },
            {
              "total": 12,
              "id": "warlord-12",
              "label": "Voice of Command",
              "description": "Stand Fast range 12\"; friendly Heroes can benefit from this Stand Fast.",
              "grantSpecialRule": "Voice of Command"
            }
          ]
        },
        {
          "id": "berserker",
          "label": "Path of the Berserker",
          "startingHeroicAction": "Heroic Strength",
          "maximums": {
            "Fv": 4,
            "Sv": "3+",
            "S": 1,
            "D": 1,
            "A": 3,
            "W": 2,
            "C": 4,
            "I": 2,
            "M": 3,
            "Will": 1,
            "F": 2
          },
          "minorSpecialRuleMax": 3,
          "heroicActionMax": 6,
          "results": [
            {
              "total": 2,
              "id": "berserker-2",
              "label": "Burly",
              "description": "No −1 Duel for two-handed weapons; full Move with Heavy Object.",
              "grantSpecialRule": "Burly"
            },
            {
              "total": 3,
              "id": "berserker-3",
              "label": "To Arms!",
              "description": "Once per game, friendly models within 3\" gain +1 Strength until end of turn.",
              "grantSpecialRule": "To Arms!"
            },
            {
              "total": 4,
              "id": "berserker-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "berserker-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "berserker-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "berserker-7",
              "label": "Heroic Strength Mastery / +S",
              "description": "On Heroic Strength may Strike every enemy in the combat, or improve Strength by 1.",
              "grantSpecialRule": "Heroic Strength Mastery",
              "improveSignatureStat": "S",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "berserker-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "berserker-9",
              "label": "Improve Might, Will, or Fate",
              "description": "Improve Might, Will, or Fate by 1.",
              "improveChoices": [
                "M",
                "Will",
                "F"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "berserker-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "berserker-11",
              "label": "Oblivious to Pain",
              "description": "When wounded, on a natural 6 the Wound is ignored.",
              "grantSpecialRule": "Oblivious to Pain"
            },
            {
              "total": 12,
              "id": "berserker-12",
              "label": "Fury of the Bear",
              "description": "If this Hero kills every Engaged enemy, next turn free Heroic Move and must Charge if able.",
              "grantSpecialRule": "Fury of the Bear"
            }
          ]
        },
        {
          "id": "duelist",
          "label": "Path of the Duelist",
          "startingHeroicAction": "Heroic Strike",
          "maximums": {
            "Fv": 9,
            "Sv": "3+",
            "S": 1,
            "D": 1,
            "A": 2,
            "W": 2,
            "C": 4,
            "I": 2,
            "M": 3,
            "Will": 3,
            "F": 1
          },
          "minorSpecialRuleMax": 3,
          "heroicActionMax": 6,
          "results": [
            {
              "total": 2,
              "id": "duelist-2",
              "label": "Grim Blade",
              "description": "Always wins Drawn Combat roll-offs (cancelled if both have this).",
              "grantSpecialRule": "Grim Blade"
            },
            {
              "total": 3,
              "id": "duelist-3",
              "label": "For Glory",
              "description": "Once per game, friendly models within 6\" gain +1 Fight and re-roll To Wound 1s for the turn.",
              "grantSpecialRule": "For Glory"
            },
            {
              "total": 4,
              "id": "duelist-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "duelist-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "duelist-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "duelist-7",
              "label": "Heroic Strike Mastery / +Fv",
              "description": "Heroic Strike adds +3 Fight instead of D3, or improve Fight by 1.",
              "grantSpecialRule": "Heroic Strike Mastery",
              "improveSignatureStat": "Fv",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "duelist-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "duelist-9",
              "label": "Improve Might, Will, or Fate",
              "description": "Improve Might, Will, or Fate by 1.",
              "improveChoices": [
                "M",
                "Will",
                "F"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "duelist-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "duelist-11",
              "label": "Master Duelist",
              "description": "At start of Combat, may raise Fight to match one Engaged enemy.",
              "grantSpecialRule": "Master Duelist"
            },
            {
              "total": 12,
              "id": "duelist-12",
              "label": "Warrior of Renown",
              "description": "Enemy models Engaged with this Hero cannot declare Heroic Strike.",
              "grantSpecialRule": "Warrior of Renown"
            }
          ]
        },
        {
          "id": "own-path",
          "label": "On Their Own Path",
          "maximums": {
            "Fv": 4,
            "Sv": "3+",
            "S": 2,
            "D": 2,
            "A": 2,
            "W": 3,
            "C": 3,
            "I": 3,
            "M": 3,
            "Will": 3,
            "F": 3
          },
          "minorSpecialRuleMax": 4,
          "heroicActionMax": 6,
          "results": [
            {
              "total": 2,
              "id": "own-path-2",
              "label": "Hardened Veteran",
              "description": "This Hero may re-roll a single To Wound roll each turn.",
              "grantSpecialRule": "Hardened Veteran"
            },
            {
              "total": 3,
              "id": "own-path-3",
              "label": "Inspiring Presence",
              "description": "Friendly models within 3\" may use this Hero's Courage for Courage Tests.",
              "grantSpecialRule": "Inspiring Presence"
            },
            {
              "total": 4,
              "id": "own-path-4",
              "label": "Improve Attacks or Wounds",
              "description": "Improve Attacks or Wounds by 1.",
              "improveChoices": [
                "A",
                "W"
              ],
              "improveAmount": 1
            },
            {
              "total": 5,
              "id": "own-path-5",
              "label": "Improve Courage or Intelligence",
              "description": "Improve Courage or Intelligence by 1 (& take your other roll too!).",
              "improveChoices": [
                "C",
                "I"
              ],
              "improveAmount": 1,
              "takeOtherRollToo": true
            },
            {
              "total": 6,
              "id": "own-path-6",
              "label": "Improve Strength or Defence",
              "description": "Improve Strength or Defence by 1.",
              "improveChoices": [
                "S",
                "D"
              ],
              "improveAmount": 1
            },
            {
              "total": 7,
              "id": "own-path-7",
              "label": "Heroic Combat Mastery / +Fv",
              "description": "Call Heroic Combat without Might if you slew an enemy last turn, or improve Fight by 1.",
              "grantSpecialRule": "Heroic Combat Mastery",
              "improveSignatureStat": "Fv",
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 8,
              "id": "own-path-8",
              "label": "Improve Fight or Shoot",
              "description": "Improve Fight Value or Shoot Value by 1.",
              "improveChoices": [
                "Fv",
                "Sv"
              ],
              "improveAmount": 1
            },
            {
              "total": 9,
              "id": "own-path-9",
              "label": "Improve Might, Will, or Fate",
              "description": "Improve Might, Will, or Fate by 1.",
              "improveChoices": [
                "M",
                "Will",
                "F"
              ],
              "improveAmount": 1
            },
            {
              "total": 10,
              "id": "own-path-10",
              "label": "Minor Special Rule or Heroic Action",
              "description": "Choice of Minor Special Rule or add a new Heroic Action.",
              "grantHeroicAction": "choice",
              "grantMinorSpecialRuleChoice": true,
              "companyHeroUpgradeAllowed": true
            },
            {
              "total": 11,
              "id": "own-path-11",
              "label": "Unstoppable",
              "description": "Whilst this Hero has at least one Wound remaining, they never count as being Trapped.",
              "grantSpecialRule": "Unstoppable"
            },
            {
              "total": 12,
              "id": "own-path-12",
              "label": "Legendary Warrior",
              "description": "Once per game, this Hero may declare a free Heroic Action.",
              "grantSpecialRule": "Legendary Warrior"
            }
          ]
        }
      ],
      "armoury": [
        {
          "id": "armoured-horse",
          "name": "Armoured Horse / Goat / Galadhrim Steed",
          "kind": "wargear",
          "influenceCost": 4,
          "rating": [
            15,
            25
          ],
          "description": "Mount with barding-equivalent profile option."
        },
        {
          "id": "horse",
          "name": "Horse / Fell Warg / Warg",
          "kind": "wargear",
          "influenceCost": 3,
          "rating": [
            10,
            20
          ]
        },
        {
          "id": "bow",
          "name": "Bow / Dwarf / Uruk-hai / Orc / Short Bow",
          "kind": "wargear",
          "influenceCost": 1,
          "rating": [
            1,
            5
          ]
        },
        {
          "id": "elf-bow",
          "name": "Elf bow / Esgaroth / Longbow / Crossbow",
          "kind": "wargear",
          "influenceCost": 2,
          "rating": [
            2,
            5
          ]
        },
        {
          "id": "throwing",
          "name": "Throwing Weapon / Spear",
          "kind": "wargear",
          "influenceCost": 1,
          "rating": [
            2,
            5
          ]
        },
        {
          "id": "pike-spear",
          "name": "Pike / Spear / Lance / Warspear",
          "kind": "wargear",
          "influenceCost": 1,
          "rating": [
            1,
            5
          ]
        },
        {
          "id": "two-hand",
          "name": "Hand-and-half / Two-Handed / Mattock",
          "kind": "wargear",
          "influenceCost": 1,
          "rating": [
            1,
            5
          ]
        },
        {
          "id": "shield",
          "name": "Light Shield / Shield",
          "kind": "wargear",
          "influenceCost": 1,
          "rating": [
            1,
            5
          ]
        },
        {
          "id": "upgrade-armour",
          "name": "Upgrade Armour Once",
          "kind": "wargear",
          "influenceCost": 1,
          "rating": [
            2,
            5
          ],
          "description": "**None** & Light → Armour → Heavy / Dwarf Armour."
        },
        {
          "id": "backpack",
          "name": "Backpack",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": 2,
          "size": "large",
          "description": "Carry three additional Small pieces of Equipment (maximum four Small total)."
        },
        {
          "id": "badge-of-courage",
          "name": "Badge of Courage",
          "kind": "equipment",
          "influenceCost": 2,
          "rating": 5,
          "size": "small",
          "grantsSpecialRule": "Fearless",
          "description": "Gains the Fearless special rule."
        },
        {
          "id": "barding",
          "name": "Barding",
          "kind": "equipment",
          "influenceCost": 2,
          "rating": 10,
          "size": "large",
          "cavalryOnly": true,
          "description": "Rider gains Expert Rider and Horselord."
        },
        {
          "id": "climbing-ropes",
          "name": "Climbing Ropes",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": 1,
          "size": "small",
          "description": "+1 to Climb tests. May leave the rope behind so friendly models climbing from the same point also gain +1; retrieve it after the game."
        },
        {
          "id": "company-drum",
          "name": "Company Drum",
          "kind": "equipment",
          "influenceCost": 3,
          "rating": 25,
          "size": "large",
          "description": "War Drum; bearer gains the Command Support keyword."
        },
        {
          "id": "company-horn",
          "name": "Company Horn",
          "kind": "equipment",
          "influenceCost": 3,
          "rating": 15,
          "size": "small",
          "description": "War Horn; bearer gains the Command Support keyword."
        },
        {
          "id": "company-standard",
          "name": "Company Standard",
          "kind": "equipment",
          "influenceCost": 3,
          "rating": 15,
          "size": "large",
          "description": "Pennant; Command Support. Friendly models within 3\" may re-roll Duel rolls of 1."
        },
        {
          "id": "company-instrument",
          "name": "Company Instrument",
          "kind": "equipment",
          "influenceCost": 3,
          "rating": 15,
          "size": "small",
          "description": "Instrument; Command Support. Friendly models within 3\" that suffer a wound ignore it on a natural 6."
        },
        {
          "id": "concealing-cloak",
          "name": "Concealing Cloak",
          "kind": "equipment",
          "influenceCost": 2,
          "rating": 5,
          "size": "small",
          "grantsSpecialRule": "Stalk Unseen",
          "description": "Gains the Stalk Unseen special rule."
        },
        {
          "id": "dwarven-brew",
          "name": "Dwarven Brew",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": 2,
          "size": "large",
          "consumable": true,
          "description": "At the start of a game, company gains +1 Courage for the game. Then take an Intelligence Test; on a fail, the keg is empty and removed."
        },
        {
          "id": "envenom-weapon",
          "name": "Envenom Weapon",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": [
            1,
            5
          ],
          "size": "small",
          "evilOnly": true,
          "description": "Choose one weapon on the profile; it gains Poisoned Attacks."
        },
        {
          "id": "healing-herbs",
          "name": "Healing Herbs",
          "kind": "equipment",
          "influenceCost": 2,
          "rating": 5,
          "size": "small",
          "heroOnly": true,
          "consumable": true,
          "description": "After a game the Hero participated in (and was not a casualty), consume to give the company +1 to Injury rolls (not cumulative)."
        },
        {
          "id": "lucky-talisman",
          "name": "Lucky Talisman",
          "kind": "equipment",
          "influenceCost": 2,
          "rating": 5,
          "size": "small",
          "heroOnly": true,
          "description": "May re-roll failed Fate rolls."
        },
        {
          "id": "map",
          "name": "Map",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": 5,
          "size": "small",
          "heroOnly": true,
          "description": "After deployment, redeploy D6 models. Or modify arrival/deployment rolls by ±1 (may apply to a group the bearer is in)."
        },
        {
          "id": "mountain-boots",
          "name": "Mountain Boots",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": 3,
          "size": "large",
          "grantsSpecialRule": "Mountain Dweller",
          "description": "Gains the Mountain Dweller special rule."
        },
        {
          "id": "ring-of-warding",
          "name": "Ring of Warding",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": 5,
          "size": "small",
          "grantsSpecialRule": "Resistant to Magic",
          "description": "Gains the Resistant to Magic special rule."
        },
        {
          "id": "scroll-of-courage",
          "name": "Scroll of Courage",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": 3,
          "size": "small",
          "heroOnly": true,
          "consumable": true,
          "description": "At the start of a game, company gains +1 Courage. Then Intelligence Test; on a fail, the scroll is lost."
        },
        {
          "id": "scroll-of-hidden-paths",
          "name": "Scroll of Hidden Paths",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": 3,
          "size": "small",
          "heroOnly": true,
          "consumable": true,
          "description": "Before deployment, keep D3 Warriors off the board; they arrive as Reinforcements from any board edge at the end of your second Move phase. Then Intelligence Test; on a fail, the scroll is lost."
        },
        {
          "id": "seeing-stone",
          "name": "Seeing Stone",
          "kind": "equipment",
          "influenceCost": 4,
          "rating": 10,
          "size": "small",
          "heroOnly": true,
          "unique": true,
          "description": "Once per game, before the Priority roll, automatically win Priority. If both sides use such a rule, roll off as normal and both count as used."
        },
        {
          "id": "small-shield",
          "name": "Small Shield",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": 1,
          "size": "small",
          "description": "Light Shield: +1 Defence against Strikes. Cannot be carried with another Shield."
        },
        {
          "id": "torching-brand",
          "name": "Torching Brand",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": [
            1,
            5
          ],
          "size": "large",
          "description": "Illuminates 6\". Gains Terror (Beast), Terror (Cavalry), and Dominant (2)."
        },
        {
          "id": "traps-snares",
          "name": "Traps & Snares",
          "kind": "equipment",
          "influenceCost": 4,
          "rating": 20,
          "size": "large",
          "grantsSpecialRule": "Master of Traps",
          "description": "Gains the Master of Traps special rule."
        },
        {
          "id": "trophy-pelt",
          "name": "Trophy Pelt",
          "kind": "equipment",
          "influenceCost": 2,
          "rating": [
            3,
            5
          ],
          "size": "large",
          "grantsSpecialRule": "Terror",
          "description": "Gains the Terror special rule."
        },
        {
          "id": "wondrous-cram",
          "name": "Wondrous Cram",
          "kind": "equipment",
          "influenceCost": 2,
          "rating": 3,
          "size": "small",
          "consumable": true,
          "consumableEffect": "skipInjuryFullRecovery",
          "description": "If removed as a casualty, consume instead of rolling Injury — count as Full Recovery."
        },
        {
          "id": "woodland-belt",
          "name": "Woodland Belt",
          "kind": "equipment",
          "influenceCost": 1,
          "rating": 3,
          "size": "small",
          "grantsSpecialRule": "Woodland Creature",
          "description": "Gains the Woodland Creature special rule."
        },
        {
          "id": "baggage-pony",
          "name": "Baggage Pony",
          "kind": "creature",
          "influenceCost": 2,
          "rating": 5,
          "description": "Beast. Laden with Baggage: carry up to 15 pieces of equipment/wargear (no benefit while stored). Swap during aftermath or in base contact during a game."
        },
        {
          "id": "falcon",
          "name": "Falcon",
          "kind": "creature",
          "influenceCost": 3,
          "rating": 10,
          "description": "Beast with Fly and Handler’s Glove. Keen Sight: enemies within 12\" of a released Falcon cannot benefit from Stalk Unseen."
        },
        {
          "id": "hunting-dog",
          "name": "Hunting Dog",
          "kind": "creature",
          "influenceCost": 2,
          "rating": 5,
          "description": "Beast. Courage matches its master. Attached to Leader or a Sergeant."
        },
        {
          "id": "wandering-swordsman",
          "name": "Wandering Swordsman",
          "kind": "wanderer",
          "influenceCost": 9,
          "rating": 70,
          "profileName": "Wandering Swordsman",
          "dataSource": "heroes",
          "description": "Temporary hireling Hero. Only one Wanderer at a time."
        }
      ],
      "againstTheOddsBonuses": [
        {
          "id": "influence",
          "label": "Influence",
          "rating": 15,
          "description": "+2 Influence for Victory; +1 for Draw or Defeat."
        },
        {
          "id": "experience",
          "label": "Experience",
          "rating": 30,
          "description": "+2 XP per model for Victory; +1 for Draw or Defeat."
        },
        {
          "id": "reroll",
          "label": "Reroll",
          "rating": 15,
          "description": "Two re-rolls usable during the game or War’s Aftermath for a single result each."
        },
        {
          "id": "healers-kit",
          "label": "Healer's Kit",
          "rating": 30,
          "toolKit": true,
          "description": "Tool Kit — distribute freely (ignore capacity / alignment). Only one of each kit.",
          "grants": [
            {
              "itemId": "wondrous-cram",
              "count": 5
            },
            {
              "itemId": "healing-herbs",
              "count": 2
            }
          ]
        },
        {
          "id": "explorers-kit",
          "label": "Explorer's Kit",
          "rating": 30,
          "toolKit": true,
          "description": "Tool Kit — distribute freely (ignore capacity / alignment). Only one of each kit.",
          "grants": [
            {
              "itemId": "scroll-of-hidden-paths",
              "count": 1
            },
            {
              "itemId": "mountain-boots",
              "count": 3
            },
            {
              "itemId": "woodland-belt",
              "count": 3
            },
            {
              "itemId": "map",
              "count": 1
            }
          ]
        },
        {
          "id": "scholars-kit",
          "label": "Scholar's Kit",
          "rating": 30,
          "toolKit": true,
          "description": "Tool Kit — distribute freely (ignore capacity / alignment). Only one of each kit.",
          "grants": [
            {
              "itemId": "ring-of-warding",
              "count": 1
            },
            {
              "itemId": "badge-of-courage",
              "count": 1
            },
            {
              "itemId": "lucky-talisman",
              "count": 1
            },
            {
              "itemId": "seeing-stone",
              "count": 1
            }
          ]
        },
        {
          "id": "hunters-kit",
          "label": "Hunter's Kit",
          "rating": 30,
          "toolKit": true,
          "description": "Tool Kit — distribute freely (ignore capacity / alignment). Only one of each kit.",
          "grants": [
            {
              "itemId": "envenom-weapon",
              "count": 5
            },
            {
              "itemId": "trophy-pelt",
              "count": 1
            },
            {
              "itemId": "concealing-cloak",
              "count": 1
            }
          ]
        },
        {
          "id": "raiders-kit",
          "label": "Raider's Kit",
          "rating": 30,
          "toolKit": true,
          "description": "Tool Kit — distribute freely (ignore capacity / alignment). Only one of each kit.",
          "grants": [
            {
              "itemId": "torching-brand",
              "count": 5
            },
            {
              "itemId": "climbing-ropes",
              "count": 5
            },
            {
              "itemId": "dwarven-brew",
              "count": 1
            }
          ]
        },
        {
          "id": "wanderer",
          "label": "Wanderer",
          "rating": 70,
          "description": "Temporarily recruit a Wanderer for the match (removed after War’s Aftermath)."
        },
        {
          "id": "ambush",
          "label": "Ambush!",
          "rating": 60,
          "description": "You choose the scenario."
        }
      ],
      "minorSpecialRules": [
        {
          "id": "cave-dweller",
          "name": "Cave Dweller"
        },
        {
          "id": "combat-synergy",
          "name": "Combat Synergy (X)",
          "keywordName": "Combat Synergy"
        },
        {
          "id": "expert-rider",
          "name": "Expert Rider"
        },
        {
          "id": "fell-sight",
          "name": "Fell Sight"
        },
        {
          "id": "horse-lord",
          "name": "Horse Lord"
        },
        {
          "id": "master-of-reserves",
          "name": "Master of Reserves"
        },
        {
          "id": "mountain-dweller",
          "name": "Mountain Dweller"
        },
        {
          "id": "poisoned-attacks",
          "name": "Poisoned Attacks (X)",
          "keywordName": "Poisoned Attacks (Bow)"
        },
        {
          "id": "resistant-to-magic",
          "name": "Resistant to Magic"
        },
        {
          "id": "sharpshooter",
          "name": "Sharpshooter"
        },
        {
          "id": "shieldwall",
          "name": "Shieldwall"
        },
        {
          "id": "unyielding-combat-stance",
          "name": "Unyielding Combat Stance"
        },
        {
          "id": "woodland-creature",
          "name": "Woodland Creature"
        },
        {
          "id": "well-aimed-shot",
          "name": "Well-aimed Shot"
        }
      ],
      "heroicActions": [
        "Heroic Move",
        "Heroic Shoot",
        "Heroic Combat",
        "Heroic Strike",
        "Heroic Strength",
        "Heroic Defence",
        "Heroic Resolve",
        "Heroic Channel",
        "Heroic Challenge",
        "Heroic Accuracy"
      ],
      "progressionXpInterval": 5,
      "postBattleSequence": [
        {
          "id": "setup",
          "kind": "setup",
          "label": "Battle Result"
        },
        {
          "id": "injuries",
          "kind": "chartRoll",
          "label": "Injuries",
          "chartTarget": "casualties"
        },
        {
          "id": "experience",
          "kind": "awardExperienceManual",
          "label": "Experience",
          "experienceTypeId": "xp"
        },
        {
          "id": "progression",
          "kind": "progression",
          "label": "Progression",
          "experienceTypeId": "xp"
        },
        {
          "id": "influence",
          "kind": "awardResourceFormula",
          "label": "Influence",
          "resourceId": "influence",
          "formula": {
            "base": 2,
            "onWin": 2,
            "onDraw": 1,
            "onLoss": 0
          }
        },
        {
          "id": "company-management",
          "kind": "spendResources",
          "label": "Company Management"
        },
        {
          "id": "edit-roster",
          "kind": "editRegister",
          "label": "Edit Roster"
        },
        {
          "id": "review",
          "kind": "review",
          "label": "Review"
        }
      ],
      "spendOptions": [
        {
          "id": "recruit-reinforcements",
          "name": "Recruit Reinforcements",
          "costDescription": "Reinforcement cost (see company)",
          "effectDescription": "Roll on the company Reinforcement chart.",
          "resourceId": "influence",
          "allowMultiplePerSequence": true,
          "effect": {
            "rollReinforcementChart": true
          }
        },
        {
          "id": "treat-injuries",
          "name": "Treat Injuries",
          "costDescription": "1+ Influence",
          "effectDescription": "Remove Injured from a Warrior, attempt to heal a Hero injury (5+), or send a Hero to the healers.",
          "baseCost": 1,
          "resourceId": "influence",
          "allowMultiplePerSequence": true,
          "effect": {
            "treatInjury": true
          }
        },
        {
          "id": "visit-armoury",
          "name": "Visit the Armoury",
          "costDescription": "Varies",
          "effectDescription": "Buy wargear, Equipment, Creatures, or a Wanderer.",
          "resourceId": "influence",
          "allowMultiplePerSequence": true,
          "effect": {
            "buyArmouryItem": true
          }
        }
      ],
      "inventoryItems": [],
      "registerRules": {
        "requiresBattleCompanyAtStart": true,
        "sameFactionRequired": false
      },
      "defaultDiceSystemId": "mesbg",
      "diceSystems": [
        {
          "id": "mesbg",
          "label": "Middle-earth (D6)",
          "attack": {
            "red": [
              "1",
              "2",
              "3",
              "4",
              "5",
              "6"
            ],
            "black": [
              "1",
              "2",
              "3",
              "4",
              "5",
              "6"
            ],
            "white": [
              "1",
              "2",
              "3",
              "4",
              "5",
              "6"
            ]
          },
          "defense": {
            "red": [
              "1",
              "2",
              "3",
              "4",
              "5",
              "6"
            ],
            "black": [
              "1",
              "2",
              "3",
              "4",
              "5",
              "6"
            ],
            "white": [
              "1",
              "2",
              "3",
              "4",
              "5",
              "6"
            ]
          }
        }
      ],
      "ui": {
        "entryLabel": "Warrior",
        "poolLabel": "Company Roster",
        "battleListLabel": "Battle Company",
        "companyLabel": "Battle Company",
        "ratingLabel": "Company Rating",
        "influenceLabel": "Influence",
        "pathLabel": "Heroic Path",
        "actLabel": "Campaign",
        "selectActLabel": "Campaign",
        "climaxLabel": "Scenario"
      }
    }
  }
}